1665 views7 years ago
Commander
Size: 100Est cost: $5643.00Salt sum: 53.13
thisjourneyends
1665 views7 years ago
Commander
Size: 100Est cost: $5643.00Salt sum: 53.13
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Counters
Counters
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Draw
Dovin Baan
+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated.
−1: You gain 2 life and draw a card.
−7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."
−1: You gain 2 life and draw a card.
−7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."
Legendary Planeswalker - Dovin

Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Legendary Planeswalker - Jace

Narset Transcendent
+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.
−2: When you next cast an instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
−9: You get an emblem with "Your opponents can't cast noncreature spells."
−2: When you next cast an instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
−9: You get an emblem with "Your opponents can't cast noncreature spells."
Legendary Planeswalker - Narset

Draw
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Evasion
Thassa, God of the Sea
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
Legendary Creature Enchantment - God

Evasion
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Land
Land
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Protection
Protection
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Ramp
Ramp
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Recursion
Recursion
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Removal
Detention Sphere
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Enchantment

Parallax Wave
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this enchantment: Exile target creature.
When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
Remove a fade counter from this enchantment: Exile target creature.
When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
Enchantment

Removal
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Stax
Stax
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Tutor
Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"This deck is my vision of my "},{"attributes":{"italic":true},"insert":"personal"},{"insert":" ideal control deck. For the most part, that makes it a good old-fashioned, straightup, no-nonsense UW control commander deck. I'm not here to combo, I'm not here for stax, Imma just draw cards, control the game, and eventually find a way to win. And I'll look at some sweet foils while I do it.\n\nYes, I want the deck to be powerful, but when I add/remove cards it's ultimately not about \"card X is better than card Y,\" it's \"I want to cast card X more than I want to cast card Y.\" This deck is at a point where card swaps are not just about power level, they're about making the deck fun for me and fulfilling that vision of my ideal control deck.\n\nThis deck is basically my love letter to the RTR-THS Standard UW control decks which aimed to win with a singleton Elixir of Immortality and endless card draw and answers.\n\n"},{"attributes":{"bold":true},"insert":"Philosophy, Goals, Self-Imposed Rules:"},{"insert":"\nLimited wincons. No combo kills."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lots of card draw and card selection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deliberately not going overboard on countermagic, the focus is using card draw and card selection to locate answers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No flashback effects or cards that exile themselves as part of casting. My dream is to cast every single spell in the deck, reshuffle my GY into the library, and do it again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Current Foil Count: 98 out of a possible 98. Current Non-Foils: Tundra, Propaganda."},{"insert":"\n"},{"attributes":{"color":"#04a1ec"},"insert":"Tundra "},{"insert":"and "},{"attributes":{"color":"#04a1ec"},"insert":"Propaganda "},{"insert":"are currently unavailable in foil. Tundra is an OG dual land and I certainly think it's in-line with the theme of this deck, even if it's not foil. Propaganda is pretty key to control EDH in my opinion.\n\n"},{"attributes":{"bold":true},"insert":"Signed Cards:"},{"insert":"\nI really like signed cards, to me they add history to a card. When I look at my signed cards, I like to think back to the event where I got each particular card signed, chatting with the artists, etc. It's cool to me to think that this specific piece of cardboard has been with me over time, and signed cards help reinforce that.\n\n"},{"attributes":{"bold":true},"insert":"Commander selection:"},{"insert":"\nI complained for ages that there wasn't really any 'true' draw-go commander options available in UW. I tried "},{"attributes":{"color":"#04a1ec"},"insert":"Isperia, Supreme Judge "},{"insert":", "},{"attributes":{"color":"#04a1ec"},"insert":"Gwafa Hazid, Profiteer "},{"insert":", "},{"attributes":{"color":"#04a1ec"},"insert":"Grand Arbiter Augustin IV "},{"insert":", and set each of them aside. I played both "},{"attributes":{"color":"#04a1ec"},"insert":"Ojutai, Soul of Winter "},{"insert":"and "},{"attributes":{"color":"#04a1ec"},"insert":"Dragonlord Ojutai "},{"insert":"for a long time, and had actually gotten pretty fond of the Dragonlord.\nBut all that is in the past now, because WotC has finally delivered a UW commander that just encapsulates what Azorius is all about. "},{"attributes":{"color":"#04a1ec"},"insert":"Azor, the Lawbringer "},{"insert":", the very founder of the Azorious Senate.\n"}]}




















































































