72
12/30/2023
Azorius voltron!?
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $73.96
Salt Sum: 38.97
No deck tags
72
12/30/2023
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Commander

Quantity: 1Price: $0.49
Daxos of Meletis

Daxos of Meletis can't be blocked by creatures with power 3 or greater. Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Creature
Daxos of Meletis (ncc) 335
1

Artifact

Quantity: 14Price: $15.78
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (lcc) 299
1
Azorius Cluestone

{T}: Add {W} or {U}. {W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.

Artifact
Azorius Cluestone (dgm) 136
1
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (rvr) 250
1
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (lcc) 301
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (woc) 147
1
Fireshrieker

Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Fireshrieker (cmm) 949
1
Lantern of Insight

Players play with the top card of their libraries revealed. {T}, Sacrifice Lantern of Insight: Target player shuffles.

Artifact
Lantern of Insight (plst) 5DN-135
1
Marble Diamond

Marble Diamond enters the battlefield tapped. {T}: Add {W}.

Artifact
Marble Diamond (plst) MIR-310
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (lcc) 309
1
Sky Diamond

Sky Diamond enters the battlefield tapped. {T}: Add {U}.

Artifact
Sky Diamond (scd) 273
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (lcc) 313
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (lcc) 314
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (cmm) 414
1
Thran Power Suit

Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Thran Power Suit (bro) 253
1

Creature

Quantity: 14Price: $14.24
Ardenn, Intrepid Archaeologist

At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)

Creature
Ardenn, Intrepid Archaeologist (cmr) 10
1
Bastion Protector

Commander creatures you control get +2/+2 and have indestructible.

Creature
Bastion Protector (mic) 80
1
Danitha Capashen, Paragon

First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.

Creature
Danitha Capashen, Paragon (woc) 64
1
Gold-Forged Thopteryx

Flying, lifelink Each legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Creature Artifact
Gold-Forged Thopteryx (mat) 31
1
Grand Arbiter Augustin IV

White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast.

Creature
Grand Arbiter Augustin IV (2x2) 221
1
Heliod's Pilgrim

When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

Creature
Heliod's Pilgrim (thb) 20
1
Heliod, the Radiant Dawn

Creature Enchantment
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (mom) 17Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (mom) 17
1
Invasion of Theros

Battle
Invasion of Theros // Ephara, Ever-Sheltering (mom) 23Invasion of Theros // Ephara, Ever-Sheltering (mom) 23
1
Mesa Enchantress

Whenever you cast an enchantment spell, you may draw a card.

Creature
Mesa Enchantress (cmm) 828
1
Pippin, Guard of the Citadel

Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)

Creature
Pippin, Guard of the Citadel (ltr) 326
1
Sovereigns of Lost Alara

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.

Creature
Sovereigns of Lost Alara (uma) 207
1
Sram, Senior Edificer

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Creature
Sram, Senior Edificer (nec) 88
1
Starnheim Courser

Flying Artifact and enchantment spells you cast cost {1} less to cast.

Creature
Starnheim Courser (khm) 32
1
Sun Titan

Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (woc) 77
1

Enchantment

Quantity: 17Price: $14.15
Aether Tunnel

Enchant creature Enchanted creature gets +1/+0 and can't be blocked.

Enchantment
Aether Tunnel (m19) 43
1
All That Glitters

Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Enchantment
All That Glitters (cmm) 9
1
Aqueous Form

Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Enchantment
Aqueous Form (cmr) 56
1
Combat Research

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Enchantment
Combat Research (dmu) 44
1
Curiosity

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Enchantment
Curiosity (jmp) 147
1
Duelist's Heritage

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

Enchantment
Duelist's Heritage (ncc) 197
1
Eel Umbra

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Eel Umbra (2x2) 48
1
Ethereal Armor

Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Enchantment
Ethereal Armor (woc) 67
1
Flaming Fist

Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."

Enchantment
Flaming Fist (clb) 18
1
Hyena Umbra

Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Hyena Umbra (2x2) 13
1
Light of Promise

Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

Enchantment
Light of Promise (m21) 25
1
On Serra's Wings

Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

Enchantment
On Serra's Wings (cmr) 380
1
Righteous Authority

Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.

Enchantment
Righteous Authority (c18) 188
1
Security Bypass

Enchant creature As long as enchanted creature is attacking alone, it can't be blocked. Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)

Enchantment
Security Bypass (snc) 59
1
Staggering Insight

Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

Enchantment
Staggering Insight (scd) 246
1
Steel of the Godhead

Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Enchantment
Steel of the Godhead (ddi) 30
1
Unquestioned Authority

Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.

Enchantment
Unquestioned Authority (j22) 260
1

Instant

Quantity: 14Price: $12.60
Aetherize

Return all attacking creatures to their owner's hand.

Instant
Aetherize (lcc) 142
1
Aetherspouts

For each attacking creature, its owner puts it on the top or bottom of their library.

Instant
Aetherspouts (mic) 97
1
Azorius Charm

Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.

Instant
Azorius Charm (plst) IMA-192
1
Condemn

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Instant
Condemn (rvr) 14
1
Counterspell

Counter target spell.

Instant
Counterspell (cmm) 81
1
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (lcc) 128
1
Gods Willing

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Instant
Gods Willing (2x2) 12
1
Hinder

Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.

Instant
Hinder (2xm) 54
1
Lapse of Certainty

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Instant
Lapse of Certainty (con) 9
1
Memory Lapse

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Instant
Memory Lapse (plst) EMA-60
1
Negate

Counter target noncreature spell.

Instant
Negate (mom) 68
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (lcc) 134
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (lcc) 137
1
Unexpectedly Absent

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Instant
Unexpectedly Absent (c20) 106
1

Land

Quantity: 34Price: $11.90
Island

({T}: Add {U}.)

Land
Island (lci) 395
17
Plains

({T}: Add {W}.)

Land
Plains (lci) 393
17

Sorcery

Quantity: 6Price: $4.80
Divine Reckoning

Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Divine Reckoning (c19) 62
1
Not Forgotten

Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.

Sorcery
Not Forgotten (j22) 222
1
Open the Armory

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Armory (cmr) 34
1
Portent

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.

Sorcery
Portent (plst) C18-97
1
Single Combat

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Sorcery
Single Combat (war) 30
1
Winds of Rath

Destroy all creatures that aren't enchanted. They can't be regenerated.

Sorcery
Winds of Rath (woc) 83
1

Deck Stats

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