777 views7 months ago
Commander
Size: 100Est cost: $303.92Salt sum: 31.21
JesterJules
777 views7 months ago
Commander
Size: 100Est cost: $303.92Salt sum: 31.21
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Commander
Tovolar, Dire Overlord
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
Legendary Creature - Human Werewolf


Commander
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Boardwipe
Boardwipe
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Buff
Buff
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Draw
Duskwatch Recruiter
: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Warrior Werewolf


Draw
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
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Ramp
Howlpack Piper
This spell can't be countered.
, : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
, : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf


The Celestus
If it's neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
, : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
: Add one mana of any color.
, : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Artifact

Ramp
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Removal
Dire-Strain Rampage
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flashback
Flashback
Sorcery

Volatile Arsonist
Menace, haste
Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf


Removal
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Token Making
Arlinn, the Pack's Hope
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
Legendary Planeswalker - Arlinn


Token Making
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Werewolf/Wolf
Werewolf/Wolf
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Win Con
Win Con
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Maybeboard
Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Hit stuff, draw more stuff to hit with\n\nAccording to "},{"attributes":{"link":"https://deckcheck.co/app/deckview/4fb2c87fbaf6298965023e5a1e12624a"},"insert":"DeckCheck"},{"insert":":\n\nOverview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Gruul deck is a highly synergistic Werewolf tribal strategy, centered around its commander, "},{"attributes":{"color":"#0ba5e9"},"insert":"Tovolar, Dire Overlord"},{"insert":". The primary game plan is to leverage the Day/Night cycle to consistently transform Human Werewolves into their more powerful Werewolf forms, generate a wide board of buffed Wolf and Werewolf creatures, and then win through overwhelming combat damage. Tovolar acts as the deck's central engine, providing crucial card advantage whenever a Wolf or Werewolf deals combat damage, and offering a powerful mana sink on his night side to grant trample and a significant power boost for lethal attacks.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Core Strategy Execution:\nEarly Game (Turns 1-3): Focus on establishing your mana base and getting Tovolar onto the battlefield. Prioritize playing mana rocks like "},{"attributes":{"color":"#0ba5e9"},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Arcane Signet"},{"insert":", and "},{"attributes":{"color":"#0ba5e9"},"insert":"Gruul Signet"},{"insert":", or mana dorks such as "},{"attributes":{"color":"#0ba5e9"},"insert":"Scorned Villager"},{"insert":" and "},{"attributes":{"color":"#0ba5e9"},"insert":"Weaver of Blossoms"},{"insert":". Deploy cheap Human Werewolves like "},{"attributes":{"color":"#0ba5e9"},"insert":"Reckless Waif"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Duskwatch Recruiter"},{"insert":", or "},{"attributes":{"color":"#0ba5e9"},"insert":"Mayor of Avabruck"},{"insert":" to begin building board presence and set up for transformations. Aim to cast Tovolar as early as possible (Turn 2-3)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mid Game (Turns 3-6): The key phase for developing your board and managing the Day/Night cycle."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Force Night: To transform your Human Werewolves, you generally want to cast 0-1 spell on your turn. Tovolar's upkeep trigger will then make it night. Utilize "},{"attributes":{"color":"#0ba5e9"},"insert":"The Celestus"},{"insert":" to manually flip the cycle if needed, or to draw and discard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grow Your Pack: Once it's night, your Werewolves become stronger. Play more Werewolves and Wolves, especially those that generate tokens like "},{"attributes":{"color":"#0ba5e9"},"insert":"Huntmaster of the Fells"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Tovolar's Huntmaster"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Hollowhenge Overlord"},{"insert":", and "},{"attributes":{"color":"#0ba5e9"},"insert":"Nightpack Ambusher"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Buff and Draw: Deploy anthems such as "},{"attributes":{"color":"#0ba5e9"},"insert":"Immerwolf"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Howlpack Resurgence"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Full Moon's Rise"},{"insert":", and "},{"attributes":{"color":"#0ba5e9"},"insert":"Arlinn, Voice of the Pack"},{"insert":" to pump your creatures. Leverage Tovolar's combat damage trigger to draw cards, maintaining hand advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late Game (Turns 6+): Consolidate your board, draw into your finishers, and prepare for a decisive alpha strike."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Overwhelm: Cast powerful enchantments like "},{"attributes":{"color":"#0ba5e9"},"insert":"Unnatural Growth"},{"insert":" or "},{"attributes":{"color":"#0ba5e9"},"insert":"Gratuitous Violence"},{"insert":" to double your creatures' power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trample and Pump: Use Tovolar's activated ability on his night side, or activate "},{"attributes":{"color":"#0ba5e9"},"insert":"Kessig Wolf Run"},{"insert":", to give your attackers trample and a massive power boost, ensuring lethal damage gets through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection: Keep mana open for protection spells like "},{"attributes":{"color":"#0ba5e9"},"insert":"Heroic Intervention"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Snakeskin Veil"},{"insert":", or "},{"attributes":{"color":"#0ba5e9"},"insert":"Royal Treatment"},{"insert":" to safeguard your key creatures from removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mulligan Priorities:\nAim for hands with 2-3 lands, ensuring at least one source of green mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prioritize having at least one early ramp piece (a 2-cost mana rock or a 2-cost mana dork)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Look for a cheap Human Werewolf (1-2 CMC) to start building board presence and enable early transformations."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands containing protection for Tovolar (e.g., "},{"attributes":{"color":"#0ba5e9"},"insert":"Lightning Greaves"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Swiftfoot Boots"},{"insert":") are highly desirable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands that are too land-heavy or land-light, or those with only high-cost spells and no early plays."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Tips:\nDay/Night Control: This is the most crucial aspect. Be mindful of the number of spells cast each turn. Try to cast 0-1 spell on your turn to flip to night, and encourage opponents to cast multiple spells on their turns to keep it night or flip it back to day if you need to cast more spells. "},{"attributes":{"color":"#0ba5e9"},"insert":"Immerwolf"},{"insert":" can lock your non-Human Werewolves in their transformed state."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tovolar's Value: Your commander is your primary card advantage engine. Prioritize getting him out and connecting with combat damage. Protect him at all costs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Sinks: Tovolar's activated ability and "},{"attributes":{"color":"#0ba5e9"},"insert":"Kessig Wolf Run"},{"insert":" are excellent ways to convert excess mana into lethal damage in the late game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Token Generation: Cards like "},{"attributes":{"color":"#0ba5e9"},"insert":"Hollowhenge Overlord"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Tovolar's Huntmaster"},{"insert":", and "},{"attributes":{"color":"#0ba5e9"},"insert":"Mayor of Avabruck"},{"insert":" (night side) are vital for going wide and increasing your damage output."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Targeted Removal: Use your removal spells ("},{"attributes":{"color":"#0ba5e9"},"insert":"Abrade"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Destructive Revelry"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Moonlight Hunt"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Wolf Strike"},{"insert":") strategically to clear blockers or remove problematic artifacts/enchantments."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Critical\nBoard Wipes: The deck relies heavily on maintaining a wide board presence. Mass creature removal can severely cripple the deck, requiring significant time and resources to rebuild."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard Hate: While not a primary strategy, the deck has some flashback cards ("},{"attributes":{"color":"#0ba5e9"},"insert":"Dire-Strain Rampage"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Unnatural Moonrise"},{"insert":") and recursion is limited, making graveyard exile impactful if it targets those few options."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moderate\nTargeted Removal: While the deck runs protection, repeated removal of Tovolar or key anthems/token generators ("},{"attributes":{"color":"#0ba5e9"},"insert":"Hollowhenge Overlord"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Avabruck Caretaker"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Unnatural Growth"},{"insert":") can significantly slow down or halt the deck's progression."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stax Effects: Effects that restrict spell casting (e.g., "},{"attributes":{"color":"#0ba5e9"},"insert":"Rule of Law"},{"insert":") can disrupt the Day/Night cycle and limit your ability to deploy multiple threats. Effects that shut down activated abilities (e.g., "},{"attributes":{"color":"#0ba5e9"},"insert":"Cursed Totem"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Linvala, Keeper of Silence"},{"insert":") can disable Tovolar's pump, mana dorks, and other utility creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lack of Stack Interaction: The deck has no counterspells, leaving it vulnerable to opponents' game-winning combos or critical spells on the stack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Minor\nMana Base Speed: While generally good, some lands entering tapped can slightly slow down early turns, potentially delaying Tovolar or other key plays."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most Important Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Unnatural Growth"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Primary combat damage multiplier)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Gratuitous Violence"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Secondary combat damage multiplier)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Hollowhenge Overlord"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Massive token generation engine)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Avabruck Caretaker"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Board-wide hexproof and significant creature buffs)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Lurking Predators"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Cheats creatures into play, providing significant value)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Mayor of Avabruck"},{"insert":" // "},{"attributes":{"color":"#0ba5e9"},"insert":"Howlpack Alpha"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Anthem and token generation)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Immerwolf"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Anthem and prevents unwanted transformations)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Duskwatch Recruiter"},{"insert":" // "},{"attributes":{"color":"#0ba5e9"},"insert":"Krallenhorde Howler"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Card advantage and creature cost reduction)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"The Celestus"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Crucial for Day/Night cycle control and card selection)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Lightning Greaves"},{"insert":" / "},{"attributes":{"color":"#0ba5e9"},"insert":"Swiftfoot Boots"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Essential commander protection and haste enablers)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attribute Ratings:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Speed: 6/10\nThe deck aims for a decisive combat win, typically around turns 6-8, after establishing a critical mass of creatures and a powerful anthem or damage doubler."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Resilience: 6/10\nIt includes good protection for its commander and key permanents, along with strong card draw to refill, but remains highly vulnerable to board wipes, which can be difficult to recover from quickly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consistency: 7/10\nThe deck has a high density of synergistic creatures, good card draw engines, and some tutors, ensuring it can reliably assemble its core strategy, though the Day/Night cycle can be tricky to manage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interaction: 5/10\nIt has a solid suite of creature, artifact, and enchantment removal, but completely lacks stack interaction, leaving it unable to stop non-permanent threats or opponent combos."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rating Justification:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a well-built, highly synergistic Gruul Werewolf tribal deck that excels at generating a wide, powerful board and winning through overwhelming combat damage. Its strong card advantage, creature buffs, and commander protection place it above typical precons, but its reliance on combat, vulnerability to board wipes, and lack of stack interaction prevent it from consistently achieving faster, more resilient wins.\nPower level: 5.5 - 6.5\n"}]}

















































































































