168
4/26/2024
rebel scum
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $109.68
Salt Sum: 21.15
No deck tags
168
4/26/2024
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Quantity: 1Price: $1.99
Otharri, Suns' Glory

Flying, lifelink, haste Whenever Otharri, Suns' Glory attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have. {2}{R}{W}, Tap an untapped Rebel you control: Return Otharri from your graveyard to the battlefield tapped.

Creature
Otharri, Suns' Glory (onc) 3
1

Artifact

Quantity: 19Price: $42.33
Barbed Batterfist

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/-1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Barbed Batterfist (one) 121
1
Bladehold War-Whip

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost {1} less to activate. Equipped creature has double strike. Equip {3}{R}{W}

Artifact
Bladehold War-Whip (one) 197
1
Coat of Arms

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Artifact
Coat of Arms (plst) DDS-58
1
Door of Destinies

As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Artifact
Door of Destinies (c17) 208
1
Dragonwing Glider

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying and haste. Equip {3}{R}{R}

Artifact
Dragonwing Glider (one) 128
1
General's Regalia

{3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.

Artifact
General's Regalia (mmq) 295
1
Glimmer Lens

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Whenever equipped creature and at least one other creature attack, draw a card. Equip {1}{W}

Artifact
Glimmer Lens (onc) 6
1
Goldwarden's Helm

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +0/+1. Equip {1}{W} ({1}{W}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Goldwarden's Helm (one) 13
1
Heartstone

Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Artifact
Heartstone (sth) 134
1
Hexgold Halberd

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) As long as it's your turn, equipped creature has first strike and trample. Equip {2}{R}

Artifact
Hexgold Halberd (one) 136
1
Hexgold Hoverwings

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W}

Artifact
Hexgold Hoverwings (one) 14
1
Hexplate Wallbreaker

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase. Equip {3}{R}

Artifact
Hexplate Wallbreaker (onc) 14
1
Icon of Ancestry

As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact
Icon of Ancestry (lcc) 305
1
Instruments of War

Flash As Instruments of War enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1.

Artifact
Instruments of War (j22) 50
1
Kemba's Banner

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/+1 for each creature you control. Equip {2}{W}

Artifact
Kemba's Banner (onc) 7
1
Mirran Bardiche

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mirran Bardiche (one) 22
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (mkc) 237
1
Sunglasses of Urza

You may spend white mana as though it were red mana.

Artifact
Sunglasses of Urza (4ed) 347
1
Vulshok Splitter

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+0. Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Vulshok Splitter (one) 156
1

Creature

Quantity: 31Price: $18.29
Adaptive Automaton

As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.

Creature Artifact
Adaptive Automaton (m12) 201
1
Amrou Scout

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Creature
Amrou Scout (tsp) 1
1
Ballista Squad

{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.

Creature
Ballista Squad (mmq) 5
1
Blade of the Sixth Pride

Creature
Blade of the Sixth Pride (fut) 19
1
Bloodline Pretender

Changeling (This card is every creature type.) As Bloodline Pretender enters the battlefield, choose a creature type. Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender.

Creature Artifact
Bloodline Pretender (moc) 350
1
Cho-Manno, Revolutionary

Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

Creature
Cho-Manno, Revolutionary (mmq) 11
1
Defiant Falcon

Flying {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Creature
Defiant Falcon (nem) 6
1
Defiant Vanguard

When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

Creature
Defiant Vanguard (nem) 7
1
Jhovall Rider

Trample

Creature
Jhovall Rider (mmq) 26
1
Jor Kadeen, First Goldwarden

Trample Whenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.

Creature
Jor Kadeen, First Goldwarden (one) 203
1
Leonin Lightbringer

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) As long as Leonin Lightbringer is equipped, it gets +1/+1.

Creature
Leonin Lightbringer (one) 20
1
Lin Sivvi, Defiant Hero

{X}, {T}: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle. {3}: Put target Rebel card from your graveyard on the bottom of your library.

Creature
Lin Sivvi, Defiant Hero (nem) 12
1
Neyali, Suns' Vanguard

Attacking tokens you control have double strike. Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card.

Creature
Neyali, Suns' Vanguard (onc) 2
1
Nightwind Glider

Flying, protection from black

Creature
Nightwind Glider (mmq) 31
1
Oxidda Finisher

Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Trample

Creature
Oxidda Finisher (one) 143
1
Pious Warrior

Whenever Pious Warrior is dealt combat damage, you gain that much life.

Creature
Pious Warrior (mmq) 34
1
Ramosian Captain

First strike {5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

Creature
Ramosian Captain (mmq) 35
1
Ramosian Commander

{6}, {T}: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.

Creature
Ramosian Commander (mmq) 36
1
Ramosian Lieutenant

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Creature
Ramosian Lieutenant (mmq) 37
1
Ramosian Revivalist

{6}, {T}: Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield.

Creature
Ramosian Revivalist (fut) 30
1
Ramosian Sergeant

{3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.

Creature
Ramosian Sergeant (mmq) 39
1
Ramosian Sky Marshal

Flying {7}, {T}: Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.

Creature
Ramosian Sky Marshal (mmq) 40
1
Rappelling Scouts

Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.

Creature
Rappelling Scouts (mmq) 41
1
Reveille Squad

Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.

Creature
Reveille Squad (pcy) 18
1
Rhuk, Hexgold Nabber

Trample, haste Whenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk.

Creature
Rhuk, Hexgold Nabber (one) 407
1
Samite Censer-Bearer

{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.

Creature
Samite Censer-Bearer (fut) 15
1
Soul Charmer

Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.

Creature
Soul Charmer (pcy) 24
1
Steadfast Guard

Vigilance (Attacking doesn't cause this creature to tap.)

Creature
Steadfast Guard (mmq) 50
1
Task Force

Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.

Creature
Task Force (mmq) 52
1
Universal Automaton

Changeling (This card is every creature type.)

Creature Artifact
Universal Automaton (j22) 803
1
War-Spike Changeling

Changeling (This card is every creature type.) {R}: War-Spike Changeling gains first strike until end of turn.

Creature
War-Spike Changeling (mma) 139
1

Enchantment

Quantity: 8Price: $30.72
Angelic Benediction

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature.

Enchantment
Angelic Benediction (dvd) 19
1
Berserkers' Onslaught

Attacking creatures you control have double strike.

Enchantment
Berserkers' Onslaught (dtk) 130
1
Cathars' Crusade

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Enchantment
Cathars' Crusade (jmp) 95
1
Fervor

Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

Enchantment
Fervor (m13) 129
1
Goblin War Drums

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

Enchantment
Goblin War Drums (a25) 133
1
Gratuitous Violence

If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Enchantment
Gratuitous Violence (afc) 127
1
Outpost Siege

As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.

Enchantment
Outpost Siege (clb) 804
1
Rally the Ranks

As Rally the Ranks enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1.

Enchantment
Rally the Ranks (khm) 20
1

Instant

Quantity: 2Price: $2.18
Battle Hymn

Add {R} for each creature you control.

Instant
Battle Hymn (avr) 128
1
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (mmq) 18
1

Land

Quantity: 37Price: $13.19
Hidden Courtyard

Hidden Courtyard enters the battlefield tapped. {T}: Add {W}. {4}{W}, {T}, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Land
Hidden Courtyard (lci) 274
1
Mountain

({T}: Add {R}.)

Land
Mountain (woe) 274
14
Naya Panorama

{T}: Add {C}. {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.

Land
Naya Panorama (ncc) 417
1
Plains

({T}: Add {W}.)

Land
Plains (woe) 268
15
Promising Vein

{T}: Add {C}. {1}, {T}, Sacrifice Promising Vein: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Promising Vein (lci) 279
1
Shimmering Grotto

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Land
Shimmering Grotto (isd) 246
1
Stone Quarry

Stone Quarry enters the battlefield tapped. {T}: Add {R} or {W}.

Land
Stone Quarry (cmr) 495
1
Transguild Promenade

Transguild Promenade enters the battlefield tapped. When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Transguild Promenade (cmr) 499
1
Vivid Crag

Vivid Crag enters the battlefield tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color.

Land
Vivid Crag (cm2) 276
1
Vivid Meadow

Vivid Meadow enters the battlefield tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.

Land
Vivid Meadow (ncc) 446
1

Sorcery

Quantity: 2Price: $0.98
Goldwardens' Gambit

Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.

Sorcery
Goldwardens' Gambit (onc) 13
1
No Witnesses

Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Sorcery
No Witnesses (mkm) 27
1

Deck Stats

Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

No description yet.

Unable to load comments