148
10/16/2023
Professor Garth One-Eye (Learn/Prowess funny deck)
Deck Size: 100
Commander
Legal
Est deck cost: $74.19
Salt sum: 24.87
No deck tags
148
10/16/2023
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Commander

Qty: 1 Price: $0.99
Garth One-Eye

{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)

Creature
Garth One-Eye (mh2) 197

Commander

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Evasion

Qty: 1 Price: $0.35
Mistfire Adept

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, target creature gains flying until end of turn.

Creature
Mistfire Adept (2x2) 59

Evasion

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Proliferate

Qty: 1 Price: $0.59
Clockspinning

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

Instant
Clockspinning (tsp) 53

Proliferate

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Recursion

Qty: 2 Price: $0.70
Bloodwater Entity

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, you may put target instant or sorcery card from your graveyard on top of your library.

Creature
Bloodwater Entity (2x2) 185
Shipwreck Dowser

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Shipwreck Dowser (cmm) 119

Recursion

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Tutor

Qty: 2 Price: $2.08
Dig Up

Cleave {1}{B}{B}{G} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.

Sorcery
Dig Up (vow) 197
Emergent Ultimatum

Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

Sorcery
Emergent Ultimatum (iko) 185

Tutor

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Counters

Qty: 3 Price: $1.19
Basri's Solidarity

Put a +1/+1 counter on each creature you control.

Sorcery
Basri's Solidarity (m21) 10
First Day of Class

Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Instant
First Day of Class (stx) 102
Sparring Regimen

When this enchantment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.

Enchantment
Sparring Regimen (stx) 29

Counters

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Instant

Qty: 1 Price: $0.35
Study Break

Tap up to two target creatures. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Instant
Study Break (stx) 34

Instant

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Protection

Qty: 4 Price: $5.48
Boon of Safety

Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.

Instant
Boon of Safety (snc) 4
Cauldron Haze

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Instant
Cauldron Haze (eve) 84
Change of Plans

Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

Instant
Change of Plans (ncc) 24
Dark Dabbling

Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

Instant
Dark Dabbling (plst) ORI-89

Protection

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Removal

Qty: 9 Price: $5.59
Bushwhack

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Bushwhack (bro) 174
Closing Statement

This spell costs {2} less to cast during your end step. Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.

Instant
Closing Statement (stx) 169
Crosis's Charm

Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.

Instant
Crosis's Charm (plst) C17-169
Deathsprout

Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Instant
Deathsprout (c20) 208
Devastation Tide

Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Devastation Tide (c18) 85
Exterminatus

Nonland permanents your opponents control lose indestructible until end of turn. Destroy all nonland permanents.

Sorcery
Exterminatus (40k) 120
Igneous Inspiration

Igneous Inspiration deals 3 damage to any target. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Sorcery
Igneous Inspiration (stx) 107
Niblis of Frost

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Creature
Niblis of Frost (c20) 120
Out of Time

When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

Enchantment
Out of Time (mh2) 23

Removal

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Creature

Qty: 9 Price: $4.35
Aisha of Sparks and Smoke

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {R/W}: Aisha of Sparks and Smoke gains first strike until end of turn. Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.

Creature
Aisha of Sparks and Smoke (slx) 12
Dream Strix

Flying When this creature becomes the target of a spell, sacrifice it. When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Creature
Dream Strix (stx) 42
Gnarled Professor

Trample When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Creature
Gnarled Professor (stx) 133
Ingenious Skaab

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {U}: This creature gets +1/-1 until end of turn.

Creature
Ingenious Skaab (2x2) 52
Khenra Spellspear

Creature
Khenra Spellspear // Gitaxian Spellstalker (mom) 151Khenra Spellspear // Gitaxian Spellstalker (mom) 151
Retriever Phoenix

Flying, haste When this creature enters, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as this card is in your graveyard, if you would learn, you may instead return this card to the battlefield.

Creature
Retriever Phoenix (stx) 113
Seeker of the Way

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, this creature gains lifelink until end of turn.

Creature
Seeker of the Way (2x2) 28
Spellweaver Eternal

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

Creature
Spellweaver Eternal (hou) 46
Stormwing Entity

This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, scry 2.

Creature
Stormwing Entity (m21) 73

Creature

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Land

Qty: 35 Price: $15.63
Akoum Refuge

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.

Land
Akoum Refuge (scd) 289
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (moc) 390
Bloodfell Caves

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.

Land
Bloodfell Caves (mom) 267
Blossoming Sands

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.

Land
Blossoming Sands (mom) 268
Brokers Hideout

When this land enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Brokers Hideout (snc) 248
Cabaretti Courtyard

When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Cabaretti Courtyard (snc) 249
Crystal Quarry

{T}: Add {C}. {5}, {T}: Add {W}{U}{B}{R}{G}.

Land
Crystal Quarry (dmc) 206
Dismal Backwater

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.

Land
Dismal Backwater (mom) 269
Forest

({T}: Add {G}.)

Land
Forest (woe) 276
Graypelt Refuge

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.

Land
Graypelt Refuge (scd) 303
Island

({T}: Add {U}.)

Land
Island (woe) 270
Jungle Hollow

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.

Land
Jungle Hollow (mom) 270
Jwar Isle Refuge

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.

Land
Jwar Isle Refuge (scd) 306
Kazandu Refuge

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Land
Kazandu Refuge (scd) 307
Maestros Theater

When this land enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Maestros Theater (snc) 251
Mountain

({T}: Add {R}.)

Land
Mountain (woe) 273
Obscura Storefront

When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Obscura Storefront (snc) 252
Plains

({T}: Add {W}.)

Land
Plains (woe) 268
Riveteers Overlook

When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Riveteers Overlook (snc) 255
Rugged Highlands

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Land
Rugged Highlands (mom) 271
Scoured Barrens

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.

Land
Scoured Barrens (mom) 272
Sejiri Refuge

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Sejiri Refuge (scd) 317
Swamp

({T}: Add {B}.)

Land
Swamp (woe) 272
Swiftwater Cliffs

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.

Land
Swiftwater Cliffs (mom) 273
Thornwood Falls

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.

Land
Thornwood Falls (mom) 274
Tranquil Cove

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (mom) 275
Wind-Scarred Crag

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.

Land
Wind-Scarred Crag (mom) 276

Land

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Pump

Qty: 2 Price: $0.84
Enthusiastic Study

Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Instant
Enthusiastic Study (stx) 99
Shu Yun, the Silent Tempest

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn.

Creature
Shu Yun, the Silent Tempest (frf) 52

Pump

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Sorcery

Qty: 4 Price: $1.54
Cram Session

You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Sorcery
Cram Session (stx) 170
Cranial Extraction

Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.

Sorcery
Cranial Extraction (chk) 105
Guiding Voice

Put a +1/+1 counter on target creature. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Sorcery
Guiding Voice (stx) 19
Rise of Extus

Exile target creature. Exile up to one target instant or sorcery card from a graveyard. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Sorcery
Rise of Extus (stx) 226

Sorcery

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Draw

Qty: 10 Price: $4.52
Academic Dispute

Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Instant
Academic Dispute (stx) 91
Cecily, Haunted Mage

Your maximum hand size is eleven. Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost. Friends forever (You can have two commanders if both have friends forever.)

Creature
Cecily, Haunted Mage (slx) 3
Elsha of the Infinite

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) You may look at the top card of your library any time. You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.

Creature
Elsha of the Infinite (2x2) 208
Eureka Moment

Draw two cards. You may put a land card from your hand onto the battlefield.

Instant
Eureka Moment (stx) 184
Eyetwitch

Flying When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Creature
Eyetwitch (stx) 70
Inspired Ultimatum

Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.

Sorcery
Inspired Ultimatum (iko) 191
Jeskai Elder

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.

Creature
Jeskai Elder (2x2) 53
Jhessian Thief

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, draw a card.

Creature
Jhessian Thief (ima) 61
Pop Quiz

Draw a card. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Instant
Pop Quiz (stx) 49
Professor of Symbology

When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Creature
Professor of Symbology (stx) 24

Draw

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Lifegain

Qty: 2 Price: $0.84
Overgrown Arch

Defender {T}: You gain 1 life. {2}, Sacrifice this creature: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Creature
Overgrown Arch (stx) 139
Poet's Quill

When this Equipment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip {1}{B}

Artifact
Poet's Quill (stx) 82

Lifegain

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Ramp

Qty: 12 Price: $18.82
Aquitect's Will

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Sorcery Kindred
Aquitect's Will (ddt) 2
Atarka's Command

Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn.

Instant
Atarka's Command (2x2) 176
Beneath the Sands

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Beneath the Sands (plst) HOU-111
Cartographer's Survey

Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

Sorcery
Cartographer's Survey (vow) 190
Celebrate the Harvest

Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Sorcery
Celebrate the Harvest (mic) 24
Circuitous Route

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Circuitous Route (znc) 62
Collective Voyage

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

Sorcery
Collective Voyage (plst) CMD-147
Curious Homunculus

Creature
Curious Homunculus // Voracious Reader (emn) 54Curious Homunculus // Voracious Reader (emn) 54
Explore the Underdark

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. You take the initiative.

Sorcery
Explore the Underdark (clb) 232
Explosive Vegetation

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Explosive Vegetation (dmc) 132
Far Wanderings

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Far Wanderings (znc) 66
Field Trip

Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Sorcery
Field Trip (stx) 131

Ramp

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Tokens

Qty: 2 Price: $2.34
Blot Out the Sky

Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.

Sorcery
Blot Out the Sky (stx) 167
Hunt for Specimens

Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Sorcery
Hunt for Specimens (stx) 73

Tokens

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Sideboard

Qty: 19 Price: $7.99
Academic Probation

Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Sorcery
Academic Probation (stx) 7
Basic Conjuration

Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.

Sorcery
Basic Conjuration (stx) 120
Confront the Past

Choose one — • Return target planeswalker card with mana value X or less from your graveyard to the battlefield. • Remove twice X loyalty counters from target planeswalker an opponent controls.

Sorcery
Confront the Past (stx) 67
Containment Breach

Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

Sorcery
Containment Breach (stx) 125
Elemental Summoning

Create a 4/4 blue and red Elemental creature token.

Sorcery
Elemental Summoning (stx) 183
Environmental Sciences

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Sorcery
Environmental Sciences (stx) 1
Expanded Anatomy

Put two +1/+1 counters on target creature. It gains vigilance until end of turn.

Sorcery
Expanded Anatomy (stx) 2
Fractal Summoning

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.

Sorcery
Fractal Summoning (stx) 187
Illuminate History

Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.

Sorcery
Illuminate History (stx) 108
Inkling Summoning

Create a 2/1 white and black Inkling creature token with flying.

Sorcery
Inkling Summoning (stx) 195
Introduction to Annihilation

Exile target nonland permanent. Its controller draws a card.

Sorcery
Introduction to Annihilation (stx) 3
Introduction to Prophecy

Scry 2, then draw a card.

Sorcery
Introduction to Prophecy (stx) 4
Mascot Exhibition

Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.

Sorcery
Mascot Exhibition (stx) 5
Necrotic Fumes

As an additional cost to cast this spell, exile a creature you control. Exile target creature or planeswalker.

Sorcery
Necrotic Fumes (stx) 78
Pest Summoning

Create two 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."

Sorcery
Pest Summoning (stx) 211
Reduce to Memory

Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.

Sorcery
Reduce to Memory (stx) 25
Spirit Summoning

Create a 3/2 red and white Spirit creature token.

Sorcery
Spirit Summoning (stx) 236
Start from Scratch

Choose one — • Start from Scratch deals 1 damage to any target. • Destroy target artifact.

Sorcery
Start from Scratch (stx) 114
Teachings of the Archaics

If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.

Sorcery
Teachings of the Archaics (stx) 57

Sideboard

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Deck Info

Deck stats

19 pips - 16 cards
10 mana - 10 cards
30 pips - 24 cards
13 mana - 13 cards
19 pips - 16 cards
10 mana - 10 cards
17 pips - 14 cards
8 mana - 8 cards
22 pips - 19 cards
10 mana - 10 cards
0 pips - 0 cards
2 mana - 2 cards
CategoriesQtyOdds
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