232
11/25/2023
The walls have teeth
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $149.94
Salt Sum: 26.62
No deck tags
232
11/25/2023
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Commander

Quantity: 1Price: $7.49
Arcades, the Strategist

Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

Creature
Arcades, the Strategist (m19) 212
1

Anthem

Quantity: 1Price: $0.69
Always Watching

Nontoken creatures you control get +1/+1 and have vigilance.

Enchantment
Always Watching (soi) 1
1

Artifact

Quantity: 2Price: $0.70
Midnight Crusader Shuttle

Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. Crew 2

Artifact
Midnight Crusader Shuttle (who) 179
1
Warmonger's Chariot

Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Warmonger's Chariot (cns) 207
1

Copy

Quantity: 1Price: $0.49
Repudiate

Instant
Repudiate // Replicate (rna) 227
1

Creature

Quantity: 20Price: $14.28
Amaranthine Wall

Defender {2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature Artifact
Amaranthine Wall (dom) 210
1
Bedrock Tortoise

As long as it's your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Creature
Bedrock Tortoise (lci) 176
1
Belligerent Brontodon

Each creature you control assigns combat damage equal to its toughness rather than its power.

Creature
Belligerent Brontodon (xln) 218
1
Charix, the Raging Isle

Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.

Creature
Charix, the Raging Isle (znr) 49
1
Coral Colony

Defender {1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature
Coral Colony (dmu) 45
1
Dragon's Eye Sentry

Defender, first strike

Creature
Dragon's Eye Sentry (plst) DTK-11
1
Errant, Street Artist

Flash Defender, haste {1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy.

Creature
Errant, Street Artist (snc) 41
1
Perimeter Captain

Defender Whenever a creature you control with defender blocks, you may gain 2 life.

Creature
Perimeter Captain (wwk) 16
1
Phyrexian Walker

Creature Artifact
Phyrexian Walker (vis) 152
1
Plumeveil

Flash Defender, flying

Creature
Plumeveil (uma) 218
1
Riptide Turtle

Flash Defender

Creature
Riptide Turtle (thb) 61
1
Shield-Wall Sentinel

Defender When Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.

Creature Artifact
Shield-Wall Sentinel (dmu) 238
1
Shifting Wall

Defender (This creature can't attack.) Shifting Wall enters the battlefield with X +1/+1 counters on it.

Creature Artifact
Shifting Wall (sth) 140
1
Shipwreck Sentry

Defender As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender.

Creature
Shipwreck Sentry (lci) 75
1
Stuffy Doll

Indestructible As Stuffy Doll enters the battlefield, choose a player. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. {T}: Stuffy Doll deals 1 damage to itself.

Creature Artifact
Stuffy Doll (tsp) 264
1
Wakestone Gargoyle

Defender, flying {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.

Creature
Wakestone Gargoyle (cns) 88
1
Walking Bulwark

Defender {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.

Creature Artifact
Walking Bulwark (dmu) 241
1
Wall of Resurgence

Defender When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Creature
Wall of Resurgence (ogw) 39
1
Wall of Vines

Defender (This creature can't attack.) Reach (This creature can block creatures with flying.)

Creature
Wall of Vines (m11) 199
1
Wingmantle Chaplain

Defender When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying.

Creature
Wingmantle Chaplain (dmu) 39
1

Draw

Quantity: 2Price: $0.70
Geist of the Archives

Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Geist of the Archives (emn) 62
1
Psychic Membrane

Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card.

Creature
Psychic Membrane (mrd) 46
1

Enchantment

Quantity: 3Price: $2.49
Fortified Area

Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Enchantment
Fortified Area (4ed) 26
1
Hero's Resolve

Enchant creature Enchanted creature gets +1/+5.

Enchantment
Hero's Resolve (6ed) 24
1
Rolling Stones

Wall creatures can attack as though they didn't have defender.

Enchantment
Rolling Stones (sth) 11
1

Evasion

Quantity: 1Price: $0.35
Tetsuko Umezawa, Fugitive

Creatures you control with power or toughness 1 or less can't be blocked.

Creature
Tetsuko Umezawa, Fugitive (dom) 69
1

Land

Quantity: 36Price: $44.46
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Land
Canopy Vista (who) 849
1
Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Land
Celestial Colonnade (who) 260
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c17) 242
1
Forest

({T}: Add {G}.)

Land
Forest (jmp) 72
8
Fortified Village

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. {T}: Add {G} or {W}.

Land
Fortified Village (soi) 274
1
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Hallowed Fountain (rna) 251
1
Island

({T}: Add {U}.)

Land
Island (ppp1) 2
7
Krosan Verge

Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Land
Krosan Verge (c17) 260
1
Overgrown Farmland

Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Land
Overgrown Farmland (who) 883
1
Plains

({T}: Add {W}.)

Land
Plains (jmp) 39
9
Port Town

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Port Town (soi) 278
1
Sea of Clouds

Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (bbd) 84
1
Sejiri Refuge

Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.

Land
Sejiri Refuge (zen) 224
1
Temple of Enlightenment

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. {T}: Add {W} or {U}.

Land
Temple of Enlightenment (who) 525
1
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (m10) 229
1

Lifegain

Quantity: 5Price: $32.21
Authority of the Consuls

Creatures your opponents control enter the battlefield tapped. Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.

Enchantment
Authority of the Consuls (pkld) 5s
1
Goldenglow Moth

Flying Whenever Goldenglow Moth blocks, you may gain 4 life.

Creature
Goldenglow Moth (m11) 15
1
Noble Purpose

Whenever a creature you control deals combat damage, you gain that much life.

Enchantment
Noble Purpose (mmq) 32
1
Tree of Redemption

Defender {T}: Exchange your life total with Tree of Redemption's toughness.

Creature
Tree of Redemption (isd) 207
1
Wall of Essence

Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.

Creature
Wall of Essence (m15) 41
1

Protection

Quantity: 12Price: $17.02
Entangler

Enchant creature Enchanted creature can block any number of creatures.

Enchantment
Entangler (pcy) 7
1
Fog Bank

Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.

Creature
Fog Bank (usg) 75
1
Hover Barrier

Defender, flying

Creature
Hover Barrier (rtr) 40
1
Inviolability

Enchant creature Prevent all damage that would be dealt to enchanted creature.

Enchantment
Inviolability (mmq) 23
1
Pariah

Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.

Enchantment
Pariah (cn2) 95
1
Pariah's Shield

All damage that would be dealt to you is dealt to equipped creature instead. Equip {3}

Artifact
Pariah's Shield (rav) 267
1
Teyo, the Shieldmage

You have hexproof. (You can't be the target of spells or abilities your opponents control.) −2: Create a 0/3 white Wall creature token with defender.

Planeswalker
Teyo, the Shieldmage (war) 32
1
Wall of Denial

Defender, flying Shroud (This creature can't be the target of spells or abilities.)

Creature
Wall of Denial (arb) 16
1
Wall of Frost

Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

Creature
Wall of Frost (m15) 83
1
Wall of Glare

Defender (This creature can't attack.) Wall of Glare can block any number of creatures.

Creature
Wall of Glare (uds) 25
1
Wall of Shards

Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creature
Wall of Shards (plst) CSP-23
1
Wall of Swords

Defender (This creature can't attack.) Flying

Creature
Wall of Swords (5ed) 67
1

Ramp

Quantity: 9Price: $25.55
Axebane Guardian

Defender {T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.

Creature
Axebane Guardian (rtr) 115
1
Bounty of the Luxa

At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}.

Enchantment
Bounty of the Luxa (akh) 196
1
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (rna) 178
1
Land Grant

If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost. Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.

Sorcery
Land Grant (mmq) 255
1
Lay of the Land

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Sorcery
Lay of the Land (cn2) 185
1
Saruli Caretaker

Defender {T}, Tap an untapped creature you control: Add one mana of any color.

Creature
Saruli Caretaker (rna) 139
1
Seedborn Muse

Untap all permanents you control during each other player's untap step.

Creature
Seedborn Muse (lgn) 138
1
The Birth of Meletis

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — Create a 0/4 colorless Wall artifact creature token with defender. III — You gain 2 life.

Enchantment
The Birth of Meletis (thb) 5
1
Wilderness Reclamation

At the beginning of your end step, untap all lands you control.

Enchantment
Wilderness Reclamation (rna) 149
1

Recursion

Quantity: 1Price: $0.35
Revive

Return target green card from your graveyard to your hand.

Sorcery
Revive (8ed) 276
1

Removal

Quantity: 5Price: $2.81
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (usg) 12
1
Mystic Confluence

Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.

Instant
Mystic Confluence (bbd) 122
1
Pacifism

Enchant creature Enchanted creature can't attack or block.

Enchantment
Pacifism (ons) 47
1
Terashi's Grasp

Destroy target artifact or enchantment. You gain life equal to its mana value.

Sorcery
Terashi's Grasp (bok) 26
1
Wall of Tears

Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.

Creature
Wall of Tears (sth) 50
1

Untap

Quantity: 1Price: $0.35
High Alert

Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.

Enchantment
High Alert (rna) 182
1

Deck Stats

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