777 views7 months ago
Commander
Size: 100Est cost: $303.92Salt sum: 31.21
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JesterJules

777 views7 months ago
Commander
Size: 100Est cost: $303.92Salt sum: 31.21

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Commander

Qty: 1 Price: $0.59
Tovolar, Dire Overlord
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
Legendary Creature - Human Werewolf
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge (mid) 246Tovolar, Dire Overlord // Tovolar, the Midnight Scourge (mid) 246

Commander

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Boardwipe

Qty: 3 Price: $3.13
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (2xm) 117
Heaven
Heaven deals X damage to each creature with flying.
Instant
Heaven // Earth (moc) 328
Savage Twister
Savage Twister deals X damage to each creature.
Sorcery
Savage Twister (plst) C18-190

Boardwipe

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Buff

Qty: 5 Price: $4.25
Full Moon's Rise
Werewolf creatures you control get +1/+0 and have trample.
Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
Enchantment
Full Moon's Rise (isd) 180
Howlpack Resurgence
Flash
Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
Enchantment
Howlpack Resurgence (inr) 204
Immerwolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
Creature - Wolf
Immerwolf (dka) 141
Mayor of Avabruck
Other Human creatures you control get +1/+1.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Advisor Werewolf
Mayor of Avabruck // Howlpack Alpha (inr) 207Mayor of Avabruck // Howlpack Alpha (inr) 207
Nightpack Ambusher
Flash
Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
Creature - Wolf
Nightpack Ambusher (j22) 696

Buff

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Draw

Qty: 10 Price: $32.44
Duskwatch Recruiter
: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Warrior Werewolf
Duskwatch Recruiter // Krallenhorde Howler (inr) 193Duskwatch Recruiter // Krallenhorde Howler (inr) 193
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (tdc) 254
Hermit of the Natterknolls
Whenever an opponent casts a spell during your turn, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Werewolf
Hermit of the Natterknolls // Lone Wolf of the Natterknolls (soi) 209Hermit of the Natterknolls // Lone Wolf of the Natterknolls (soi) 209
Lambholt Elder
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Werewolf
Lambholt Elder // Silverpelt Werewolf (dka) 122Lambholt Elder // Silverpelt Werewolf (dka) 122
Lurking Predators
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Enchantment
Lurking Predators (m10) 190
Mild-Mannered Librarian
: This creature becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once.
Creature - Human
Mild-Mannered Librarian (fdn) 228
Sage of Ancient Lore
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.
When this creature enters, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Shaman Werewolf
Sage of Ancient Lore // Werewolf of Ancient Hunger (soi) 225Sage of Ancient Lore // Werewolf of Ancient Hunger (soi) 225
Signal the Clans
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
Instant
Signal the Clans (gtc) 194
Unnatural Moonrise
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Unnatural Moonrise (mid) 247
Werewolf Pack Leader
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.
Creature - Human Werewolf
Werewolf Pack Leader (pafr) 211p

Draw

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Land

Qty: 36 Price: $136.32
Castle Embereth
This land enters tapped unless you control a Mountain.
: Add
.
,
: Creatures you control get +1/+0 until end of turn.
Land
Castle Embereth (peld) 239p
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (bfz) 235
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (c21) 284
Commercial District
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Commercial District (pmkm) 259p
Copperline Gorge
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Copperline Gorge (blc) 301
Cragcrown Pathway
: Add
.
Land
Cragcrown Pathway // Timbercrown Pathway (znr) 287Cragcrown Pathway // Timbercrown Pathway (znr) 287
Fire-Lit Thicket
: Add
.
,
: Add
,
, or
.
Land
Fire-Lit Thicket (fic) 392
Forest
(
: Add
.)
Basic Land - Forest
Forest (mkm) 286
Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Game Trail (clb) 894
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (dmu) 250
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (clb) 898
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (dft) 288
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (cmr) 353
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (pdmu) 252p
Racers' Ring
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Racers' Ring (snc) 253
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (cns) 210
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (inr) 282
Rugged Highlands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Rugged Highlands (mom) 271
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (neo) 512
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (clb) 361
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (peoe) 258s
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Abandon (clb) 921
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (m3c) 399
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (ktk) 249

Land

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Protection

Qty: 7 Price: $59.83
Asceticism
Creatures you control have hexproof.
: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment
Asceticism (plst) SOM-110
Avabruck Caretaker
Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Avabruck Caretaker // Hollowhenge Huntmaster (sld) 1608Avabruck Caretaker // Hollowhenge Huntmaster (sld) 1608
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (paer) 109p
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (clb) 864
Royal Treatment
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward
.)
Instant
Royal Treatment (woe) 183
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (khm) 194
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (m12) 219

Protection

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Ramp

Qty: 8 Price: $8.50
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (scd) 257
Gruul Signet
,
: Add
.
Artifact
Gruul Signet (arc) 108
Howlpack Piper
This spell can't be countered.
,
: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Howlpack Piper // Wildsong Howler (vow) 205Howlpack Piper // Wildsong Howler (vow) 205
Kessig Naturalist
Whenever this creature attacks, add
or
. Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Kessig Naturalist // Lord of the Ulvenwald (mid) 310Kessig Naturalist // Lord of the Ulvenwald (mid) 310
Scorned Villager
: Add
.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Werewolf
Scorned Villager // Moonscarred Werewolf (inr) 212Scorned Villager // Moonscarred Werewolf (inr) 212
Sol Ring
: Add
.
Artifact
Sol Ring (scd) 276
The Celestus
If it's neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
,
: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Artifact
The Celestus (mid) 252
Weaver of Blossoms
: Add one mana of any color.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Weaver of Blossoms // Blossom-Clad Werewolf (dbl) 493Weaver of Blossoms // Blossom-Clad Werewolf (dbl) 493

Ramp

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Removal

Qty: 11 Price: $16.29
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (gn3) 67
Daybreak Ranger
: This creature deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Archer Werewolf Ranger
Daybreak Ranger // Nightfall Predator (isd) 176Daybreak Ranger // Nightfall Predator (isd) 176
Destructive Revelry
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
Instant
Destructive Revelry (ddl) 66
Dire-Strain Rampage
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flashback
Sorcery
Dire-Strain Rampage (pmid) 219p
Ill-Tempered Loner
Whenever this creature is dealt damage, it deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Ill-Tempered Loner // Howlpack Avenger (dbl) 429Ill-Tempered Loner // Howlpack Avenger (dbl) 429
Moonlight Hunt
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
Instant
Moonlight Hunt (soi) 219
Outland Liberator
, Sacrifice this creature: Destroy target artifact or enchantment.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Outland Liberator // Frenzied Trapbreaker (mid) 303Outland Liberator // Frenzied Trapbreaker (mid) 303
Sure Strike
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Sure Strike (m19) 161
Ulrich of the Krallenhorde
Whenever this creature enters or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
Legendary Creature - Human Werewolf
Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha (pemn) 191sUlrich of the Krallenhorde // Ulrich, Uncontested Alpha (pemn) 191s
Volatile Arsonist
Menace, haste
Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Volatile Arsonist // Dire-Strain Anarchist (vow) 181Volatile Arsonist // Dire-Strain Anarchist (vow) 181
Wolf Strike
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Instant
Wolf Strike (dbl) 495

Removal

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Token Making

Qty: 9 Price: $25.53
Arlinn Kord
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
Legendary Planeswalker - Arlinn
Arlinn Kord // Arlinn, Embraced by the Moon (inr) 230Arlinn Kord // Arlinn, Embraced by the Moon (inr) 230
Arlinn, the Pack's Hope
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
Legendary Planeswalker - Arlinn
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury (pmid) 211sArlinn, the Pack's Hope // Arlinn, the Moon's Fury (pmid) 211s
Arlinn, Voice of the Pack
Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
−2: Create a 2/2 green Wolf creature token.
Legendary Planeswalker - Arlinn
Arlinn, Voice of the Pack (plst) WAR-150
Child of the Pack
: Create a 2/2 green Wolf creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Child of the Pack // Savage Packmate (vow) 234Child of the Pack // Savage Packmate (vow) 234
Hollowhenge Overlord
Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
Creature - Wolf
Hollowhenge Overlord (voc) 36
Howling Moon
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.
Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
Enchantment
Howling Moon (vow) 204
Huntmaster of the Fells
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Werewolf
Huntmaster of the Fells // Ravager of the Fells (inr) 470Huntmaster of the Fells // Ravager of the Fells (inr) 470
Silverfur Partisan
Trample
Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
Creature - Warrior Wolf
Silverfur Partisan (soi) 228
Tovolar's Huntmaster
When this creature enters, create two 2/2 green Wolf creature tokens.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Tovolar's Huntmaster // Tovolar's Packleader (mid) 204Tovolar's Huntmaster // Tovolar's Packleader (mid) 204

Token Making

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Werewolf/Wolf

Qty: 8 Price: $5.36
Afflicted Deserter
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Werewolf
Afflicted Deserter // Werewolf Ransacker (dka) 81Afflicted Deserter // Werewolf Ransacker (dka) 81
Geier Reach Bandit
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Rogue Werewolf
Geier Reach Bandit // Vildin-Pack Alpha (inr) 156Geier Reach Bandit // Vildin-Pack Alpha (inr) 156
Instigator Gang
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Werewolf
Instigator Gang // Wildblood Pack (isd) 149Instigator Gang // Wildblood Pack (isd) 149
Kruin Outlaw
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Rogue Werewolf
Kruin Outlaw // Terror of Kruin Pass (inr) 161Kruin Outlaw // Terror of Kruin Pass (inr) 161
Mondronen Shaman
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Shaman Werewolf
Mondronen Shaman // Tovolar's Magehunter (pdka) 98★Mondronen Shaman // Tovolar's Magehunter (pdka) 98★
Reckless Stormseeker
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Reckless Stormseeker // Storm-Charged Slasher (dbl) 157Reckless Stormseeker // Storm-Charged Slasher (dbl) 157
Reckless Waif
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Rogue Werewolf
Reckless Waif // Merciless Predator (isd) 159Reckless Waif // Merciless Predator (isd) 159
Village Watch
Haste
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Village Watch // Village Reavers (mid) 297Village Watch // Village Reavers (mid) 297

Werewolf/Wolf

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Win Con

Qty: 2 Price: $7.48
Gratuitous Violence
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Enchantment
Gratuitous Violence (ons) 212
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (pmid) 206p

Win Con

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Maybeboard

Qty: 5 Price: $32.91
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (prna) 130p
Lunar Frenzy
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
Instant
Lunar Frenzy (dbl) 147
Mass Hysteria
All creatures have haste.
Enchantment
Mass Hysteria (inr) 164
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 217
Ulvenwald Captive
Defender
: Add
.
: Transform this creature.
Creature - Horror Werewolf
Ulvenwald Captive // Ulvenwald Abomination (emn) 175Ulvenwald Captive // Ulvenwald Abomination (emn) 175

Maybeboard

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Tokens & Extras

Qty: 12 Price: $4.20
Arlinn, Embraced by the Moon Emblem
Creatures you control have haste and "
: This creature deals damage equal to its power to any target."
Emblem - Arlinn
Arlinn, Embraced by the Moon Emblem (tsoi) 18
Royal
Enchant creature
Enchanted creature gets +1/+1 and has ward
. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment Token - Aura Role
Royal // Young Hero (twoe) 16
Wolf
Creature Token - Wolf
Wolf (tzen) 11

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
34 pips - 28 cards
37 mana - 31 cards
55 pips - 44 cards
43 mana - 35 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Hit stuff, draw more stuff to hit with\n\nAccording to "},{"attributes":{"link":"https://deckcheck.co/app/deckview/4fb2c87fbaf6298965023e5a1e12624a"},"insert":"DeckCheck"},{"insert":":\n\nOverview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Gruul deck is a highly synergistic Werewolf tribal strategy, centered around its commander, "},{"attributes":{"color":"#0ba5e9"},"insert":"Tovolar, Dire Overlord"},{"insert":". The primary game plan is to leverage the Day/Night cycle to consistently transform Human Werewolves into their more powerful Werewolf forms, generate a wide board of buffed Wolf and Werewolf creatures, and then win through overwhelming combat damage. Tovolar acts as the deck's central engine, providing crucial card advantage whenever a Wolf or Werewolf deals combat damage, and offering a powerful mana sink on his night side to grant trample and a significant power boost for lethal attacks.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Core Strategy Execution:\nEarly Game (Turns 1-3): Focus on establishing your mana base and getting Tovolar onto the battlefield. Prioritize playing mana rocks like "},{"attributes":{"color":"#0ba5e9"},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Arcane Signet"},{"insert":", and "},{"attributes":{"color":"#0ba5e9"},"insert":"Gruul Signet"},{"insert":", or mana dorks such as "},{"attributes":{"color":"#0ba5e9"},"insert":"Scorned Villager"},{"insert":" and "},{"attributes":{"color":"#0ba5e9"},"insert":"Weaver of Blossoms"},{"insert":". Deploy cheap Human Werewolves like "},{"attributes":{"color":"#0ba5e9"},"insert":"Reckless Waif"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Duskwatch Recruiter"},{"insert":", or "},{"attributes":{"color":"#0ba5e9"},"insert":"Mayor of Avabruck"},{"insert":" to begin building board presence and set up for transformations. Aim to cast Tovolar as early as possible (Turn 2-3)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mid Game (Turns 3-6): The key phase for developing your board and managing the Day/Night cycle."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Force Night: To transform your Human Werewolves, you generally want to cast 0-1 spell on your turn. Tovolar's upkeep trigger will then make it night. Utilize "},{"attributes":{"color":"#0ba5e9"},"insert":"The Celestus"},{"insert":" to manually flip the cycle if needed, or to draw and discard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grow Your Pack: Once it's night, your Werewolves become stronger. Play more Werewolves and Wolves, especially those that generate tokens like "},{"attributes":{"color":"#0ba5e9"},"insert":"Huntmaster of the Fells"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Tovolar's Huntmaster"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Hollowhenge Overlord"},{"insert":", and "},{"attributes":{"color":"#0ba5e9"},"insert":"Nightpack Ambusher"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Buff and Draw: Deploy anthems such as "},{"attributes":{"color":"#0ba5e9"},"insert":"Immerwolf"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Howlpack Resurgence"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Full Moon's Rise"},{"insert":", and "},{"attributes":{"color":"#0ba5e9"},"insert":"Arlinn, Voice of the Pack"},{"insert":" to pump your creatures. Leverage Tovolar's combat damage trigger to draw cards, maintaining hand advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late Game (Turns 6+): Consolidate your board, draw into your finishers, and prepare for a decisive alpha strike."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Overwhelm: Cast powerful enchantments like "},{"attributes":{"color":"#0ba5e9"},"insert":"Unnatural Growth"},{"insert":" or "},{"attributes":{"color":"#0ba5e9"},"insert":"Gratuitous Violence"},{"insert":" to double your creatures' power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trample and Pump: Use Tovolar's activated ability on his night side, or activate "},{"attributes":{"color":"#0ba5e9"},"insert":"Kessig Wolf Run"},{"insert":", to give your attackers trample and a massive power boost, ensuring lethal damage gets through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection: Keep mana open for protection spells like "},{"attributes":{"color":"#0ba5e9"},"insert":"Heroic Intervention"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Snakeskin Veil"},{"insert":", or "},{"attributes":{"color":"#0ba5e9"},"insert":"Royal Treatment"},{"insert":" to safeguard your key creatures from removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mulligan Priorities:\nAim for hands with 2-3 lands, ensuring at least one source of green mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prioritize having at least one early ramp piece (a 2-cost mana rock or a 2-cost mana dork)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Look for a cheap Human Werewolf (1-2 CMC) to start building board presence and enable early transformations."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands containing protection for Tovolar (e.g., "},{"attributes":{"color":"#0ba5e9"},"insert":"Lightning Greaves"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Swiftfoot Boots"},{"insert":") are highly desirable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands that are too land-heavy or land-light, or those with only high-cost spells and no early plays."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Tips:\nDay/Night Control: This is the most crucial aspect. Be mindful of the number of spells cast each turn. Try to cast 0-1 spell on your turn to flip to night, and encourage opponents to cast multiple spells on their turns to keep it night or flip it back to day if you need to cast more spells. "},{"attributes":{"color":"#0ba5e9"},"insert":"Immerwolf"},{"insert":" can lock your non-Human Werewolves in their transformed state."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tovolar's Value: Your commander is your primary card advantage engine. Prioritize getting him out and connecting with combat damage. Protect him at all costs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Sinks: Tovolar's activated ability and "},{"attributes":{"color":"#0ba5e9"},"insert":"Kessig Wolf Run"},{"insert":" are excellent ways to convert excess mana into lethal damage in the late game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Token Generation: Cards like "},{"attributes":{"color":"#0ba5e9"},"insert":"Hollowhenge Overlord"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Tovolar's Huntmaster"},{"insert":", and "},{"attributes":{"color":"#0ba5e9"},"insert":"Mayor of Avabruck"},{"insert":" (night side) are vital for going wide and increasing your damage output."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Targeted Removal: Use your removal spells ("},{"attributes":{"color":"#0ba5e9"},"insert":"Abrade"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Destructive Revelry"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Moonlight Hunt"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Wolf Strike"},{"insert":") strategically to clear blockers or remove problematic artifacts/enchantments."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Critical\nBoard Wipes: The deck relies heavily on maintaining a wide board presence. Mass creature removal can severely cripple the deck, requiring significant time and resources to rebuild."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard Hate: While not a primary strategy, the deck has some flashback cards ("},{"attributes":{"color":"#0ba5e9"},"insert":"Dire-Strain Rampage"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Unnatural Moonrise"},{"insert":") and recursion is limited, making graveyard exile impactful if it targets those few options."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moderate\nTargeted Removal: While the deck runs protection, repeated removal of Tovolar or key anthems/token generators ("},{"attributes":{"color":"#0ba5e9"},"insert":"Hollowhenge Overlord"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Avabruck Caretaker"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Unnatural Growth"},{"insert":") can significantly slow down or halt the deck's progression."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stax Effects: Effects that restrict spell casting (e.g., "},{"attributes":{"color":"#0ba5e9"},"insert":"Rule of Law"},{"insert":") can disrupt the Day/Night cycle and limit your ability to deploy multiple threats. Effects that shut down activated abilities (e.g., "},{"attributes":{"color":"#0ba5e9"},"insert":"Cursed Totem"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Linvala, Keeper of Silence"},{"insert":") can disable Tovolar's pump, mana dorks, and other utility creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lack of Stack Interaction: The deck has no counterspells, leaving it vulnerable to opponents' game-winning combos or critical spells on the stack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Minor\nMana Base Speed: While generally good, some lands entering tapped can slightly slow down early turns, potentially delaying Tovolar or other key plays."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most Important Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Unnatural Growth"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Primary combat damage multiplier)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Gratuitous Violence"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Secondary combat damage multiplier)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Hollowhenge Overlord"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Massive token generation engine)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Avabruck Caretaker"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Board-wide hexproof and significant creature buffs)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Lurking Predators"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Cheats creatures into play, providing significant value)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Mayor of Avabruck"},{"insert":" // "},{"attributes":{"color":"#0ba5e9"},"insert":"Howlpack Alpha"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Anthem and token generation)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Immerwolf"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Anthem and prevents unwanted transformations)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Duskwatch Recruiter"},{"insert":" // "},{"attributes":{"color":"#0ba5e9"},"insert":"Krallenhorde Howler"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Card advantage and creature cost reduction)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"The Celestus"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Crucial for Day/Night cycle control and card selection)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Lightning Greaves"},{"insert":" / "},{"attributes":{"color":"#0ba5e9"},"insert":"Swiftfoot Boots"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Essential commander protection and haste enablers)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attribute Ratings:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Speed: 6/10\nThe deck aims for a decisive combat win, typically around turns 6-8, after establishing a critical mass of creatures and a powerful anthem or damage doubler."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Resilience: 6/10\nIt includes good protection for its commander and key permanents, along with strong card draw to refill, but remains highly vulnerable to board wipes, which can be difficult to recover from quickly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consistency: 7/10\nThe deck has a high density of synergistic creatures, good card draw engines, and some tutors, ensuring it can reliably assemble its core strategy, though the Day/Night cycle can be tricky to manage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interaction: 5/10\nIt has a solid suite of creature, artifact, and enchantment removal, but completely lacks stack interaction, leaving it unable to stop non-permanent threats or opponent combos."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rating Justification:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a well-built, highly synergistic Gruul Werewolf tribal deck that excels at generating a wide, powerful board and winning through overwhelming combat damage. Its strong card advantage, creature buffs, and commander protection place it above typical precons, but its reliance on combat, vulnerability to board wipes, and lack of stack interaction prevent it from consistently achieving faster, more resilient wins.\nPower level: 5.5 - 6.5\n"}]}
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