155
1/12/2024
Buffs
Deck Size: 137
Custom
Legal
Est deck cost: $9903.19
No deck tags
155
1/12/2024
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Artifact

Qty: 23 Price: $137.77
Clock of Omens

Tap two untapped artifacts you control: Untap target artifact.

Artifact
Clock of Omens (plst) M13-202
Crawlspace

No more than two creatures can attack you each combat.

Artifact
Crawlspace (dmr) 217
Crumbling Sanctuary

If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.

Artifact
Crumbling Sanctuary (mmq) 292
Folio of Fancies

Players have no maximum hand size. {X}{X}, {T}: Each player draws X cards. {2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand.

Artifact
Folio of Fancies (eld) 46
Font of Mythos

At the beginning of each player's draw step, that player draws two additional cards.

Artifact
Font of Mythos (plst) CON-136
Gate to the Aether

At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.

Artifact
Gate to the Aether (mrd) 174
Ghirapur Orrery

Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

Artifact
Ghirapur Orrery (kld) 216
Howling Mine

At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.

Artifact
Howling Mine (plst) M10-212
Mesmeric Orb

Whenever a permanent becomes untapped, that permanent's controller mills a card.

Artifact
Mesmeric Orb (2xm) 272
Mirage Mirror

{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.

Artifact
Mirage Mirror (cmm) 962
Mirror Gallery

The "legend rule" doesn't apply.

Artifact
Mirror Gallery (plst) BOK-154
Moonring Mirror

Whenever you draw a card, exile the top card of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with this artifact into your hand.

Artifact
Moonring Mirror (chk) 262
Mycosynth Lattice

All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.

Artifact
Mycosynth Lattice (plst) BBD-241
Noetic Scales

At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.

Artifact
Noetic Scales (usg) 304
Omen Machine

Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Artifact
Omen Machine (nph) 148
Panharmonicon

If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Artifact
Panharmonicon (j22) 788
Split Screen

When this artifact enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When this artifact leaves the battlefield, shuffle your libraries together.

Artifact
Split Screen (ulst) 60
Teferi's Puzzle Box

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

Artifact
Teferi's Puzzle Box (j22) 801
The Grand Calcutron

When The Grand Calcutron enters, each player's hand becomes a program (an ordered row of revealed cards). Players can play only the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. The Grand Calcutron can be your commander.

Artifact
The Grand Calcutron (ulst) 47
Timesifter

At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the greatest mana value takes an extra turn after this one. If two or more players' cards are tied for greatest, the tied players repeat this process until the tie is broken.

Artifact
Timesifter (mrd) 262
Umbilicus

At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.

Artifact
Umbilicus (dmr) 237
Urza's Contact Lenses

This artifact enters tapped. This artifact doesn't untap during your untap step. As long as this artifact is untapped, all players play with their hands revealed. Clap your hands twice: You may tap or untap this artifact.

Artifact
Urza's Contact Lenses (ugl) 82
Water Gun Balloon Game

As this artifact enters, each player puts a pop! counter on "0." Whenever a player casts a spell, move that player's pop! counter up one. Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."

Artifact
Water Gun Balloon Game (und) 85

Artifact

(CTRL to add secondary)

Creature

Qty: 26 Price: $49.40
Arbiter of Knollridge

Vigilance When this creature enters, each player's life total becomes the highest life total among all players.

Creature
Arbiter of Knollridge (cm2) 17
Archangel of Strife

Flying As this creature enters, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3.

Creature
Archangel of Strife (cma) 5
Avatar of Slaughter

All creatures have double strike and attack each combat if able.

Creature
Avatar of Slaughter (cmm) 206
Braids, Cabal Minion

At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.

Creature
Braids, Cabal Minion (mh2) 273
Braids, Conjurer Adept

At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.

Creature
Braids, Conjurer Adept (cmm) 76
Charging Cinderhorn

Haste At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on this creature. Then this creature deals damage equal to the number of fury counters on it to that player.

Creature
Charging Cinderhorn (c16) 16
Crimson Honor Guard

Trample At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.

Creature
Crimson Honor Guard (voc) 145
Doran, the Siege Tower

Each creature assigns combat damage equal to its toughness rather than its power.

Creature
Doran, the Siege Tower (2x2) 201
Ghosts of the Innocent

If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.

Creature
Ghosts of the Innocent (rav) 20
Heartless Hidetsugu

{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.

Creature
Heartless Hidetsugu (cmm) 231
Heartwood Storyteller

Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.

Creature
Heartwood Storyteller (tsr) 209
Kami of the Crescent Moon

At the beginning of each player's draw step, that player draws an additional card.

Creature
Kami of the Crescent Moon (voc) 107
Karona, False God

Haste At the beginning of each player's upkeep, that player untaps Karona and gains control of it. Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.

Creature
Karona, False God (scg) 138
Magister of Worth

Flying Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.

Creature
Magister of Worth (c21) 223
Obeka, Brute Chronologist

{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Creature
Obeka, Brute Chronologist (cmr) 289
Prophet of Kruphix

Untap all creatures and lands you control during each other player's untap step. You may cast creature spells as though they had flash.

Creature
Prophet of Kruphix (cp1) 5
Rules Lawyer

State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)

Creature Artifact
Rules Lawyer (ulst) 7
Sarevok, Deathbringer

At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.)

Creature
Sarevok, Deathbringer (clb) 144
Scholarship Sponsor

When this creature enters, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.

Creature
Scholarship Sponsor (c21) 22
Silent Arbiter

No more than one creature can attack each combat. No more than one creature can block each combat.

Creature Artifact
Silent Arbiter (cmm) 972
Sire of Insanity

At the beginning of each end step, each player discards their hand.

Creature
Sire of Insanity (dgm) 104
Tidal Barracuda

Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn.

Creature
Tidal Barracuda (c20) 39
Timmy, Power Gamer

{4}: You may put a creature card from your hand onto the battlefield.

Creature
Timmy, Power Gamer (und) 73
Walking Archive

Defender (This creature can't attack.) This creature enters with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on this creature. {2}{W}{U}: Put a +1/+1 counter on this creature.

Creature Artifact
Walking Archive (plst) DIS-169
Yurlok of Scorch Thrash

Vigilance A player losing unspent mana causes that player to lose that much life. {1}, {T}: Each player adds {B}{R}{G}.

Creature
Yurlok of Scorch Thrash (cmr) 293
Zhur-Taa Ancient

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Creature
Zhur-Taa Ancient (dgm) 119

Creature

(CTRL to add secondary)

Enchantment

Qty: 79 Price: $2140.87
"Ach! Hans, Run!"

At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.

Enchantment
"Ach! Hans, Run!" (unh) 116
Ambiguity

Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.

Enchantment
Ambiguity (unh) 24
Ancient Runes

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of artifacts they control.

Enchantment
Ancient Runes (tmp) 161
Antagonism

At the beginning of each player's end step, this enchantment deals 2 damage to that player unless one of their opponents was dealt damage this turn.

Enchantment
Antagonism (usg) 173
Arboria

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

Enchantment
Arboria (dmr) 335
Arcane Melee

Instant and sorcery spells cost {2} less to cast.

Enchantment
Arcane Melee (plst) C13-29
Awakening

At the beginning of each upkeep, untap all creatures and lands.

Enchantment
Awakening (plst) STH-101
Bottomless Pit

At the beginning of each player's upkeep, that player discards a card at random.

Enchantment
Bottomless Pit (sth) 51
Brave the Sands

Creatures you control have vigilance. Each creature you control can block an additional creature each combat.

Enchantment
Brave the Sands (cm2) 19
Burning Cinder Fury of Crimson Chaos Fire

Whenever any player taps a permanent, that player chooses one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step. At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, this enchantment deals 3 damage to that player.

Enchantment
Burning Cinder Fury of Crimson Chaos Fire (ugl) 40
Caverns of Despair

No more than two creatures can attack each combat. No more than two creatures can block each combat.

Enchantment
Caverns of Despair (leg) 136
Chaosphere

Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)

Enchantment
Chaosphere (mir) 164
Concordant Crossroads

All creatures have haste.

Enchantment
Concordant Crossroads (2x2) 141
Confusion in the Ranks

Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

Enchantment
Confusion in the Ranks (mrd) 87
Deafening Silence

Each player can't cast more than one noncreature spell each turn.

Enchantment
Deafening Silence (eld) 10
Descent into Avernus

At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.

Enchantment
Descent into Avernus (clb) 169
Dictate of Karametra

Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Enchantment
Dictate of Karametra (jou) 121
Dictate of Kruphix

Flash (You may cast this spell any time you could cast an instant.) At the beginning of each player's draw step, that player draws an additional card.

Enchantment
Dictate of Kruphix (c18) 86
Dictate of the Twin Gods

Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Enchantment
Dictate of the Twin Gods (scd) 131
Divine Presence

If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.

Enchantment
Divine Presence (inv) 15
Doubling Season

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Enchantment
Doubling Season (cmm) 283
Dueling Grounds

No more than one creature can attack each combat. No more than one creature can block each combat.

Enchantment
Dueling Grounds (inv) 245
Everlasting Torment

Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

Enchantment
Everlasting Torment (c16) 233
Eye of the Storm

Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with this enchantment. For each copy, the player may cast the copy without paying its mana cost.

Enchantment
Eye of the Storm (plst) RAV-48
Field of Dreams

Players play with the top card of their libraries revealed.

Enchantment
Field of Dreams (leg) 55
Fires of Invention

You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.

Enchantment
Fires of Invention (eld) 125
Forsaken Wastes

Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever this enchantment becomes the target of a spell, that spell's controller loses 5 life.

Enchantment
Forsaken Wastes (mir) 125
Free-for-All

When this enchantment enters, exile all creatures face down. At the beginning of each player's upkeep, that player chooses a card exiled with this enchantment at random and puts it onto the battlefield. When this enchantment leaves the battlefield, put all cards exiled with it into their owners' graveyards.

Enchantment
Free-for-All (ugl) 25
Grand Melee

All creatures attack each combat if able. All creatures block each combat if able.

Enchantment
Grand Melee (ons) 211
Grip of Chaos

Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)

Enchantment
Grip of Chaos (scg) 98
Hall of Gemstone

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

Enchantment
Hall of Gemstone (mir) 221
Havoc Festival

Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up.

Enchantment
Havoc Festival (rtr) 166
Heartbeat of Spring

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Enchantment
Heartbeat of Spring (2xm) 171
Hive Mind

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.

Enchantment
Hive Mind (m10) 54
Humility

All creatures lose all abilities and have base power and toughness 1/1.

Enchantment
Humility (tmp) 24
Infernal Genesis

At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.

Enchantment
Infernal Genesis (pcy) 68
Leyline of Lifeforce

If this card is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered.

Enchantment
Leyline of Lifeforce (gpt) 90
Leyline of Punishment

If this card is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented.

Enchantment
Leyline of Punishment (m11) 148
Leyline of Singularity

If this card is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary.

Enchantment
Leyline of Singularity (gpt) 29
Lightmine Field

Whenever one or more creatures attack, this enchantment deals damage to each of those creatures equal to the number of attacking creatures.

Enchantment
Lightmine Field (roe) 32
Limited Resources

When this enchantment enters, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.

Enchantment
Limited Resources (exo) 10
Living Plane

All lands are 1/1 creatures that are still lands.

Enchantment
Living Plane (leg) 193
Mana Flare

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Enchantment
Mana Flare (5ed) 249
Manabarbs

Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.

Enchantment
Manabarbs (m12) 150
Mass Hysteria

All creatures have haste.

Enchantment
Mass Hysteria (mrd) 99
Mine, Mine, Mine!

When this enchantment enters, each player puts their library into their hand. Players have no maximum hand size and don't lose the game for drawing from an empty library. Each player can't cast more than one spell each turn. When this enchantment leaves the battlefield, each player shuffles their hand and graveyard into their library.

Enchantment
Mine, Mine, Mine! (ugl) 65
Nether Void

Whenever a player casts a spell, counter it unless that player pays {3}.

Enchantment
Nether Void (leg) 113
Oath of Druids

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

Enchantment
Oath of Druids (c16) 159
Oath of Ghouls

At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.

Enchantment
Oath of Ghouls (exo) 69
Oath of Lieges

At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.

Enchantment
Oath of Lieges (plst) EXO-11
Oath of Mages

At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have this enchantment deal 1 damage to the second player.

Enchantment
Oath of Mages (exo) 90
Oath of Scholars

At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.

Enchantment
Oath of Scholars (plst) EXO-42
Over My Dead Bodies

Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) Creature cards in your graveyard have haste.

Enchantment
Over My Dead Bodies (ulst) 23
Overabundance

Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and this enchantment deals 1 damage to the player.

Enchantment
Overabundance (inv) 259
Phyrexian Tyranny

Whenever a player draws a card, that player loses 2 life unless they pay {2}.

Enchantment
Phyrexian Tyranny (2x2) 262
Phyrexian Unlife

You don't lose the game for having 0 or less life. As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)

Enchantment
Phyrexian Unlife (nph) 18
Possibility Storm

Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.

Enchantment
Possibility Storm (dgm) 34
Psychic Network

Each player plays with the top card of their library held against their forehead, revealed to each other player.

Enchantment
Psychic Network (ugl) 26
Revelation

Players play with their hands revealed.

Enchantment
Revelation (chr) 68
Ricochet

Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.

Enchantment
Ricochet (ugl) 50
Risky Move

At the beginning of each player's upkeep, that player gains control of this enchantment. When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

Enchantment
Risky Move (plst) ONS-223
Rites of Flourishing

At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.

Enchantment
Rites of Flourishing (znc) 80
Rule of Law

Each player can't cast more than one spell each turn.

Enchantment
Rule of Law (m20) 35
Share the Spoils

When this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library. During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.

Enchantment
Share the Spoils (afc) 34
Shared Fate

If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead. Each player may look at cards they exiled with this enchantment, and they may play lands and cast spells from among those cards.

Enchantment
Shared Fate (plst) MRD-49
Solemnity

Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands.

Enchantment
Solemnity (hou) 22
Staying Power

"Until end of turn" and "this turn" effects don't end.

Enchantment
Staying Power (ulst) 8
Storm World

At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is 4 minus the number of cards in their hand.

Enchantment
Storm World (leg) 165
Sulfuric Vortex

At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.

Enchantment
Sulfuric Vortex (dmr) 144
Teferi's Realm

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Enchantment
Teferi's Realm (vis) 44
Temporal Distortion

Whenever a creature or land becomes tapped, put an hourglass counter on it. Each permanent with an hourglass counter on it doesn't untap during its controller's untap step. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

Enchantment
Temporal Distortion (inv) 79
The Abyss

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

Enchantment
The Abyss (leg) 120
The Cheese Stands Alone

When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.

Enchantment
The Cheese Stands Alone (ugl) 2
Topsy Turvy

The phases of each player's turn are reversed. (The phases are, in reverse order, ending, second main, combat, first main, and beginning.) As long as there are more than two players in the game, the turn order is reversed.

Enchantment
Topsy Turvy (und) 29
Upwelling

Players don't lose unspent mana as steps and phases end.

Enchantment
Upwelling (10e) 306
Vile Consumption

All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."

Enchantment
Vile Consumption (inv) 285
Wild Evocation

At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Enchantment
Wild Evocation (m11) 160
Yet Another Aether Vortex

All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.

Enchantment
Yet Another Aether Vortex (ulst) 32
Zur's Weirding

Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Enchantment
Zur's Weirding (plst) 8ED-116

Enchantment

(CTRL to add secondary)

Land

Qty: 1 Price: $2.29
R&D's Secret Lair

Play cards as written. Ignore all errata. {T}: Add {C}. (This mana is still added to your mana pool.)

Land
R&D's Secret Lair (unh) 135

Land

(CTRL to add secondary)

Planeswalker

Qty: 1 Price: $5.49
Urza, Academy Headmaster

+1: Head to AskUrza.com and click +1. −1: Head to AskUrza.com and click -1. −6: Head to AskUrza.com and click -6.

Planeswalker
Urza, Academy Headmaster (ust) 136

Planeswalker

(CTRL to add secondary)

Sorcery

Qty: 7 Price: $7237.03
Collective Voyage

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

Sorcery
Collective Voyage (plst) CMD-147
Hypergenesis

Suspend 3—{1}{G}{G} Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

Sorcery
Hypergenesis (tsr) 210
Order of Succession

Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose.

Sorcery
Order of Succession (c13) 52
Scrambleverse

For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.

Sorcery
Scrambleverse (m12) 153
The Great Aurora

Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.

Sorcery
The Great Aurora (plst) ORI-179
Timetwister

Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)

Sorcery
Timetwister (2ed) 85
Worldfire

Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.

Sorcery
Worldfire (m13) 158

Sorcery

(CTRL to add secondary)

Sideboard

Qty: 27 Price: $171.31
Absolute Grace

All creatures have protection from black.

Enchantment
Absolute Grace (usg) 1
Absolute Law

All creatures have protection from red.

Enchantment
Absolute Law (usg) 2
Abzan Ascendancy

When this enchantment enters, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.

Enchantment
Abzan Ascendancy (2x2) 165
Ancient Lumberknot

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Creature
Ancient Lumberknot (vow) 230
Ashling's Prerogative

As this enchantment enters, choose odd or even. (Zero is even.) Each creature with mana value of the chosen quality has haste. Each creature without mana value of the chosen quality enters tapped.

Enchantment
Ashling's Prerogative (lrw) 150
Breena, the Demagogue

Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.

Creature
Breena, the Demagogue (c21) 1
Bucknard's Everfull Purse

{1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of this artifact.

Artifact
Bucknard's Everfull Purse (afc) 57
Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Sorcery
Council's Judgment (plst) CNS-16
Eladamri's Vineyard

At the beginning of each player's first main phase, that player adds {G}{G}.

Enchantment
Eladamri's Vineyard (tmp) 223
Eldrazi Monument

Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.

Artifact
Eldrazi Monument (plst) CMA-216
Gravity Sphere

All creatures lose flying.

Enchantment
Gravity Sphere (leg) 151
Guff Rewrites History

For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.

Instant
Guff Rewrites History (cmm) 737
Lich's Mirror

If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.

Artifact
Lich's Mirror (plst) ALA-210
Master of Ceremonies

At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.

Creature
Master of Ceremonies (ncc) 18
Mathas, Fiend Seeker

Menace At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."

Creature
Mathas, Fiend Seeker (2x2) 252
Mist of Stagnation

Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.

Enchantment
Mist of Stagnation (jud) 48
Mystic Barrier

When this enchantment enters and at the beginning of your upkeep, choose left or right. Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.

Enchantment
Mystic Barrier (c13) 18
Necropotence

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Enchantment
Necropotence (ima) 98
Paradox Haze

Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

Enchantment
Paradox Haze (plst) TSP-71
Perplexing Chimera

Whenever an opponent casts a spell, you may exchange control of this creature and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)

Creature Enchantment
Perplexing Chimera (bng) 48
Pramikon, Sky Rampart

Flying, defender As Pramikon enters, choose left or right. Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.

Creature
Pramikon, Sky Rampart (c19) 47
Sail into the West

Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.

Instant
Sail into the West (ltc) 475
Telepathy

Your opponents play with their hands revealed.

Enchantment
Telepathy (m10) 74
Tempt with Discovery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Sorcery
Tempt with Discovery (plst) C16-170
Tempt with Reflections

Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.

Sorcery
Tempt with Reflections (c13) 60
Thieves' Auction

Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.

Sorcery
Thieves' Auction (plst) MMQ-218
Wheel of Misfortune

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Sorcery
Wheel of Misfortune (cmr) 211

Sideboard

(CTRL to add secondary)

Maybeboard

Qty: 9 Price: $13.31
Arcane Laboratory

Each player can't cast more than one spell each turn.

Enchantment
Arcane Laboratory (7ed) 60
Blood Clock

At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.

Artifact
Blood Clock (plst) SOK-153
Descent into Madness

At the beginning of your upkeep, put a despair counter on this enchantment, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on this enchantment.

Enchantment
Descent into Madness (avr) 97
Keeper of Progenitus

Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced.

Creature
Keeper of Progenitus (ala) 135
Power Surge

At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.

Enchantment
Power Surge (4ed) 216
Razor Pendulum

At the beginning of each player's end step, if that player has 5 or less life, this artifact deals 2 damage to that player.

Artifact
Razor Pendulum (mir) 317
Roiling Vortex

At the beginning of each player's upkeep, this enchantment deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player. {R}: Your opponents can't gain life this turn.

Enchantment
Roiling Vortex (znr) 156
Shizuko, Caller of Autumn

At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end.

Creature
Shizuko, Caller of Autumn (bok) 144
Sulfuric Vapors

If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Enchantment
Sulfuric Vapors (usg) 220

Maybeboard

(CTRL to add secondary)

Planar Deck

Qty: 61 Price: $159.03
Aplan Mortarium

Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it. Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this token isn't a creature until end of turn."

Plane
Aplan Mortarium (who) 568
Aretopolis

When you planeswalk to Aretopolis and at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it. When Aretopolis has ten or more scroll counters on it, planeswalk. Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.

Plane
Aretopolis (opca) 13
Astral Arena

No more than one creature can attack each combat. No more than one creature can block each combat. Whenever chaos ensues, Astral Arena deals 2 damage to each creature.

Plane
Astral Arena (opca) 14
Bad Wolf Bay

At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. When chaos ensues, cards can't enter from exile this turn. Then planeswalk.

Plane
Bad Wolf Bay (who) 569
Bant

All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.) Whenever chaos ensues, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.

Plane
Bant (opca) 15
Bowie Base One

At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever chaos ensues, target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Plane
Bowie Base One (who) 571
Cliffside Market

When you planeswalk to Cliffside Market and at the beginning of your upkeep, you may exchange life totals with target player. Whenever chaos ensues, exchange control of two target permanents that share a card type.

Plane
Cliffside Market (opca) 18
Eloren Wilds

Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced. Whenever chaos ensues, target player can't cast spells until a player planeswalks.

Plane
Eloren Wilds (opca) 21
Fields of Summer

Whenever a player casts a spell, that player may gain 2 life. Whenever chaos ensues, you may gain 10 life.

Plane
Fields of Summer (opca) 24
Gavony

All creatures have vigilance. Whenever chaos ensues, creatures you control gain indestructible until end of turn.

Plane
Gavony (moc) 142
Glen Elendra

At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls. Whenever chaos ensues, gain control of target creature you own.

Plane
Glen Elendra (opca) 28
Goldmeadow

Whenever a land enters, that land's controller creates three 0/1 white Goat creature tokens. Whenever chaos ensues, create a 0/1 white Goat creature token.

Plane
Goldmeadow (opca) 30
Hedron Fields of Agadeem

Creatures with power 7 or greater can't attack or block. Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent of their choice.)

Plane
Hedron Fields of Agadeem (moc) 146
Horizon Boughs

All permanents untap during each player's untap step. Whenever chaos ensues, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Plane
Horizon Boughs (opca) 37
Isle of Vesuva

Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature. Whenever chaos ensues, destroy target creature and all other creatures with the same name as that creature.

Plane
Isle of Vesuva (moc) 147
Ketria

When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of a vigilance, menace, or trample counter on target creature you control. Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

Plane
Ketria (moc) 55
Kharasha Foothills

Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step. Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.

Plane
Kharasha Foothills (moc) 149
Krosa

All creatures get +2/+2. Whenever chaos ensues, you may add {W}{U}{B}{R}{G}.

Plane
Krosa (moc) 150
Lethe Lake

At the beginning of your upkeep, mill ten cards. Whenever chaos ensues, target player mills ten cards.

Plane
Lethe Lake (opca) 47
Naar Isle

At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker.

Plane
Naar Isle (opca) 54
Naktamun

Each creature card in your graveyard has embalm. Its embalm cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types with no mana cost. Embalm only as a sorcery.) Whenever chaos ensues, you may discard a card. If you do, draw a card.

Plane
Naktamun (moc) 58
Naya

You may play any number of lands on each of your turns. Whenever chaos ensues, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.

Plane
Naya (opca) 55
Nephalia

At the beginning of your end step, mill seven cards. Then return a card at random from your graveyard to your hand. Whenever chaos ensues, return target card from your graveyard to your hand.

Plane
Nephalia (opca) 56
Norn's Seedcore

When you planeswalk to Norn's Seedcore, chaos ensues. Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Planeswalk to it, except don't planeswalk away from any plane. Put the rest of the revealed cards on the bottom of your planar deck in any order.

Plane
Norn's Seedcore (moc) 60
Onakke Catacomb

All creatures are black and have deathtouch. Whenever chaos ensues, creatures you control get +1/+0 and gain first strike until end of turn.

Plane
Onakke Catacomb (opca) 58
Orzhova

When you planeswalk away from Orzhova, each player returns all creature cards from their graveyard to the battlefield. Whenever chaos ensues, for each opponent, exile up to one target creature card from that player's graveyard.

Plane
Orzhova (opca) 60
Panopticon

When you planeswalk to Panopticon, draw a card. At the beginning of your draw step, draw an additional card. Whenever chaos ensues, draw a card.

Plane
Panopticon (moc) 153
Pompeii

When you planeswalk to Pompeii and at the beginning of your upkeep, put an eruption counter on it. Whenever you roll a blank on the planar die, scry 2. Then put an eruption counter on Pompeii. When chaos ensues, Pompeii deals damage to each creature and each player equal to the number of eruption counters on Pompeii. Each player sacrifices a land of their choice. Then planeswalk.

Plane
Pompeii (who) 595
Pools of Becoming

At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards. Whenever chaos ensues, reveal the top three cards of your planar deck. Each of the revealed cards' chaos abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.

Plane
Pools of Becoming (opca) 63
Prahv

If you cast a spell this turn, you can't attack with creatures. If you attacked with creatures this turn, you can't cast spells. Whenever chaos ensues, you gain life equal to the number of cards in your hand.

Plane
Prahv (opca) 64
Prime Minister's Cabinet Room

At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls. Will of the council — Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes.

Plane
Prime Minister's Cabinet Room (who) 596
Quicksilver Sea

When you planeswalk to Quicksilver Sea and at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever chaos ensues, reveal the top card of your library. You may play it without paying its mana cost.

Plane
Quicksilver Sea (opca) 65
Raven's Run

All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever chaos ensues, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Plane
Raven's Run (opca) 66
Sanctum of Serra

When you planeswalk away from Sanctum of Serra, destroy all nonland permanents. Whenever chaos ensues, you may have your life total become 20.

Plane
Sanctum of Serra (opca) 67
Selesnya Loft Gardens

If an effect would create one or more tokens, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead. Whenever chaos ensues, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced.

Plane
Selesnya Loft Gardens (moc) 156
Skybreen

Players play with the top card of their libraries revealed. Spells that share a card type with the top card of a library can't be cast. Whenever chaos ensues, target player loses life equal to the number of cards in their hand.

Plane
Skybreen (opca) 71
Sokenzan

All creatures get +1/+1 and have haste. Whenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.

Plane
Sokenzan (moc) 157
Stairs to Infinity

Players have no maximum hand size. Whenever you roll the planar die, draw a card. Whenever chaos ensues, reveal the top card of your planar deck. You may put it on the bottom of your planar deck.

Plane
Stairs to Infinity (opca) 73
Stronghold Furnace

If a source would deal damage to a permanent or player, it deals double that damage instead. Whenever chaos ensues, Stronghold Furnace deals 1 damage to any target.

Plane
Stronghold Furnace (moc) 160
TARDIS Bay

The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) When chaos ensues, gain control of target artifact. Then planeswalk.

Plane
TARDIS Bay (who) 601
Tazeem

Creatures can't block. Whenever chaos ensues, draw a card for each land you control.

Plane
Tazeem (opca) 78
Tember City

Whenever a player taps a land for mana, Tember City deals 1 damage to that player. Whenever chaos ensues, each other player sacrifices a nonland permanent of their choice.

Plane
Tember City (opca) 79
Temple of Atropos

At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)

Plane
Temple of Atropos (who) 602
Ten Wizards Mountain

Whenever you roll the planar die, put a +1/+1 counter on up to one target creature. Whenever chaos ensues, creatures you control gain flying until end of turn.

Plane
Ten Wizards Mountain (moc) 66
The Doctor's Tomb

If a creature would die, instead exile it and that creature's controller loses 2 life. Whenever chaos ensues, redistribute any number of players' life totals. (Each of those players gets one life total back.)

Plane
The Doctor's Tomb (who) 580
The Eon Fog

Players skip their untap steps. Whenever chaos ensues, untap all permanents you control.

Plane
The Eon Fog (opca) 22
The Fertile Lands of Saulvinia

Whenever a player taps a land for mana, that player adds one mana of any type that land produced. Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in any order.

Plane
The Fertile Lands of Saulvinia (moc) 50
The Fourth Sphere

At the beginning of your upkeep, sacrifice a nonblack creature. Whenever chaos ensues, create a 2/2 black Zombie creature token.

Plane
The Fourth Sphere (opca) 25
The Great Forest

Each creature assigns combat damage equal to its toughness rather than its power. Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.

Plane
The Great Forest (moc) 144
The Hippodrome

All creatures get -5/-0. Whenever chaos ensues, you may destroy target creature if its power is 0 or less.

Plane
The Hippodrome (opca) 36
The Lux Foundation Library

Players have no maximum hand size. Whenever a creature you control deals combat damage to a player, you may draw a card. Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.)

Plane
The Lux Foundation Library (who) 588
The Maelstrom

When you planeswalk to The Maelstrom and at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library. Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.

Plane
The Maelstrom (opca) 49
The Matrix of Time

When you planeswalk to The Matrix of Time, each player exiles the top card of their library. During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time. Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library. Whenever chaos ensues, create two Treasure tokens.

Plane
The Matrix of Time (who) 589
The Western Cloud

Prevent all damage that would be dealt to creatures and planeswalkers you control. Whenever chaos ensues, create three tapped Treasure tokens. They each deal 1 damage to each creature and each planeswalker.

Plane
The Western Cloud (moc) 70
Towashi

Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card." (Equipment, Auras you control, and counters are modifications.) Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.

Plane
Towashi (moc) 67
Trail of the Mage-Rings

Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if they cast it from their hand. At the beginning of that player's next upkeep, they may cast that card from exile without paying its mana cost.) Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Plane
Trail of the Mage-Rings (opca) 80
Truga Jungle

All lands have "{T}: Add one mana of any color." Whenever chaos ensues, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Plane
Truga Jungle (moc) 161
Turri Island

Creature spells cost {2} less to cast. Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

Plane
Turri Island (moc) 162
Two Streams Facility

Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall. Each player who last chose green anchor may play an additional land during each of their turns. Creatures controlled by players who last chose red waterfall get +2/+0 and have haste. Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa.

Plane
Two Streams Facility (who) 603
Undercity Reaches

Whenever a creature deals combat damage to a player, its controller may draw a card. Whenever chaos ensues, you have no maximum hand size for the rest of the game.

Plane
Undercity Reaches (moc) 163
Windriddle Palaces

Players play with the top card of their libraries revealed. You may play lands and cast spells from the top of any player's library. Whenever chaos ensues, each player mills a card.

Plane
Windriddle Palaces (opca) 85

Planar Deck

(CTRL to add secondary)

Deck Info

Deck stats

29 pips - 23 cards
0 mana - 0 cards
36 pips - 28 cards
0 mana - 0 cards
24 pips - 20 cards
0 mana - 0 cards
58 pips - 41 cards
0 mana - 0 cards
39 pips - 27 cards
0 mana - 0 cards
0 pips - 0 cards
1 mana - 1 card
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

No description yet.

Unable to load comments
AutoNew CategoryMaybeboardSideboard