82
11/21/2023
Can I Rule 0 This?
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $294.19
Salt Sum: 15.83
No deck tags
82
11/21/2023
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Commander

Quantity: 1Price: $0.99
Vorthos, Steward of Myth

As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character. Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.

Creature
Vorthos, Steward of Myth (unf) 126
1

Artifact

Quantity: 8Price: $2.34
Bronze Calendar

Spells you cast cost {1} less to cast. You must speak in a voice other than your normal voice. When you speak in your normal voice, sacrifice Bronze Calendar.

Artifact
Bronze Calendar (und) 76
1
Entirely Normal Armchair

During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. {0}: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair. {2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.

Artifact
Entirely Normal Armchair (und) 77
1
Jack-in-the-Mox

{T}: Roll a six-sided die. This ability has the indicated effect. 1 — Sacrifice Jack-in-the-Mox and you lose 5 life. 2 — Add {W}. 3 — Add {U}. 4 — Add {B}. 5 — Add {R}. 6 — Add {G}.

Artifact
Jack-in-the-Mox (und) 78
1
Mad Science Fair Project

{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.

Artifact
Mad Science Fair Project (ust) 154
1
My First Tome

{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.

Artifact
My First Tome (unh) 125
1
Park Map

{1}, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.

Artifact
Park Map (unf) 190
1
Super Secret Tech

Premium spells cost {1} less to cast. Premium creatures get +1/+1.

Artifact
Super Secret Tech (unh) 141
1
Sword of Dungeons & Dragons

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2}

Artifact
Sword of Dungeons & Dragons (ulst) 61
1

Creature

Quantity: 28Price: $7.33
Angelic Rocket

Flying When this creature enters the battlefield, you may destroy target nonland permanent.

Creature Artifact
Angelic Rocket (ulst) 54
1
Baron Von Count

Baron Von Count enters the battlefield with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom counter moves from "1," destroy target player and put that doom counter on "5."

Creature
Baron Von Count (ulst) 43
1
Border Guardian

Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian. Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn. Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.

Creature Artifact
Border Guardian (ust) 140
1
Bumbling Pangolin

When this creature enters the battlefield, you may destroy target artifact.

Creature
Bumbling Pangolin (ust) 78
1
Bursting Beebles

Bursting Beebles can't be blocked as long as defending player controls two or more nonland permanents that share an artist.

Creature
Bursting Beebles (unh) 28
1
Carnivorous Death-Parrot

Flying At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.

Creature
Carnivorous Death-Parrot (und) 19
1
Cheatyface

If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface. Flying

Creature
Cheatyface (und) 20
1
Clocknapper

When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

Creature
Clocknapper (ulst) 14
1
D00-DL, Caricaturist

When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.

Creature Artifact
D00-DL, Caricaturist (unf) 187
1
Deadhead

{0}: Return Deadhead from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards).

Creature
Deadhead (ugl) 30
1
Devil K. Nevil

Haste When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)

Creature
Devil K. Nevil (unf) 104
1
Goblin S.W.A.T. Team

Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Activate only once each turn.

Creature
Goblin S.W.A.T. Team (und) 52
1
Grusilda, Monster Masher

Combined, enchanted, and equipped creatures you control have menace. {3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)

Creature
Grusilda, Monster Masher (ulst) 48
1
Hangman

As Hangman enters the battlefield, secretly note a word with six to eight letters. {1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability. When a player guesses the noted word or all of its letters, sacrifice Hangman.

Creature
Hangman (ust) 56
1
Infernal Spawn of Evil

Flying, first strike {1}{B}, Reveal Infernal Spawn of Evil from your hand, Say "It's coming!": Infernal Spawn of Evil deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn.

Creature
Infernal Spawn of Evil (und) 38
1
Infernal Spawn of Infernal Spawn of Evil

Flying, first strike, trample Once each turn, while you're searching your library, you may pay {1}{B}, reveal Infernal Spawn of Infernal Spawn of Evil from your library and say "I'm coming, too!" If you do, Infernal Spawn of Infernal Spawn of Evil deals 2 damage to a player of your choice.

Creature
Infernal Spawn of Infernal Spawn of Evil (ulst) 20
1
Infernius Spawnington III, Esq.

Flying, first strike, trample, haste This spell costs {3} less to cast for each card you've revealed this turn. When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player.

Creature
Infernius Spawnington III, Esq. (ulst) 21
1
Infinity Elemental

(This creature has INFINITE POWER.)

Creature
Infinity Elemental (ulst) 29
1
Jalum Grifter

{1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.

Creature
Jalum Grifter (ugl) 47
1
Johnny, Combo Player

{4}: Search your library for a card, put that card into your hand, then shuffle.

Creature
Johnny, Combo Player (und) 23
1
Masterful Ninja

Haste Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. {1}{B}: Masterful Ninja gets +1/+1 until end of turn.

Creature
Masterful Ninja (ulst) 22
1
Modular Monstrosity

Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities.

Creature Artifact
Modular Monstrosity (ulst) 59
1
Phoebe, Head of S.N.E.A.K.

Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text. {2}{U}{B}: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)

Creature
Phoebe, Head of S.N.E.A.K. (ulst) 52
1
Red-Hot Hottie

Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs."

Creature
Red-Hot Hottie (unh) 86
1
Richard Garfield, Ph.D.

You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)

Creature
Richard Garfield, Ph.D. (ulst) 17
1
Stocking Tiger

Stocking Tiger enters the battlefield with a sealed Magic booster pack under it. When Stocking Tiger deals combat damage to a player, unwrap the booster pack and put it into your hand.

Creature Artifact
Stocking Tiger (hho) 13
1
Three-Headed Goblin

Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)

Creature
Three-Headed Goblin (ulst) 31
1
Vile Bile

Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life.

Creature
Vile Bile (unh) 65
1

Enchantment

Quantity: 9Price: $4.83
Animate Library

Enchant your library Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library. If enchanted library would leave the battlefield, exile Animate Library instead.

Enchantment
Animate Library (ulst) 11
1
Censorship

As Censorship enters the battlefield, choose a word. Whenever a player says the chosen word, Censorship deals 2 damage to that player.

Enchantment
Censorship (ugl) 15
1
Checks and Balances

Cast this spell only if there are three or more players in the game. Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.

Enchantment
Checks and Balances (ugl) 16
1
Common Courtesy

Whenever a player casts a spell without asking your permission while casting it, counter that spell. When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.

Enchantment
Common Courtesy (und) 22
1
Fowl Play

Enchant creature Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.

Enchantment
Fowl Play (ugl) 24
1
Free-for-All

When Free-for-All enters the battlefield, exile all creatures face down. At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield. When Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards.

Enchantment
Free-for-All (ugl) 25
1
Loose Lips

Enchant creature As Loose Lips enters the battlefield, choose a sentence with eight or fewer words. Enchanted creature has flying. Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.

Enchantment
Loose Lips (unh) 36
1
Rings a Bell

As Rings a Bell enters the battlefield, choose a word with four or more letters. After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.

Enchantment
Rings a Bell (und) 27
1
Yet Another Aether Vortex

All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.

Enchantment
Yet Another Aether Vortex (ulst) 32
1

Instant

Quantity: 8Price: $6.01
Blast from the Past

Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R} Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.

Instant
Blast from the Past (ulst) 27
1
Booster Tutor

Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)

Instant
Booster Tutor (und) 33
1
Deal Damage

Deal Damage deals 4 damage to any target. Gotcha — If an opponent says "deal" or "damage," you may say "Gotcha!" When you do, return Deal Damage from your graveyard to your hand.

Instant
Deal Damage (unh) 74
1
Kill! Destroy!

Destroy target nonblack creature. Gotcha — If an opponent says "kill" or "destroy," you may say "Gotcha!" When you do, return Kill! Destroy! from your graveyard to your hand.

Instant
Kill! Destroy! (unh) 58
1
Number Crunch

Return target permanent to its owner's hand. Gotcha — If an opponent says a number, you may say "Gotcha!" When you do, return Number Crunch from your graveyard to your hand.

Instant
Number Crunch (unh) 42
1
Spell Counter

Counter target spell. Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return Spell Counter from your graveyard to your hand.

Instant
Spell Counter (unh) 46
1
Super-Duper Death Ray

Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature.

Instant
Super-Duper Death Ray (und) 59
1
Very Cryptic Command

Choose two — • Scry 3. • Create a 2/2 black Rogue creature token with menace. • Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. • Return all artifacts target player controls to their owner's hand.

Instant
Very Cryptic Command (ust) 49f
1

Land

Quantity: 40Price: $269.18
Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Blood Crypt (rvr) 273
1
City of Ass

City of Ass enters the battlefield tapped. {T}: Add one and one-half mana of any one color.

Land
City of Ass (unh) 134
1
Island

({T}: Add {U}.)

Land
Island (unf) 241
11
Mountain

({T}: Add {R}.)

Land
Mountain (unf) 243
11
Nearby Planet

Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.) Nearby Planet enters the battlefield tapped. When Nearby Planet enters the battlefield, sacrifice it unless you pay {1}.

Land
Nearby Planet (unf) 198
1
Steam Vents

({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Steam Vents (rvr) 288
1
Swamp

({T}: Add {B}.)

Land
Swamp (unf) 242
11
The Big Top

{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)

Land
The Big Top (unf) 197
1
Underdome

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to pay Un-costs.

Land
Underdome (und) 86
1
Watery Grave

({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Watery Grave (rvr) 291
1

Sorcery

Quantity: 6Price: $3.51
Five-Finger Discount

Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.

Sorcery
Five-Finger Discount (ust) 33
1
Mobile Clone

Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)

Sorcery
Mobile Clone (unf) 51
1
Opening Ceremony

Add {W}{U}{B}{R}{G}{C}. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.

Sorcery
Opening Ceremony (unf) 118
1
Phone a Friend

Call someone and ask them to choose one. If they don't answer, an opponent choses one. (Don't explain anything else. You choose targets.) • A — Gain control of target creature you don't control. • B — Choose target creature you control. Create two tokens that are each copies of it. • C — Take an extra turn after this one. • D — Draw seven cards.

Sorcery
Phone a Friend (unf) 55
1
Rare-B-Gone

Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.

Sorcery
Rare-B-Gone (unh) 119
1
Summon the Pack

Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)

Sorcery
Summon the Pack (ulst) 25
1

Deck Stats

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