646
2/7/2025
Atla
Deck Size: 100
Commander
Legal
Est deck cost: $1110.32
Salt sum: 61.46
No deck tags
646
2/7/2025
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Commander

Quantity: 1Price: $0.99
Atla Palani, Nest Tender

{2}, {T}: Create a 0/1 green Egg creature token with defender. Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Creature
Atla Palani, Nest Tender (c19) 38

Commander

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Sac Outlets

Quantity: 5Price: $87.95
Ashnod's Altar

Sacrifice a creature: Add {C}{C}.

Artifact
Ashnod's Altar (brr) 4
Goblin Bombardment

Sacrifice a creature: This enchantment deals 1 damage to any target.

Enchantment
Goblin Bombardment (plst) DDN-24
Phyrexian Altar

Sacrifice a creature: Add one mana of any color.

Artifact
Phyrexian Altar (inv) 306
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (c20) 251
The Golden Throne

Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1. A Thousand Souls Die Every Day — {T}, Sacrifice a creature: Add three mana in any combination of colors.

Artifact
The Golden Throne (40k) 157

Sac Outlets

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Angels - First Team

Quantity: 20Price: $241.60
Akroma, Vision of Ixidor

Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner

Creature
Akroma, Vision of Ixidor (cmr) 2
Angel of Destiny

Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.

Creature
Angel of Destiny (znr) 314
Angel of Serenity

Flying When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.

Creature
Angel of Serenity (c21) 83
Angelic Skirmisher

Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

Creature
Angelic Skirmisher (gtc) 3
Archangel of Thune

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.

Creature
Archangel of Thune (2xm) 5
Archangel of Tithes

Flying As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of those creatures.

Creature
Archangel of Tithes (ori) 4
Aurelia, the Warleader

Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Creature
Aurelia, the Warleader (2x2) 179
Avacyn, Angel of Hope

Flying, vigilance, indestructible Other permanents you control have indestructible.

Creature
Avacyn, Angel of Hope (2xm) 8
Bruna, the Fading Light

When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)

Creature
Bruna, the Fading Light (emn) 15a
Emeria Shepherd

Flying Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Creature
Emeria Shepherd (znc) 16
Giada, Font of Hope

Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell.

Creature
Giada, Font of Hope (snc) 14
Gisela, Blade of Goldnight

Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

Creature
Gisela, Blade of Goldnight (mkc) 211
Gisela, the Broken Blade

Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

Creature
Gisela, the Broken Blade (emn) 28
Linvala, Keeper of Silence

Flying Activated abilities of creatures your opponents control can't be activated.

Creature
Linvala, Keeper of Silence (jmp) 119
Lyra Dawnbringer

Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.

Creature
Lyra Dawnbringer (dom) 26
Reya Dawnbringer

Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

Creature
Reya Dawnbringer (uma) 32
Righteous Valkyrie

Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Creature
Righteous Valkyrie (khm) 338
Sephara, Sky's Blade

You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Creature
Sephara, Sky's Blade (m20) 36
Serra's Emissary

Flying As this creature enters, choose a card type. You and creatures you control have protection from the chosen card type.

Creature
Serra's Emissary (mh2) 30
Shalai, Voice of Plenty

Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.

Creature
Shalai, Voice of Plenty (dom) 35

Angels - First Team

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Shapeshifters

Quantity: 10Price: $19.14
Barkform Harvester

Changeling (This card is every creature type.) Reach {2}: Put target card from your graveyard on the bottom of your library.

Creature Artifact
Barkform Harvester (blb) 243
Bloodline Pretender

Changeling (This card is every creature type.) As this creature enters, choose a creature type. Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.

Creature Artifact
Bloodline Pretender (khm) 235
Chameleon Colossus

Changeling (This card is every creature type.) Protection from black {2}{G}{G}: This creature gets +X/+X until end of turn, where X is its power.

Creature
Chameleon Colossus (mor) 116
Irregular Cohort

Changeling (This card is every creature type.) When this creature enters, create a 2/2 colorless Shapeshifter creature token with changeling.

Creature
Irregular Cohort (mh1) 15
Metallic Mimic

As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.

Creature Artifact
Metallic Mimic (aer) 164
Mirror Entity

Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Creature
Mirror Entity (plst) CMA-16
Realmwalker

Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Creature
Realmwalker (khm) 188
Taurean Mauler

Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

Creature
Taurean Mauler (c15) 167
Three Tree Mascot

Changeling (This card is every creature type.) {1}: Add one mana of any color. Activate only once each turn.

Creature Artifact
Three Tree Mascot (blb) 251
Valiant Changeling

This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}. Changeling (This card is every creature type.) Double strike

Creature
Valiant Changeling (mh1) 34

Shapeshifters

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Land

Quantity: 33Price: $192.58
Canopy Vista

({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.

Land
Canopy Vista (c20) 261
Cinder Glade

({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Land
Cinder Glade (c20) 263
Clifftop Retreat

This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (dom) 239
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c20) 264
Commercial District

({T}: Add {R} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Commercial District (mkm) 259
Copperline Gorge

This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {G}.

Land
Copperline Gorge (som) 225
Elegant Parlor

({T}: Add {R} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Elegant Parlor (mkm) 260
Emeria, the Sky Ruin

This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.

Land
Emeria, the Sky Ruin (plst) ZEN-213
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (cmm) 993
High Market

{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.

Land
High Market (2xm) 321
Inspiring Vantage

This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {W}.

Land
Inspiring Vantage (kld) 246
Jetmir's Garden

({T}: Add {R}, {G}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Jetmir's Garden (snc) 250
Lush Portico

({T}: Add {G} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Lush Portico (mkm) 263
Overgrown Farmland

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Land
Overgrown Farmland (mid) 265
Plains

({T}: Add {W}.)

Land
Plains (m21) 262
Razorverge Thicket

This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {W}.

Land
Razorverge Thicket (som) 228
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (clb) 358
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (cmm) 425
Rockfall Vale

This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.

Land
Rockfall Vale (inr) 282
Rootbound Crag

This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (xln) 256
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (grn) 254
Secluded Courtyard

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Land
Secluded Courtyard (fdn) 267
Seraph Sanctuary

When this land enters, you gain 1 life. Whenever an Angel you control enters, you gain 1 life. {T}: Add {C}.

Land
Seraph Sanctuary (ddq) 33
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (rna) 259
Sundown Pass

This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.

Land
Sundown Pass (vow) 266
Sunpetal Grove

This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (m10) 228
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (grn) 258
Temple of Abandon

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
Temple of Abandon (thb) 244
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (thb) 248
Temple of Triumph

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.

Land
Temple of Triumph (m20) 257

Land

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Utility / Artifact - Enchantment

Quantity: 8Price: $132.42
Akroma's Memorial

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

Artifact
Akroma's Memorial (tsr) 262
Descendants' Path

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.

Enchantment
Descendants' Path (avr) 173
Determined Iteration

At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)

Enchantment
Determined Iteration (ncc) 45
Illusionist's Bracers

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip {3}

Artifact
Illusionist's Bracers (plst) GTC-231
Maskwood Nexus

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

Artifact
Maskwood Nexus (khm) 240
Scroll Rack

{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

Artifact
Scroll Rack (cmr) 337
Thornbite Staff

Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature." Whenever a Shaman creature enters, you may attach this Equipment to it. Equip {4}

Artifact Kindred
Thornbite Staff (mor) 145
Urza's Incubator

As this artifact enters, choose a creature type. Creature spells of the chosen type cost {2} less to cast.

Artifact
Urza's Incubator (mh3) 297

Utility / Artifact - Enchantment

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Protection

Quantity: 5Price: $150.95
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (c20) 50
Flawless Maneuver

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Instant
Flawless Maneuver (c20) 26
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (ltc) 249
Obscuring Haze

If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control.

Instant
Obscuring Haze (c20) 61
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (c17) 8

Protection

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Utility / Creatures

Quantity: 6Price: $13.04
Annie Joins Up

When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls. If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.

Enchantment
Annie Joins Up (otj) 191
Dinosaur Egg

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) When this creature dies, you may discover X, where X is its toughness.

Creature
Dinosaur Egg (lcc) 92
Ghired, Mirror of the Wilds

Haste Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered this turn."

Creature
Ghired, Mirror of the Wilds (otj) 205
Harmonic Prodigy

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.

Creature
Harmonic Prodigy (mh2) 132
Palani's Hatcher

Other Dinosaurs you control have haste. When this creature enters, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.

Creature
Palani's Hatcher (lci) 237
Wayta, Trainer Prodigy

Haste {2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature
Wayta, Trainer Prodigy (lcc) 7

Utility / Creatures

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Ramp

Quantity: 7Price: $27.23
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (brc) 132
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (brr) 10
Mirari's Wake

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Enchantment
Mirari's Wake (mh2) 291
Patchwork Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.

Artifact
Patchwork Banner (blb) 247
Progenitor's Icon

As this artifact enters, choose a creature type. {T}: Add one mana of any color. {T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.

Artifact
Progenitor's Icon (lcc) 100
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (bbd) 213
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (brc) 160

Ramp

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Removal

Quantity: 5Price: $18.75
Cleansing Nova

Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

Sorcery
Cleansing Nova (cmm) 817
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (neo) 13
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (tsr) 299
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (dmr) 275
Vanquish the Horde

This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.

Sorcery
Vanquish the Horde (mid) 41

Removal

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Sideboard

Quantity: 33Price: $225.67
Aura Shards

Whenever a creature you control enters, you may destroy target artifact or enchantment.

Enchantment
Aura Shards (plst) CMD-182
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (cmr) 618
Battlemage's Bracers

Equipped creature has haste. Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy. Equip {2}

Artifact
Battlemage's Bracers (c21) 375
Bishop of Wings

Whenever an Angel you control enters, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

Creature
Bishop of Wings (m20) 8
Blades of Velis Vel

Changeling (This card is every creature type.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn.

Instant Kindred
Blades of Velis Vel (plst) MM2-105
Blasting Station

{T}, Sacrifice a creature: This artifact deals 1 damage to any target. Whenever a creature enters, you may untap this artifact.

Artifact
Blasting Station (5dn) 107
Chancellor of the Annex

You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}. Flying Whenever an opponent casts a spell, counter it unless that player pays {1}.

Creature
Chancellor of the Annex (plst) NPH-6
Conduit of Worlds

You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.

Artifact
Conduit of Worlds (one) 163
Culling Dais

{T}, Sacrifice a creature: Put a charge counter on this artifact. {1}, Sacrifice this artifact: Draw a card for each charge counter on this artifact.

Artifact
Culling Dais (2xm) 246
Descendants' Fury

Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Enchantment
Descendants' Fury (cmm) 736
Door of Destinies

As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.

Artifact
Door of Destinies (ltc) 277
Doors of Durin

Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.

Artifact
Doors of Durin (ltr) 650
Elemental Bond

Whenever a creature you control with power 3 or greater enters, draw a card.

Enchantment
Elemental Bond (scd) 180
Elvish Piper

{G}, {T}: You may put a creature card from your hand onto the battlefield.

Creature
Elvish Piper (a25) 168
Fanatical Devotion

Sacrifice a creature: Regenerate target creature.

Enchantment
Fanatical Devotion (nem) 8
Gerrard's Hourglass Pendant

Flash If a player would begin an extra turn, that player skips that turn instead. {4}, {T}, Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.

Artifact
Gerrard's Hourglass Pendant (dmc) 17
Guardian Gladewalker

Changeling (This card is every creature type.) When this creature enters, put a +1/+1 counter on target creature.

Creature
Guardian Gladewalker (khm) 174
Karmic Guide

Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.

Creature
Karmic Guide (c13) 14
Kiki-Jiki, Mirror Breaker

Haste {T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

Creature
Kiki-Jiki, Mirror Breaker (plst) MM2-121
Kodama of the East Tree

Reach Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)

Creature
Kodama of the East Tree (cmr) 239
Life Finds a Way

Whenever a nontoken creature you control with power 4 or greater enters, populate. (Create a token that's a copy of a creature token you control.)

Enchantment
Life Finds a Way (rex) 5
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (scd) 269
Linvala, the Preserver

Flying When Linvala enters, if an opponent has more life than you, you gain 5 life. When Linvala enters, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.

Creature
Linvala, the Preserver (ogw) 25
Martyr's Cause

Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

Enchantment
Martyr's Cause (plst) ULG-13
Masked Vandal

Changeling (This card is every creature type.) When this creature enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.

Creature
Masked Vandal (khm) 184
Phyrexian Vault

{2}, {T}, Sacrifice a creature: Draw a card.

Artifact
Phyrexian Vault (plst) MIR-316
Rhythm of the Wild

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Enchantment
Rhythm of the Wild (rna) 201
Roaming Throne

Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

Creature Artifact
Roaming Throne (lci) 258
Shields of Velis Vel

Changeling (This card is every creature type.) Creatures target player controls get +0/+1 and gain all creature types until end of turn.

Instant Kindred
Shields of Velis Vel (lrw) 39
Starnheim Aspirant

Angel spells you cast cost {2} less to cast.

Creature
Starnheim Aspirant (khm) 380
Strionic Resonator

{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Artifact
Strionic Resonator (moc) 384
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (cmr) 474
The Ozolith

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Artifact
The Ozolith (iko) 237

Sideboard

(CTRL to add secondary)

Deck Info

Deck stats

63 pips - 35 cards
35 mana - 32 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
0 mana - 12 cards
13 pips - 12 cards
29 mana - 26 cards
14 pips - 13 cards
30 mana - 27 cards
0 pips - 0 cards
8 mana - 6 cards
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Description

{"ops":[{"insert":"Save: "},{"attributes":{"link":"https://www.reddit.com/r/CompetitiveEDH/comments/cr7nr8/brew_shuffle_panini_atla_mirror_entity/"},"insert":"https://www.reddit.com/r/CompetitiveEDH/comments/cr7nr8/brew_shuffle_panini_atla_mirror_entity/"},{"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"underline":true},"insert":"Rock, Paper, Angel"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWelcome to my second deck I've spent the time to craft and write a description for. This deck, as the name implies, is a combo deck at it's heart. Rock, Paper, Angel (RPA) uses \"Eggs\" as fuel, and we use the term eggs very loosely, as we run no actual Egg cards in RPA, but rather we are using Changelings. \n\nChangeling, and the Changeling effect are the essential fuel to drive this absolutely explosive chain of Angels that will descend the battlefield.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Engine: Atla + Sac Outlet + Changeling === Angel chaos "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\nRock"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Changelings === Eggs"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Changeling ("},{"attributes":{"italic":true},"insert":"This card is every creature type "},{"attributes":{"underline":true,"italic":true},"insert":"at all times"},{"attributes":{"italic":true},"insert":")"},{"insert":"\n\nI've slotted 10 Changeling spots for this deck, to be our "},{"insert":{"card-link":"Atla Palani, Nest Tender"}},{"insert":" trigger fuel. Her tap ability isn't the main focus, although nice, and there are plenty of good populate strategies with her, I feel that her mechanic is so unique, that finding redundancies for her are hard to come by, so when she is on the field, she needs to make an immediate impact before she is quickly and easily removed. Our main focus is going to be trying to setup board state for Atla to enter and abuse the heck out of. \n\nThe changeling's only true purpose is to be shot to the moon and turned into an Angel, but, each will provide us some interesting interactions entering, during, and/or while leaving the battlefield. Some key standouts: \n\n"},{"insert":{"card-link":"Realmwalker"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mirror Entity"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBy naming \"Angels\" with Realmwalker, that gives us access to the top card of our deck to cast either any true Angel, or Changeling creatures. We will be attaching the \"Angel\" keyword to a lot of pieces in this deck and with the amount of Heralding (reducing Angel CMC) were doing, that is going to give us very quick access to flood the field. \n\nMirror Entity offers us a bit of protection, if our Angels are going to be lost in destroyed somehow, for a quick 1 mana, we can convert that condemned angel into an egg for processing by Atla. \n\nPaper"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Changelings === Angels"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThere are a lot of small sub themes built into this deck at ratios that I feel are redundant enough to warrant the effect and still stand within the theme of the deck."},{"attributes":{"italic":true},"insert":" (Bolded words are card categories)"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Recursion:"},{"insert":"\n\tGeneral idea here is to be able to cycle each of these pieces in and out of the board to recover from board wipes, or to bring back more effective changelings from the graveyard to convert back into angels. There are a couple of infinite combos here to bring everything back, so this 5 slot piece is definitely versatile and effective. Also, with subtle additions like "},{"insert":{"card-link":"Emeria Shepherd"}},{"insert":" , and "},{"insert":{"card-link":"Emeria, the Sky Ruin"}},{"insert":" \n\n"},{"attributes":{"bold":true},"insert":"Sac Outlets:"},{"insert":"\nWe have a hefty bunch of sac outlets here at various levels of CMC depending on the situation. The 8 card slot I feel gave us a good enough ratio to consistently pull a sac outlet when it's needed and not be overloaded when they are not needed. Various effects here and some are infinite combo pieces. Most important take away is that any of these sac outlets can be spark that lights a changeling to angel conversion chaos. They are all weapons in this deck. Additional Sacs: "},{"insert":{"card-link":"High Market"}},{"insert":" \n\n"},{"attributes":{"bold":true},"insert":"Protection:"},{"insert":"\nA versatile board wipe, some spot removal, and some other interactive bits to convert our Angels and random bits of creatures throughout the deck into Changelings for a turn to convert into Angels. Our 6 spots are not too fancy, but enough to get us out of tight spots. Our protection comes from our board state of pissed off Angels. \n\n"},{"attributes":{"bold":true},"insert":"Draw:"},{"insert":"\nThis was the last piece I slotted in but one of the most important. I felt dead in the water many games because of my lack of card movement, not just draw. So, a 4 slot squad has interaction and draw over most of all interactions on the board. \n\n"},{"attributes":{"bold":true},"insert":"Ramp:"},{"insert":"\nNext up, slotting 5 for effective ramp of the best two artifacts in Commander, plus a Sliver to give all our Changelings (T) Add one mana, Seedborn to play on our turn and their turns, and Starnheim to make our Angels cheap, if we're not actually cheating them out. \n\n\nAngels!"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Angels === Changelings???"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nHere's where the fun starts. I've slotted 20 spots for this deck, to be our Angel squad. It's loaded up with plenty of huge global triggers, +1/+1's, keyword distribution, and protection. The main idea behind this batch of ladies is that you get all the oppressive keywords and buffs you can, gain lots of life, and get everything to be indestructible.\n\nThe angel's only true purpose is to beat you, badly. Some key standouts:\n\n"},{"attributes":{"bold":true},"insert":"Global Buffs:"},{"insert":"\n\n"},{"insert":{"card-link":"Avacyn, Angel of Hope"}},{"insert":" - \"Hi, I'm huge and everything is now "},{"attributes":{"bold":true},"insert":"Indestructible\" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lyra Dawnbringer"}},{"insert":" - \"Yeah, I have the best art in this squad and we all have "},{"attributes":{"bold":true},"insert":"Lifelink and +1/+1\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Archangel of Thune"}},{"insert":" - \"Also, when we give life, lets all get"},{"attributes":{"bold":true},"insert":" +1/+1 counters"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sephara, Sky's Blade"}},{"insert":" - \"Ya'll fly too? We're all "},{"attributes":{"bold":true},"insert":"Indestructible"},{"insert":"\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Serra's Guardian"}},{"insert":" - \"Never tap again sisters! "},{"attributes":{"bold":true},"insert":"Vigilance "},{"insert":"to all.\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sublime Archangel"}},{"insert":" - \"If you want to YOLO it, go right ahead. "},{"attributes":{"bold":true},"insert":"Exalted"},{"insert":" for the rest of us.\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"RUDE"},{"insert":"\n\n"},{"insert":{"card-link":"Archangel of Tithes"}},{"insert":" - \"One way or another, you're paying to play with these lovely ladies\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Chancellor of the Annex"}},{"insert":" - \"Pay or you can't play at all."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Linvala, Keeper of Silence"}},{"insert":" - \"Even though you paid, you still can't play\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Shalai, Voice of Plenty"}},{"insert":" - \"Okay, but you can't play that on my girls\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"WINCONS"},{"insert":"\n\n"},{"insert":{"card-link":"Angel of Destiny"}},{"insert":" - \"Take some life sure, but you lose.\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Bruna, the Fading Light"}},{"insert":" & "},{"insert":{"card-link":"Gisela, the Broken Blade"}},{"insert":" === "},{"insert":{"card-link":"Brisela, Voice of Nightmares"}},{"insert":" - \"Gross\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Adarkar Valkyrie"}},{"insert":" - (In "},{"attributes":{"bold":true},"insert":"COMBO "},{"insert":"explained)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHonestly, most of these Angels, when cheated in at the right time could be the wincon you need, but these are three I can think of that are standouts.\n\n\n---------\nBelow is a collection of thoughts, not really part of the guide. \n---------\n\nThis is cheating, right?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Each "},{"attributes":{"bold":true},"insert":"Utility/Cheat"},{"insert":" explained:\n\n"},{"insert":{"card-link":"Bishop of Wings"}},{"insert":" - I slept of this card for a while until I realized it's power in this deck. Since every changeling is an Angel, we get the ETB trigger and LTB trigger each time we sacrifice them. We're also catching this trigger when we cheat any Angel into the battlefield. We can take it a step further, and if we make the Angel a Changeling (Egg) we can recycle it to each yet another Bishop Trigger. A full cycle from Changeling cast to resolving as a dead changeling angel egg, is +8 life, (2) 1/1 Spirits, Which we can also convert those spirits for Atla processing at a later time as well. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Elvish Piper"}},{"insert":" - Tried and true, I always wanted to play her in this and here she is. Cheating out angels for next to free feels good, and feels better with a "},{"insert":{"card-link":"Thornbite Staff"}},{"insert":" + Sac Outlet to be a Atla-Lite. But honestly, she's great at any time on the field. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Kiki-Jiki, Mirror Breaker"}},{"insert":" - Wincon in many ways. Coupled with "},{"insert":{"card-link":"Thornbite Staff"}},{"insert":" + Sac Outlet we can make infinite copies of whatever we want. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" - Piper, but any permanent, triggering a lot more. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" - Okay this card was a mistake right? Okay, so now all creatures in my hand, battlefield, deck, graveyard, anywhere, are Changelings. And as we know Changelings are Eggs, and Eggs are Angels, and Angels are wins. All Tokens are now greenlighted for Atla processing into Angels and the win. Oh, also, if the Angels do die, they are also Eggs, so just recycle them. What?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Rhythm of the Wild"}},{"insert":" - All the Angels that came out while you were blinking also have haste. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Thornbite Staff"}},{"insert":" - This thing does everything. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSubthemes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t"},{"attributes":{"bold":true},"insert":"Angel cost reduction: "},{"insert":"\n"},{"insert":{"card-link":"Herald's Horn"}},{"insert":" (-1)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Herald of War"}},{"insert":" (-1 to -INF)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Herald Feeders - "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Starnheim Aspirant"}},{"insert":" (2) "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n\n\n"}]}
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