76
12/14/2023
Circu Decking Yourself Tribal
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $228.27
Salt Sum: 42.38
No deck tags
76
12/14/2023
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Commander

Quantity: 1Price: $0.69
Circu, Dimir Lobotomist

Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.

Creature
Circu, Dimir Lobotomist (rav) 196
1

Artifact

Quantity: 16Price: $115.12
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (cmm) 653
1
Bolas's Citadel

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.

Artifact
Bolas's Citadel (war) 79
1
Codex Shredder

{T}: Target player mills a card. (They put the top card of their library into their graveyard.) {5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.

Artifact
Codex Shredder (cmr) 304
1
Conch Horn

{1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.

Artifact
Conch Horn (fem) 83
1
Crystal Ball

{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Artifact
Crystal Ball (plst) C18-201
1
Dimir Cluestone

{T}: Add {U} or {B}. {U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.

Artifact
Dimir Cluestone (dgm) 138
1
Dimir Locket

{T}: Add {U} or {B}. {U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.

Artifact
Dimir Locket (znc) 111
1
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (woc) 146
1
Isochron Scepter

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (f08) 11
1
Lantern of Insight

Players play with the top card of their libraries revealed. {T}, Sacrifice Lantern of Insight: Target player shuffles.

Artifact
Lantern of Insight (plst) 5DN-135
1
Memory Crystal

Buyback costs cost {2} less.

Artifact
Memory Crystal (exo) 134
1
Mirror of Fate

{T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.

Artifact
Mirror of Fate (m10) 215
1
Scroll Rack

{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

Artifact
Scroll Rack (cmr) 337
1
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.

Artifact
Sensei's Divining Top (2x2) 398
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cc2) 7
1
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.

Artifact
Talisman of Dominance (woc) 150
1

Creature

Quantity: 24Price: $37.10
Aven Heartstabber

Flying As long as there are five or more mana values among cards in your graveyard, Aven Heartstabber gets +2/+2 and has deathtouch. When Aven Heartstabber dies, mill two cards, then draw a card.

Creature
Aven Heartstabber (snc) 166
1
Baleful Strix

Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.

Creature Artifact
Baleful Strix (dmc) 143
1
Bane Alley Broker

{T}: Draw a card, then exile a card from your hand face down. You may look at cards exiled with Bane Alley Broker. {U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand.

Creature
Bane Alley Broker (gtc) 145
1
Cavern Harpy

Flying When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand.

Creature
Cavern Harpy (plst) PLS-97
1
Cemetery Illuminator

Flying Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard. You may look at the top card of your library any time. Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.

Creature
Cemetery Illuminator (vow) 50
1
Cemetery Puca

Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature, except it has this ability.

Creature
Cemetery Puca (shm) 158
1
Devourer of Memory

Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn. {1}{U}{B}: Mill a card.

Creature
Devourer of Memory (thb) 213
1
Dimir Cutpurse

Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.

Creature
Dimir Cutpurse (ddh) 49
1
Dimir Doppelganger

{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.

Creature
Dimir Doppelganger (cns) 186
1
Dimir Guildmage

({U/B} can be paid with either {U} or {B}.) {3}{U}: Target player draws a card. Activate only as a sorcery. {3}{B}: Target player discards a card. Activate only as a sorcery.

Creature
Dimir Guildmage (prav) 245★
1
Dimir House Guard

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate Dimir House Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature
Dimir House Guard (rav) 83
1
Dimir Infiltrator

Dimir Infiltrator can't be blocked. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature
Dimir Infiltrator (pca) 86
1
Duskmantle Guildmage

{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. {2}{U}{B}: Target player mills two cards.

Creature
Duskmantle Guildmage (gtc) 158
1
Duskmantle Seer

Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.

Creature
Duskmantle Seer (c18) 176
1
Ingenious Prodigy

Skulk (This creature can't be blocked by creatures with greater power.) Ingenious Prodigy enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.

Creature
Ingenious Prodigy (woe) 56
1
Laboratory Maniac

If you would draw a card while your library has no cards in it, you win the game instead.

Creature
Laboratory Maniac (plst) ISD-61
1
Leveler

When Leveler enters the battlefield, exile all cards from your library.

Creature Artifact
Leveler (plst) MRD-195
1
Magus of the Future

Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

Creature
Magus of the Future (tsr) 75
1
Skill Borrower

Play with the top card of your library revealed. As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)

Creature Artifact
Skill Borrower (ala) 56
1
Stormwing Entity

This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Stormwing Entity enters the battlefield, scry 2.

Creature
Stormwing Entity (m21) 73
1
Sygg, River Cutthroat

At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

Creature
Sygg, River Cutthroat (plst) ZNC-103
1
The Reality Chip

You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
The Reality Chip (neo) 74
1
Trinket Mage

When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.

Creature
Trinket Mage (ddf) 49
1
Vampire Nocturnus

Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

Creature
Vampire Nocturnus (pm10) 118★
1

Enchantment

Quantity: 4Price: $9.47
Field of Dreams

Players play with the top card of their libraries revealed.

Enchantment
Field of Dreams (pz2) 65831
1
Future Sight

Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

Enchantment
Future Sight (ons) 84
1
One with the Multiverse

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.

Enchantment
One with the Multiverse (bro) 59
1
Precognition Field

You may look at the top card of your library any time. You may cast instant and sorcery spells from the top of your library. {3}: Exile the top card of your library.

Enchantment
Precognition Field (dom) 61
1

Instant

Quantity: 12Price: $26.80
Countersquall

Counter target noncreature spell. Its controller loses 2 life.

Instant
Countersquall (ddh) 59
1
Dihada's Ploy

Draw two cards, then discard a card. You gain life equal to the number of cards you've discarded this turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Instant
Dihada's Ploy (mh2) 193
1
Dimir Charm

Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.

Instant
Dimir Charm (f13) 8
1
Dramatic Reversal

Untap all nonland permanents you control.

Instant
Dramatic Reversal (kld) 44
1
Drown in the Loch

Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.

Instant
Drown in the Loch (clb) 842
1
Lim-Dûl's Vault

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.

Instant
Lim-Dûl's Vault (c13) 197
1
Memory Drain

Counter target spell. Scry 2.

Instant
Memory Drain (thb) 54
1
Memory Lapse

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Instant
Memory Lapse (hml) 32a
1
Memory Plunder

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

Instant
Memory Plunder (clb) 849
1
Shred Memory

Exile up to four target cards from a single graveyard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Instant
Shred Memory (rav) 105
1
Siphon Insight

Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback {1}{U}{B}

Instant
Siphon Insight (mid) 241
1
Whim of Volrath

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

Instant
Whim of Volrath (tmp) 102
1

Land

Quantity: 32Price: $26.30
Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (lcc) 320
1
Dimir Aqueduct

Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}.

Land
Dimir Aqueduct (2x2) 404
1
Dimir Guildgate

Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (grn) 245
1
Duskmantle, House of Shadow

{T}: Add {C}. {U}{B}, {T}: Target player mills a card.

Land
Duskmantle, House of Shadow (rav) 277
1
Halimar Depths

Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.

Land
Halimar Depths (afc) 244
1
Island

({T}: Add {U}.)

Land
Island (prwk) A01
15
Mystic Sanctuary

({T}: Add {U}.) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247
1
Swamp

({T}: Add {B}.)

Land
Swamp (prwk) A02
11

Planeswalker

Quantity: 2Price: $3.99
Ashiok, Sculptor of Fears

+2: Draw a card. Each player mills two cards. −5: Put target creature card from a graveyard onto the battlefield under your control. −11: Gain control of all creatures target opponent controls.

Planeswalker
Ashiok, Sculptor of Fears (thb) 274
1
Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.

Planeswalker
Jace, Wielder of Mysteries (war) 54★
1

Sorcery

Quantity: 9Price: $8.80
Consult the Necrosages

Choose one — • Target player draws two cards. • Target player discards two cards.

Sorcery
Consult the Necrosages (rav) 199
1
Diabolic Vision

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

Sorcery
Diabolic Vision (ice) 284
1
Dimir Machinations

Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Sorcery
Dimir Machinations (rav) 84
1
Memory Sluice

Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Sorcery
Memory Sluice (shm) 170
1
Mystic Speculation

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Sorcery
Mystic Speculation (fut) 41
1
Selective Memory

Search your library for any number of nonland cards, exile them, then shuffle.

Sorcery
Selective Memory (wwk) 37
1
Temporal Fissure

Return target permanent to its owner's hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Sorcery
Temporal Fissure (scg) 53
1
Tendrils of Agony

Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Sorcery
Tendrils of Agony (vma) 142
1
Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Sorcery
Treasure Cruise (ncc) 237
1

Deck Stats

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Description

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