125
11/26/2023
Skellingtons
Deck Size: 60
Historic
Legal
Est deck cost: $244.10
No deck tags
125
11/26/2023
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Creature

Quantity: 15Price: $11.96
A-Death-Priest of Myrkul

Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, create a 1/1 black Skeleton creature token.

Creature
A-Death-Priest of Myrkul (afr) A-95
3
Mosswood Dreadknight

Creature
Mosswood Dreadknight // Dread Whispers (woe) 231
4
Persistent Specimen

{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.

Creature
Persistent Specimen (vow) 125
4
Reassembling Skeleton

{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

Creature
Reassembling Skeleton (cmm) 183
4

Enchantment

Quantity: 10Price: $4.81
A-The Meathook Massacre

When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life.

Enchantment
A-The Meathook Massacre (mid) A-112
1
Corpses of the Lost

Skeletons you control get +1/+0 and have haste. When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)

Enchantment
Corpses of the Lost (lci) 98
4
Skeletal Swarming

Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.

Enchantment
Skeletal Swarming (afr) 232
3
The Huntsman's Redemption

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn.

Enchantment
The Huntsman's Redemption (woe) 176
2

Instant

Quantity: 9Price: $22.91
Deadly Dispute

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Deadly Dispute (clb) 124
4
Fatal Push

Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.

Instant
Fatal Push (2xm) 93
3
Tear Asunder

Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.

Instant
Tear Asunder (dmu) 183
2

Land

Quantity: 24Price: $204.42
Blooming Marsh

Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.

Land
Blooming Marsh (kld) 243
2
Deathcap Glade

Deathcap Glade enters the battlefield tapped unless you control two or more other lands. {T}: Add {B} or {G}.

Land
Deathcap Glade (vow) 261
2
Forest

({T}: Add {G}.)

Land
Forest (lci) 402
3
Llanowar Wastes

{T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.

Land
Llanowar Wastes (bro) 264
3
Mutavault

{T}: Add {C}. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Land
Mutavault (clb) 903
3
Nurturing Peatland

{T}, Pay 1 life: Add {B} or {G}. {1}, {T}, Sacrifice Nurturing Peatland: Draw a card.

Land
Nurturing Peatland (mh1) 243
4
Overgrown Tomb

({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Overgrown Tomb (rvr) 283
4
Swamp

({T}: Add {B}.)

Land
Swamp (lci) 397
3

Sorcery

Quantity: 2Price: $0.00
Assemble the Team

Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle.

Sorcery
Assemble the Team (ybro) 17
2

Deck Stats

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