59
12/4/2023
Don't Look
Deck Size: 300
Commander / EDH
Legal
Est deck cost: $306.79
Salt Sum: 96.3
No deck tags
59
12/4/2023
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Artifact

Quantity: 30Price: $38.55
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (lcc) 299
1
Basilisk Collar

Equipped creature has deathtouch and lifelink. Equip {2}

Artifact
Basilisk Collar (clb) 300
1
Blackblade Reforged

Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}

Artifact
Blackblade Reforged (dmc) 178
1
Chromatic Sphere

{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.

Artifact
Chromatic Sphere (mrd) 151
1
Chromatic Star

{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color. When Chromatic Star is put into a graveyard from the battlefield, draw a card.

Artifact
Chromatic Star (tsr) 263
1
Colossus Hammer

Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Colossus Hammer (afc) 202
1
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (ncc) 363
1
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (lcc) 301
1
Everflowing Chalice

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on Everflowing Chalice.

Artifact
Everflowing Chalice (ncc) 366
1
Experimental Synthesizer

When Experimental Synthesizer enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card. {2}{R}, Sacrifice Experimental Synthesizer: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.

Artifact
Experimental Synthesizer (neo) 138
1
Fire Diamond

Fire Diamond enters the battlefield tapped. {T}: Add {R}.

Artifact
Fire Diamond (cmr) 309
1
Fireshrieker

Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Fireshrieker (cmm) 949
1
Geistflame Reservoir

Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. {1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target. {1}{R}, {T}: Exile the top card of your library. You may play that card this turn.

Artifact
Geistflame Reservoir (mid) 142
1
Infiltration Lens

Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}

Artifact
Infiltration Lens (j22) 777
1
Midnight Clock

{T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

Artifact
Midnight Clock (woc) 99
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (clb) 325
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (lcc) 309
1
Moss Diamond

Moss Diamond enters the battlefield tapped. {T}: Add {G}.

Artifact
Moss Diamond (clb) 327
1
Nettlecyst

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip {2}

Artifact
Nettlecyst (moc) 367
1
Powerstone Shard

{T}: Add {C} for each artifact you control named Powerstone Shard.

Artifact
Powerstone Shard (plst) DOM-227
1
Prismatic Lens

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Artifact
Prismatic Lens (cmm) 403
1
Prowler's Helm

Equipped creature can't be blocked except by Walls. Equip {2}

Artifact
Prowler's Helm (ths) 219
1
Sky Diamond

Sky Diamond enters the battlefield tapped. {T}: Add {U}.

Artifact
Sky Diamond (scd) 273
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (nec) 161
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (lcc) 313
2
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (clb) 339
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (lcc) 314
1
Sword of Hours

Whenever equipped creature attacks, put a +1/+1 counter on it. Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Sword of Hours (afc) 61
1
Whispersilk Cloak

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}

Artifact
Whispersilk Cloak (plst) M11-221
1

Creature

Quantity: 45Price: $72.43
Anara, Wolvid Familiar

As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) Partner (You can have two commanders if both have partner.)

Creature
Anara, Wolvid Familiar (cmr) 214
1
Archaeomancer

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (plst) C17-81
1
Archmage Emeritus

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Creature
Archmage Emeritus (stx) 37
1
Augur of Bolas

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature
Augur of Bolas (plst) MM3-30
1
Bellowing Tanglewurm

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate.

Creature
Bellowing Tanglewurm (som) 111
1
Birgi, God of Storytelling

Creature
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123
1
Cloudkin Seer

Flying When Cloudkin Seer enters the battlefield, draw a card.

Creature
Cloudkin Seer (plst) M20-54
1
Containment Construct

Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.

Creature Artifact
Containment Construct (neo) 243
1
Diluvian Primordial

Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

Creature
Diluvian Primordial (plst) GTC-33
1
Dragon's Rage Channeler

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.

Creature
Dragon's Rage Channeler (mh2) 121
1
Dualcaster Mage

Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

Creature
Dualcaster Mage (cmr) 412
1
Efreet Flamepainter

Double strike Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Creature
Efreet Flamepainter (stx) 98
1
Eternal Witness

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (cmm) 286
1
Forgotten Ancient

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Creature
Forgotten Ancient (moc) 297
1
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (cmr) 228
1
Grinning Ignus

{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.

Creature
Grinning Ignus (stx) 104
1
Guardian Augmenter

Flash Commander creatures you control get +2/+2. Commanders you control have hexproof.

Creature
Guardian Augmenter (c21) 62
1
Guttersnipe

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

Creature
Guttersnipe (m19) 145
1
Hedron Crawler

{T}: Add {C}. ({C} represents colorless mana.)

Creature Artifact
Hedron Crawler (ogw) 164
1
Krark, the Thumbless

Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.)

Creature
Krark, the Thumbless (cmr) 189
1
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (plst) M19-314
1
Manakin

{T}: Add {C}.

Creature Artifact
Manakin (j22) 785
1
Mnemonic Wall

Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

Creature
Mnemonic Wall (plst) IMA-67
1
Moonveil Regent

Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.

Creature
Moonveil Regent (mid) 149
1
Mulldrifter

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Creature
Mulldrifter (2x2) 60
1
Ornithopter of Paradise

Flying {T}: Add one mana of any color.

Creature Artifact
Ornithopter of Paradise (mh2) 430
1
Orvar, the All-Form

Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.

Creature
Orvar, the All-Form (khm) 70
1
Owlbear Shepherd

At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.

Creature
Owlbear Shepherd (clb) 247
1
Peregrine Drake

Flying When Peregrine Drake enters the battlefield, untap up to five lands.

Creature
Peregrine Drake (dmr) 65
1
Runaway Steam-Kin

Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}.

Creature
Runaway Steam-Kin (grn) 115
1
Sakura-Tribe Elder

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (scd) 208
1
Salvager of Secrets

When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Creature
Salvager of Secrets (m19) 70
1
Saryth, the Viper's Fang

Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control.

Creature
Saryth, the Viper's Fang (mid) 197
1
Sea Gate Oracle

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Creature
Sea Gate Oracle (khc) 43
1
Shipwreck Dowser

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Creature
Shipwreck Dowser (cmm) 119
1
Silver Myr

{T}: Add {U}.

Creature Artifact
Silver Myr (nec) 158
1
Solemn Simulacrum

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (cmm) 973
1
Storm-Kiln Artist

Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.

Creature
Storm-Kiln Artist (stx) 115
1
Tanuki Transplanter

Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Tanuki Transplanter (nec) 30
1
Thermo-Alchemist

Defender {T}: Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

Creature
Thermo-Alchemist (mid) 164
1
Thundering Mightmare

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."

Creature
Thundering Mightmare (voc) 37
1
Tidespout Tyrant

Flying Whenever you cast a spell, return target permanent to its owner's hand.

Creature
Tidespout Tyrant (bbd) 134
1
Trophy Mage

When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.

Creature
Trophy Mage (ddu) 42
1
Wilson, Refined Grizzly

This spell can't be countered. Vigilance, reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Choose a Background (You can have a Background as a second commander.)

Creature
Wilson, Refined Grizzly (clb) 261
1
Young Pyromancer

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Creature
Young Pyromancer (plst) DDS-20
1

Enchantment

Quantity: 18Price: $30.30
Alpha Authority

Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.

Enchantment
Alpha Authority (gtc) 114
1
Aria of Flame

When Aria of Flame enters the battlefield, each opponent gains 10 life. Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.

Enchantment
Aria of Flame (mh1) 118
1
Blanchwood Armor

Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

Enchantment
Blanchwood Armor (bro) 171
1
Colossification

Enchant creature When Colossification enters the battlefield, tap enchanted creature. Enchanted creature gets +20/+20.

Enchantment
Colossification (iko) 148
1
Confounding Conundrum

When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Enchantment
Confounding Conundrum (znr) 53
1
Double Vision

Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.

Enchantment
Double Vision (m21) 142
1
Experimental Frenzy

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. {3}{R}: Destroy Experimental Frenzy.

Enchantment
Experimental Frenzy (grn) 99
1
Fight Rigging

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

Enchantment
Fight Rigging (snc) 145
1
Hardy Outlander

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."

Enchantment
Hardy Outlander (clb) 235
1
Hydra's Growth

Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

Enchantment
Hydra's Growth (j22) 89
1
Indomitable Might

Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.

Enchantment
Indomitable Might (woc) 127
1
Omen of the Sea

Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card. {2}{U}, Sacrifice Omen of the Sea: Scry 2.

Enchantment
Omen of the Sea (thb) 58
1
Outpost Siege

As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.

Enchantment
Outpost Siege (ncc) 272
1
Predatory Hunger

Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.

Enchantment
Predatory Hunger (exo) 117
1
Raised by Giants

Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.

Enchantment
Raised by Giants (clb) 250
1
Rancor

Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Enchantment
Rancor (2x2) 156
1
Tectonic Reformation

Each land card in your hand has cycling {R}. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Tectonic Reformation (c20) 162
1
Underworld Breach

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach.

Enchantment
Underworld Breach (thb) 161
1

Instant

Quantity: 64Price: $70.86
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (vow) 139
1
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (lcc) 233
1
Big Score

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Big Score (snc) 102
1
Blossoming Defense

Target creature you control gets +2/+2 and gains hexproof until end of turn.

Instant
Blossoming Defense (scd) 173
1
Capsize

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.

Instant
Capsize (tmp) 55
1
Censor

Counter target spell unless its controller pays {1}. Cycling {U} ({U}, Discard this card: Draw a card.)

Instant
Censor (akh) 46
1
Cerulean Wisps

Target creature becomes blue until end of turn. Untap that creature. Draw a card.

Instant
Cerulean Wisps (shm) 31
1
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (ncc) 266
1
Chilling Trap

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Instant
Chilling Trap (j22) 281
1
Commune with Lava

Exile the top X cards of your library. Until the end of your next turn, you may play those cards.

Instant
Commune with Lava (c20) 149
1
Daze

You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.

Instant
Daze (plst) DD2-23
1
Defy Gravity

Target creature gains flying until end of turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Defy Gravity (uma) 48
1
Deliberate

Scry 2, then draw a card.

Instant
Deliberate (znr) 56
1
Desperate Ritual

Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Desperate Ritual (chk) 163
1
Dispel

Counter target instant spell.

Instant
Dispel (plst) BFZ-76
1
Displace

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Instant
Displace (plst) EMN-55
1
Dive Down

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Dive Down (xln) 53
1
Dream's Grip

Choose one — • Tap target permanent. • Untap target permanent. Entwine {1} (Choose both if you pay the entwine cost.)

Instant
Dream's Grip (mrd) 34
1
Enervate

Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.

Instant
Enervate (5ed) 84
1
Expedite

Target creature gains haste until end of turn. Draw a card.

Instant
Expedite (cmr) 413
1
Fists of Flame

Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.

Instant
Fists of Flame (cmr) 414
1
Fog

Prevent all combat damage that would be dealt this turn.

Instant
Fog (plst) EMA-167
1
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (woc) 93
1
Giant Growth

Target creature gets +3/+3 until end of turn.

Instant
Giant Growth (bro) 183
1
Gigadrowse

Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Tap target permanent.

Instant
Gigadrowse (gpt) 26
1
Gut Shot

({R/P} can be paid with either {R} or 2 life.) Gut Shot deals 1 damage to any target.

Instant
Gut Shot (plst) MM2-117
1
High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Instant
High Tide (dmr) 54
1
Hunter's Insight

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Instant
Hunter's Insight (cmm) 296
1
Illusionist's Stratagem

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.

Instant
Illusionist's Stratagem (aer) 36
1
Invoke Calamity

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

Instant
Invoke Calamity (neo) 147
1
Jinx

Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep.

Instant
Jinx (hml) 29
1
Jwari Disruption

Instant
Jwari Disruption // Jwari Ruins (znr) 64Jwari Disruption // Jwari Ruins (znr) 64
1
Keep Safe

Counter target spell that targets a permanent you control. Draw a card.

Instant
Keep Safe (iko) 56
1
Krosan Grip

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

Instant
Krosan Grip (c21) 198
1
Magmatic Sinkhole

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Magmatic Sinkhole deals 5 damage to target creature or planeswalker.

Instant
Magmatic Sinkhole (mh1) 135
1
March of Reckless Joy

As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.

Instant
March of Reckless Joy (neo) 154
1
Mind Games

Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land.

Instant
Mind Games (sth) 38
1
Momentous Fall

As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Instant
Momentous Fall (jmp) 411
1
Negate

Counter target noncreature spell.

Instant
Negate (mom) 68
1
Primal Bellow

Target creature gets +1/+1 until end of turn for each Forest you control.

Instant
Primal Bellow (zen) 176
1
Pyretic Ritual

Add {R}{R}{R}.

Instant
Pyretic Ritual (m11) 153
1
Ram Through

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

Instant
Ram Through (cmm) 314
1
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (woc) 104
1
Reality Spasm

Choose one — • Tap X target permanents. • Untap X target permanents.

Instant
Reality Spasm (roe) 81
1
Reiterate

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy.

Instant
Reiterate (tsr) 182
1
Return of the Wildspeaker

Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Instant
Return of the Wildspeaker (lcc) 252
1
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (moc) 309
1
Seething Song

Add {R}{R}{R}{R}{R}.

Instant
Seething Song (mrd) 104
1
Shimmering Mirage

Target land becomes the basic land type of your choice until end of turn. Draw a card.

Instant
Shimmering Mirage (apc) 30
1
Silkguard

Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

Instant
Silkguard (nec) 29
1
Silundi Vision

Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
1
Snakeskin Veil

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Snakeskin Veil (cmm) 323
1
Snap

Return target creature to its owner's hand. Untap up to two lands.

Instant
Snap (woc) 110
1
Spikefield Hazard

Instant
Spikefield Hazard // Spikefield Cave (znr) 166Spikefield Hazard // Spikefield Cave (znr) 166
1
Tamiyo's Safekeeping

Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Tamiyo's Safekeeping (neo) 211
1
Teferi's Time Twist

Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.

Instant
Teferi's Time Twist (war) 72
1
Thermal Flux

Choose one — • Target nonsnow permanent becomes snow until end of turn. • Target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep.

Instant
Thermal Flux (csp) 49
1
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (eld) 146
1
Twisted Image

Switch target creature's power and toughness until end of turn. Draw a card.

Instant
Twisted Image (a25) 75
1
Twitch

You may tap or untap target artifact, creature, or land. Draw a card.

Instant
Twitch (wwk) 43
1
Unexpected Windfall

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Unexpected Windfall (afr) 164
1
Wilt

Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Wilt (iko) 176
1
Wizard's Retort

This spell costs {1} less to cast if you control a Wizard. Counter target spell.

Instant
Wizard's Retort (plst) DOM-75
1
You Look Upon the Tarrasque

Choose one — • Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn. • Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.

Instant
You Look Upon the Tarrasque (clb) 262
1

Land

Quantity: 101Price: $36.95
Cloudpost

Cloudpost enters the battlefield tapped. {T}: Add {C} for each Locus on the battlefield.

Land
Cloudpost (mrd) 280
1
Forest

({T}: Add {G}.)

Land
Forest (lci) 402
34
Forgotten Cave

Forgotten Cave enters the battlefield tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)

Land
Forgotten Cave (cmr) 483
1
Ghost Quarter

{T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Land
Ghost Quarter (plst) CM2-253
1
Glimmerpost

When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. {T}: Add {C}.

Land
Glimmerpost (som) 227
1
Island

({T}: Add {U}.)

Land
Island (lci) 395
24
Lonely Sandbar

Lonely Sandbar enters the battlefield tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Land
Lonely Sandbar (c21) 298
1
Mosswort Bridge

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Land
Mosswort Bridge (lcc) 342
1
Mountain

({T}: Add {R}.)

Land
Mountain (snc) 269
31
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (ncc) 416
1
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (lcc) 343
1
Mystic Sanctuary

({T}: Add {U}.) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (lcc) 346
1
Radiant Fountain

When Radiant Fountain enters the battlefield, you gain 2 life. {T}: Add {C}.

Land
Radiant Fountain (c21) 310
1
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (lcc) 349
1

Planeswalker

Quantity: 1Price: $2.49
Garruk, Primal Hunter

+1: Create a 3/3 green Beast creature token. −3: Draw cards equal to the greatest power among creatures you control. −6: Create a 6/6 green Wurm creature token for each land you control.

Planeswalker
Garruk, Primal Hunter (c21) 190
1

Sorcery

Quantity: 41Price: $55.21
Aquitect's Will

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Sorcery Tribal
Aquitect's Will (ddt) 2
1
Artful Dodge

Target creature can't be blocked this turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Artful Dodge (dka) 27
1
Burning Inquiry

Each player draws three cards, then discards three cards at random.

Sorcery
Burning Inquiry (m10) 128
1
Crash Through

Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.

Sorcery
Crash Through (m19) 133
1
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (lcc) 235
1
Curse of the Swine

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Sorcery
Curse of the Swine (lcc) 150
1
Empty the Warrens

Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Empty the Warrens (tsr) 162
1
Energy Tap

Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.

Sorcery
Energy Tap (4ed) 69
1
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (lcc) 241
1
Exponential Growth

Until end of turn, double target creature's power X times.

Sorcery
Exponential Growth (stx) 130
1
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (ema) 128
1
Galvanic Relay

Exile the top card of your library. During your next turn, you may play that card. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Galvanic Relay (mh2) 406
1
Grapeshot

Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Sorcery
Grapeshot (tsr) 166
1
Harmonize

Draw three cards.

Sorcery
Harmonize (plst) C20-173
1
Haze of Rage

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Haze of Rage (tsr) 169
1
Hidden Strings

You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Sorcery
Hidden Strings (dgm) 12
1
Hunter's Prowess

Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

Sorcery
Hunter's Prowess (scd) 192
1
Ignite Memories

Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Sorcery
Ignite Memories (tsp) 164
1
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (lcc) 245
1
Magmatic Insight

As an additional cost to cast this spell, discard a land card. Draw two cards.

Sorcery
Magmatic Insight (ori) 155
1
Mana Geyser

Add {R} for each tapped land your opponents control.

Sorcery
Mana Geyser (cns) 147
1
Mentor's Guidance

When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard. Scry 1, then draw a card.

Sorcery
Mentor's Guidance (stx) 46
1
Mizzium Mortars

Mizzium Mortars deals 4 damage to target creature you don't control. Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Mizzium Mortars (rtr) 101
1
Mizzix's Mastery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Mizzix's Mastery (sta) 43
1
Multiple Choice

If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.

Sorcery
Multiple Choice (j22) 325
1
Past in Flames

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Past in Flames (ss3) 4
1
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (j22) 63
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (lcc) 248
1
Ravenform

Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Ravenform (lcc) 167
1
Reckless Impulse

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Reckless Impulse (vow) 174
1
Renegade Tactics

Target creature can't block this turn. Draw a card.

Sorcery
Renegade Tactics (cmr) 195
1
Rishkar's Expertise

Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Sorcery
Rishkar's Expertise (lcc) 254
1
Rite of Flame

Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.

Sorcery
Rite of Flame (ss3) 7
1
Rob the Archives

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Exile the top two cards of your library. You may play those cards this turn.

Sorcery
Rob the Archives (snc) 122
1
Slip Through Space

Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.

Sorcery
Slip Through Space (plst) OGW-47
1
Soul's Might

Put X +1/+1 counters on target creature, where X is that creature's power.

Sorcery
Soul's Might (j22) 731
1
Strike It Rich

Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Strike It Rich (mh2) 143
1
Traverse the Outlands

Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Sorcery
Traverse the Outlands (clb) 258
1
Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Sorcery
Treasure Cruise (ncc) 237
1
Volcanic Torrent

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.

Sorcery
Volcanic Torrent (cmr) 208
1
Warlord's Fury

Creatures you control gain first strike until end of turn. Draw a card.

Sorcery
Warlord's Fury (dom) 151
1

Deck Stats

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