91
1/9/2024
Low MV Jetmir (No Creature Tokens!)
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $77.23
Salt Sum: 19.37
No deck tags
91
1/9/2024
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Commander

Quantity: 1Price: $7.49
Jetmir, Nexus of Revels

Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.

Creature
Jetmir, Nexus of Revels (snc) 193
1

Artifact

Quantity: 9Price: $10.67
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (lcc) 299
1
Armillary Sphere

{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

Artifact
Armillary Sphere (cmr) 298
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (woc) 147
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (lcc) 313
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (lcc) 314
1
Talisman of Conviction

{T}: Add {C}. {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.

Artifact
Talisman of Conviction (who) 247
1
Talisman of Impulse

{T}: Add {C}. {T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.

Artifact
Talisman of Impulse (who) 251
1
Talisman of Unity

{T}: Add {C}. {T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.

Artifact
Talisman of Unity (who) 254
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (cmm) 414
1

Creature

Quantity: 34Price: $20.38
Alseid of Life's Bounty

Lifelink {1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

Creature Enchantment
Alseid of Life's Bounty (j22) 143
1
Bamboo Grove Archer

Defender, reach Channel — {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying.

Creature Enchantment
Bamboo Grove Archer (neo) 173
1
Bloodrage Brawler

When Bloodrage Brawler enters the battlefield, discard a card.

Creature
Bloodrage Brawler (jmp) 296
1
Boros Elite

Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.

Creature
Boros Elite (gtc) 7
1
Boros Mastiff

Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Creature
Boros Mastiff (dgm) 1
1
Bronzehide Lion

{G}{W}: Bronzehide Lion gains indestructible until end of turn. When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.

Creature
Bronzehide Lion (thb) 210
1
Cathar Commando

Flash {1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.

Creature
Cathar Commando (mid) 10
1
Cliffhaven Sell-Sword

Creature
Cliffhaven Sell-Sword (znr) 8
1
Drowsing Tyrannodon

Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.

Creature
Drowsing Tyrannodon (j22) 648
1
Fauna Shaman

{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Creature
Fauna Shaman (bro) 179
1
Fleecemane Lion

{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.

Creature
Fleecemane Lion (afc) 185
1
Flinthoof Boar

Flinthoof Boar gets +1/+1 as long as you control a Mountain. {R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)

Creature
Flinthoof Boar (ema) 166
1
Guardian of the Great Door

As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control. Flying

Creature
Guardian of the Great Door (lci) 16
1
Hajar, Loyal Bodyguard

Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.

Creature
Hajar, Loyal Bodyguard (bro) 211
1
Honored Crop-Captain

Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.

Creature
Honored Crop-Captain (akh) 200
1
Kird Ape

Kird Ape gets +1/+2 as long as you control a Forest.

Creature
Kird Ape (ema) 137
1
Lightning Mare

This spell can't be countered. Lightning Mare can't be blocked by blue creatures. {1}{R}: Lightning Mare gets +1/+0 until end of turn.

Creature
Lightning Mare (m19) 151
1
Loam Lion

Loam Lion gets +1/+2 as long as you control a Forest.

Creature
Loam Lion (ddh) 5
1
Lone Rider

Creature
Lone Rider // It That Rides as One (emn) 33Lone Rider // It That Rides as One (emn) 33
1
Mistmeadow Skulk

Lifelink, protection from mana value 3 or greater

Creature
Mistmeadow Skulk (shm) 14
1
Relentless Raptor

Vigilance Relentless Raptor attacks or blocks each combat if able.

Creature
Relentless Raptor (rix) 169
1
Roc Hunter

Reach

Creature
Roc Hunter (bro) 150
1
Savai Sabertooth

Creature
Savai Sabertooth (iko) 29
1
Soldier of the Pantheon

Protection from multicolored Whenever an opponent casts a multicolored spell, you gain 1 life.

Creature
Soldier of the Pantheon (ths) 32
1
Spectrum Sentinel

Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land enters the battlefield under an opponent's control, you gain 1 life.

Creature Artifact
Spectrum Sentinel (bro) 244
1
Spirited Companion

When Spirited Companion enters the battlefield, draw a card.

Creature Enchantment
Spirited Companion (cmm) 838
1
Sunblade Elf

Sunblade Elf gets +1/+1 as long as you control a Plains. {4}{W}: Creatures you control get +1/+1 until end of turn.

Creature
Sunblade Elf (m15) 202
1
Tarkir Duneshaper

Creature
Tarkir Duneshaper // Burnished Dunestomper (mom) 43Tarkir Duneshaper // Burnished Dunestomper (mom) 43
1
Valeron Outlander

Protection from black

Creature
Valeron Outlander (con) 130
1
Watchwolf

Creature
Watchwolf (a25) 220
1
Werewolf Pack Leader

Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.

Creature
Werewolf Pack Leader (afr) 211
1
Westfold Rider

Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery.

Creature
Westfold Rider (ltr) 37
1
Wild Nacatl

Wild Nacatl gets +1/+1 as long as you control a Mountain. Wild Nacatl gets +1/+1 as long as you control a Plains.

Creature
Wild Nacatl (ala) 152
1
Wojek Halberdiers

Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.

Creature
Wojek Halberdiers (gtc) 208
1

Enchantment

Quantity: 12Price: $7.38
Angelic Gift

Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying.

Enchantment
Angelic Gift (afc) 64
1
Benevolent Blessing

Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

Enchantment
Benevolent Blessing (cmr) 13
1
Font of Fertility

{1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Enchantment
Font of Fertility (cmm) 895
1
Ground Seal

When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities.

Enchantment
Ground Seal (c18) 149
1
Impact Tremors

Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.

Enchantment
Impact Tremors (moc) 285
1
Path of Mettle

Enchantment
Path of Mettle // Metzali, Tower of Triumph (rix) 165Path of Mettle // Metzali, Tower of Triumph (rix) 165
1
Rest in Peace

When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

Enchantment
Rest in Peace (wot) 12
1
Roar of Resistance

Creature tokens you control have haste. Whenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.

Enchantment
Roar of Resistance (onc) 15
1
Rune of Sustenance

Enchant permanent When Rune of Sustenance enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has lifelink. As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."

Enchantment
Rune of Sustenance (khm) 25
1
Season of Growth

Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card.

Enchantment
Season of Growth (m20) 191
1
Sixth Sense

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."

Enchantment
Sixth Sense (akh) 187
1
Sticky Fingers

Enchant creature Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") When enchanted creature dies, draw a card.

Enchantment
Sticky Fingers (snc) 124
1

Instant

Quantity: 4Price: $4.48
Bathe in Light

Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

Instant
Bathe in Light (cma) 6
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (lcc) 134
1
Roar of the Kha

Choose one — • Creatures you control get +1/+1 until end of turn. • Untap all creatures you control. Entwine {1}{W} (Choose both if you pay the entwine cost.)

Instant
Roar of the Kha (mrd) 18
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (lcc) 137
1

Land

Quantity: 37Price: $24.76
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Land
Canopy Vista (lcc) 321
1
Cinder Glade

({T}: Add {R} or {G}.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

Land
Cinder Glade (lcc) 323
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (lcc) 325
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (lcc) 329
1
Forest

({T}: Add {G}.)

Land
Forest (sir) 290
5
Fortified Village

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. {T}: Add {G} or {W}.

Land
Fortified Village (lcc) 331
1
Furycalm Snarl

As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. {T}: Add {R} or {W}.

Land
Furycalm Snarl (lcc) 333
1
Game Trail

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. {T}: Add {R} or {G}.

Land
Game Trail (lcc) 334
1
Horizon Canopy

{T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice Horizon Canopy: Draw a card.

Land
Horizon Canopy (who) 287
1
Jungle Shrine

Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (lcc) 338
1
Mountain

({T}: Add {R}.)

Land
Mountain (sir) 287
5
Needle Spires

Needle Spires enters the battlefield tapped. {T}: Add {R} or {W}. {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

Land
Needle Spires (znc) 137
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (lcc) 346
1
Plains

({T}: Add {W}.)

Land
Plains (sir) 277
5
Raging Ravine

Raging Ravine enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Land
Raging Ravine (clb) 910
1
Restless Bivouac

Restless Bivouac enters the battlefield tapped. {T}: Add {R} or {W}. {1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.

Land
Restless Bivouac (woe) 257
1
Restless Prairie

Restless Prairie enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.

Land
Restless Prairie (lci) 281
1
Restless Ridgeline

Restless Ridgeline enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.

Land
Restless Ridgeline (lci) 283
1
Rugged Prairie

{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.

Land
Rugged Prairie (2xm) 325
1
Stirring Wildwood

Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Land
Stirring Wildwood (uma) 251
1
Sunbaked Canyon

{T}, Pay 1 life: Add {R} or {W}. {1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.

Land
Sunbaked Canyon (who) 309
1
Temple of Abandon

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. {T}: Add {R} or {G}.

Land
Temple of Abandon (moc) 430
1
Temple of Plenty

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. {T}: Add {G} or {W}.

Land
Temple of Plenty (woc) 171
1
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (lcc) 359
1
Temple of Triumph

Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.

Land
Temple of Triumph (cmm) 1047
1

Sorcery

Quantity: 3Price: $2.07
Bushwhack

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Bushwhack (bro) 174
1
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (lcc) 241
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (lcc) 248
1

Maybeboard

Quantity: 31Price: $169.83
Archivist of Oghma

Flash Whenever an opponent searches their library, you gain 1 life and draw a card.

Creature
Archivist of Oghma (clb) 4
1
Auriok Champion

Protection from black and from red Whenever another creature enters the battlefield, you may gain 1 life.

Creature
Auriok Champion (5dn) 3
1
Benevolent Bodyguard

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Benevolent Bodyguard (ema) 4
1
Bountiful Promenade

Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Land
Bountiful Promenade (clb) 348
1
Chivalric Alliance

Whenever you attack with two or more creatures, draw a card. {2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.

Enchantment
Chivalric Alliance (moc) 11
1
Clockwork Droid

You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)

Creature Artifact
Clockwork Droid (who) 172
1
Commander's Plate

Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}

Artifact
Commander's Plate (plst) CMR-305
1
Dauntless Bodyguard

As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

Creature
Dauntless Bodyguard (dom) 14
1
Dauntless Dismantler

Artifacts your opponents control enter the battlefield tapped. {X}{X}{W}, Sacrifice Dauntless Dismantler: Destroy each artifact with mana value X.

Creature
Dauntless Dismantler (lci) 8
1
Dawn of a New Age

Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.

Enchantment
Dawn of a New Age (ltr) 456
1
Dragon Fodder

Create two 1/1 red Goblin creature tokens.

Sorcery
Dragon Fodder (cmm) 217
1
Earnest Fellowship

Each creature has protection from its colors.

Enchantment
Earnest Fellowship (plst) ODY-21
1
Eater of Virtue

Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip {1}

Artifact
Eater of Virtue (neo) 245
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (rvr) 138
1
Hexdrinker

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything

Creature
Hexdrinker (mh1) 168
1
Join the Dance

Create two 1/1 white Human creature tokens. Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Join the Dance (mid) 229
1
Krenko's Command

Create two 1/1 red Goblin creature tokens.

Sorcery
Krenko's Command (m13) 139
1
Legion Loyalist

Haste Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.

Creature
Legion Loyalist (gtc) 97
1
Melira, the Living Cure

If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn. Exile Melira, the Living Cure: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.

Creature
Melira, the Living Cure (one) 209
1
Orcish Lumberjack

{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.

Creature
Orcish Lumberjack (ddl) 44
1
Rally at the Hornburg

Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.

Sorcery
Rally at the Hornburg (ltr) 593
1
Rune of Speed

Enchant permanent When Rune of Speed enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."

Enchantment
Rune of Speed (khm) 148
1
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (moc) 379
1
Sontaran General

Trample, haste Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

Creature
Sontaran General (who) 96
1
Spark Elemental

Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Spark Elemental.

Creature
Spark Elemental (5dn) 79
1
Spectator Seating

Spectator Seating enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {W}.

Land
Spectator Seating (cmm) 427
1
Spire Garden

Spire Garden enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {G}.

Land
Spire Garden (clb) 361
1
Spirit Mantle

Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.

Enchantment
Spirit Mantle (cmr) 385
1
Spirit of the Labyrinth

Each player can't draw more than one card each turn.

Creature Enchantment
Spirit of the Labyrinth (plst) BNG-27
1
Sungold Sentinel

Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

Creature
Sungold Sentinel (mid) 37
1
Tajic, Blade of the Legion

Indestructible Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.

Creature
Tajic, Blade of the Legion (dmc) 171
1

Deck Stats

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Description

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