46
1/1/2024
Merfolks
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $194.26
Salt Sum: 27.11
46
1/1/2024
Compare
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Commander

Quantity: 1Price: $0.99
Hakbal of the Surging Soul

At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.

Creature
Hakbal of the Surging Soul (lcc) 3
1

Artifact

Quantity: 9Price: $21.85
Aether Spellbomb

{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. {1}, Sacrifice Aether Spellbomb: Draw a card.

Artifact
Aether Spellbomb (j22) 752
1
Banshee's Blade

Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Artifact
Banshee's Blade (mrd) 144
1
Belt of Giant Strength

Equipped creature has base power and toughness 10/10. Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.

Artifact
Belt of Giant Strength (afc) 38
1
Blight Sickle

Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip {2}

Artifact
Blight Sickle (plst) SHM-247
1
Door of Destinies

As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Artifact
Door of Destinies (c17) 208
1
Hammer of Nazahn

Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}

Artifact
Hammer of Nazahn (cmm) 388
1
Mantle of Tides

Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mantle of Tides (j22) 318
1
Surestrike Trident

Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Artifact
Surestrike Trident (dst) 147
1
Tormentor's Trident

Equipped creature gets +3/+0 and attacks each combat if able. Equip {3}

Artifact
Tormentor's Trident (avr) 222
1

Creature

Quantity: 31Price: $23.37
Arctic Merfolk

Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.

Creature
Arctic Merfolk (pls) 21
1
Benthic Biomancer

{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

Creature
Benthic Biomancer (lcc) 145
1
Brineborn Cutthroat

Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.

Creature
Brineborn Cutthroat (j22) 278
1
Caller of Gales

{1}{U}, {T}: Target creature gains flying until end of turn.

Creature
Caller of Gales (plst) CN2-103
1
Cenote Scout

When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Creature
Cenote Scout (lci) 178
1
Combine Guildmage

{1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.

Creature
Combine Guildmage (rna) 163
1
Coral Commando

Creature
Coral Commando (rna) 36
1
Cursecatcher

Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.

Creature
Cursecatcher (a25) 53
1
Dakra Mystic

{U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.

Creature
Dakra Mystic (jou) 35
1
Deepchannel Mentor

Blue creatures you control can't be blocked.

Creature
Deepchannel Mentor (shm) 35
1
Deeptread Merrow

{U}: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Creature
Deeptread Merrow (lrw) 57
1
Deepwater Hypnotist

Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.

Creature
Deepwater Hypnotist (bng) 35
1
Drowner Initiate

Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards.

Creature
Drowner Initiate (shm) 36
1
Drowner of Secrets

Tap an untapped Merfolk you control: Target player mills a card.

Creature
Drowner of Secrets (lrw) 58
1
Fallowsage

Whenever Fallowsage becomes tapped, you may draw a card.

Creature
Fallowsage (moc) 223
1
Gaea's Skyfolk

Flying

Creature
Gaea's Skyfolk (apc) 101
1
Giltgrove Stalker

Giltgrove Stalker can't be blocked by creatures with power 2 or less.

Creature
Giltgrove Stalker (rix) 131
1
Glasspool Mimic

Creature
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60
1
Manta Riders

{U}: Manta Riders gains flying until end of turn.

Creature
Manta Riders (tmp) 74
1
Maritime Guard

Creature
Maritime Guard (ori) 63
1
Master of the Pearl Trident

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Creature
Master of the Pearl Trident (lcc) 162
1
Merfolk Branchwalker

When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Creature
Merfolk Branchwalker (xln) 197
1
Merrow Witsniper

When Merrow Witsniper enters the battlefield, target player mills a card.

Creature
Merrow Witsniper (mor) 40
1
Mistcaller

Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

Creature
Mistcaller (m19) 62
1
Rishadan Dockhand

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}, {T}: Tap target land.

Creature
Rishadan Dockhand (mh2) 59
1
Sandbar Merfolk

Cycling {2} ({2}, Discard this card: Draw a card.)

Creature
Sandbar Merfolk (usg) 94
1
Sea Scryer

{T}: Add {C}. {1}, {T}: Add {U}.

Creature
Sea Scryer (mir) 90
1
Seeker of Sunlight

{2}{G}: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Creature
Seeker of Sunlight (lci) 210
1
Tidal Warrior

{T}: Target land becomes an Island until end of turn.

Creature
Tidal Warrior (plst) DDT-20
1
Triton Shorethief

Creature
Triton Shorethief (ths) 70
1
Umara Wizard

Creature
Umara Wizard // Umara Skyfalls (znr) 86Umara Wizard // Umara Skyfalls (znr) 86
1

Enchantment

Quantity: 10Price: $49.24
Aboshan's Desire

Enchant creature Enchanted creature has flying. Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)

Enchantment
Aboshan's Desire (ody) 59
1
Aether Tunnel

Enchant creature Enchanted creature gets +1/+0 and can't be blocked.

Enchantment
Aether Tunnel (m19) 43
1
Anti-Magic Aura

Enchant creature Enchanted creature can't be the target of spells and can't be enchanted by other Auras.

Enchantment
Anti-Magic Aura (5ed) 72
1
Aquatic Incursion

When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.

Enchantment
Aquatic Incursion (j22) 271
1
Deeproot Pilgrimage

Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.

Enchantment
Deeproot Pilgrimage (lci) 52
1
Deeproot Waters

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Enchantment
Deeproot Waters (lcc) 152
1
Kindred Discovery

As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

Enchantment
Kindred Discovery (lcc) 159
1
Merrow Commerce

At the beginning of your end step, untap all Merfolk you control.

Enchantment Tribal
Merrow Commerce (lrw) 72
1
Reflections of Littjara

As Reflections of Littjara enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

Enchantment
Reflections of Littjara (lcc) 168
1
Steely Resolve

As Steely Resolve enters the battlefield, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Enchantment
Steely Resolve (ons) 286
1

Instant

Quantity: 10Price: $14.44
Abjure

As an additional cost to cast this spell, sacrifice a blue permanent. Counter target spell.

Instant
Abjure (wth) 31
1
Admiral's Order

Raid — If you attacked this turn, you may pay {U} rather than pay this spell's mana cost. Counter target spell.

Instant
Admiral's Order (rix) 31
1
Avoid Fate

Counter target instant or Aura spell that targets a permanent you control.

Instant
Avoid Fate (leg) 175
1
Beyeen Veil

Instant
Beyeen Veil // Beyeen Coast (znr) 46Beyeen Veil // Beyeen Coast (znr) 46
1
Blue Elemental Blast

Choose one — • Counter target red spell. • Destroy target red permanent.

Instant
Blue Elemental Blast (plst) A25-43
1
Counterlash

Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.

Instant
Counterlash (plst) DKA-33
1
Countermand

Counter target spell. Its controller mills four cards.

Instant
Countermand (jou) 33
1
Counterspell

Counter target spell.

Instant
Counterspell (cmm) 81
1
Flash Counter

Counter target instant spell.

Instant
Flash Counter (8ed) 78
1
Luminescent Rain

Choose a creature type. You gain 2 life for each permanent you control of that type.

Instant
Luminescent Rain (mor) 129
1

Land

Quantity: 36Price: $76.94
Alchemist's Refuge

{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.

Land
Alchemist's Refuge (lcc) 318
1
Arcane Lighthouse

{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Land
Arcane Lighthouse (cmm) 985
1
Archaeological Dig

{T}: Add {C}. {T}, Sacrifice Archaeological Dig: Add one mana of any color.

Land
Archaeological Dig (inv) 320
1
Botanical Sanctum

Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.

Land
Botanical Sanctum (kld) 244
1
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (rvr) 275
1
Castle Vantress

Castle Vantress enters the battlefield tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.

Land
Castle Vantress (clb) 885
1
Desert of the Indomitable

Desert of the Indomitable enters the battlefield tapped. {T}: Add {G}. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)

Land
Desert of the Indomitable (hou) 172
1
Desert of the Mindful

Desert of the Mindful enters the battlefield tapped. {T}: Add {U}. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

Land
Desert of the Mindful (j22) 812
1
Drannith Ruins

{T}: Add {C}. {2}, {T}: Put two +1/+1 counters on target non-Human creature that entered the battlefield this turn.

Land
Drannith Ruins (mat) 50
1
Faerie Conclave

Faerie Conclave enters the battlefield tapped. {T}: Add {U}. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Land
Faerie Conclave (woc) 160
1
Forest

({T}: Add {G}.)

Land
Forest (lci) 402
8
Geier Reach Sanitarium

{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.

Land
Geier Reach Sanitarium (lcc) 335
1
Hall of Storm Giants

If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Land
Hall of Storm Giants (afr) 257
1
Hidden Cataract

Hidden Cataract enters the battlefield tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Land
Hidden Cataract (lci) 273
1
Island

({T}: Add {U}.)

Land
Island (lci) 395
12
Misty Rainforest

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
1
Skyshroud Forest

Skyshroud Forest enters the battlefield tapped. {T}: Add {C}. {T}: Add {G} or {U}. Skyshroud Forest deals 1 damage to you.

Land
Skyshroud Forest (tmp) 326
1
Tangled Islet

({T}: Add {G} or {U}.) Tangled Islet enters the battlefield tapped.

Land
Tangled Islet (dmu) 258
1

Sorcery

Quantity: 3Price: $7.43
Artful Dodge

Target creature can't be blocked this turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Artful Dodge (dka) 27
1
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
1
Boon of the Wish-Giver

Draw four cards. Cycling {1} ({1}, Discard this card: Draw a card.)

Sorcery
Boon of the Wish-Giver (iko) 43
1

Deck Stats

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