255
1/4/2024
Bek Bek Bells
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $813.19
Salt Sum: 38.94
255
1/4/2024
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Commander

Quantity: 1Price: $0.99
Obeka, Brute Chronologist

{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Creature
Obeka, Brute Chronologist (cmr) 609
1

Artifact

Quantity: 16Price: $71.35
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (lcc) 299
1
Blade of Selves

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}

Artifact
Blade of Selves (clb) 301
1
Brass's Tunnel-Grinder

Artifact
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135
1
Chimil, the Inner Sun

Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Artifact
Chimil, the Inner Sun (lci) 249
1
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (rvr) 256
1
Isochron Scepter

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (mrd) 188
1
Izzet Signet

{1}, {T}: Add {U}{R}.

Artifact
Izzet Signet (rvr) 261
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (plst) C19-217
1
Mimic Vat

Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. {3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.

Artifact
Mimic Vat (som) 175
1
Pyromancer's Goggles

{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.

Artifact
Pyromancer's Goggles (c21) 259
1
Rakdos Signet

{1}, {T}: Add {B}{R}.

Artifact
Rakdos Signet (rvr) 265
1
Sundial of the Infinite

{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Artifact
Sundial of the Infinite (plst) M12-218
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (lcc) 314
1
Talisman of Creativity

{T}: Add {C}. {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.

Artifact
Talisman of Creativity (cmm) 979
1
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.

Artifact
Talisman of Dominance (woc) 150
1
Talisman of Indulgence

{T}: Add {C}. {T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.

Artifact
Talisman of Indulgence (scd) 282
1

Creature

Quantity: 23Price: $95.19
Aether Channeler

When Aether Channeler enters the battlefield, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.

Creature
Aether Channeler (dmu) 42
1
Ayara, Widow of the Realm

Creature
Ayara, Widow of the Realm // Ayara, Furnace Queen (mom) 90Ayara, Widow of the Realm // Ayara, Furnace Queen (mom) 90
1
Combustible Gearhulk

First strike When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.

Creature Artifact
Combustible Gearhulk (pkld) 112p
1
Deceiver Exarch

Flash (You may cast this spell any time you could cast an instant.) When Deceiver Exarch enters the battlefield, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls.

Creature
Deceiver Exarch (nph) 33
1
Eater of Days

Flying, trample When Eater of Days enters the battlefield, you skip your next two turns.

Creature Artifact
Eater of Days (plst) DST-120
1
Gisa, Glorious Resurrector

If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Creature
Gisa, Glorious Resurrector (mid) 314
1
Imperial Recruiter

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Imperial Recruiter (mh2) 281
1
Jaxis, the Troublemaker

{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Creature
Jaxis, the Troublemaker (snc) 461
1
Kiki-Jiki, Mirror Breaker

Haste {T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

Creature
Kiki-Jiki, Mirror Breaker (ima) 136
1
Kroxa, Titan of Death's Hunger

When Kroxa enters the battlefield, sacrifice it unless it escaped. Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. Escape—{B}{B}{R}{R}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Creature
Kroxa, Titan of Death's Hunger (thb) 221
1
Leveler

When Leveler enters the battlefield, exile all cards from your library.

Creature Artifact
Leveler (tsr) 397
1
Lord of Tresserhorn

When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. {B}: Regenerate Lord of Tresserhorn.

Creature
Lord of Tresserhorn (all) 112
1
Massacre Wurm

When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.

Creature
Massacre Wurm (m21) 316
1
Mulldrifter

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Creature
Mulldrifter (2x2) 60
1
Phage the Untouchable

When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.

Creature
Phage the Untouchable (cns) 120
1
Portal Mage

Flash When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.)

Creature
Portal Mage (c17) 13
1
Rionya, Fire Dancer

At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.

Creature
Rionya, Fire Dancer (c21) 55
1
Sedris, the Traitor King

Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature
Sedris, the Traitor King (ala) 193
1
Solemn Simulacrum

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (m21) 319
1
Thassa's Oracle

When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature
Thassa's Oracle (thb) 73
1
Timestream Navigator

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.

Creature
Timestream Navigator (rix) 59
1
Trumpeting Carnosaur

Trample When Trumpeting Carnosaur enters the battlefield, discover 5. {2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.

Creature
Trumpeting Carnosaur (lci) 324
1
Zara, Renegade Recruiter

Flying Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.

Creature
Zara, Renegade Recruiter (cmr) 294
1

Enchantment

Quantity: 4Price: $34.56
Blood Sun

When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities.

Enchantment
Blood Sun (rix) 92
1
Fable of the Mirror-Breaker

Enchantment
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (neo) 141Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (neo) 141
1
Search for Azcanta

Enchantment
Search for Azcanta // Azcanta, the Sunken Ruin (xln) 74Search for Azcanta // Azcanta, the Sunken Ruin (xln) 74
1
Sneak Attack

{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

Enchantment
Sneak Attack (wot) 50
1

Instant

Quantity: 12Price: $56.66
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (cst) 61
1
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (brc) 114
1
Confounding Riddle

Choose one — • Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. • Counter target spell unless its controller pays {4}.

Instant
Confounding Riddle (lci) 50
1
Counterspell

Counter target spell.

Instant
Counterspell (cmm) 81
1
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (dd2) 26
1
Final Fortune

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Instant
Final Fortune (7ed) 182
1
Glorious End

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) At the beginning of your next end step, you lose the game.

Instant
Glorious End (akh) 133
1
Infernal Grasp

Destroy target creature. You lose 2 life.

Instant
Infernal Grasp (mid) 107
1
Memory Deluge

Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Memory Deluge (mid) 62
1
Negate

Counter target noncreature spell.

Instant
Negate (rix) 44
1
Supreme Will

Choose one — • Counter target spell unless its controller pays {3}. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Instant
Supreme Will (cmr) 102
1
Valakut Awakening

Instant
Valakut Awakening // Valakut Stoneforge (znr) 355Valakut Awakening // Valakut Stoneforge (znr) 355
1

Land

Quantity: 36Price: $500.36
Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Blood Crypt (rtr) 238
1
Bloodstained Mire

{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (zne) 3
1
Cascade Bluffs

{T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.

Land
Cascade Bluffs (cmm) 990
1
Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (lci) 269
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (lcc) 325
1
Crosis's Catacombs

When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {U}, {B}, or {R}.

Land
Crosis's Catacombs (pls) 136
1
Dragonskull Summit

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

Land
Dragonskull Summit (dmc) 207
1
Drowned Catacomb

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (xln) 253
1
Graven Cairns

{T}: Add {C}. {B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.

Land
Graven Cairns (2xm) 320
1
Island

({T}: Add {U}.)

Land
Island (one) 263
4
Lotus Field

Hexproof Lotus Field enters the battlefield tapped. When Lotus Field enters the battlefield, sacrifice two lands. {T}: Add three mana of any one color.

Land
Lotus Field (m20) 249
1
Lotus Vale

If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color.

Land
Lotus Vale (wth) 165
1
Maestros Theater

When Maestros Theater enters the battlefield, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Maestros Theater (snc) 251
1
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
1
Mountain

({T}: Add {R}.)

Land
Mountain (one) 265
4
Polluted Delta

{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
1
Scalding Tarn

{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
1
Shivan Reef

{T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.

Land
Shivan Reef (dmu) 255
1
Soldevi Excavations

If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{U}. {1}, {T}: Scry 1.

Land
Soldevi Excavations (all) 143
1
Steam Vents

({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Steam Vents (rtr) 247
1
Sulfur Falls

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Land
Sulfur Falls (lcc) 354
1
Sulfurous Springs

{T}: Add {C}. {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.

Land
Sulfurous Springs (dmu) 256
1
Sunken Ruins

{T}: Add {C}. {U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.

Land
Sunken Ruins (2xm) 326
1
Swamp

({T}: Add {B}.)

Land
Swamp (one) 264
4
Underground River

{T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you.

Land
Underground River (bro) 267
1
Watery Grave

({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Watery Grave (exp) 7
1
Xander's Lounge

({T}: Add {U}, {B}, or {R}.) Xander's Lounge enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Xander's Lounge (snc) 260
1

Sorcery

Quantity: 8Price: $54.08
Alchemist's Gambit

Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit.

Sorcery
Alchemist's Gambit (pvow) 140s
1
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (brc) 113
1
Damnation

Destroy all creatures. They can't be regenerated.

Sorcery
Damnation (2x2) 73
1
Expressive Iteration

Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.

Sorcery
Expressive Iteration (brc) 125
1
Last Chance

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Sorcery
Last Chance (dmr) 325
1
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (p08) 6
1
Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Sorcery
Treasure Cruise (ktk) 59
1
Warrior's Oath

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Sorcery
Warrior's Oath (2x2) 130
1

Deck Stats

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Description

{"ops":[{"insert":"Welcome to my "},{"insert":{"card-link":"Obeka, Brute Chronologist"}},{"insert":" deck I have wanted to build since the card's release. This very combo-heavy version packs infinite turn combos, splinter twin combos, and "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" combos. Obeka makes the deck run smooth and you can sneak a few extra turns in early to put yourself ahead but Obeka isn't the make or break of the deck, there is a "},{"insert":{"card-link":"Sundial of the Infinite"}},{"insert":" in the deck in case the tax for Obeka gets too high. "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":" fetches all pieces for combos #1 and 4 that don't rely on Obeka/Sundial. The deck is very good at seeing a vast amount of cards through the flexible impulse counter spells, "},{"insert":{"card-link":"Search for Azcanta // Azcanta, the Sunken Ruin"}},{"insert":" and "},{"insert":{"card-link":"Brass's Tunnel-Grinder // Tecutlan, the Searing Rift"}},{"insert":" /"},{"insert":{"card-link":"Chimil, the Inner Sun"}},{"insert":" /"},{"insert":{"card-link":"Trumpeting Carnosaur"}},{"insert":" giving discover 5 which is capable of casting/putting into your hand every combo piece of the deck. I may try to fit "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" /"},{"insert":{"card-link":"Doomsday"}},{"insert":" into the deck to help with combo #2 down the line after more testing. The land base is pretty standard with, "},{"insert":{"card-link":"Blood Sun"}},{"insert":" /Sundial/Obeka being able to stifle/cheat in "},{"insert":{"card-link":"Lotus Field"}},{"insert":", "},{"insert":{"card-link":"Lotus Vale"}},{"insert":" and "},{"insert":{"card-link":"Soldevi Excavations"}},{"insert":" is pretty neat. This isn't cEDH but it is probably not very casual due to the mana rocks which the deck doesn't need to operate I just got most of this list for Christmas and that is where everything went. If there are any other funny interactions or tips for tweaking the deck leave a comment and let me know. Combos are listed below Thank you. \n\n"},{"attributes":{"bold":true},"insert":"Win Cons:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Kiki-Jiki, Mirror Breaker"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Deceiver Exarch"}},{"attributes":{"bold":true},"insert":" = Splinter twin combo bunch of haste tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Leveler"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Thassa's Oracle"}},{"attributes":{"bold":true},"insert":" = It's Thoracle combo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Isochron Scepter"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Final Fortune"}},{"attributes":{"bold":true},"insert":" = Infinite turns"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Kiki-Jiki, Mirror Breaker"}},{"attributes":{"bold":true},"insert":" /"},{"attributes":{"bold":true},"insert":{"card-link":"Fable of the Mirror-Breaker // Reflection of Kiki-Jiki"}},{"attributes":{"bold":true},"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Jaxis, the Troublemaker"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Timestream Navigator"}},{"attributes":{"bold":true},"insert":" = Infinite turns"},{"attributes":{"list":"ordered"},"insert":"\n"}]}
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