84
10/21/2023
Cherokee Bill
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $400.50
Salt Sum: 39.99
84
10/21/2023
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Commander

Quantity: 1Price: $0.35
Queza, Augur of Agonies

Whenever you draw a card, target opponent loses 1 life and you gain 1 life.

Creature
Queza, Augur of Agonies (snc) 212
1

Artifact

Quantity: 14Price: $250.92
Alhammarret's Archive

If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Artifact
Alhammarret's Archive (c21) 233
1
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (woc) 145
1
Bonder's Ornament

{T}: Add one mana of any color. {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.

Artifact
Bonder's Ornament (cmm) 370
1
Decanter of Endless Water

You have no maximum hand size. {T}: Add one mana of any color.

Artifact
Decanter of Endless Water (clb) 309
1
Howling Mine

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Artifact
Howling Mine (plst) M10-212
1
Midnight Clock

{T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

Artifact
Midnight Clock (woc) 99
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (woc) 149
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (plst) M12-219
1
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.

Artifact
Talisman of Progress (cmm) 980
1
Teferi's Puzzle Box

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

Artifact
Teferi's Puzzle Box (j22) 801
1
The One Ring

Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 697
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (cmm) 414
1
Venser's Journal

You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand.

Artifact
Venser's Journal (c21) 273
1
Wayfarer's Bauble

{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (woc) 151
1

Creature

Quantity: 19Price: $56.83
Baleful Strix

Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.

Creature Artifact
Baleful Strix (brc) 120
1
Cliffhaven Vampire

Flying Whenever you gain life, each opponent loses 1 life.

Creature
Cliffhaven Vampire (ogw) 153
1
Cyclonus, the Saboteur

Creature Artifact
Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter (bot) 9Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter (bot) 9
1
Drogskol Reaver

Flying, double strike, lifelink Whenever you gain life, draw a card.

Creature
Drogskol Reaver (2x2) 205
1
Elenda and Azor

Flying, ward {2} Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.

Creature
Elenda and Azor (moc) 6
1
Faerie Mastermind

Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Creature
Faerie Mastermind (mom) 58
1
Hullbreaker Horror

Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

Creature
Hullbreaker Horror (woc) 95
1
Laboratory Maniac

If you would draw a card while your library has no cards in it, you win the game instead.

Creature
Laboratory Maniac (plst) ISD-61
1
Likeness Looter

Flying {T}: Draw a card, then discard a card. {X}: Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.

Creature
Likeness Looter (woe) 208
1
Looter il-Kor

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.

Creature
Looter il-Kor (cmm) 102
1
Loran of the Third Path

Vigilance When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.

Creature
Loran of the Third Path (bro) 12
1
Marauding Blight-Priest

Whenever you gain life, each opponent loses 1 life.

Creature
Marauding Blight-Priest (j22) 439
1
Notion Thief

Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

Creature
Notion Thief (znc) 96
1
Prince Imrahil the Fair

Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.

Creature
Prince Imrahil the Fair (ltr) 219
1
Psychosis Crawler

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.

Creature Artifact
Psychosis Crawler (moc) 371
1
Rankle, Master of Pranks

Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature.

Creature
Rankle, Master of Pranks (woc) 116
1
Seizan, Perverter of Truth

At the beginning of each player's upkeep, that player loses 2 life and draws two cards.

Creature
Seizan, Perverter of Truth (j22) 463
1
Talion, the Kindly Lord

Flying As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.

Creature
Talion, the Kindly Lord (woe) 215
1
Triskaidekaphile

You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.

Creature
Triskaidekaphile (mid) 81
1

Enchantment

Quantity: 8Price: $14.84
Cooped Up

Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature.

Enchantment
Cooped Up (woe) 8
1
Dark Tutelage

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Enchantment
Dark Tutelage (m11) 90
1
Dissipation Field

Whenever a permanent deals damage to you, return it to its owner's hand.

Enchantment
Dissipation Field (clb) 718
1
Leyline of the Void

If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.

Enchantment
Leyline of the Void (m20) 107
1
Lich's Mastery

Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.

Enchantment
Lich's Mastery (dom) 98
1
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (clb) 730
1
Stasis Field

Enchant creature Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.

Enchantment
Stasis Field (mom) 79
1
The Bath Song

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Draw two cards, then discard a card. III — Shuffle any number of target cards from your graveyard into your library. Add {U}{U}.

Enchantment
The Bath Song (ltr) 491
1

Instant

Quantity: 19Price: $20.07
Absorb

Counter target spell. You gain 3 life.

Instant
Absorb (dmr) 186
1
Ajani's Presence

Strive — This spell costs {2}{W} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Ajani's Presence (jou) 2
1
Break the Spell

Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.

Instant
Break the Spell (woe) 5
1
Counterspell

Counter target spell.

Instant
Counterspell (cmm) 81
1
Dark Dabbling

Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

Instant
Dark Dabbling (plst) ORI-89
1
Despark

Exile target permanent with mana value 4 or greater.

Instant
Despark (moc) 322
1
Dovin's Veto

This spell can't be countered. Counter target noncreature spell.

Instant
Dovin's Veto (war) 193
1
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (woc) 93
1
Make a Stand

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Make a Stand (j22) 211
1
Mystic Confluence

Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.

Instant
Mystic Confluence (cmm) 108
1
Obsessive Search

Draw a card. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Instant
Obsessive Search (dmr) 61
1
Opt

Scry 1. Draw a card.

Instant
Opt (woc) 101
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (plst) CON-15
1
Reprieve

Return target spell to its owner's hand. Draw a card.

Instant
Reprieve (ltr) 477
1
Supreme Will

Choose one — • Counter target spell unless its controller pays {3}. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Instant
Supreme Will (cmr) 102
1
Swift Silence

Counter all other spells. Draw a card for each spell countered this way.

Instant
Swift Silence (dis) 132
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (woc) 78
1
Wash Away

Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Counter target spell [that wasn't cast from its owner's hand].

Instant
Wash Away (vow) 87
1
Your Temple Is Under Attack

Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.

Instant
Your Temple Is Under Attack (clb) 52
1

Land

Quantity: 33Price: $35.45
Arcane Sanctum

Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (moc) 390
1
Azorius Guildgate

Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (khc) 107
1
Baldur's Gate

{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.

Land
Baldur's Gate (clb) 345
1
Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (woc) 152
1
Dimir Guildgate

Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (znc) 127
1
Drifting Meadow

Drifting Meadow enters the battlefield tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Drifting Meadow (dmr) 245
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (woe) 256
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (woc) 159
1
Gond Gate

Gates you control enter the battlefield untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.

Land
Gond Gate (clb) 353
1
Heap Gate

{T}: Add {C}. {1}, {T}: Add one mana of any color. {1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Land
Heap Gate (clb) 354
1
Island

({T}: Add {U}.)

Land
Island (woe) 269
6
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (woc) 164
1
Orzhov Guildgate

Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.

Land
Orzhov Guildgate (rna) 252
1
Plains

({T}: Add {W}.)

Land
Plains (woe) 268
2
Raffine's Tower

({T}: Add {W}, {U}, or {B}.) Raffine's Tower enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raffine's Tower (snc) 254
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (cmm) 425
1
Restless Fortress

Restless Fortress enters the battlefield tapped. {T}: Add {W} or {B}. {2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.

Land
Restless Fortress (woe) 259
1
Scoured Barrens

Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}.

Land
Scoured Barrens (mom) 272
1
Sea Gate

Sea Gate enters the battlefield tapped. As Sea Gate enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Sea Gate (clb) 359
1
Skybridge Towers

Skybridge Towers enters the battlefield tapped. {T}: Add {W} or {U}. {2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.

Land
Skybridge Towers (snc) 256
1
Swamp

({T}: Add {B}.)

Land
Swamp (woe) 271
6
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (cmm) 428
1

Planeswalker

Quantity: 1Price: $6.49
Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.

Planeswalker
Jace, Wielder of Mysteries (war) 54
1

Sorcery

Quantity: 5Price: $15.55
Consuming Tide

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

Sorcery
Consuming Tide (vow) 53
1
Decree of Pain

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Sorcery
Decree of Pain (cmm) 148
1
Peer into the Abyss

Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.

Sorcery
Peer into the Abyss (m21) 117
1
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (ncc) 229
1
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (j22) 63
1

Deck Stats

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Description

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