528
3/23/2025
Chishiro
Deck Size: 101
Commander
Est deck cost: $234.64
Salt sum: 31.97
528
3/23/2025
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Commander

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Chishiro, the Shattered Blade

Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Creature
Chishiro, the Shattered Blade (nec) 77

Commander

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Counters

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Forgotten Ancient

Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Creature
Forgotten Ancient (nec) 117
Hardened Scales

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Enchantment
Hardened Scales (ktk) 133

Counters

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Draw

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Armorcraft Judge

When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.

Creature
Armorcraft Judge (cmr) 218
Bequeathal

Enchant creature When enchanted creature dies, you draw two cards.

Enchantment
Bequeathal (exo) 106
Concord with the Kami

At the beginning of your end step, choose one or more — • Put a +1/+1 counter on target creature with a counter on it. • Draw a card if you control an enchanted creature. • Create a 1/1 colorless Spirit creature token if you control an equipped creature.

Enchantment
Concord with the Kami (nec) 25
Deepwood Denizen

Vigilance (Attacking doesn't cause this creature to tap.) {5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control.

Creature
Deepwood Denizen (mh2) 155
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (dtk) 191
Keen Sense

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Enchantment
Keen Sense (tsr) 213
Mask of Memory

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mask of Memory (onc) 136
Owlbear Shepherd

At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.

Creature
Owlbear Shepherd (clb) 247
Return of the Wildspeaker

Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Instant
Return of the Wildspeaker (eld) 172
Sixth Sense

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."

Enchantment
Sixth Sense (akh) 187
Snake Umbra

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Snake Umbra (c18) 162
Stocking the Pantry

Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment. {2}, Remove a supply counter from this enchantment: Draw a card.

Enchantment
Stocking the Pantry (blb) 194
Towashi Guide-Bot

When this creature enters, put a +1/+1 counter on target creature you control. {4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Creature Artifact
Towashi Guide-Bot (neo) 262

Draw

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Land

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Cinder Glade

({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Land
Cinder Glade (nec) 166
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (onc) 151
Forest

({T}: Add {G}.)

Land
Forest (tdm) 285
Game Trail

As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.

Land
Game Trail (scd) 302
Gruul Turf

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.

Land
Gruul Turf (nec) 170
Kher Keep

{T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

Land
Kher Keep (onc) 157
Mossfire Valley

{1}, {T}: Add {R}{G}.

Land
Mossfire Valley (nec) 171
Mountain

({T}: Add {R}.)

Land
Mountain (dmu) 271
Opal Palace

{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Land
Opal Palace (cmr) 352
Oran-Rief, the Vastwood

This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.

Land
Oran-Rief, the Vastwood (nec) 173
Raging Ravine

This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Land
Raging Ravine (nec) 176
Rockfall Vale

This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.

Land
Rockfall Vale (mid) 266
Rootbound Crag

This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (who) 300
Temple of Abandon

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
Temple of Abandon (nec) 179

Land

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Protection

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Aspect of Mongoose

Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Enchantment
Aspect of Mongoose (tsp) 191
Leather Armor

Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.

Artifact
Leather Armor (afr) 248
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (mrd) 199
Lion Umbra

Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.) Enchanted creature gets +3/+3 and has vigilance and reach. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Lion Umbra (mh3) 426
Rhythm of the Wild

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Enchantment
Rhythm of the Wild (rvr) 217
Royal Treatment

Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)

Instant
Royal Treatment (woe) 183
Silkguard

Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

Instant
Silkguard (nec) 29
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (c14) 275
Vigor

Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

Creature
Vigor (bbd) 215

Protection

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Pump

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Akki Battle Squad

Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)

Creature
Akki Battle Squad (nec) 18
Become Brutes

One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

Sorcery
Become Brutes (woe) 317
Boots of Speed

Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Boots of Speed (afr) 133
Crown of Flames

Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return this Aura to its owner's hand.

Enchantment
Crown of Flames (inv) 142
Draconic Destiny

Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. When enchanted creature dies, return this card to its owner's hand.

Enchantment
Draconic Destiny (bro) 130
Haunted Cloak

Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Haunted Cloak (cmr) 313
Mark of Fury

Enchant creature Enchanted creature has haste. At the beginning of the end step, return this Aura to its owner's hand.

Enchantment
Mark of Fury (uds) 93
Nettlecyst

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip {2}

Artifact
Nettlecyst (mh2) 231
Rabbit Battery

Haste Equipped creature gets +1/+1 and has haste. Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Rabbit Battery (neo) 157
Rancor

Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Enchantment
Rancor (ema) 180
Sai of the Shinobi

Equipped creature gets +1/+1. Whenever a creature you control enters, you may attach this Equipment to it. Equip {2}

Artifact
Sai of the Shinobi (a25) 230
Team Pennant

Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token {1} Equip {3}

Artifact
Team Pennant (stx) 260

Pump

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Ramp

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Devoted Druid

{T}: Add {G}. Put a -1/-1 counter on this creature: Untap this creature.

Creature
Devoted Druid (ncc) 286
Fertile Ground

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Fertile Ground (inv) 188
Fertilid

This creature enters with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

Creature
Fertilid (nec) 116
Goblin Anarchomancer

Each spell you cast that's red or green costs {1} less to cast.

Creature
Goblin Anarchomancer (mh2) 421
Incubation Druid

{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Creature
Incubation Druid (c21) 195
Kami of Whispered Hopes

If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. {T}: Add X mana of any one color, where X is this creature's power.

Creature
Kami of Whispered Hopes (mom) 196
Marwyn, the Nurturer

Whenever another Elf you control enters, put a +1/+1 counter on Marwyn. {T}: Add an amount of {G} equal to Marwyn's power.

Creature
Marwyn, the Nurturer (dom) 172
Ordeal of Nylea

Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Enchantment
Ordeal of Nylea (nec) 123
Purestrain Genestealer

This creature enters with two +1/+1 counters on it. Vanguard Species — Whenever this creature attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Purestrain Genestealer (40k) 97★
Utopia Sprawl

Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Enchantment
Utopia Sprawl (wot) 63
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (dmr) 184

Ramp

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Recursion

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Evolution Witness

{1}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.

Creature
Evolution Witness (mh3) 151

Recursion

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Removal

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Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (cn2) 174
Bloodfire Infusion

Enchant creature you control {R}, Sacrifice enchanted creature: This Aura deals damage equal to the sacrificed creature's power to each creature.

Enchantment
Bloodfire Infusion (apc) 57
Bridgeworks Battle

Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Cankerbloom

{1}, Sacrifice this creature: Choose one — • Destroy target artifact. • Destroy target enchantment. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Cankerbloom (one) 294
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (drc) 48
Hunter's Bow

When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control. Equipped creature has reach and ward {2}. Equip {1}

Artifact
Hunter's Bow (acr) 41
Kenrith's Transformation

Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Enchantment
Kenrith's Transformation (eld) 164
Molten Hydra

{1}{R}{R}: Put a +1/+1 counter on this creature. {T}, Remove all +1/+1 counters from this creature: It deals damage to any target equal to the number of +1/+1 counters removed this way.

Creature
Molten Hydra (ulg) 85
Scavenging Ooze

{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.

Creature
Scavenging Ooze (fdn) 232
Screaming Nemesis

Haste Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.

Creature
Screaming Nemesis (dsk) 348
Song of the Dryads

Enchant permanent Enchanted permanent is a colorless Forest land.

Enchantment
Song of the Dryads (cmm) 324
Starstorm

Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)

Instant
Starstorm (nec) 110
Stump Stomp

Sorcery
Stump Stomp // Burnwillow Clearing (mh3) 259Stump Stomp // Burnwillow Clearing (mh3) 259

Removal

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Tokens

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Animation Module

Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token. {3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

Artifact
Animation Module (kld) 194
Hangarback Walker

This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature. {1}, {T}: Put a +1/+1 counter on this creature.

Creature Artifact
Hangarback Walker (ori) 229
Hooded Hydra

This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph {3}{G}{G} As this creature is turned face up, put five +1/+1 counters on it.

Creature
Hooded Hydra (ktk) 136
Krenko, Tin Street Kingpin

Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.

Creature
Krenko, Tin Street Kingpin (nec) 107
One with the Kami

Flash Enchant creature you control Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)

Enchantment
One with the Kami (nec) 27

Tokens

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Sideboard

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Bear Umbra

Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Bear Umbra (roe) 177
Champion of Lambholt

Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.

Creature
Champion of Lambholt (avr) 171
Copperline Gorge

This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {G}.

Land
Copperline Gorge (one) 249
Explorer's Scope

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Explorer's Scope (cmm) 380
Familiar Ground

Each creature you control can't be blocked by more than one creature.

Enchantment
Familiar Ground (7ed) 243
Fungal Reaches

{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {R} and/or {G}.

Land
Fungal Reaches (tsp) 273
Gift of the Viper

Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.

Instant
Gift of the Viper (mh3) 156
Grumgully, the Generous

Each other non-Human creature you control enters with an additional +1/+1 counter on it.

Creature
Grumgully, the Generous (nec) 138
Gyre Sage

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on this creature.

Creature
Gyre Sage (gtc) 123
Master Chef

Commander creatures you own have "This creature enters with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."

Enchantment
Master Chef (clb) 241
Mindless Automaton

This creature enters with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on this creature. Remove two +1/+1 counters from this creature: Draw a card.

Creature Artifact
Mindless Automaton (exo) 135
Monoskelion

This creature enters with a +1/+1 counter on it. {1}, Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

Creature Artifact
Monoskelion (mh2) 229
Mountain Valley

This land enters tapped. {T}, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Mountain Valley (dmc) 219
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (dmr) 170
One with Nature

Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Enchantment
One with Nature (scg) 125
Overgrowth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.

Enchantment
Overgrowth (sth) 111
Reins of the Vinesteed

Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, you may return this card from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.

Enchantment
Reins of the Vinesteed (mor) 134
Rishkar's Expertise

Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Sorcery
Rishkar's Expertise (nec) 127
Rishkar, Peema Renegade

When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."

Creature
Rishkar, Peema Renegade (nec) 126
Tanuki Transplanter

Whenever this creature or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Tanuki Transplanter (nec) 30
Threefold Thunderhulk

This creature enters with three +1/+1 counters on it. Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. {2}, Sacrifice another artifact: Put a +1/+1 counter on this creature.

Creature Artifact
Threefold Thunderhulk (lci) 265
Thundering Raiju

Haste Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)

Creature
Thundering Raiju (neo) 166
Umbral Mantle

Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) Equip {0}

Artifact
Umbral Mantle (plst) SHM-267
Unquenchable Fury

Enchant creature Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand." When this Aura is put into your graveyard from the battlefield, return it to your hand.

Enchantment
Unquenchable Fury (nec) 23
Whip Silk

Enchant creature Enchanted creature has reach. (It can block creatures with flying.) {G}: Return this Aura to its owner's hand.

Enchantment
Whip Silk (inv) 225

Sideboard

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Maybeboard

Qty: 5 Price: $62.45
Bristly Bill, Spine Sower

Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control.

Creature
Bristly Bill, Spine Sower (otj) 157
Infiltration Lens

Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}

Artifact
Infiltration Lens (j22) 777
Lavaspur Boots

Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {1}

Artifact
Lavaspur Boots (otj) 243
Triskelion

This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

Creature Artifact
Triskelion (moc) 387
Well Rested

Enchant creature Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."

Enchantment
Well Rested (pip) 88

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
19 pips - 17 cards
24 mana - 21 cards
47 pips - 43 cards
34 mana - 31 cards
0 pips - 0 cards
2 mana - 2 cards
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