631
9/28/2024
Siona
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $449.53
Salt sum: 33
Playgroup dot gg logoPower level:N/A
No deck tags
631
9/28/2024
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Commander

Quantity: 1Price: $0.35
Siona, Captain of the Pyleas

When Siona, Captain of the Pyleas enters, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.

Creature
Siona, Captain of the Pyleas (woc) 144

Commander

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Iroas

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Alseid of Life's Bounty

Lifelink {1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

Creature Enchantment
Alseid of Life's Bounty (thb) 1
Calix, Guided by Fate

Constellation — Whenever Calix, Guided by Fate or another enchantment you control enters, put a +1/+1 counter on target creature. Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.

Creature Enchantment
Calix, Guided by Fate (mat) 26
Eidolon of Countless Battles

Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.

Creature Enchantment
Eidolon of Countless Battles (bng) 7
Hopeful Eidolon

Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink.

Creature Enchantment
Hopeful Eidolon (ths) 19
Kutzil, Malamet Exemplar

Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.

Creature
Kutzil, Malamet Exemplar (lci) 304
Nyxborn Hydra

Bestow {X}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach, trample Nyxborn Hydra enters with X +1/+1 counters on it. Enchanted creature gets +1/+1 for each +1/+1 counter on Nyxborn Hydra and has reach and trample.

Creature Enchantment
Nyxborn Hydra (mh3) 164
Selfless Spirit

Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

Creature
Selfless Spirit (emn) 40

Iroas

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Nylea

Quantity: 13Price: $47.17
All That Glitters

Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Enchantment
All That Glitters (cmm) 622
Alpha Authority

Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.

Enchantment
Alpha Authority (gtc) 114
Ancestral Mask

Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Enchantment
Ancestral Mask (ema) 157
Ethereal Armor

Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Enchantment
Ethereal Armor (rtr) 9
Flickering Ward

Enchant creature As Flickering Ward enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. {W}: Return Flickering Ward to its owner's hand.

Enchantment
Flickering Ward (tmp) 19
Hyena Umbra

Enchant creature Enchanted creature gets +1/+1 and has first strike. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Hyena Umbra (uma) 21
Idolized

Enchant creature Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."

Enchantment
Idolized (pip) 17
Katilda, Dawnhart Martyr

Creature
Katilda, Dawnhart Martyr // Katilda's Rising Dawn (vow) 21Katilda, Dawnhart Martyr // Katilda's Rising Dawn (vow) 21
Rancor

Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Enchantment
Rancor (pip) 205
Shield of the Oversoul

Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.

Enchantment
Shield of the Oversoul (shm) 242
Shielded by Faith

Enchant creature Enchanted creature has indestructible. Whenever a creature enters, you may attach Shielded by Faith to that creature.

Enchantment
Shielded by Faith (ss2) 5
Springheart Nantuko

Bestow {1}{G} Enchanted creature gets +1/+1. Landfall — Whenever a land you control enters, you may pay {1}{G} if Springheart Nantuko is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.

Creature Enchantment
Springheart Nantuko (mh3) 341
Unquestioned Authority

Enchant creature When Unquestioned Authority enters, draw a card. Enchanted creature has protection from creatures.

Enchantment
Unquestioned Authority (c18) 78

Nylea

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Athreos

Quantity: 1Price: $10.99
Hallowed Haunting

As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."

Enchantment
Hallowed Haunting (vow) 17

Athreos

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Karametra

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Abundant Growth

Enchant land When Abundant Growth enters, draw a card. Enchanted land has "{T}: Add one mana of any color."

Enchantment
Abundant Growth (pip) 194
Bear Umbra

Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Bear Umbra (c18) 131
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (rvr) 432
Composer of Spring

Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.

Creature
Composer of Spring (cmm) 769
Dryad of the Ilysian Grove

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Creature Enchantment
Dryad of the Ilysian Grove (thb) 169
Fertile Ground

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Fertile Ground (pip) 198
Jukai Naturalist

Lifelink Enchantment spells you cast cost {1} less to cast.

Creature Enchantment
Jukai Naturalist (neo) 510
Kodama of the West Tree

Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Kodama of the West Tree (neo) 199
One with Nature

Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Enchantment
One with Nature (scg) 125
Overgrowth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.

Enchantment
Overgrowth (40k) 219★
Pearl-Ear, Imperial Advisor

Lifelink Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.) Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)

Creature
Pearl-Ear, Imperial Advisor (mh3) 39
Sanctum Weaver

{T}: Add X mana of any one color, where X is the number of enchantments you control.

Creature Enchantment
Sanctum Weaver (mh2) 171
Transcendent Envoy

Flying Aura spells you cast cost {1} less to cast.

Creature Enchantment
Transcendent Envoy (thb) 40
Utopia Sprawl

Enchant Forest As Utopia Sprawl enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Enchantment
Utopia Sprawl (wot) 63
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (pip) 208
Wolfwillow Haven

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.

Enchantment
Wolfwillow Haven (thb) 357

Karametra

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Pharika

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Shigeki, Jukai Visionary

{1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.

Creature Enchantment
Shigeki, Jukai Visionary (neo) 394
Weaver of Harmony

Other enchantment creatures you control get +1/+1. {G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

Creature Enchantment
Weaver of Harmony (neo) 395

Pharika

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Ephara

Quantity: 9Price: $66.01
Argothian Enchantress

Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.

Creature
Argothian Enchantress (ema) 158
Eidolon of Blossoms

Constellation — Whenever Eidolon of Blossoms or another enchantment you control enters, draw a card.

Creature Enchantment
Eidolon of Blossoms (pjou) 122★
Ellivere of the Wild Court

Whenever Ellivere of the Wild Court enters or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card.

Creature
Ellivere of the Wild Court (woc) 2
Enchantress's Presence

Whenever you cast an enchantment spell, draw a card.

Enchantment
Enchantress's Presence (c18) 141
Kor Spiritdancer

Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.

Creature
Kor Spiritdancer (bbd) 93
Sage's Reverie

Enchant creature When Sage's Reverie enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Enchantment
Sage's Reverie (woc) 73
Setessan Champion

Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on Setessan Champion and draw a card.

Creature
Setessan Champion (thb) 198
Sythis, Harvest's Hand

Whenever you cast an enchantment spell, you gain 1 life and draw a card.

Creature Enchantment
Sythis, Harvest's Hand (mh2) 214
Well Rested

Enchant creature Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."

Enchantment
Well Rested (pip) 88

Ephara

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Kruphix

Quantity: 6Price: $32.44
Case of the Locked Hothouse

You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Enchantment
Case of the Locked Hothouse (mkm) 155
Heliod's Pilgrim

When Heliod's Pilgrim enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

Creature
Heliod's Pilgrim (uma) 19
Idyllic Tutor

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Sorcery
Idyllic Tutor (thb) 24
Light-Paws, Emperor's Voice

Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle.

Creature
Light-Paws, Emperor's Voice (neo) 367
Sterling Grove

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Enchantment
Sterling Grove (mh2) 293
War of the Last Alliance

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. III — Creatures you control gain double strike until end of turn. The Ring tempts you.

Enchantment
War of the Last Alliance (ltr) 487

Kruphix

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Heliod

Quantity: 10Price: $34.30
Buried in the Garden

Enchant land When Buried in the Garden enters, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Buried in the Garden (otp) 38
Darksteel Mutation

Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Enchantment
Darksteel Mutation (cmm) 623
Grasp of Fate

When Grasp of Fate enters, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)

Enchantment
Grasp of Fate (wot) 3
Kenrith's Transformation

Enchant creature When Kenrith's Transformation enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Enchantment
Kenrith's Transformation (eld) 164
On Thin Ice

Enchant snow land you control When On Thin Ice enters, exile target creature an opponent controls until On Thin Ice leaves the battlefield.

Enchantment
On Thin Ice (mh1) 20
Out of Time

When Out of Time enters, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

Enchantment
Out of Time (who) 467
Pariah

Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.

Enchantment
Pariah (cn2) 95
Sheltered by Ghosts

Enchant creature you control When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward {2}.

Enchantment
Sheltered by Ghosts (dsk) 30
Song of the Dryads

Enchant permanent Enchanted permanent is a colorless Forest land.

Enchantment
Song of the Dryads (cma) 147
Sphere of Safety

Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

Enchantment
Sphere of Safety (c16) 77

Heliod

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Land

Quantity: 35Price: $145.55
Arctic Treeline

({T}: Add {G} or {W}.) Arctic Treeline enters tapped.

Land
Arctic Treeline (khm) 249
Bountiful Promenade

Bountiful Promenade enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Land
Bountiful Promenade (bbd) 81
Branchloft Pathway

Land
Branchloft Pathway // Boulderloft Pathway (znr) 284Branchloft Pathway // Boulderloft Pathway (znr) 284
Brushland

{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.

Land
Brushland (bro) 298
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters tapped unless you control two or more basic lands.

Land
Canopy Vista (pip) 488
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmm) 659
Fortified Village

As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped. {T}: Add {G} or {W}.

Land
Fortified Village (who) 497
Hall of Heliod's Generosity

{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

Land
Hall of Heliod's Generosity (mh1) 241
Horizon Canopy

{T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice Horizon Canopy: Draw a card.

Land
Horizon Canopy (who) 503
Hushwood Verge

{T}: Add {G}. {T}: Add {W}. Activate only if you control a Forest or a Plains.

Land
Hushwood Verge (dsk) 332
Lush Portico

({T}: Add {G} or {W}.) Lush Portico enters tapped. When Lush Portico enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Lush Portico (mkm) 327
Overgrown Farmland

Overgrown Farmland enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Land
Overgrown Farmland (mid) 283
Razorverge Thicket

Razorverge Thicket enters tapped unless you control two or fewer other lands. {T}: Add {G} or {W}.

Land
Razorverge Thicket (one) 373
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (cmm) 663
Scattered Groves

({T}: Add {G} or {W}.) Scattered Groves enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Scattered Groves (pip) 505
Selesnya Sanctuary

Selesnya Sanctuary enters tapped. When Selesnya Sanctuary enters, return a land you control to its owner's hand. {T}: Add {G}{W}.

Land
Selesnya Sanctuary (2x2) 411
Snow-Covered Forest

({T}: Add {G}.)

Land
Snow-Covered Forest (khm) 285
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (khm) 277
Strength of the Harvest

Enchantment
Strength of the Harvest // Haven of the Harvest (mh3) 258Strength of the Harvest // Haven of the Harvest (mh3) 258
Sungrass Prairie

{1}, {T}: Add {G}{W}.

Land
Sungrass Prairie (pip) 1041
Sunpetal Grove

Sunpetal Grove enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (pip) 515
Temple Garden

({T}: Add {G} or {W}.) As Temple Garden enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rvr) 290
Valgavoth's Lair

Hexproof Valgavoth's Lair enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.

Land Enchantment
Valgavoth's Lair (dsk) 327
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (mh3) 235

Land

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Maybeboard

Quantity: 43Price: $154.21
Almost Perfect

Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible.

Enchantment
Almost Perfect (pip) 406
Archon of Sun's Grace

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

Creature
Archon of Sun's Grace (thb) 3
Archon of the Wild Rose

Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.

Creature
Archon of the Wild Rose (woe) 323
Aura of Silence

Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Enchantment
Aura of Silence (plst) C15-60
Aura Shards

Whenever a creature you control enters, you may destroy target artifact or enchantment.

Enchantment
Aura Shards (cmd) 182
Benevolent Blessing

Flash Enchant creature As Benevolent Blessing enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

Enchantment
Benevolent Blessing (cmr) 13
Calix, Destiny's Hand

+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. −3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. −7: Return all enchantment cards from your graveyard to the battlefield.

Planeswalker
Calix, Destiny's Hand (thb) 211
Chains of Custody

Enchant creature you control When Chains of Custody enters, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Enchantment
Chains of Custody (j22) 3
Collector Ouphe

Activated abilities of artifacts can't be activated.

Creature
Collector Ouphe (mh1) 158
Danitha, New Benalia's Light

Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.

Creature
Danitha, New Benalia's Light (mat) 29
Daxos, Blessed by the Sun

Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters or dies, you gain 1 life.

Creature Enchantment
Daxos, Blessed by the Sun (thb) 9
Daybreak Coronet

Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Enchantment
Daybreak Coronet (uma) 14
Dog Umbra

Flash Enchant creature As long as another player controls enchanted creature, it can't attack or block. Otherwise, Dog Umbra has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Dog Umbra (mh3) 22
Eladamri's Call

Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Instant
Eladamri's Call (mh1) 197
Emeria's Call

Sorcery
Emeria's Call // Emeria, Shattered Skyclave (znr) 12Emeria's Call // Emeria, Shattered Skyclave (znr) 12
Emiel the Blessed

{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)

Creature
Emiel the Blessed (j22) 180
Flowering of the White Tree

Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.

Enchantment
Flowering of the White Tree (ltr) 348
Gaddock Teeg

Noncreature spells with mana value 4 or greater can't be cast. Noncreature spells with {X} in their mana costs can't be cast.

Creature
Gaddock Teeg (uma) 199
Gift of Immortality

Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.

Enchantment
Gift of Immortality (ths) 14
Golden-Tail Trainer

Aura and Equipment spells you cast cost {X} less to cast, where X is Golden-Tail Trainer's power. Whenever Golden-Tail Trainer attacks, other modified creatures you control get +X/+X until end of turn, where X is Golden-Tail Trainer's power. (Equipment, Auras you control, and counters are modifications.)

Creature
Golden-Tail Trainer (mh3) 187
Gylwain, Casting Director

Whenever Gylwain, Casting Director or another nontoken creature you control enters, choose one — • Create a Royal Role token attached to that creature. • Create a Sorcerer Role token attached to that creature. • Create a Monster Role token attached to that creature.

Creature
Gylwain, Casting Director (woc) 4
Halvar, God of Battle

Creature
Halvar, God of Battle // Sword of the Realms (khm) 15Halvar, God of Battle // Sword of the Realms (khm) 15
Leyline Immersion

Enchant legendary creature Enchanted creature has ward {2} and "{T}: Add five mana in any combination of colors. Spend this mana only to cast spells."

Enchantment
Leyline Immersion (mat) 21
Loran of the Third Path

Vigilance When Loran of the Third Path enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.

Creature
Loran of the Third Path (bro) 12
Mesa Enchantress

Whenever you cast an enchantment spell, you may draw a card.

Creature
Mesa Enchantress (ema) 19
Nature's Embrace

Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."

Enchantment
Nature's Embrace (vow) 211
Nylea's Colossus

Constellation — Whenever Nylea's Colossus or another enchantment you control enters, double target creature's power and toughness until end of turn.

Creature Enchantment
Nylea's Colossus (c18) 33
On Serra's Wings

Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

Enchantment
On Serra's Wings (cmr) 380
One with the Kami

Flash Enchant creature you control Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)

Enchantment
One with the Kami (nec) 69
Open the Armory

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Armory (soi) 32
Plains

({T}: Add {W}.)

Land
Plains (thb) 250
Satyr Enchanter

Whenever you cast an enchantment spell, draw a card.

Creature
Satyr Enchanter (m19) 223
Sevinne's Reclamation

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Sevinne's Reclamation (c19) 5
Skyclave Apparition

When Skyclave Apparition enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

Creature
Skyclave Apparition (znr) 39
Songbirds' Blessing

Enchant creature Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.

Enchantment
Songbirds' Blessing (woc) 7
Sovereign Okinec Ahau

Ward {2} Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.

Creature
Sovereign Okinec Ahau (lci) 240
Spirit Mantle

Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.

Enchantment
Spirit Mantle (cmr) 385
Stony Silence

Activated abilities of artifacts can't be activated.

Enchantment
Stony Silence (mm3) 25
Strong Back

Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.

Enchantment
Strong Back (pip) 83
Tanglespan Lookout

Whenever an Aura you control enters, draw a card.

Creature
Tanglespan Lookout (woe) 188
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (pip) 523
Whip Silk

Enchant creature Enchanted creature has reach. (It can block creatures with flying.) {G}: Return Whip Silk to its owner's hand.

Enchantment
Whip Silk (inv) 225
Yenna, Redtooth Regent

{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.

Creature
Yenna, Redtooth Regent (woe) 219

Maybeboard

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Deck Info

Deck stats

45 pips - 38 cards
28 mana - 28 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
40 pips - 38 cards
29 mana - 29 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
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Deck Tokens & Extras (7)

Description

{"ops":[{"insert":"O deck é um clássico encantadora à base de auras. A condição de vitória principal é com a carta "},{"insert":{"card-link":"Shielded by Faith"}},{"insert":" gerando infinitos "},{"attributes":{"italic":true},"insert":"Tokens"},{"insert":" com a segunda habilidade de capitã "},{"insert":{"card-link":"Siona, Captain of the Pyleas"}},{"insert":" . Mas não somos covardes. Propositalmente, não há nenhum efeito que forneça "},{"attributes":{"italic":true},"insert":"ímpeto"},{"insert":" para o nosso exército. Retirei a carta "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" do deck para diminuir o power level e deixar o jogo mais franco e emocionante. Eventualmente, quando o Commander subir ainda mais o grau de competitividade, essa carta é uma boa opção para retornar ao arsenal. Também para manter o tema, não inseri artefatos. Notem que NÃO HÁ "},{"insert":{"card-link":"Sol Ring"}},{"insert":" . Ao invés disso, optei por inibir os artefatos com as cartas "},{"insert":{"card-link":"Collector Ouphe"}},{"insert":" e "},{"insert":{"card-link":"Stony Silence"}},{"insert":" , diminuindo em parte os ramps da mesa e anulando por completo estratégias em torno de equipamentos e tesouros. Buscamos também trazer todas as respostas e interações possíveis por meio de auras. Ao todo, são 2 cartas com "},{"attributes":{"italic":true},"insert":"bestow"},{"insert":", 1 aura na condição de "},{"attributes":{"italic":true},"insert":"disturb"},{"insert":" e mais 30 auras! Dessa forma, conseguimos com frequência buscar uma carta adicional quando a "},{"insert":{"card-link":"Siona, Captain of the Pyleas"}},{"insert":" entra no campo de batalha, por vezes suprindo uma necessidade de remoção, pump ou ramp. \n\nFlavor é fundamental na nossa visão de jogo. É isso que nos atrai ao formato e ao magic. Sendo assim, dividimos o deck em 10 sessões, cada uma devotada a um Deus de Theros que tenha Branco ou Verde na sua identidade de cor . \nComeçamos pela Deusa "},{"attributes":{"bold":true},"insert":"Karametra, responsável por fecundar nosso solo e propiciar todo o ramp com 14 cartas, entre auras como "},{"insert":{"card-link":"Fertile Ground"}},{"insert":", redutores como "},{"insert":{"card-link":"Jukai Naturalist"}},{"insert":" ou as parrudas "},{"insert":{"card-link":"Bear Umbra"}},{"insert":" e"},{"insert":{"card-link":"Sanctum Weaver"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ephara"},{"insert":" cuida que nossa polis cresça por meio de card draw. São 8 clássicas cartas encantadoras para compras. A maioria pequenas criaturas, cidadãos que fazem nossa frota do Pileas crescer de porto em porto e, quem sabe, superar Meletis. "},{"insert":{"card-link":"Kor Spiritdancer"}},{"insert":" funciona praticamente da mesma forma que "},{"insert":{"card-link":"Sythis, Harvest's Hand"}},{"insert":", servindo como boa base para nossa estratégia secundária de Voltron."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" A "},{"attributes":{"bold":true},"insert":"Xenagos "},{"insert":"simboliza a centelha de planeswalker. Apenas "},{"insert":{"card-link":"Calix, Destiny's Hand"}},{"insert":". Não é uma carta forte, mas todos os efeitos são interessantes, além de ser nossa remoção emergencial quando alguém trava os encantamentos com efeitos tipo "},{"insert":{"card-link":"Archon of Valor's Reach"}},{"insert":". Eu gosto de planeswalkers e tento sempre que possível encaixar algum que combine com o dec. Este não poderia ser melhor, pois trata-se de um personagem (meio chato, confesso) criado pelos próprios deuses. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A categoria"},{"attributes":{"bold":true},"insert":" Nylea"},{"insert":" é principal. Aqui o deck acontece. São todas as cartas que dão um pump em nossos heróis, transformando nossas pequenas criaturas em caçadores ferrenhos capazes de dizimar nossos adversários. crescemos nossos bichos com efeitos como "},{"insert":{"card-link":"Ancestral Mask"}},{"insert":" , "},{"insert":{"card-link":"Ethereal Armor"}},{"insert":" e "},{"insert":{"card-link":"Daybreak Coronet"}},{"insert":" e damos evasão tais como "},{"insert":{"card-link":"Spirit Mantle"}},{"insert":". Proteções como "},{"insert":{"card-link":"Gift of Immortality"}},{"insert":" "},{"insert":{"card-link":"Shield of the Oversoul"}},{"insert":" elevam nossas amazonas ao Nyx da imortalidade."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heliod "},{"insert":"é"},{"attributes":{"bold":true},"insert":" "},{"insert":"um Deus controlador. Aqui temos algumas das nossas remoções, como "},{"insert":{"card-link":"On Thin Ice"}},{"insert":" , "},{"insert":{"card-link":"Pariah"}},{"insert":" e"},{"insert":{"card-link":"Aura of Silence"}},{"insert":". "},{"insert":{"card-link":"Gaddock Teeg"}},{"insert":" figura perfeitamente aqui. Impede que nossa capitã seja removida por remoções globais. Apenas 3 cartas do nosso deck entram em conflito com esse kithkin que nos garante crescer impunimente. Também optamos pela remoção global "},{"insert":{"card-link":"Out of Time"}},{"insert":", retirando "},{"insert":{"card-link":"Winds of Rath"}},{"insert":" . Sim, eu sei. Ela não é muito boa. Mas seu baixo custo e sua capacidade de ser tutorável a torna viável, além de ser uma ótima oportunidade para visitarmos opções pouco usuais no mesão. Se essa carta não for respondida, diga adeus à todos os comandantes da mesa. Eles geralmente saem de fase e não voltam mais! "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Iroas "},{"insert":"é a guerra, o campo de batalha. Temos aqui algumas criaturas que possuem alguma função no batalhão e que serviam também como base para nossas auras. "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":" para remoção, "},{"insert":{"card-link":"Halvar, God of Battle // Sword of the Realms"}},{"insert":" para dobrar a porrada e várias proteções como "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":" para segurar em campo nosso exército de humanos tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Athreos "},{"insert":"é o Deus da passagem. Aqui representando por uma única carta: "},{"insert":{"card-link":"Hallowed Haunting"}},{"insert":" . Enquanto essas almas vão sendo transportadas para o submundo, porque não um último esforço de guerra para encher a mesa. essa carta substituiu o "},{"insert":{"card-link":"Archon of Sun's Grace"}},{"insert":", pois muitas vezes já possui impacto imediato no campo de batalha com sua primeira habilidade, e não é difícil construir infestar a mesa com criaturas que realmente ponham pressão no jogo ( ao contrário dos pégasus). Em parceria com a carta "},{"insert":{"card-link":"Katilda, Dawnhart Martyr // Katilda's Rising Dawn"}},{"insert":" construimos um subtema de espíritos que emergiu quase que naturalmente. Ao todo, temos 7 cartas dessa tribo. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pharika "},{"insert":"está representada por "},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":" . Além da óbvia associação com a \tCobra, essa carta consegue ao mesmo tempo rampar, encher o cemitério e servir como recurssão. Como se não bastasse, ainda é um encantamento que gatilha diversos de nossos efeitos. Tanto que é retirou do deck a poderosa e onipresente "},{"insert":{"card-link":"Eternal Witness"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Klothis "},{"insert":"também está representada por uma única carta. E não é atoa: "},{"insert":{"card-link":"Daxos, Blessed by the Sun"}},{"insert":" saiu pela \"porta da frente\" do submundo, alçando-se ao panteão de forma a não perturbar a deusa colérica com a fulga de Elspeth. O ganho de vida e o bloqueio de ataques dão fôlego ao jogo. Claro, ela gera infinita vida com infinitos tokens de criatura. Funciona até mesmo quando nosso exército já está no campo, pois gatilha também quando as criaturas morrem, como uma apólice de seguro."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Por fim temos "},{"attributes":{"bold":true},"insert":"Kruphix"},{"insert":", em sua sabedoria visionária. Essa categoria diz respeito aos tutores dos mais diversos tipos de temos. São eles que garantem a diversão, tanto por aumentar nosso power level quanto por propiciar interações predestinadas. "},{"insert":{"card-link":"Open the Armory"}},{"insert":" e "},{"insert":{"card-link":"Idyllic Tutor"}},{"insert":" operam quase como um tutor de mana preta neste deck, tendo em vista que construímos tudo com base em encantamentos. "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" nos garantem mais uma chance para o nosso combo, ou mesmo um insistência de uma aura prisão."},{"insert":{"card-link":"Eladamri's Call"}},{"insert":" e "},{"insert":{"card-link":"Heliod's Pilgrim"}},{"insert":" quase sempre também conseguem uma resposta certa para qualquer pergunta, mas a estrela do deck é sem dúvida "},{"insert":{"card-link":"Light-Paws, Emperor's Voice"}},{"insert":". Essa Raposa ganha o jogo sozinha em dois turnos, se protege, rampa com "},{"insert":{"card-link":"One with Nature"}},{"insert":" e coloca nossa peça de combo direto do jogo!."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"O deck preserva a beleza e encanto de Theros, oferece várias formas interessantes d diversificadas de vitória, deixando o combo quase como um bode-espiatório ; um cavalo de tróia para dar trabalho aos adversários enquanto enchemos nosso playmat e eliminamos um jogador com apenas um ataque de comandante. \n"}]}

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{"ops":[]}
 avatar
KIM__ avatarKIM__ 2 years
{"ops":[{"insert":"O deck é um clássico encantadora à base de auras. A condição de vitória principal é com a carta "},{"insert":{"card-link":"Shielded by Faith"}},{"insert":" gerando infinitos "},{"attributes":{"italic":true},"insert":"Tokens"},{"insert":" com a segunda habilidade de capitã "},{"insert":{"card-link":"Siona, Captain of the Pyleas"}},{"insert":" . Mas não somos covardes. Propositalmente, não há nenhum efeito que forneça "},{"attributes":{"italic":true},"insert":"ímpeto"},{"insert":" para o nosso exército. Retirei a carta "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" do deck para diminuir o power level e deixar o jogo mais franco e emocionante. Eventualmente, quando o Commander subir ainda mais o grau de competitividade, essa carta é uma boa opção para retornar ao arsenal. Também para manter o tema, não inseri artefatos. Notem que NÃO HÁ "},{"insert":{"card-link":"Sol Ring"}},{"insert":" . Ao invés disso, optei por inibir os artefatos com as cartas "},{"insert":{"card-link":"Collector Ouphe"}},{"insert":" e "},{"insert":{"card-link":"Stony Silence"}},{"insert":" , diminuindo em parte os ramps da mesa e anulando por completo estratégias em torno de equipamentos e tesouros. Buscamos também trazer todas as respostas e interações possíveis por meio de auras. Ao todo, são 2 cartas com "},{"attributes":{"italic":true},"insert":"bestow"},{"insert":", 1 aura na condição de "},{"attributes":{"italic":true},"insert":"disturb"},{"insert":" e mais 30 auras! Dessa forma, conseguimos com frequência buscar uma carta adicional quando a "},{"insert":{"card-link":"Siona, Captain of the Pyleas"}},{"insert":" entra no campo de batalha, por vezes suprindo uma necessidade de remoção, pump ou ramp. \n\nFlavor é fundamental na nossa visão de jogo. É isso que nos atrai ao formato e ao magic. Sendo assim, dividimos o deck em 10 sessões, cada uma devotada a um Deus de Theros que tenha Branco ou Verde na sua identidade de cor . \nComeçamos pela Deusa "},{"attributes":{"bold":true},"insert":"Karametra, responsável por fecundar nosso solo e propiciar todo o ramp com 14 cartas, entre auras como "},{"insert":{"card-link":"Fertile Ground"}},{"insert":", redutores como "},{"insert":{"card-link":"Jukai Naturalist"}},{"insert":" ou as parrudas "},{"insert":{"card-link":"Bear Umbra"}},{"insert":" e"},{"insert":{"card-link":"Sanctum Weaver"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ephara"},{"insert":" cuida que nossa polis cresça por meio de card draw. São 8 clássicas cartas encantadoras para compras. A maioria pequenas criaturas, cidadãos que fazem nossa frota do Pileas crescer de porto em porto e, quem sabe, superar Meletis. "},{"insert":{"card-link":"Kor Spiritdancer"}},{"insert":" funciona praticamente da mesma forma que "},{"insert":{"card-link":"Sythis, Harvest's Hand"}},{"insert":", servindo como boa base para nossa estratégia secundária de Voltron."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" A "},{"attributes":{"bold":true},"insert":"Xenagos "},{"insert":"simboliza a centelha de planeswalker. Apenas "},{"insert":{"card-link":"Calix, Destiny's Hand"}},{"insert":". Não é uma carta forte, mas todos os efeitos são interessantes, além de ser nossa remoção emergencial quando alguém trava os encantamentos com efeitos tipo "},{"insert":{"card-link":"Archon of Valor's Reach"}},{"insert":". Eu gosto de planeswalkers e tento sempre que possível encaixar algum que combine com o dec. Este não poderia ser melhor, pois trata-se de um personagem (meio chato, confesso) criado pelos próprios deuses. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A categoria"},{"attributes":{"bold":true},"insert":" Nylea"},{"insert":" é principal. Aqui o deck acontece. São todas as cartas que dão um pump em nossos heróis, transformando nossas pequenas criaturas em caçadores ferrenhos capazes de dizimar nossos adversários. crescemos nossos bichos com efeitos como "},{"insert":{"card-link":"Ancestral Mask"}},{"insert":" , "},{"insert":{"card-link":"Ethereal Armor"}},{"insert":" e "},{"insert":{"card-link":"Daybreak Coronet"}},{"insert":" e damos evasão tais como "},{"insert":{"card-link":"Spirit Mantle"}},{"insert":". Proteções como "},{"insert":{"card-link":"Gift of Immortality"}},{"insert":" "},{"insert":{"card-link":"Shield of the Oversoul"}},{"insert":" elevam nossas amazonas ao Nyx da imortalidade."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heliod "},{"insert":"é"},{"attributes":{"bold":true},"insert":" "},{"insert":"um Deus controlador. Aqui temos algumas das nossas remoções, como "},{"insert":{"card-link":"On Thin Ice"}},{"insert":" , "},{"insert":{"card-link":"Pariah"}},{"insert":" e"},{"insert":{"card-link":"Aura of Silence"}},{"insert":". "},{"insert":{"card-link":"Gaddock Teeg"}},{"insert":" figura perfeitamente aqui. Impede que nossa capitã seja removida por remoções globais. Apenas 3 cartas do nosso deck entram em conflito com esse kithkin que nos garante crescer impunimente. Também optamos pela remoção global "},{"insert":{"card-link":"Out of Time"}},{"insert":", retirando "},{"insert":{"card-link":"Winds of Rath"}},{"insert":" . Sim, eu sei. Ela não é muito boa. Mas seu baixo custo e sua capacidade de ser tutorável a torna viável, além de ser uma ótima oportunidade para visitarmos opções pouco usuais no mesão. Se essa carta não for respondida, diga adeus à todos os comandantes da mesa. Eles geralmente saem de fase e não voltam mais! "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Iroas "},{"insert":"é a guerra, o campo de batalha. Temos aqui algumas criaturas que possuem alguma função no batalhão e que serviam também como base para nossas auras. "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":" para remoção, "},{"insert":{"card-link":"Halvar, God of Battle // Sword of the Realms"}},{"insert":" para dobrar a porrada e várias proteções como "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":" para segurar em campo nosso exército de humanos tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Athreos "},{"insert":"é o Deus da passagem. Aqui representando por uma única carta: "},{"insert":{"card-link":"Hallowed Haunting"}},{"insert":" . Enquanto essas almas vão sendo transportadas para o submundo, porque não um último esforço de guerra para encher a mesa. essa carta substituiu o "},{"insert":{"card-link":"Archon of Sun's Grace"}},{"insert":", pois muitas vezes já possui impacto imediato no campo de batalha com sua primeira habilidade, e não é difícil construir infestar a mesa com criaturas que realmente ponham pressão no jogo ( ao contrário dos pégasus). Em parceria com a carta "},{"insert":{"card-link":"Katilda, Dawnhart Martyr // Katilda's Rising Dawn"}},{"insert":" construimos um subtema de espíritos que emergiu quase que naturalmente. Ao todo, temos 7 cartas dessa tribo. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pharika "},{"insert":"está representada por "},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":" . Além da óbvia associação com a \tCobra, essa carta consegue ao mesmo tempo rampar, encher o cemitério e servir como recurssão. Como se não bastasse, ainda é um encantamento que gatilha diversos de nossos efeitos. Tanto que é retirou do deck a poderosa e onipresente "},{"insert":{"card-link":"Eternal Witness"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Klothis "},{"insert":"também está representada por uma única carta. E não é atoa: "},{"insert":{"card-link":"Daxos, Blessed by the Sun"}},{"insert":" saiu pela \"porta da frente\" do submundo, alçando-se ao panteão de forma a não perturbar a deusa colérica com a fulga de Elspeth. O ganho de vida e o bloqueio de ataques dão fôlego ao jogo. Claro, ela gera infinita vida com infinitos tokens de criatura. Funciona até mesmo quando nosso exército já está no campo, pois gatilha também quando as criaturas morrem, como uma apólice de seguro."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Por fim temos "},{"attributes":{"bold":true},"insert":"Kruphix"},{"insert":", em sua sabedoria visionária. Essa categoria diz respeito aos tutores dos mais diversos tipos de temos. São eles que garantem a diversão, tanto por aumentar nosso power level quanto por propiciar interações predestinadas. "},{"insert":{"card-link":"Open the Armory"}},{"insert":" e "},{"insert":{"card-link":"Idyllic Tutor"}},{"insert":" operam quase como um tutor de mana preta neste deck, tendo em vista que construímos tudo com base em encantamentos. "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" nos garantem mais uma chance para o nosso combo, ou mesmo um insistência de uma aura prisão."},{"insert":{"card-link":"Eladamri's Call"}},{"insert":" e "},{"insert":{"card-link":"Heliod's Pilgrim"}},{"insert":" quase sempre também conseguem uma resposta certa para qualquer pergunta, mas a estrela do deck é sem dúvida "},{"insert":{"card-link":"Light-Paws, Emperor's Voice"}},{"insert":". Essa Raposa ganha o jogo sozinha em dois turnos, se protege, rampa com "},{"insert":{"card-link":"One with Nature"}},{"insert":" e coloca nossa peça de combo direto do jogo!."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"O deck preserva a beleza e encanto de Theros, oferece várias formas interessantes d diversificadas de vitória, deixando o combo quase como um bode-espiatório ; um cavalo de tróia para dar trabalho aos adversários enquanto enchemos nosso playmat e eliminamos um jogador com apenas um ataque de comandante. \n\n"}]}
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