It_Qwub
242 views2 years ago
Commander
Size: 100Est cost: $385.66Salt sum: 48.83
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Commander
(CTRL to add secondary)
Artifact
Assault Suit
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
Artifact - Equipment

Artifact
(CTRL to add secondary)
Creature
Pirated Copy
You may have this creature enter as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."
Creature - Shapeshifter Pirate

Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Sakashima the Impostor
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Legendary Creature - Human Rogue

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Creature
(CTRL to add secondary)
Enchantment
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Enchantment
(CTRL to add secondary)
Instant
Mystic Reflection
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

See Double
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Instant

Instant
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"clone gor muldrak a million times. make a ton of salamanders for everyone, have fun <3\nwincons include "},{"insert":{"card-link":"Mirror Box"}},{"insert":" , "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" , and making your opponents hit eachother with "},{"insert":{"card-link":"Mocking Doppelganger"}},{"insert":" or "},{"insert":{"card-link":"Angler Turtle"}},{"insert":" .\ngain all your salamanders back with "},{"insert":{"card-link":"Peer Pressure"}},{"insert":" or "},{"insert":{"card-link":"Subjugate the Hobbits"}},{"insert":" \nremember, protection means cant be blocked by and cant deal damage to. so all the salamanders your gifting to your opponents cant touch you at all\nsuit up our commander with "},{"insert":{"card-link":"Assault Suit"}},{"insert":" so he gets graciously donated to each opponent so we make more salamanders on everyones turn, just be sure we have a clone of him so we keep our protection from salamanders\n\n"},{"insert":{"card-link":"Ezuri's Predation"}},{"insert":" is also a topline for us, as we make tons of tokens that hit into opponents salamanders and live due to protection\n"}]}






































































