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Commander
Size: 100Est cost: $5643.00Salt sum: 53.13
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thisjourneyends

1665 views7 years ago
Commander
Size: 100Est cost: $5643.00Salt sum: 53.13
No deck tags

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Commander

Qty: 1 Price: $8.99
Azor, the Lawbringer
Flying
When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay
. If you do, you gain X life and draw X cards.
Legendary Creature - Sphinx
Azor, the Lawbringer (rix) 154

Commander

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Counters

Qty: 2 Price: $84.98
Azor's Elocutors
At the beginning of your upkeep, put a filibuster counter on this creature. Then if this creature has five or more filibuster counters on it, you win the game.
Whenever a source deals damage to you, remove a filibuster counter from this creature.
Creature - Human Advisor
Azor's Elocutors (rtr) 210
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (mma) 56

Counters

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Draw

Qty: 19 Price: $485.31
Blue Sun's Zenith
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Instant
Blue Sun's Zenith (mbs) 20
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (f04) 12
Compulsion
, Discard a card: Draw a card.
, Sacrifice this enchantment: Draw a card.
Enchantment
Compulsion (tor) 34
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature - Sphinx
Consecrated Sphinx (mbs) 21
Dovin Baan
+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated.
−1: You gain 2 life and draw a card.
−7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."
Legendary Planeswalker - Dovin
Dovin Baan (kld) 179
Emergency Powers
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.
Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
Instant
Emergency Powers (rna) 169
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (f05) 6
Future Sight
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Enchantment
Future Sight (ons) 84
Jace Beleren
+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player mills twenty cards.
Legendary Planeswalker - Jace
Jace Beleren (ss1) 1
Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Legendary Planeswalker - Jace
Jace, the Mind Sculptor (v13) 18
Kefnet the Mindful
Flying, indestructible
Kefnet can't attack or block unless you have seven or more cards in hand.
: Draw a card, then you may return a land you control to its owner's hand.
Legendary Creature - God
Kefnet the Mindful (akh) 59
Monastery Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost
more to cast.
Enchantment
Monastery Siege (frf) 43
Narset Transcendent
+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.
−2: When you next cast an instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
−9: You get an emblem with "Your opponents can't cast noncreature spells."
Legendary Planeswalker - Narset
Narset Transcendent (dtk) 225
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (m12) 73
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (m11) 70
Search for Azcanta
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
Legendary Enchantment
Search for Azcanta // Azcanta, the Sunken Ruin (xln) 74Search for Azcanta // Azcanta, the Sunken Ruin (xln) 74
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (v09) 10
Serum Visions
Draw a card. Scry 2.
Sorcery
Serum Visions (5dn) 36
Sphinx's Revelation
You gain X life and draw X cards.
Instant
Sphinx's Revelation (rtr) 200

Draw

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Evasion

Qty: 1 Price: $16.99
Thassa, God of the Sea
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
Legendary Creature Enchantment - God
Thassa, God of the Sea (ths) 66

Evasion

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Land

Qty: 33 Price: $1909.67
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (dis) 170
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (ody) 317
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cma) 245
Detection Tower
: Add
.
,
: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Land
Detection Tower (m19) 249
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ktk) 233
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (xln) 255
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (dis) 174
Island
(
: Add
.)
Basic Land - Island
Island (inv) 338
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (v12) 10
Mistveil Plains
(
: Add
.)
This land enters tapped.
,
: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Land - Plains
Mistveil Plains (uma) 247
Nimbus Maze
: Add
.
: Add
. Activate only if you control an Island.
: Add
. Activate only if you control a Plains.
Land
Nimbus Maze (fut) 178
Plains
(
: Add
.)
Basic Land - Plains
Plains (inv) 331
Prahv, Spires of Order
: Add
.
,
: Prevent all damage a source of your choice would deal this turn.
Land
Prahv, Spires of Order (dis) 177
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (bfz) 241
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (f13) 2
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (bbd) 84
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (v09) 13
Tectonic Edge
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Land
Tectonic Edge (f12) 3
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (bng) 163
Thawing Glaciers
This land enters tapped.
,
: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return this land to its owner's hand at the beginning of the next cleanup step.
Land
Thawing Glaciers (g10) 4
Tolaria West
This land enters tapped.
: Add
.
Transmute
(
, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Land
Tolaria West (fut) 173
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (3ed) 289

Land

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Lifegain

Qty: 1 Price: $11.99
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (kld) 5

Lifegain

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Protection

Qty: 2 Price: $26.48
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (f10) 2
Imperial Mask
When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Enchantment
Imperial Mask (fut) 23

Protection

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Ramp

Qty: 10 Price: $800.90
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (dis) 159
Coalition Relic
: Add one mana of any color.
: Put a charge counter on this artifact.
At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
Artifact
Coalition Relic (fut) 161
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (zen) 201
Hedron Archive
: Add
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Hedron Archive (bfz) 223
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (g10) 5
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (dci) 11
Sol Ring
: Add
.
Artifact
Sol Ring (g05) 3
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (mrd) 256
Thaumatic Compass
,
: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you control seven or more lands, transform this artifact.
Artifact
Thaumatic Compass // Spires of Orazca (xln) 249Thaumatic Compass // Spires of Orazca (xln) 249
Worn Powerstone
This artifact enters tapped.
: Add
.
Artifact
Worn Powerstone (ema) 235

Ramp

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Recursion

Qty: 2 Price: $9.48
Elixir of Immortality
,
: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Artifact
Elixir of Immortality (m14) 209
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (pm11) 35★

Recursion

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Removal

Qty: 21 Price: $1934.79
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (a25) 41
Aura of Silence
Artifact and enchantment spells your opponents cast cost
more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Aura of Silence (f02) 8
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (ima) 10
Council's Judgment
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Sorcery
Council's Judgment (cns) 16
Counterspell
Counter target spell.
Instant
Counterspell (ema) 43
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
Cryptic Command (ima) 48
Detention Sphere
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Enchantment
Detention Sphere (rtr) 155
Foil
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Instant
Foil (uma) 55
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (ima) 65
Mystic Confluence
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays
.
• Return target creature to its owner's hand.
• Draw a card.
Instant
Mystic Confluence (j16) 5
Parallax Wave
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this enchantment: Exile target creature.
When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
Enchantment
Parallax Wave (nem) 17
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (dci) 24
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Return to Dust (tsp) 39
Rout
You may cast this spell as though it had flash if you pay
more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
Sorcery
Rout (cns) 80
Seal of Cleansing
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Seal of Cleansing (f05) 2
Supreme Verdict
This spell can't be countered.
Destroy all creatures.
Sorcery
Supreme Verdict (prtr) 201★
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (f01) 6
Terminus
Put all creatures on the bottom of their owners' libraries.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Terminus (avr) 38
Tormod's Crypt
, Sacrifice this artifact: Exile target player's graveyard.
Artifact
Tormod's Crypt (f08) 2
Venser, Shaper Savant
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
Legendary Creature - Human Wizard
Venser, Shaper Savant (fut) 46
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (10e) 61

Removal

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Stax

Qty: 4 Price: $252.46
Containment Priest
Flash
If a nontoken creature would enter and it wasn't cast, exile it instead.
Creature - Human Cleric
Containment Priest (uma) 11
Meekstone
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Artifact
Meekstone (7ed) 307
Pithing Needle
As this artifact enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Artifact
Pithing Needle (m10) 217
Rule of Law
Each player can't cast more than one spell each turn.
Enchantment
Rule of Law (mrd) 19

Stax

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Tutor

Qty: 4 Price: $100.96
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (ema) 9
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (ema) 62
Trinket Mage
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Trinket Mage (som) 48
Whir of Invention
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Whir of Invention (aer) 49

Tutor

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Deck Info

Deck stats

39 pips - 27 cards
19 mana - 18 cards
52 pips - 33 cards
24 mana - 23 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
16 mana - 13 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck is my vision of my "},{"attributes":{"italic":true},"insert":"personal"},{"insert":" ideal control deck. For the most part, that makes it a good old-fashioned, straightup, no-nonsense UW control commander deck. I'm not here to combo, I'm not here for stax, Imma just draw cards, control the game, and eventually find a way to win. And I'll look at some sweet foils while I do it.\n\nYes, I want the deck to be powerful, but when I add/remove cards it's ultimately not about \"card X is better than card Y,\" it's \"I want to cast card X more than I want to cast card Y.\" This deck is at a point where card swaps are not just about power level, they're about making the deck fun for me and fulfilling that vision of my ideal control deck.\n\nThis deck is basically my love letter to the RTR-THS Standard UW control decks which aimed to win with a singleton Elixir of Immortality and endless card draw and answers.\n\n"},{"attributes":{"bold":true},"insert":"Philosophy, Goals, Self-Imposed Rules:"},{"insert":"\nLimited wincons. No combo kills."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lots of card draw and card selection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deliberately not going overboard on countermagic, the focus is using card draw and card selection to locate answers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No flashback effects or cards that exile themselves as part of casting. My dream is to cast every single spell in the deck, reshuffle my GY into the library, and do it again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Current Foil Count: 98 out of a possible 98. Current Non-Foils: Tundra, Propaganda."},{"insert":"\n"},{"attributes":{"color":"#04a1ec"},"insert":"Tundra "},{"insert":"and "},{"attributes":{"color":"#04a1ec"},"insert":"Propaganda "},{"insert":"are currently unavailable in foil. Tundra is an OG dual land and I certainly think it's in-line with the theme of this deck, even if it's not foil. Propaganda is pretty key to control EDH in my opinion.\n\n"},{"attributes":{"bold":true},"insert":"Signed Cards:"},{"insert":"\nI really like signed cards, to me they add history to a card. When I look at my signed cards, I like to think back to the event where I got each particular card signed, chatting with the artists, etc. It's cool to me to think that this specific piece of cardboard has been with me over time, and signed cards help reinforce that.\n\n"},{"attributes":{"bold":true},"insert":"Commander selection:"},{"insert":"\nI complained for ages that there wasn't really any 'true' draw-go commander options available in UW. I tried "},{"attributes":{"color":"#04a1ec"},"insert":"Isperia, Supreme Judge "},{"insert":", "},{"attributes":{"color":"#04a1ec"},"insert":"Gwafa Hazid, Profiteer "},{"insert":", "},{"attributes":{"color":"#04a1ec"},"insert":"Grand Arbiter Augustin IV "},{"insert":", and set each of them aside. I played both "},{"attributes":{"color":"#04a1ec"},"insert":"Ojutai, Soul of Winter "},{"insert":"and "},{"attributes":{"color":"#04a1ec"},"insert":"Dragonlord Ojutai "},{"insert":"for a long time, and had actually gotten pretty fond of the Dragonlord.\nBut all that is in the past now, because WotC has finally delivered a UW commander that just encapsulates what Azorius is all about. "},{"attributes":{"color":"#04a1ec"},"insert":"Azor, the Lawbringer "},{"insert":", the very founder of the Azorious Senate.\n"}]}
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