36
11/16/2023
Jund Lich
Deck Size: 88
Commander / EDH
Legal
Est deck cost: $355.14
Salt Sum: 38.91
No deck tags
36
11/16/2023
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Commander

Quantity: 2Price: $4.98
Tana, the Bloodsower

Trample Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Partner (You can have two commanders if both have partner.)

Creature
Tana, the Bloodsower (c16) 45
1
Tormod, the Desecrator

Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.)

Creature
Tormod, the Desecrator (cmr) 155
1

Exile Graveyard

Quantity: 6Price: $5.26
Dimir House Guard

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate Dimir House Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature
Dimir House Guard (rav) 83
1
Immortal Coil

{T}, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game.

Artifact
Immortal Coil (ala) 79
1
Lich's Mastery

Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.

Enchantment
Lich's Mastery (dom) 98
1
Nefarious Lich

If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves the battlefield, you lose the game.

Enchantment
Nefarious Lich (ody) 153
1
Netherborn Phalanx

When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature
Netherborn Phalanx (rav) 99
1
Planar Void

Whenever another card is put into a graveyard from anywhere, exile that card.

Enchantment
Planar Void (usg) 149
1

Land

Quantity: 37Price: $29.23
Wastes

{T}: Add {C}.

Land
Wastes (cmm) 1056
37

Regrowth

Quantity: 12Price: $15.48
Regrowth

Return target card from your graveyard to your hand.

Sorcery
Regrowth (plst) A25-187
12

Removal

Quantity: 10Price: $4.90
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (lcc) 198
10

Self Damage

Quantity: 9Price: $31.41
Manabarbs

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Enchantment
Manabarbs (m12) 150
9

selfmill

Quantity: 12Price: $263.88
Mesmeric Orb

Whenever a permanent becomes untapped, that permanent's controller mills a card.

Artifact
Mesmeric Orb (2xm) 272
12

Maybeboard

Quantity: 5Price: $253.95
Form of the Dinosaur

When Form of the Dinosaur enters the battlefield, your life total becomes 15. At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.

Enchantment
Form of the Dinosaur (rix) 103
1
Form of the Dragon

At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you.

Enchantment
Form of the Dragon (plst) 9ED-187
1
Lich

As Lich enters the battlefield, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When Lich is put into a graveyard from the battlefield, you lose the game.

Enchantment
Lich (2ed) 114
1
Lich's Tomb

You don't lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)

Artifact
Lich's Tomb (dst) 128
1
Pact Weapon

As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.

Artifact
Pact Weapon (clb) 139
1

Deck Stats

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