164
12/29/2024
Lands of Lore: Die Hulinen
Deck Size: 61
Custom
Est deck cost: $298.38
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164
12/29/2024
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Land

Qty: 22 Price: $153.60
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 244
Clifftop Retreat

This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (lcc) 324
Forest

({T}: Add {G}.)

Land
Forest (thb) 254
Jetmir's Garden

({T}: Add {R}, {G}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Jetmir's Garden (snc) 291
Khalni Ambush

Instant
Khalni Ambush // Khalni Territory back (znr) 192Khalni Ambush // Khalni Territory back (znr) 192
Mountain

({T}: Add {R}.)

Land
Mountain (thb) 253
Plains

({T}: Add {W}.)

Land
Plains (thb) 250
Rootbound Crag

This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (m13) 228
Secluded Courtyard

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Land
Secluded Courtyard (ltc) 330
Sheltering Landscape

{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {R}{G}{W} ({R}{G}{W}, Discard this card: Draw a card.)

Land
Sheltering Landscape (mh3) 227
Sunpetal Grove

This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (xln) 257
Three Tree City

As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Land
Three Tree City (blb) 260
Unclaimed Territory

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Land
Unclaimed Territory (lcc) 366
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ktk) 249

Land

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Moderne Hulinen

Qty: 9 Price: $35.85
Black Market Tycoon

At the beginning of your upkeep, this creature deals 2 damage to you for each Treasure you control. {T}: Create a Treasure token.

Creature
Black Market Tycoon (snc) 167
Jetmir, Nexus of Revels

Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.

Creature
Jetmir, Nexus of Revels (sld) 1509
Kemba, Kha Regent

At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.

Creature
Kemba, Kha Regent (som) 12
Mage's Attendant

When this creature enters, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this token: Counter target noncreature spell unless its controller pays {1}."

Creature
Mage's Attendant (clb) 698
Mirri, Weatherlight Duelist

First strike Whenever Mirri attacks, each opponent can't block with more than one creature this combat. As long as Mirri is tapped, no more than one creature can attack you each combat.

Creature
Mirri, Weatherlight Duelist (spg) 15
Oreskos Explorer

When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.

Creature
Oreskos Explorer (cmm) 832
Skyknight Squire

Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.

Creature
Skyknight Squire (fdn) 301
Sunspear Shikari

As long as this creature is equipped, it has first strike and lifelink. (It deals combat damage before creatures without first strike. Damage dealt by it also causes you to gain that much life.)

Creature
Sunspear Shikari (som) 23

Moderne Hulinen

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Moderne Magie

Qty: 6 Price: $25.76
Boon of Safety

Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.

Instant
Boon of Safety (snc) 4
Family's Favor

Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)

Enchantment
Family's Favor (ncc) 59
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (cmm) 295
Lightning Helix

Lightning Helix deals 3 damage to any target and you gain 3 life.

Instant
Lightning Helix (2x2) 243
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (lcc) 134
Steelshaper's Gift

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Sorcery
Steelshaper's Gift (5dn) 19

Moderne Magie

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Moderne Waffen

Qty: 4 Price: $34.46
Embercleave

Flash This spell costs {1} less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip {3}

Artifact
Embercleave (plst) ELD-120
Horn of the Mark

Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact
Horn of the Mark (ltr) 241
Hunter's Bow

When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control. Equipped creature has reach and ward {2}. Equip {1}

Artifact
Hunter's Bow (acr) 41
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (lcc) 114

Moderne Waffen

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Sprechender Stein

Qty: 1 Price: $0.49
Inscription of Abundance

Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.

Instant
Inscription of Abundance (znr) 186

Sprechender Stein

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Wilde Hulinen

Qty: 9 Price: $25.53
Ajani, Nacatl Pariah

Creature
Ajani, Nacatl Pariah // Ajani, Nacatl Avenger (mh3) 237Ajani, Nacatl Pariah // Ajani, Nacatl Avenger (mh3) 237
Ironpaw Aspirant

When this creature enters, put a +1/+1 counter on target creature.

Creature
Ironpaw Aspirant (lci) 18
Kutzil, Malamet Exemplar

Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.

Creature
Kutzil, Malamet Exemplar (lci) 232
Leonin Vanguard

At the beginning of combat on your turn, if you control three or more creatures, this creature gets +1/+1 until end of turn and you gain 1 life.

Creature
Leonin Vanguard (m19) 22
Qasali Pridemage

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature
Qasali Pridemage (2x2) 267
Sovereign Okinec Ahau

Ward {2} Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.

Creature
Sovereign Okinec Ahau (lci) 240
Wild Nacatl

This creature gets +1/+1 as long as you control a Mountain. This creature gets +1/+1 as long as you control a Plains.

Creature
Wild Nacatl (plst) ALA-152

Wilde Hulinen

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Wilde Magie

Qty: 6 Price: $10.32
Collected Company

Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Instant
Collected Company (sld) 166
Helping Hand

Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.

Sorcery
Helping Hand (lci) 17
Malamet Battle Glyph

Choose target creature you control and target creature you don't control. If the creature you control entered this turn, put a +1/+1 counter on it. Then those creatures fight each other.

Sorcery
Malamet Battle Glyph (lci) 198
Might of the Ancestors

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.

Enchantment
Might of the Ancestors (lci) 23
Naya Charm

Choose one — • Naya Charm deals 3 damage to target creature. • Return target card from a graveyard to its owner's hand. • Tap all creatures target player controls.

Instant
Naya Charm (ala) 180
Rune of Sustenance

Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has lifelink. As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."

Enchantment
Rune of Sustenance (khm) 25

Wilde Magie

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Wilde Waffen

Qty: 4 Price: $8.54
Hunter's Blowgun

Equipped creature gets +1/+1. Equipped creature has deathtouch during your turn. Otherwise, it has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Hunter's Blowgun (lci) 255
Leather Armor

Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.

Artifact
Leather Armor (afr) 248
Leonin Bola

Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Artifact
Leonin Bola (dst) 127
Patchwork Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.

Artifact
Patchwork Banner (blb) 247

Wilde Waffen

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Sideboard

Qty: 1 Price: $1.29
Kaheera, the Orphanguard

Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Vigilance Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.

Creature
Kaheera, the Orphanguard (iko) 224

Sideboard

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Maybeboard

Qty: 15 Price: $87.73
Ajani's Pridemate

Whenever you gain life, put a +1/+1 counter on this creature.

Creature
Ajani's Pridemate (fdn) 135
Conjurer's Mantle

Equipped creature gets +1/+1 and has vigilance. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {1}

Artifact
Conjurer's Mantle (moc) 12
Ephemerate

Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Ephemerate (plst) MH1-7
Fire-Lit Thicket

{T}: Add {C}. {R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.

Land
Fire-Lit Thicket (shm) 271
Flicker of Fate

Exile target creature or enchantment, then return it to the battlefield under its owner's control.

Instant
Flicker of Fate (j22) 56
Forge Anew

When this enchantment enters, return target Equipment card from your graveyard to the battlefield. During your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.

Enchantment
Forge Anew (ltr) 17
Jareth, Leonine Titan

Whenever Jareth blocks, it gets +7/+7 until end of turn. {W}: Jareth gains protection from the color of your choice until end of turn.

Creature
Jareth, Leonine Titan (cm2) 30
Jewel Thief

Vigilance, trample When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Jewel Thief (snc) 151
Leonin Relic-Warder

When this creature enters, you may exile target artifact or enchantment. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Creature
Leonin Relic-Warder (plst) MBS-10
Nine Lives

Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. When there are nine or more incarnation counters on this enchantment, exile it. When this enchantment leaves the battlefield, you lose the game.

Enchantment
Nine Lives (m21) 28
Qasali Slingers

Reach Whenever this creature or another Cat you control enters, you may destroy target artifact or enchantment.

Creature
Qasali Slingers (c17) 33
Rugged Prairie

{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.

Land
Rugged Prairie (eve) 178
Sunspear Shikari

As long as this creature is equipped, it has first strike and lifelink. (It deals combat damage before creatures without first strike. Damage dealt by it also causes you to gain that much life.)

Creature
Sunspear Shikari (cmm) 62
White Sun's Zenith

Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.

Instant
White Sun's Zenith (onc) 90
Wooded Bastion

{T}: Add {C}. {G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.

Land
Wooded Bastion (exp) 30

Maybeboard

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Tokens & Extras

Qty: 4 Price: $2.54
Cat

Creature Token
Cat (tscd) 3
Cat Warrior

Creature Token
Cat Warrior (tmh3) 5
Treasure

{T}, Sacrifice this token: Add one mana of any color.

Artifact Token
Treasure (tltr) 12
Wizard

{1}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {1}.

Creature Token
Wizard (tclb) 30

Tokens & Extras

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Deck Info

Deck stats

24 pips - 23 cards
11 mana - 11 cards
0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
3 mana - 3 cards
6 pips - 5 cards
8 mana - 8 cards
16 pips - 16 cards
10 mana - 10 cards
0 pips - 0 cards
4 mana - 4 cards
Card NameQtyOdds
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Description

{"ops":[{"insert":"Hommage an die Spielereihe: \"Land of Lore\"\n"},{"attributes":{"bold":true},"insert":"Lore:"},{"insert":" Die Hulinen sind eines der vier herrschenden Völker, die gemeinsam die Allianz die \"Weiße Armee\" bilden. Es sind humanoide Katzenwesen, die - ähnlich wie bei den Menschen - im Aussehen sehr variieren können, nur das hier Fellfärbung und-Zeichnung das einfachste Unterscheidungsmerkmal darstellt. Sie sind sprachbegabt, bei der Rasseninternen Kommunikation spielen aber Deutung von Körpersprache, Bewegung und Rollung des Schwanzes sowie Bewegung und Position der Ohren und Schnurrhaare eine wichtigere Rolle. Sie sind magisch begabt, empfinden aber deren weitergehende Anwendung als Abstrakt und schwer-lösbare Aufgabe. Kulturell spalten sich die Hulinen in zwei Gruppen auf: \nDie Einen, die Zivilisierten, leben in Gemeinden mit klaren strukturen und Umgangsformen sowie komplexen sozailen und politischen Strukturen. Handel und Handwerk spielen hier zentrale Rollen und die Dörfer und Städte sind gut entwickelte, zivilisierte Orte.\nDie Andreren, die Wilden, lehnen das bequeme, zivilisierte Leben und die \"faulen Hulinen\" ab und leben ein vollkommen anderes Leben im dschungeligen Hinterland des Kontinents. Die Jagd und Rituale stehen hier im Zentrum des Handels - auf banale Dinge wie Kleidung und Gebäude wird verzichtet, wenn es ein Tierfell und eine Baumhöhle oder Nest in den Bauskronen auch tut. Dei manchen Wilden geht die Abneigung so weit, dass sie sich selbst nicht mehr als Hulinen bezeichnen.\n"},{"attributes":{"bold":true},"insert":"-> Quelle der Lore:"},{"insert":" "},{"attributes":{"italic":true},"insert":"https://landsoflore.de/die-voelker-der-lands/"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Decktyp:"},{"insert":" Katzen-Deck - Kleine Kreaturen erhalten Effekte und Boni für angelegte Ausrüstungen, erhöhte Angriffskraft und andere Katzen; Wiederbelebung und Spontan-Ausrüsten - Kombiniere die Kraft, Waffen und Magie der \"modernen\" und \"wilden\" Hulinen. \nKaheera symbolisiert die gemeinsame \"Urmutter\" der Hulinen\n"}]}
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