Deck filters
Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.
Ramp
If it's neither day nor night, it becomes day as The Celestus enters. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
![The Celestus (mid) 252 The Celestus (mid) 252](https://cards.scryfall.io/normal/front/3/9/39226a07-d44e-41a6-b9f1-685ef505d015.jpg?1637114509)
Ramp
Anthem
Anthem
Land
Land
Removal
Removal
Creature
Creature
Draw
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 2/2 green Wolf creature token. {1}{G}: Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. {3}{G}: Level 3 You may look at the top card of your library any time. You may cast creature spells from the top of your library.
![Ranger Class (afr) 202 Ranger Class (afr) 202](https://cards.scryfall.io/normal/front/7/c/7ca392ca-3219-4694-9a74-aa079c76b91e.jpg?1739659015)
Draw
Protection
Protection
Tokens
Tokens
Evasion
Whenever this creature attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
![Pyreheart Wolf (dka) 101 Pyreheart Wolf (dka) 101](https://cards.scryfall.io/normal/front/9/7/9722f20c-e0d9-4165-8cd5-4abadc5378eb.jpg?1562930582)
Evasion
Pump
Pump
Deck Info
Deck stats
Description
No description yet.
Leave a comment