438 views15 months ago
Commander
Size: 100Est cost: $551.48Salt sum: 45.14
Mognet_t
438 views15 months ago
Commander
Size: 100Est cost: $551.48Salt sum: 45.14
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling

Commander
(CTRL to add secondary)
Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
(CTRL to add secondary)
Interaction
Green Slime
Flash
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Ooze

Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape

Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

You Look Upon the Tarrasque
Choose one —
• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
Instant

Interaction
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(CTRL to add secondary)
Queer Icons
Cultivator of Blades
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
Creature - Elf Artificer

Delina, Wild Mage
Whenever Delina attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
Legendary Creature - Elf Shaman

Halana and Alena, Partners
First strike (This creature deals combat damage before creatures without first strike.)
Reach (This creature can block creatures with flying.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Reach (This creature can block creatures with flying.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Legendary Creature - Human Ranger

Minsc & Boo, Timeless Heroes
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
+1: Put three +1/+1 counters on up to one target creature with trample or haste.
−2: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
+1: Put three +1/+1 counters on up to one target creature with trample or haste.
−2: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
Legendary Planeswalker - Minsc

Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

Nylea, Keen-Eyed
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost less to cast.
: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost less to cast.
: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
Legendary Creature Enchantment - God

Vivien, Champion of the Wilds
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains vigilance and reach.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
+1: Until your next turn, up to one target creature gains vigilance and reach.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Legendary Planeswalker - Vivien

Queer Icons
(CTRL to add secondary)
Ramp
Viewpoint Synchronization
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery

Ramp
(CTRL to add secondary)
Synergy
Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


God-Eternal Rhonas
Deathtouch
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God

Synergy
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true,"bold":true},"insert":"\"Hey Soldier!\" - "},{"attributes":{"bold":true},"insert":"Intro"},{"attributes":{"italic":true,"bold":true},"insert":" "},{"insert":"\nHere's the game plan: our hero, "},{"insert":{"card-link":"Karlach, Fury of Avernus"}},{"insert":", is having a Barbarian rage. And we're going to ensure every hit connects for as much damage as possible. We have a few important ways to make that happen via Ramp, Card Draw/Selection, Interaction, and Synergies. We win by bashing our opponents to death with combat. Simple, yeah? Karlach likes to keep it simple.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"The search continues...\" - "},{"attributes":{"bold":true},"insert":"Ramp"},{"attributes":{"italic":true,"bold":true},"insert":" "},{"insert":"\nOur ramp package is fairly straightforward, early game mana rocks and spells, along with a few late game pieces. "},{"insert":{"card-link":"Birds of Paradise"}},{"insert":" and the other 1-3 drops all in the ramp package all provide some classic early game acceleration, while "},{"insert":{"card-link":"Hoarding Ogre"}},{"insert":", and "},{"insert":{"card-link":"Goldspan Dragon"}},{"insert":" provide tons of late-game mana. The ogre and the dragon benefit from the extra combats we'll be generating, of course. "},{"insert":{"card-link":"Goreclaw, Terror of Qal Sisma"}},{"insert":", "},{"insert":{"card-link":"Goblin Anarchomancer"}},{"insert":", and "},{"insert":{"card-link":"Nylea, Keen-Eyed"}},{"insert":" discount our spells. "},{"insert":{"card-link":"Professional Face-Breaker"}},{"insert":" ramps with treasures, synergizes with both extra combat and Goldspan Dragon, and can also act as card selection all on their own.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"Who knows what I could do after a few more soul coins?\" - "},{"attributes":{"bold":true},"insert":"Draw"},{"insert":"\nOur suite of card draw and card selection is going to grab us everything we need. "},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":" and "},{"insert":{"card-link":"Ohran Frostfang"}},{"insert":" reward us cards for combat damage, while "},{"insert":{"card-link":"Werewolf Pack Leader"}},{"insert":", and "},{"insert":{"card-link":"Elder Gargaroth"}},{"insert":" will hopefully be getting additional attack triggers off of Karlach's extra combats. Nylea and "},{"insert":{"card-link":"Vivien, Champion of the Wilds"}},{"insert":" give us a way to dig. "},{"insert":{"card-link":"Shamanic Revelation"}},{"insert":" will be giving us not only card draw, but if we deploy it post-combat, might save us from dying on the crack-back with all that life gain. Use "},{"insert":{"card-link":"Minsc & Boo, Timeless Heroes"}},{"insert":"' minus ability on the poor giant miniature space hamster token after a big combat (or even just a humble "},{"insert":{"card-link":"Hardy Outlander"}},{"insert":" combat pump or two) to draw a ton of your deck.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"Can't wait to pay these b*stards back, lick for lick.\""},{"attributes":{"bold":true},"insert":" - Interaction"},{"insert":"\nWe're only running a few ways to interact, so pay attention to what you've got, add more if you're needing ways to smash through your opponents' strategies, or finding it difficult to protect your own We have a few ways to protect our pieces in "},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":" and "},{"insert":{"card-link":"Thwart the Enemy"}},{"insert":", plus "},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":", and "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" to break the other players' toys. Note that Kogla can destroy artifacts & enchantments on every attack, so once we have Karlach online, feel free to pick off all the most annoying pieces on the board. "},{"insert":{"card-link":"Saryth, the Viper's Fang"}},{"insert":" can cheekily untap creatures to give them Hexproof, or to make a surprise blocker. "},{"insert":{"card-link":"You Look Upon the Tarrasque"}},{"insert":" gives us double duty, protecting in either mode, on top of "},{"attributes":{"italic":true},"insert":"also"},{"insert":" being one of our ways to close out the game. "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" is our only piece of recursion if things get blown up, use it carefully.\n\n"},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"\"We make a pretty good team, you and I.\""},{"attributes":{"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":" - Synergies"},{"insert":"\nExtra combats, Karlach loves 'em, you love 'em, our whole party loves 'em. Getting our commander and our background into play with just a few of these synergy pieces will lead to an easy victory. We've got a package of cards designed to enhance and outright abuse attack triggers. On-Combat triggers like "},{"insert":{"card-link":"Halana and Alena, Partners"}},{"insert":", and "},{"insert":{"card-link":"Zopandrel, Hunger Dominus"}},{"insert":" will double the power of Karlach and some our other doublers before the battle starts to commence, while "},{"insert":{"card-link":"Anzrag, the Quake-Mole"}},{"insert":" will potentially gives us even more combats. Speaking of more combats, "},{"insert":{"card-link":"Bloodthirster"}},{"insert":" is already a flampler, but our combat pumps are going to make it nigh-impossible to block, helping push through to a third combat. On top of that, "},{"insert":{"card-link":"Moraug, Fury of Akoum"}},{"insert":" turns our land drops into extra combats, and his static ability grows the whole squad for each combat taken so far, stacks nicely with all the power doublers. Be aware that Moraug untaps all creatures at the start of the bonus combat, which comes right after the current main phase, so play your lands on Main Phase 2 to untap your creatures! Similarly, a token copy of Karlach (from a "},{"insert":{"card-link":"Delina, Wild Mage"}},{"insert":", for example) triggers at the same time as the original, which means you'll untap twice during the same attack step. You might want to copy somebody else, unless you have access to some untapping effects, or plan to attack with vigilant creatures.\n\nThe on-attack triggers are where things get very silly. "},{"insert":{"card-link":"Holga, Relentless Rager"}},{"insert":", Kogla, "},{"insert":{"card-link":"Pathbreaker Ibex"}},{"insert":", and a suite of other on-attack triggers means our opponents are going to be overwhelmed even before we untap. Goreclaw's trigger cares about larger creatures, so be sure to put it further down the stack, after your creatures are at 4 power or greater. "},{"insert":{"card-link":"Krenko, Tin Street Kingpin"}},{"insert":" 's attack trigger benefits from being stacked at the bottom: more power, more goblins.\n\n"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"Quick reminder, Hardy Outlander triggers each attack on whichever opponent has the highest life total, so make sure you swing Karlach at that opponent that to get the most out of the background each turn."},{"insert":"\n\n"},{"attributes":{"background":"var(--light-background)"},"insert":{"card-link":"Garruk's Uprising"}},{"attributes":{"background":"var(--light-background)"},"insert":", along with Ohran Frostfang, Saryth Viper's Fang, and "},{"attributes":{"background":"var(--light-background)"},"insert":{"card-link":"Rage Reflection"}},{"attributes":{"background":"var(--light-background)"},"insert":" all make combat a headache for our opponents. Any combination of Trample, Death Touch, and Double Strike is going to crush your opponents faster than Karlach crushed on your Tav."},{"insert":"\n\n"},{"insert":{"card-link":"Cosmotronic Wave"}},{"insert":" and You Look Upon the Tarrasque are meant to end games of Commander or, at least, knock out the most threatening player. Deploy them only when you intend to swing for lethal (you are now the most threatening player). Similarly, "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" will turn off all but the largest of blockers, and Ibex can become as lethal as a large Craterhoof Behemoth with only a few power doublers on the field.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"I wanna kiss you really bad!\" "},{"attributes":{"bold":true},"insert":"- Queer Icons"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"The following list is bonus content, contains no strategy, and only serves to be silly and unserious."},{"insert":"\nWhile putting together the Karlach decklist, I realized that, just like Baldur's Gate 3, there was a lot of queer coding going on. Here's my completely official list of all the queer friends in the deck.\n\n"},{"attributes":{"underline":true},"insert":"Birds of Paradise"},{"insert":": Gay\n"},{"attributes":{"underline":true},"insert":"Champion of Lambholt"},{"insert":": Bigender (he/she)\n"},{"attributes":{"underline":true},"insert":"Cultivator of Blades"},{"insert":": Aroace\n"},{"attributes":{"underline":true},"insert":"Delina, Wild Mage"},{"insert":": Pan\n"},{"attributes":{"underline":true},"insert":"Eternal Witness"},{"insert":": Trans. I refuse to elaborate further.\n"},{"attributes":{"underline":true},"insert":"Goblin Anarchomancer"},{"insert":": Gay, Agender\n"},{"attributes":{"underline":true},"insert":"Goldspan Dragon"},{"insert":": Lesbian\n"},{"attributes":{"underline":true},"insert":"Goreclaw, Terror of Qal Sisma"},{"insert":": See that rainbow art? Gay.\n"},{"attributes":{"underline":true},"insert":"Halana and Alena, Partners"},{"insert":": Historians noted they were roommates.\n"},{"attributes":{"underline":true},"insert":"Hoarding Ogre"},{"insert":": Genderqueer, still exploring pronouns rn.\n"},{"attributes":{"underline":true},"insert":"Holga, Relentless Rager"},{"insert":": Bi, loves her short kings tho.\n"},{"attributes":{"underline":true},"insert":"Keeper of Fables"},{"insert":": This is a gay lion. I know it in my bones.\n"},{"attributes":{"underline":true},"insert":"Krenko, Tin Street Kingpin"},{"insert":": Bi\n"},{"attributes":{"underline":true},"insert":"Minsc & Boo, Timeless Heroes"},{"insert":": Ace\n"},{"attributes":{"underline":true},"insert":"Moraug, Fury of Akoum"},{"insert":": Bi & Demiace\n"},{"attributes":{"underline":true},"insert":"Nylea, Keen-Eyed"},{"insert":": Lesbian with a Bow\n"},{"attributes":{"underline":true},"insert":"Professional Face-Breaker"},{"insert":": Genderfluid (he/they)\n"},{"attributes":{"underline":true},"insert":"Saryth, the Viper's Fang"},{"insert":": Super Gay\n"},{"attributes":{"underline":true},"insert":"Syr Faren, the Hengehammer"},{"insert":": Trans and loving it (he/him)\n"},{"attributes":{"underline":true},"insert":"Tuya Bearclaw"},{"insert":": Queer (ze/hir/xe)\n"},{"attributes":{"underline":true},"insert":"Tyvar's Stand"},{"insert":": Okay, Tyvar is Gay, but Tibalt is here too, moments before death, and he's Bi. IKYK\n"},{"attributes":{"underline":true},"insert":"Vivien, Champion of the Wilds"},{"insert":": C'mon. Vivien's pretty gay.\n"},{"attributes":{"underline":true},"insert":"Werewolf Pack Leader"},{"insert":": Lunagender\n"},{"attributes":{"underline":true},"insert":"Wild Beastmaster"},{"insert":": Gayyyyy\n\nThanks for reading, \nMognet_t\n"}]}






















































