183
11/21/2023
Pauper Daru Warchief Soldiers EDH
Deck Size: 100
Pauper EDH
Legal
Est deck cost: $66.94
Salt Sum: 17.35
183
11/21/2023
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Commander

Quantity: 1Price: $15.99
Daru Warchief

Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.

Creature
Daru Warchief (scg) 6
1

Artifact

Quantity: 2Price: $0.70
Ancestral Blade

When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ancestral Blade (cmm) 12
1
Potion of Healing

When Potion of Healing enters the battlefield, draw a card. {W}, {T}, Sacrifice Potion of Healing: You gain 3 life.

Artifact
Potion of Healing (afr) 34
1

Creature

Quantity: 27Price: $13.87
Aeronaut Cavalry

Flying When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.

Creature
Aeronaut Cavalry (bro) 1
1
Alaborn Musketeer

Reach (This creature can block creatures with flying.)

Creature
Alaborn Musketeer (p02) 3
1
Ambush Paratrooper

Flash Flying {5}: Creatures you control get +1/+1 until end of turn.

Creature
Ambush Paratrooper (bro) 3
1
Argivian Phalanx

This spell costs {1} less to cast for each creature you control. Vigilance

Creature
Argivian Phalanx (dmu) 5
1
Aven Sentry

Flying

Creature
Aven Sentry (dom) 3
1
Cathar Commando

Flash {1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.

Creature
Cathar Commando (mid) 10
1
Charismatic Vanguard

{4}{W}: Creatures you control get +1/+1 until end of turn.

Creature
Charismatic Vanguard (dmu) 10
1
Court Street Denizen

Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.

Creature
Court Street Denizen (cmr) 17
1
Daysquad Marshal

When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.

Creature
Daysquad Marshal (iko) 8
1
Drogskol Infantry

Creature
Drogskol Infantry // Drogskol Armaments (vow) 10Drogskol Infantry // Drogskol Armaments (vow) 10
1
Eagles of the North

Flying When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Creature
Eagles of the North (ltr) 7
1
Gempalm Avenger

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.

Creature
Gempalm Avenger (ddo) 9
1
Goldmeadow Harrier

{W}, {T}: Tap target creature.

Creature
Goldmeadow Harrier (ddf) 3
1
Lieutenants of the Guard

Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

Creature
Lieutenants of the Guard (cn2) 16
1
Makeshift Battalion

Battalion — Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.

Creature
Makeshift Battalion (m21) 26
1
Midnight Guard

Whenever another creature enters the battlefield, untap Midnight Guard.

Creature
Midnight Guard (bbd) 99
1
Militia Bugler

Vigilance (Attacking doesn't cause this creature to tap.) When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Militia Bugler (2x2) 19
1
Noble Templar

Vigilance Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Creature
Noble Templar (a25) 25
1
Perimeter Sergeant

Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.

Creature
Perimeter Sergeant (iko) 27
1
Scrapwork Cohort

When Scrapwork Cohort enters the battlefield, create a 1/1 colorless Soldier artifact creature token. Unearth {2}{W} ({2}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature Artifact
Scrapwork Cohort (bro) 37
1
Search Party Captain

This spell costs {1} less to cast for each creature you attacked with this turn. When Search Party Captain enters the battlefield, draw a card.

Creature
Search Party Captain (mid) 32
1
Skyspear Cavalry

Flying Double strike (This creature deals both first-strike and regular combat damage.)

Creature
Skyspear Cavalry (uma) 36
1
Soltari Foot Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

Creature
Soltari Foot Soldier (brb) 74
1
Soul Warden

Whenever another creature enters the battlefield, you gain 1 life.

Creature
Soul Warden (mm3) 24
1
Thraben Inspector

When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Creature
Thraben Inspector (cmm) 66
1
Topan Freeblade

Vigilance (Attacking doesn't cause this creature to tap.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Creature
Topan Freeblade (ori) 36
1
Yotian Medic

Lifelink

Creature
Yotian Medic (bro) 33
1

Enchantment

Quantity: 5Price: $3.89
Angelic Gift

Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying.

Enchantment
Angelic Gift (m20) 5
1
Journey to Nowhere

When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Enchantment
Journey to Nowhere (cmd) 17
1
Martial Impetus

Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.

Enchantment
Martial Impetus (clb) 33
1
Pacifism

Enchant creature Enchanted creature can't attack or block.

Enchantment
Pacifism (dmr) 19
1
Planar Disruption

Enchant artifact, creature, or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Enchantment
Planar Disruption (one) 28
1

Instant

Quantity: 22Price: $9.72
Archon's Glory

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.

Instant
Archon's Glory (woe) 2
1
Carom

The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card.

Instant
Carom (dis) 6
1
Charge

Creatures you control get +1/+1 until end of turn.

Instant
Charge (dom) 10
1
Defiant Strike

Target creature gets +1/+0 until end of turn. Draw a card.

Instant
Defiant Strike (m21) 15
1
Destroy Evil

Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.

Instant
Destroy Evil (dmu) 17
1
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (bro) 6
1
Forsake the Worldly

Exile target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Forsake the Worldly (akh) 13
1
Guardians' Pledge

White creatures you control get +2/+2 until end of turn.

Instant
Guardians' Pledge (m12) 22
1
Guided Strike

Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.

Instant
Guided Strike (jud) 13
1
Leave No Trace

Radiance — Destroy target enchantment and each other enchantment that shares a color with it.

Instant
Leave No Trace (rav) 23
1
Light of Hope

Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.

Instant
Light of Hope (iko) 20
1
Mana Tithe

Counter target spell unless its controller pays {1}.

Instant
Mana Tithe (tsr) 26
1
Niveous Wisps

Target creature becomes white until end of turn. Tap that creature. Draw a card.

Instant
Niveous Wisps (shm) 15
1
Pressure Point

Tap target creature. Draw a card.

Instant
Pressure Point (znr) 33
1
Raise the Alarm

Create two 1/1 white Soldier creature tokens.

Instant
Raise the Alarm (cmr) 41
1
Repel the Darkness

Tap up to two target creatures. Draw a card.

Instant
Repel the Darkness (uma) 29
1
Revitalize

You gain 3 life. Draw a card.

Instant
Revitalize (m21) 31
1
Shelter

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Instant
Shelter (mh1) 28
1
Topple the Statue

Tap target permanent. If it's an artifact, destroy it. Draw a card.

Instant
Topple the Statue (war) 35
1
Unified Strike

Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.

Instant
Unified Strike (ons) 58
1
Union of the Third Path

Draw a card, then you gain life equal to the number of cards in your hand.

Instant
Union of the Third Path (bro) 31
1
Your Temple Is Under Attack

Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.

Instant
Your Temple Is Under Attack (clb) 52
1

Land

Quantity: 36Price: $20.28
Desert of the True

Desert of the True enters the battlefield tapped. {T}: Add {W}. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

Land
Desert of the True (c20) 268
1
Drifting Meadow

Drifting Meadow enters the battlefield tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Drifting Meadow (dmr) 245
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (cmm) 423
1
Plains

({T}: Add {W}.)

Land
Plains (jmp) 38
32
Secluded Steppe

Secluded Steppe enters the battlefield tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Land
Secluded Steppe (cm2) 266
1

Soldier Captains

Quantity: 2Price: $0.74
Ballyrush Banneret

Kithkin spells and Soldier spells you cast cost {1} less to cast.

Creature
Ballyrush Banneret (mor) 1
1
Veteran Swordsmith

Other Soldier creatures you control get +1/+0.

Creature
Veteran Swordsmith (m10) 39
1

Sorcery

Quantity: 5Price: $1.75
Captain's Call

Create three 1/1 white Soldier creature tokens.

Sorcery
Captain's Call (dmu) 9
1
Resurrection

Return target creature card from your graveyard to the battlefield.

Sorcery
Resurrection (uma) 30
1
Revoke Existence

Exile target artifact or enchantment.

Sorcery
Revoke Existence (2xm) 28
1
Sunlance

Sunlance deals 3 damage to target nonwhite creature.

Sorcery
Sunlance (tsr) 47
1
Take Vengeance

Destroy target tapped creature.

Sorcery
Take Vengeance (m20) 313
1

Maybeboard

Quantity: 1Price: $0.99
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (eld) 331
1

Deck Stats

Deck extras (0)
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Description

{"ops":[{"insert":"In this Pauper Elder Dragon Highlander deck, the goal is to play a bunch of soldiers, and hopefully get them out cheap with Daru Warchief. Daru Warchief's anthem effect buffs the board and makes it cheaper to cast more soldiers. Then go wide with an combat trick making my board a bit bigger and win the game.\n"}]}
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