2.9k
3/24/2025
03 Minn's Illusionary Clones
Deck Size: 100
Commander
Legal
Est deck cost: $3738.68
Salt sum: 64.45
2.9k
3/24/2025
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Commander

Qty: 1 Price: $13.99
Minn, Wily Illusionist

Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.

Creature
Minn, Wily Illusionist (afc) 285

Commander

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04 More Minn

Qty: 4 Price: $150.96
Roaming Throne

Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

Creature Artifact
Roaming Throne (lci) 344
Sakashima of a Thousand Faces

You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)

Creature
Sakashima of a Thousand Faces (cmr) 561
Sakashima the Impostor

You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

Creature
Sakashima the Impostor (sld) 1232
Spark Double

You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

Creature
Spark Double (rvr) 421

04 More Minn

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01 Ramp

Qty: 9 Price: $358.41
Caged Sun

As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

Artifact
Caged Sun (brr) 9
Extraplanar Lens

Imprint — When this artifact enters, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.

Artifact
Extraplanar Lens (mps) 38
Gauntlet of Power

As this artifact enters, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.

Artifact
Gauntlet of Power (mps) 12
Phyrexian Altar

Sacrifice a creature: Add one mana of any color.

Artifact
Phyrexian Altar (2x2) 396
Sapphire Medallion

Blue spells you cast cost {1} less to cast.

Artifact
Sapphire Medallion (mh3) 349
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (sld) 1494
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (sld) 1495
Throne of Eldraine

As Throne of Eldraine enters, choose a color. {T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. {3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.

Artifact
Throne of Eldraine (woc) 40
Walking Atlas

{T}: You may put a land card from your hand onto the battlefield.

Creature Artifact
Walking Atlas (wwk) 131

01 Ramp

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05 Utility

Qty: 5 Price: $66.96
Alhammarret's Archive

If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Artifact
Alhammarret's Archive (ori) 221
Fabricate

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Sorcery
Fabricate (sld) 332
Maskwood Nexus

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

Artifact
Maskwood Nexus (prm) 88396
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (dmr) 289
Teferi's Ageless Insight

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Enchantment
Teferi's Ageless Insight (sld) 1721

05 Utility

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02 Draw

Qty: 20 Price: $438.15
Azami, Lady of Scrolls

Tap an untapped Wizard you control: Draw a card.

Creature
Azami, Lady of Scrolls (sld) 1106
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (slp) 1
Faerie Mastermind

Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Creature
Faerie Mastermind (mom) 352
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (cmm) 632
Jace, Vryn's Prodigy

Creature
Jace, Vryn's Prodigy // Jace, Telepath Unbound (pori) 60sJace, Vryn's Prodigy // Jace, Telepath Unbound (pori) 60s
Jacob Hauken, Inspector

Creature
Jacob Hauken, Inspector // Hauken's Insight (vow) 332Jacob Hauken, Inspector // Hauken's Insight (vow) 332
Kitsa, Otterball Elite

Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {T}: Draw a card, then discard a card. {2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.

Creature
Kitsa, Otterball Elite (blb) 54
Ledger Shredder

Flying Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Creature
Ledger Shredder (spg) 55
Malcolm, Alluring Scoundrel

Flash Flying Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.

Creature
Malcolm, Alluring Scoundrel (plci) 63p
Meeting of Minds

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Draw two cards.

Instant
Meeting of Minds (mom) 66
Merfolk Looter

{T}: Draw a card, then discard a card.

Creature
Merfolk Looter (7ed) 89★
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (sld) 406
Perilous Research

Draw two cards, then sacrifice a permanent.

Instant
Perilous Research (mma) 58
Pollywog Prodigy

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.

Creature
Pollywog Prodigy (blc) 50
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (wot) 25
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

Artifact
Sensei's Divining Top (2x2) 398
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (sld) 1112
Teferi, Master of Time

You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one.

Planeswalker
Teferi, Master of Time (m21) 281
The One Ring

Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 748z
Thought Courier

{T}: Draw a card, then discard a card.

Creature
Thought Courier (9ed) 104★

02 Draw

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06 Interaction

Qty: 18 Price: $976.12
Abjure

As an additional cost to cast this spell, sacrifice a blue permanent. Counter target spell.

Instant
Abjure (wth) 31
Amphibian Downpour

Flash Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.

Enchantment
Amphibian Downpour (mh3) 449
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (sld) 1545★
Archmage's Charm

Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.

Instant
Archmage's Charm (h1r) 7
Counterspell

Counter target spell.

Instant
Counterspell (mp2) 10
Cryptic Command

Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

Instant
Cryptic Command (mp2) 11
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rvr) 313
Eaten by Piranhas

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)

Enchantment
Eaten by Piranhas (lci) 54
Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fierce Guardianship (cmm) 694
Force of Negation

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Force of Negation (h1r) 9
Force of Will

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

Instant
Force of Will (2xm) 340
Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Instant
Mana Drain (otp) 67
Pongify

Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Instant
Pongify (plc) 44
Rapid Hybridization

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Instant
Rapid Hybridization (sld) 1126
Scourge of Fleets

When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

Creature
Scourge of Fleets (jou) 51
Season of Weaving

Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Draw a card. {P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it. {P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand.

Sorcery
Season of Weaving (blb) 283
Spectral Deluge

Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. Foretell {1}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Spectral Deluge (khc) 7
Tishana's Tidebinder

Flash When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)

Creature
Tishana's Tidebinder (lci) 335

06 Interaction

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03 BOMBS/Win

Qty: 7 Price: $287.43
Akroma's Memorial

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

Artifact
Akroma's Memorial (sld) 1527
Consecrated Sphinx

Flying Whenever an opponent draws a card, you may draw two cards.

Creature
Consecrated Sphinx (mp2) 8
Eldrazi Monument

Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.

Artifact
Eldrazi Monument (sld) 603
Homunculus Horde

Whenever you draw your second card each turn, create a token that's a copy of this creature.

Creature
Homunculus Horde (fdn) 308
Jin-Gitaxias, Progress Tyrant

Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.) Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.

Creature
Jin-Gitaxias, Progress Tyrant (neo) 514
Nezahal, Primal Tide

This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

Creature
Nezahal, Primal Tide (prix) 45s
Omniscience

You may cast spells from your hand without paying their mana costs.

Enchantment
Omniscience (wot) 24

03 BOMBS/Win

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Land

Qty: 36 Price: $1446.66
Academy Ruins

{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Land
Academy Ruins (2xm) 369
Fountainport

{T}: Add {C}. {2}, {T}, Sacrifice a token: Draw a card. {3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token. {4}, {T}: Create a Treasure token.

Land
Fountainport (blb) 368
Lazotep Quarry

{T}: Add {C}. {T}, Sacrifice a creature: Add one mana of any color. {X}{2}, {T}, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.

Land
Lazotep Quarry (m3c) 79
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (tsr) 408
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (prm) 98125
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (mh3) 356
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (pf23) 3
Sea Gate Restoration

Sorcery
Sea Gate Restoration // Sea Gate, Reborn (prm) 83862Sea Gate Restoration // Sea Gate, Reborn (prm) 83862
Snow-Covered Island

({T}: Add {U}.)

Land
Snow-Covered Island (sld) 1474
Three Tree City

As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Land
Three Tree City (blb) 340
Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Land Enchantment
Urza's Saga (sch) 29

Land

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Maybeboard

Qty: 2 Price: $14.28
Alandra, Sky Dreamer

Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.

Creature
Alandra, Sky Dreamer (j22) 9
Ashnod's Altar

Sacrifice a creature: Add {C}{C}.

Artifact
Ashnod's Altar (cmm) 368

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
72 pips - 48 cards
36 mana - 33 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
10 mana - 9 cards
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Description

{"ops":[{"insert":"INTRODUCTION"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis is a Monoblue deck that wins trough combat damage with its tokens. It currently intentionally does not play Combos. The goal of the deck is to overwhelm the opponents with an army of illusions while controlling the board and protecting ones own boardstate.\n\nMinn solves a problem many monoblue commanders have: A fun wincon. Minn creates Illusions whenever you draw your second card in a turn. These Illusions get stronger the more Illusions are around.\nAdditionally whenever an Illusions dies you can put a permanent with equal or lesser mana value to its power on the field.\nAnd this blew my mind when I figured it out: Lands have manavalue 0. So Minn is also ramp in the command zone!\n\nYou will like this deck if:\n\nYou like to draw a ton of cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You like to make many tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You like Interaction and having an answer to everything"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You like to copy things"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nYou won't like this deck if:\n\nYou don't like decks that are too reliant on the Commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It's monoblue bro. People will give you hate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n___________________________________________________\n\nGAMEPLAN"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nSTARTING HAND"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nMinn is 3 Mana and when he is on the field we instantly want to create an Illusion.\n\nThe best possible start is obviously a Sol Ring, because you can play Minn turn 2 (If you have two blue producing lands)\n\nOtherwise an ideal hand consits of:\n\n2-3 Lands, 2-3 Draw effects (preferably a draw effect that can be played turn 1-2 BEFORE Minn to draw when Minn is out), some interaction, some Form of ramp.\n\nEarlygame Ramp in this deck is secondary. You ramp passively trough your Illusions dieing.\n\n___________________________________________________\n\nEARLY/MIDGAME"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nTurn 1-2 you want to setup for later turns by playing either ramp or something that draws for you later. Your MAIN GOAL is to draw 2 cards each turn!\nTurn 3 Play Minn and ideally start creating an Illusion\n\nFrom now on just try to draw as much as possible (in as many other turns as possible) and protect your board.\n\nUse your Illusions to block attackers and bring Islands or other Permanents into play! Play defensive! It ramps you until you can win.\n\n___________________________________________________\n\nLATEGAME/WINNING"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOver time people will start to notice the value you accumulate. It is also wise to NOT tell people that you can bring lands in with Minns ability until they notice what is going on.\n\nYou will start to find some Permanents where you can copy Minn to create even more Illusions. Continue drawing cards and protecting your board.\n\nYou will find one of three mass board bounces and can usually swing in for a win. Maybe also with flying from Eldrazi Monument (Fabricate can look for it - among other good things)\n\nFun facts:\nMaskwood Nexus is an Anthem. The Illusions buff eachother. You don't need Anthems, just more Illusions (That is why copies of Minn are included)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jin-Gitaxias copies your own artifacts. Enjoy tapping lands for 4 Mana. If you have sakashima 1000 out yo can even copy your legendary artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eaten by Piranhas and Imprisoned by the Moon are great enchantments that you can for free (and sometimes instant speed) put into play"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Minn is BOARDWIPE PROOF! If your Illusions die you can usually in response draw a shit ton of cards and dump your whole hand after the boardwipe. It's really easy to rebuild (Also don't tell that to opponents, let them see it after the wipe). So boardwipes are usually good for you, because they are kind of one sided. You should counter Farwell tough."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n___________________________________________________\n\nCOMBO"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThere are Combos with Meloku and you can also tutor for Meloku with the Wizardcycling cards. I find it kinda boring and non synergistic, that is why I left it out.\n\n___________________________________________________\n\n\nCARDS TO LOOK FOR / CARDS TO AVOID"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWe are looking for cards that draw us a card each turn for free. If we have two of these pieces we are online to create an illusion in every turn.\nOther then that we are looking for cool/overpowered Permanents we can put into play with Minn's ability. That is why all the clone effects are permanents. I've noticed that most of the time the CMC you can bring in when an Illusion dies will be 3-5.\n\nCARDS TO AVOID / CUTS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSince we are running the Basic Land doublers we have to be mindful bout our non-basic lands.\n\nNotable Cuts\n\nNykthos Shrine to Nyx - There is not that many permanents and we run the land doublers, its usually better to have more basics"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Meloku, all Wizard Cycling Support pieces and Finishers for the Infinite - I don't think her infinite is fun and I don't want to run all support cards she needs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heraldic Banner, Lord of the Unreal --> Anthems t hat give +1/+1 are just not worth... if you make one more Illusion you buffed your whole team the same amount"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wonder --> Good Inclusion. I've felt it is just not needed as I always get Flying lategame. Maybe it is better than Eldrazi Monument, but I enjoy Eldrazi more."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Verity Circle --> Has been good times to times. Will have a look out for this one still."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grafted Wargear --> Haven't found a slot for it, but it would be a great include!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Auton Soldier --> Too expensive (mostly you can drop something for 1-4) and the Myriad is kind of useless for us as we want to copy and not attack with Minn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Malcolm Alluring Scoundrel --> Great include. Still unsure what to cut to add it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Switched out Mikokoro and Geier Reach for Riptide Laboratory and High Market. Paying effectively 3 mana to draw 1 card and make each opponent draw one too feels underwhelming. I have to watch out if it would have been useful in certain events. Riptide protects Minn and other imporant pieces and High Market ramps us."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Switched out Riptide Laboratory and High Market for Lazotep Quarry and Fountainport"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Added Pollywog Prodigy and Kitsa (Amazing!)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Deck feels pretty solved. Currently testing Leyline of Anticipation, but hoping for another cool blue BOMB soon. Took out Murmuring Mystic (seems to do nothing - always somth better to do)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Took out Leyline for Homunculus Horde! Amazing Wincon if played when you already draw 2 cards a turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removed Ashnods Altar :( - but it didn't feel necessary. Will keep an eye out if it is missed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" Added another Looter (Merfolk and Malcolm). The decks mid and lategame is great. The setup needs support."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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