43
1/29/2024
143: Blind Seer – Color Correction
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $288.90
Salt Sum: 52.07
No deck tags
43
1/29/2024
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Commander

Quantity: 1Price: $0.69
Blind Seer

{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.

Creature
Blind Seer (inv) 47
1

Artifact

Quantity: 19Price: $160.91
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (lcc) 299
1
Commander's Plate

Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}

Artifact
Commander's Plate (plst) CMR-305
1
Decanter of Endless Water

You have no maximum hand size. {T}: Add one mana of any color.

Artifact
Decanter of Endless Water (clb) 309
1
Distorting Lens

{T}: Target permanent becomes the color of your choice until end of turn.

Artifact
Distorting Lens (8ed) 299
1
Gauntlet of Power

As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.

Artifact
Gauntlet of Power (dmr) 223
1
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (cmm) 387
1
Heartstone

Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Artifact
Heartstone (plst) STH-134
1
Isochron Scepter

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (plst) MRD-188
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (lcc) 309
1
Misleading Signpost

Flash When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) {T}: Add {U}.

Artifact
Misleading Signpost (woc) 11
1
Nyx Lotus

Nyx Lotus enters the battlefield tapped. {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Artifact
Nyx Lotus (thb) 235
1
Quicksilver Fountain

At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.

Artifact
Quicksilver Fountain (mrd) 233
1
Sapphire Medallion

Blue spells you cast cost {1} less to cast.

Artifact
Sapphire Medallion (cmm) 407
1
Sceptre of Eternal Glory

{T}: Add one mana of any color. {T}: Add three mana of any one color. Activate only if you control three or more lands with the same name.

Artifact
Sceptre of Eternal Glory (40k) 166
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (lcc) 313
1
Sword of Forge and Frontier

Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}

Artifact
Sword of Forge and Frontier (one) 244
1
Sword of Hearth and Home

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}

Artifact
Sword of Hearth and Home (mh2) 238
1
Sword of Once and Future

Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip {2}

Artifact
Sword of Once and Future (mom) 265
1
Thran Dynamo

{T}: Add {C}{C}{C}.

Artifact
Thran Dynamo (cmm) 415
1

Creature

Quantity: 19Price: $69.01
Cerulean Drake

Flying Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) Sacrifice Cerulean Drake: Counter target spell that targets you.

Creature
Cerulean Drake (m20) 53
1
Chameleon Spirit

As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

Creature
Chameleon Spirit (mmq) 65
1
Coast Watcher

Flying, protection from green

Creature
Coast Watcher (scg) 30
1
Defiler of Dreams

Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. Whenever you cast a blue permanent spell, draw a card.

Creature
Defiler of Dreams (dmu) 46
1
Guile

Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.

Creature
Guile (mm2) 46
1
Homarid Shaman

{U}: Tap target green creature.

Creature
Homarid Shaman (fem) 20
1
Indigo Faerie

Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn.

Creature
Indigo Faerie (eve) 24
1
King Crab

{1}{U}, {T}: Put target green creature on top of its owner's library.

Creature
King Crab (ulg) 34
1
Llawan, Cephalid Empress

When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells.

Creature
Llawan, Cephalid Empress (plst) TOR-42
1
Master of Waves

Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature
Master of Waves (ths) 53
1
Omen Hawker

{T}: Add {C}{U}. Spend this mana only to activate abilities.

Creature
Omen Hawker (mom) 70
1
Painter's Servant

As Painter's Servant enters the battlefield, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.

Creature Artifact
Painter's Servant (shm) 257
1
Scuttlemutt

{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn.

Creature Artifact
Scuttlemutt (jmp) 484
1
Sea Sprite

Flying, protection from red

Creature
Sea Sprite (5ed) 120
1
Tidal Visionary

{T}: Target creature becomes the color of your choice until end of turn.

Creature
Tidal Visionary (inv) 80
1
Tidebinder Mage

When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.

Creature
Tidebinder Mage (ddt) 22
1
Vodalian Mystic

{T}: Target instant or sorcery spell becomes the color of your choice.

Creature
Vodalian Mystic (apc) 33
1
Weatherseed Faeries

Flying, protection from red

Creature
Weatherseed Faeries (ulg) 48
1
Willbreaker

Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.

Creature
Willbreaker (ori) 84
1

Enchantment

Quantity: 16Price: $18.60
Breath of Dreams

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep {1}."

Enchantment
Breath of Dreams (ice) 62
1
Ceta Sanctuary

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Enchantment
Ceta Sanctuary (apc) 20
1
Chill

Red spells cost {2} more to cast.

Enchantment
Chill (6ed) 60
1
Cowardice

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

Enchantment
Cowardice (9ed) 70
1
Dismiss into Dream

Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

Enchantment
Dismiss into Dream (m14) 50
1
Douse

{1}{U}: Counter target red spell.

Enchantment
Douse (usg) 70
1
Essence Leak

Enchant permanent As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."

Enchantment
Essence Leak (inv) 55
1
Insight

Whenever an opponent casts a green spell, you draw a card.

Enchantment
Insight (6ed) 75
1
Mind Harness

Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature.

Enchantment
Mind Harness (mir) 78
1
Shifting Sky

As Shifting Sky enters the battlefield, choose a color. All nonland permanents are the chosen color.

Enchantment
Shifting Sky (8ed) 100
1
Shimmer

As Shimmer enters the battlefield, choose a land type. Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Enchantment
Shimmer (mir) 92
1
Telepathy

Your opponents play with their hands revealed.

Enchantment
Telepathy (m10) 74
1
Tidal Control

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.

Enchantment
Tidal Control (all) 40
1
Training Grounds

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Enchantment
Training Grounds (mat) 9
1
Well-Laid Plans

Prevent all damage that would be dealt to a creature by another creature if they share a color.

Enchantment
Well-Laid Plans (inv) 88
1
Wrath of Marit Lage

When Wrath of Marit Lage enters the battlefield, tap all red creatures. Red creatures don't untap during their controllers' untap steps.

Enchantment
Wrath of Marit Lage (8ed) 115
1

Instant

Quantity: 18Price: $19.82
Aether Gust

Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.

Instant
Aether Gust (m20) 42
1
Alter Reality

Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Alter Reality (tor) 22
1
Blue Elemental Blast

Choose one — • Counter target red spell. • Destroy target red permanent.

Instant
Blue Elemental Blast (plst) A25-43
1
Consign to Dream

Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.

Instant
Consign to Dream (shm) 32
1
Counterspell

Counter target spell.

Instant
Counterspell (cmm) 81
1
Ether Well

Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.

Instant
Ether Well (mir) 65
1
Flash Flood

Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand.

Instant
Flash Flood (chr) 21
1
Flashfreeze

Counter target red or green spell.

Instant
Flashfreeze (plst) MM2-45
1
Gainsay

Counter target blue spell.

Instant
Gainsay (ths) 49
1
Glamerdye

Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Instant
Glamerdye (eve) 21
1
Hibernation

Return all green permanents to their owners' hands.

Instant
Hibernation (8ed) 82
1
High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Instant
High Tide (dmr) 54
1
Hydroblast

Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.

Instant
Hydroblast (ema) 55
1
Jaded Response

Counter target spell if it shares a color with a creature you control.

Instant
Jaded Response (apc) 26
1
Quick Study

Draw two cards.

Instant
Quick Study (woe) 65
1
Riptide

Tap all blue creatures.

Instant
Riptide (drk) 35
1
Sleight of Mind

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

Instant
Sleight of Mind (5ed) 124
1
Sway of Illusion

Any number of target creatures become the color of your choice until end of turn. Draw a card.

Instant
Sway of Illusion (inv) 77
1

Land

Quantity: 22Price: $7.70
Island

({T}: Add {U}.)

Land
Island (lci) 395
22

Sorcery

Quantity: 5Price: $12.17
Govern the Guildless

Gain control of target monocolored creature. Forecast — {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)

Sorcery
Govern the Guildless (dis) 25
1
Inundate

Return all nonblue creatures to their owners' hands.

Sorcery
Inundate (eve) 25
1
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (ncc) 229
1
Wash Out

Return all permanents of the color of your choice to their owners' hands.

Sorcery
Wash Out (2x2) 67
1
Withering Gaze

Target opponent reveals their hand. You draw a card for each Forest and green card in it.

Sorcery
Withering Gaze (9ed) 113
1

Deck Stats

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