73
1/29/2024
DMR Cube
Deck Size: 360
Custom
Legal
Est deck cost: $165.46
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73
1/29/2024
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Artifact

Quantity: 13Price: $9.87
Damping Sphere

If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.

Artifact
Damping Sphere (dmr) 219
1
Dragon Blood

{3}, {T}: Put a +1/+1 counter on target creature.

Artifact
Dragon Blood (dmr) 221
1
Gauntlet of Power

As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.

Artifact
Gauntlet of Power (dmr) 223
1
Icy Manipulator

{1}, {T}: Tap target artifact, creature, or land.

Artifact
Icy Manipulator (dmr) 225
2
Jalum Tome

{2}, {T}: Draw a card, then discard a card.

Artifact
Jalum Tome (dmr) 226
2
Jester's Cap

{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.

Artifact
Jester's Cap (dmr) 227
1
Lotus Blossom

At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. {T}, Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.

Artifact
Lotus Blossom (dmr) 230
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (dmr) 232
2
Tormod's Crypt

{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.

Artifact
Tormod's Crypt (dmr) 235
1
Umbilicus

At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.

Artifact
Umbilicus (dmr) 237
1

Creature

Quantity: 196Price: $76.28
Aquamoeba

Discard a card: Switch Aquamoeba's power and toughness until end of turn.

Creature
Aquamoeba (dmr) 38
3
Arcades Sabboth

Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn.

Creature
Arcades Sabboth (dmr) 187
1
Arcanis the Omnipotent

{T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.

Creature
Arcanis the Omnipotent (dmr) 39
1
Auramancer

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

Creature
Auramancer (dmr) 1
1
Avarax

Haste When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle. {1}{R}: Avarax gets +1/+0 until end of turn.

Creature
Avarax (dmr) 112
2
Aven Fateshaper

Flying When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order. {4}{U}: Look at the top four cards of your library, then put them back in any order.

Creature
Aven Fateshaper (dmr) 40
2
Aven Fisher

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card.

Creature
Aven Fisher (dmr) 41
3
Battlefield Scrounger

Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.

Creature
Battlefield Scrounger (dmr) 150
1
Cackling Fiend

When Cackling Fiend enters the battlefield, each opponent discards a card.

Creature
Cackling Fiend (dmr) 76
3
Chainer, Dementia Master

All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

Creature
Chainer, Dementia Master (dmr) 77
1
Cleric of the Forward Order

When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

Creature
Cleric of the Forward Order (dmr) 3
3
Cloud of Faeries

Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature
Cloud of Faeries (dmr) 43
2
Coal Stoker

When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R}.

Creature
Coal Stoker (dmr) 114
3
Deadwood Treefolk

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.

Creature
Deadwood Treefolk (dmr) 155
1
Dodecapod

If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.

Creature Artifact
Dodecapod (dmr) 220
1
Dragon Engine

{2}: Dragon Engine gets +1/+0 until end of turn.

Creature Artifact
Dragon Engine (dmr) 222
1
Dragon Whelp

Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

Creature
Dragon Whelp (dmr) 116
2
Elvish Aberration

{T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Creature
Elvish Aberration (dmr) 156
2
Elvish Spirit Guide

Exile Elvish Spirit Guide from your hand: Add {G}.

Creature
Elvish Spirit Guide (dmr) 157
1
Ember Beast

Ember Beast can't attack or block alone.

Creature
Ember Beast (dmr) 117
1
Evil Eye of Orms-by-Gore

Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls.

Creature
Evil Eye of Orms-by-Gore (dmr) 83
1
Fa'adiyah Seer

{T}: Draw a card and reveal it. If it isn't a land card, discard it.

Creature
Fa'adiyah Seer (dmr) 160
2
Faceless Butcher

When Faceless Butcher enters the battlefield, exile another target creature. When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Creature
Faceless Butcher (dmr) 84
2
Festering Goblin

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

Creature
Festering Goblin (dmr) 85
3
Flametongue Kavu

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

Creature
Flametongue Kavu (dmr) 120
2
Flesh Reaver

Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.

Creature
Flesh Reaver (dmr) 86
2
Floodgate

Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.

Creature
Floodgate (dmr) 49
1
Forgotten Ancient

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Creature
Forgotten Ancient (dmr) 161
1
Gamekeeper

When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.

Creature
Gamekeeper (dmr) 162
2
Gempalm Incinerator

Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.

Creature
Gempalm Incinerator (dmr) 122
2
Giant Spider

Reach (This creature can block creatures with flying.)

Creature
Giant Spider (dmr) 163
2
Glintwing Invoker

{7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.

Creature
Glintwing Invoker (dmr) 52
1
Glory

Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.

Creature
Glory (dmr) 7
1
Goblin Matron

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

Creature
Goblin Matron (dmr) 123
3
Goblin Medics

Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.

Creature
Goblin Medics (dmr) 124
1
Goblin Turncoat

Sacrifice a Goblin: Regenerate Goblin Turncoat.

Creature
Goblin Turncoat (dmr) 87
2
Grim Lavamancer

{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.

Creature
Grim Lavamancer (dmr) 126
1
Horseshoe Crab

{U}: Untap Horseshoe Crab.

Creature
Horseshoe Crab (dmr) 55
3
Hyalopterous Lemure

{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.

Creature
Hyalopterous Lemure (dmr) 89
3
Icatian Javelineers

Icatian Javelineers enters the battlefield with a javelin counter on it. {T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.

Creature
Icatian Javelineers (dmr) 9
3
Jolrael, Mwonvuli Recluse

Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

Creature
Jolrael, Mwonvuli Recluse (dmr) 165
1
Juggernaut

Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.

Creature Artifact
Juggernaut (dmr) 228
2
Kavu Primarch

Kicker {4} (You may pay an additional {4} as you cast this spell.) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.

Creature
Kavu Primarch (dmr) 167
3
Kjeldoran Gargoyle

Flying, first strike Whenever Kjeldoran Gargoyle deals damage, you gain that much life.

Creature
Kjeldoran Gargoyle (dmr) 11
2
Krosan Restorer

{T}: Untap target land. Threshold — {T}: Untap up to three target lands. Activate only if seven or more cards are in your graveyard.

Creature
Krosan Restorer (dmr) 168
3
Lieutenant Kirtar

Flying {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.

Creature
Lieutenant Kirtar (dmr) 12
1
Macetail Hystrodon

First strike, haste Cycling {3} ({3}, Discard this card: Draw a card.)

Creature
Macetail Hystrodon (dmr) 130
1
Man-o'-War

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

Creature
Man-o'-War (dmr) 58
3
Mesa Enchantress

Whenever you cast an enchantment spell, you may draw a card.

Creature
Mesa Enchantress (dmr) 14
2
Millikin

{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)

Creature Artifact
Millikin (dmr) 231
2
Mogg War Marshal

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.

Creature
Mogg War Marshal (dmr) 131
3
Mystic Enforcer

Protection from black Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.

Creature
Mystic Enforcer (dmr) 192
1
Mystic Zealot

Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.

Creature
Mystic Zealot (dmr) 16
3
Nantuko Shade

{B}: Nantuko Shade gets +1/+1 until end of turn.

Creature
Nantuko Shade (dmr) 92
1
Necrosavant

{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep.

Creature
Necrosavant (dmr) 93
2
Nightscape Familiar

Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate Nightscape Familiar.

Creature
Nightscape Familiar (dmr) 94
3
Nomad Decoy

{W}, {T}: Tap target creature. Threshold — {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.

Creature
Nomad Decoy (dmr) 17
3
Ornithopter

Flying

Creature Artifact
Ornithopter (dmr) 233
1
Ovinomancer

When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.

Creature
Ovinomancer (dmr) 64
1
Pashalik Mons

Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. {3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.

Creature
Pashalik Mons (dmr) 133
1
Penumbra Bobcat

When Penumbra Bobcat dies, create a 2/1 black Cat creature token.

Creature
Penumbra Bobcat (dmr) 172
3
Peregrine Drake

Flying When Peregrine Drake enters the battlefield, untap up to five lands.

Creature
Peregrine Drake (dmr) 65
2
Phantom Flock

Flying Phantom Flock enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.

Creature
Phantom Flock (dmr) 20
2
Phyrexian Debaser

Flying {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.

Creature
Phyrexian Debaser (dmr) 97
1
Phyrexian Ghoul

Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.

Creature
Phyrexian Ghoul (dmr) 98
3
Phyrexian Rager

When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.

Creature
Phyrexian Rager (dmr) 99
3
Phyrexian Scuta

Kicker—Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it.

Creature
Phyrexian Scuta (dmr) 100
2
Pyre Zombie

At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand. {1}{R}{R}, Sacrifice Pyre Zombie: It deals 2 damage to any target.

Creature
Pyre Zombie (dmr) 194
1
Radha, Heir to Keld

Whenever Radha, Heir to Keld attacks, you may add {R}{R}. {T}: Add {G}.

Creature
Radha, Heir to Keld (dmr) 196
1
Ridgetop Raptor

Double strike (This creature deals both first-strike and regular combat damage.)

Creature
Ridgetop Raptor (dmr) 134
2
Rith, the Awakener

Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.

Creature
Rith, the Awakener (dmr) 198
1
Royal Assassin

{T}: Destroy target tapped creature.

Creature
Royal Assassin (dmr) 101
1
Savannah Lions

Creature
Savannah Lions (dmr) 24
3
Sawtooth Loon

Flying When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.

Creature
Sawtooth Loon (dmr) 199
1
Serra Angel

Flying, vigilance

Creature
Serra Angel (dmr) 25
2
Shivan Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn.

Creature
Shivan Dragon (dmr) 135
1
Siege-Gang Commander

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

Creature
Siege-Gang Commander (dmr) 136
1
Skirk Prospector

Sacrifice a Goblin: Add {R}.

Creature
Skirk Prospector (dmr) 137
3
Sol'kanar the Swamp King

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life.

Creature
Sol'kanar the Swamp King (dmr) 200
1
Spectral Lynx

Protection from green {B}: Regenerate Spectral Lynx.

Creature
Spectral Lynx (dmr) 28
1
Spiritmonger

Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. {B}: Regenerate Spiritmonger. {G}: Spiritmonger becomes the color of your choice until end of turn.

Creature
Spiritmonger (dmr) 202
1
Stonewood Invoker

{7}{G}: Stonewood Invoker gets +5/+5 until end of turn.

Creature
Stonewood Invoker (dmr) 178
3
Storm Entity

Haste Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.

Creature
Storm Entity (dmr) 142
2
Street Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

Creature
Street Wraith (dmr) 102
2
Subterranean Scout

When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.

Creature
Subterranean Scout (dmr) 143
1
Suq'Ata Lancer

Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Creature
Suq'Ata Lancer (dmr) 145
3
Symbiotic Beast

When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.

Creature
Symbiotic Beast (dmr) 180
3
Tatyova, Benthic Druid

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.

Creature
Tatyova, Benthic Druid (dmr) 203
1
Terravore

Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards.

Creature
Terravore (dmr) 181
2
Thieving Magpie

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.

Creature
Thieving Magpie (dmr) 68
2
Thran Golem

As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

Creature Artifact
Thran Golem (dmr) 234
2
Tiana, Ship's Caretaker

Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

Creature
Tiana, Ship's Caretaker (dmr) 204
1
Triskelion

Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.

Creature Artifact
Triskelion (dmr) 236
1
Undead Gladiator

{1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)

Creature
Undead Gladiator (dmr) 105
2
Urborg Syphon-Mage

{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.

Creature
Urborg Syphon-Mage (dmr) 106
3
Valduk, Keeper of the Flame

At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.

Creature
Valduk, Keeper of the Flame (dmr) 147
1
Vexing Sphinx

Flying Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Vexing Sphinx dies, draw a card for each age counter on it.

Creature
Vexing Sphinx (dmr) 73
1
Vigilant Sentry

Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."

Creature
Vigilant Sentry (dmr) 33
3
Voice of All

Flying As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color.

Creature
Voice of All (dmr) 34
1
Wall of Junk

Defender (This creature can't attack.) When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Creature Artifact
Wall of Junk (dmr) 240
1
Werebear

{T}: Add {G}. Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

Creature
Werebear (dmr) 182
3
Whitemane Lion

Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

Creature
Whitemane Lion (dmr) 35
2
Wild Dogs

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature
Wild Dogs (dmr) 183
3
Windborn Muse

Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Creature
Windborn Muse (dmr) 36
1
Wormfang Drake

Flying When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake. When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Creature
Wormfang Drake (dmr) 74
1
Wretched Anurid

Whenever another creature enters the battlefield, you lose 1 life.

Creature
Wretched Anurid (dmr) 109
1
Xira Arien

Flying {B}{R}{G}, {T}: Target player draws a card.

Creature
Xira Arien (dmr) 205
1
Zur the Enchanter

Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Creature
Zur the Enchanter (dmr) 206
1

Enchantment

Quantity: 38Price: $15.96
Arboria

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

Enchantment
Arboria (dmr) 149
1
Confiscate

Enchant permanent You control enchanted permanent.

Enchantment
Confiscate (dmr) 44
2
Deadapult

{R}, Sacrifice a Zombie: Deadapult deals 2 damage to any target.

Enchantment
Deadapult (dmr) 115
2
Dralnu's Crusade

All Goblins get +1/+1. All Goblins are black and are Zombies in addition to their other creature types.

Enchantment
Dralnu's Crusade (dmr) 189
1
Griffin Guide

Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.

Enchantment
Griffin Guide (dmr) 8
2
Hermetic Study

Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."

Enchantment
Hermetic Study (dmr) 53
3
Hunting Grounds

Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."

Enchantment
Hunting Grounds (dmr) 191
1
Improvised Armor

Enchant creature Enchanted creature gets +2/+5. Cycling {3} ({3}, Discard this card: Draw a card.)

Enchantment
Improvised Armor (dmr) 10
1
Invigorating Boon

Whenever a player cycles a card, you may put a +1/+1 counter on target creature.

Enchantment
Invigorating Boon (dmr) 164
2
Leaden Fists

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.

Enchantment
Leaden Fists (dmr) 57
1
Lightning Reflexes

You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike.

Enchantment
Lightning Reflexes (dmr) 128
1
Lightning Rift

Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to any target.

Enchantment
Lightning Rift (dmr) 129
1
Opposition

Tap an untapped creature you control: Tap target artifact, creature, or land.

Enchantment
Opposition (dmr) 62
1
Oversold Cemetery

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Enchantment
Oversold Cemetery (dmr) 96
1
Pacifism

Enchant creature Enchanted creature can't attack or block.

Enchantment
Pacifism (dmr) 19
3
Quicksilver Dagger

Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."

Enchantment
Quicksilver Dagger (dmr) 195
1
Seton's Desire

Enchant creature Enchanted creature gets +2/+2. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.

Enchantment
Seton's Desire (dmr) 176
1
Spirit Link

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

Enchantment
Spirit Link (dmr) 29
3
Squirrel Nest

Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."

Enchantment
Squirrel Nest (dmr) 177
1
Sun Clasp

Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand.

Enchantment
Sun Clasp (dmr) 30
1
Twisted Experiment

Enchant creature Enchanted creature gets +3/-1.

Enchantment
Twisted Experiment (dmr) 104
1
Undying Rage

Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.

Enchantment
Undying Rage (dmr) 146
2
Veiled Serpent

When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island." Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Veiled Serpent (dmr) 72
1
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (dmr) 184
3
Zombie Infestation

Discard two cards: Create a 2/2 black Zombie creature token.

Enchantment
Zombie Infestation (dmr) 111
1

Instant

Quantity: 59Price: $35.13
Absorb

Counter target spell. You gain 3 life.

Instant
Absorb (dmr) 186
1
Circular Logic

Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Instant
Circular Logic (dmr) 42
2
Congregate

Target player gains 2 life for each creature on the battlefield.

Instant
Congregate (dmr) 4
1
Counterspell

Counter target spell.

Instant
Counterspell (dmr) 45
3
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (dmr) 154
1
Dark Withering

Destroy target nonblack creature. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Instant
Dark Withering (dmr) 79
1
Emerald Charm

Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.

Instant
Emerald Charm (dmr) 158
1
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (dmr) 48
2
Fire

Instant
Fire // Ice (dmr) 215
1
Fireblast

You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.

Instant
Fireblast (dmr) 119
1
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (dmr) 51
2
High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Instant
High Tide (dmr) 54
1
Howl from Beyond

Target creature gets +X/+0 until end of turn.

Instant
Howl from Beyond (dmr) 88
1
Illusion

Instant
Illusion // Reality (dmr) 213
1
Impulse

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Instant
Impulse (dmr) 56
1
Lull

Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Lull (dmr) 169
1
Momentary Blink

Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Momentary Blink (dmr) 15
3
Night

Instant
Night // Day (dmr) 214
1
Obsessive Search

Draw a card. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Instant
Obsessive Search (dmr) 61
1
Order

Instant
Order // Chaos (dmr) 212
1
Orim's Thunder

Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.

Instant
Orim's Thunder (dmr) 18
1
Ovinize

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

Instant
Ovinize (dmr) 63
3
Primal Boost

Target creature gets +4/+4 until end of turn. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.

Instant
Primal Boost (dmr) 173
3
Radiant's Judgment

Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Radiant's Judgment (dmr) 21
1
Recoil

Return target permanent to its owner's hand. Then that player discards a card.

Instant
Recoil (dmr) 197
1
Remedy

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

Instant
Remedy (dmr) 22
1
Renewed Faith

You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.

Instant
Renewed Faith (dmr) 23
1
Sandstorm

Sandstorm deals 1 damage to each attacking creature.

Instant
Sandstorm (dmr) 174
1
Snap

Return target creature to its owner's hand. Untap up to two lands.

Instant
Snap (dmr) 66
3
Solar Blast

Solar Blast deals 3 damage to any target. Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) When you cycle Solar Blast, you may have it deal 1 damage to any target.

Instant
Solar Blast (dmr) 140
3
Spark Spray

Spark Spray deals 1 damage to any target. Cycling {R} ({R}, Discard this card: Draw a card.)

Instant
Spark Spray (dmr) 141
3
Spinal Embrace

Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.

Instant
Spinal Embrace (dmr) 201
1
Spite

Instant
Spite // Malice (dmr) 208
1
Stand

Instant
Stand // Deliver (dmr) 207
1
Stroke of Genius

Target player draws X cards.

Instant
Stroke of Genius (dmr) 67
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (dmr) 31
2
Terror

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Instant
Terror (dmr) 103
3
Turnabout

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

Instant
Turnabout (dmr) 70
1
Wax

Instant
Wax // Wane (dmr) 211
1

Land

Quantity: 20Price: $7.00
Crosis's Catacombs

When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {U}, {B}, or {R}.

Land
Crosis's Catacombs (dmr) 242
1
Darigaaz's Caldera

When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G}.

Land
Darigaaz's Caldera (dmr) 243
1
Drifting Meadow

Drifting Meadow enters the battlefield tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Drifting Meadow (dmr) 245
2
Dromar's Cavern

When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {W}, {U}, or {B}.

Land
Dromar's Cavern (dmr) 246
1
Mishra's Factory

{T}: Add {C}. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

Land
Mishra's Factory (dmr) 251
1
Nantuko Monastery

{T}: Add {C}. Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.

Land
Nantuko Monastery (dmr) 252
1
Polluted Mire

Polluted Mire enters the battlefield tapped. {T}: Add {B}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Polluted Mire (dmr) 253
2
Remote Isle

Remote Isle enters the battlefield tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Remote Isle (dmr) 254
2
Rith's Grove

When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {R}, {G}, or {W}.

Land
Rith's Grove (dmr) 255
1
Slippery Karst

Slippery Karst enters the battlefield tapped. {T}: Add {G}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Slippery Karst (dmr) 256
2
Smoldering Crater

Smoldering Crater enters the battlefield tapped. {T}: Add {R}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Smoldering Crater (dmr) 257
2
Terminal Moraine

{T}: Add {C}. {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Land
Terminal Moraine (dmr) 259
3
Treva's Ruins

When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {G}, {W}, or {U}.

Land
Treva's Ruins (dmr) 260
1

Sorcery

Quantity: 34Price: $21.22
Assault

Sorcery
Assault // Battery (dmr) 210
1
Battle Screech

Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Battle Screech (dmr) 2
2
Break Asunder

Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Break Asunder (dmr) 152
1
Call of the Herd

Create a 3/3 green Elephant creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Call of the Herd (dmr) 153
2
Chain Lightning

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.

Sorcery
Chain Lightning (dmr) 113
3
Chainer's Edict

Target player sacrifices a creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Chainer's Edict (dmr) 78
1
Decimate

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Sorcery
Decimate (dmr) 188
1
Deep Analysis

Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Deep Analysis (dmr) 46
3
Dread Return

Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Dread Return (dmr) 80
1
Duress

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Sorcery
Duress (dmr) 81
1
Empty the Warrens

Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Empty the Warrens (dmr) 118
2
Gerrard's Verdict

Target player discards two cards. You gain 3 life for each land card discarded this way.

Sorcery
Gerrard's Verdict (dmr) 190
1
Grapeshot

Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Sorcery
Grapeshot (dmr) 125
3
Ichor Slick

Target creature gets -3/-3 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Sorcery
Ichor Slick (dmr) 90
3
Life

Sorcery
Life // Death (dmr) 216
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (dmr) 170
2
Pain

Sorcery
Pain // Suffering (dmr) 209
1
Saproling Symbiosis

You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Create a 1/1 green Saproling creature token for each creature you control.

Sorcery
Saproling Symbiosis (dmr) 175
1
Slice and Dice

Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature.

Sorcery
Slice and Dice (dmr) 138
1
Urborg Uprising

Return up to two target creature cards from your graveyard to your hand. Draw a card.

Sorcery
Urborg Uprising (dmr) 107
2
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (dmr) 37
1

Deck Stats

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