215
2/21/2024
GOD I love unsets
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $103.37
Salt Sum: 19.12
No deck tags
215
2/21/2024
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Commander

Quantity: 1Price: $0.99
Rashmi and Ragavan

Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.

Creature
Rashmi and Ragavan (moc) 8
1

Artifact

Quantity: 12Price: $42.36
Bucknard's Everfull Purse

{1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse.

Artifact
Bucknard's Everfull Purse (afc) 57
1
Clown Car

When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car. Crew 2

Artifact
Clown Car (unf) 186
1
Component Pouch

{T}, Remove a component counter from Component Pouch: Add two mana of different colors. {T}: Roll a d20. 1—9 | Put a component counter on Component Pouch. 10—20 | Put two component counters on Component Pouch.

Artifact
Component Pouch (afc) 59
1
Ebony Fly

Ebony Fly enters the battlefield tapped. {T}: Add {C}. {4}: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result. Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn.

Artifact
Ebony Fly (afc) 60
1
Fractured Powerstone

{T}: Add {C}. {T}: Roll the planar die. Activate only as a sorcery.

Artifact
Fractured Powerstone (moc) 357
1
Ichor Elixir

If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one. {T}: Add {C}{C}.

Artifact
Ichor Elixir (moc) 46
1
Krark's Other Thumb

If you would roll a die, instead roll two of those dice and ignore one of those results.

Artifact
Krark's Other Thumb (und) 79
1
Lobe Lobber

Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." Equip {2}

Artifact
Lobe Lobber (ust) 153
1
Mad Science Fair Project

{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.

Artifact
Mad Science Fair Project (ust) 154
1
Sword of Dungeons & Dragons

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2}

Artifact
Sword of Dungeons & Dragons (und) 84
1
The Deck of Many Things

{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Artifact
The Deck of Many Things (afr) 241
1
Vexing Puzzlebox

Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result. {T}: Add one mana of any color. Roll a d20. {T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.

Artifact
Vexing Puzzlebox (clb) 343
1

Creature

Quantity: 36Price: $25.22
Atomwheel Acrobats

Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats. {2}{G}: Roll a six-sided die.

Creature
Atomwheel Acrobats (unf) 130
1
Bamboozling Beeble

Protection from Robots {1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.

Creature
Bamboozling Beeble (unf) 37
1
Brazen Dwarf

Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.

Creature
Brazen Dwarf (afr) 134
1
Celebr-8000

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible

Creature Artifact
Celebr-8000 (unf) 185
1
Centaur of Attention

When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it. At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results. Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.

Creature
Centaur of Attention (unf) 132
1
Chicken à la King

Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) Tap an untapped Bird you control: Roll a six-sided die. (Like now.)

Creature
Chicken à la King (und) 21
1
Clam-I-Am

If you roll a 3 on a six-sided die, you may reroll that die.

Creature
Clam-I-Am (ugl) 19
1
Delina, Wild Mage

Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. 1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature." 15—20 | Create one of those tokens. You may roll again.

Creature
Delina, Wild Mage (afr) 138
1
Draconian Gate-Bot

When Draconian Gate-Bot enters the battlefield, choose one — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Destroy target Attraction. (It's put into its owner's junkyard.)

Creature Artifact
Draconian Gate-Bot (unf) 188
1
Farideh, Devil's Chosen

Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.

Creature
Farideh, Devil's Chosen (afr) 221
1
Feywild Trickster

Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.

Creature
Feywild Trickster (afr) 58
1
Garbage Elemental

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Creature
Garbage Elemental (ust) 82c
1
Goblin Blastronauts

When Goblin Blastronauts enters the battlefield, open an Attraction. Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.

Creature
Goblin Blastronauts (unf) 109
1
Goblin Bookie

{R}, {T}: Reflip any coin or reroll any die. (Activate only any time it makes sense.)

Creature
Goblin Bookie (ugl) 43
1
Hammer Jammer

As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result. Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.

Creature
Hammer Jammer (ust) 86
1
Hydradoodle

As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results. Reach, trample

Creature
Hydradoodle (ust) 112
1
Joyride Rigger

When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Joyride Rigger (ust) 114
1
Monitor Monitor

When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Once each turn, you may pay {1} to reroll one or more dice you rolled.

Creature
Monitor Monitor (unf) 52
1
Myra the Magnificent

Whenever you cast an instant or sorcery spell from your hand, open an Attraction. {X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.

Creature
Myra the Magnificent (unf) 175
1
Ol' Buzzbark

When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.

Creature
Ol' Buzzbark (ust) 134
1
Petting Zookeeper

Reach When Petting Zookeeper enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Petting Zookeeper (unf) 150
1
Pippa, Duchess of Dice

{2}{G}, {T}: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result. {2}{U}, {T}: Reroll any die. (Activate only any time it makes sense.)

Creature
Pippa, Duchess of Dice (und) 68
1
Pixie Guide

Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Creature
Pixie Guide (afr) 66
1
Rad Rascal

When Rad Rascal enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Rad Rascal (unf) 121
1
Seasoned Buttoneer

When Seasoned Buttoneer enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Seasoned Buttoneer (unf) 58
1
Socketed Sprocketer

{T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.) You may uninstall a result from Socketed Sprocketer to use it for a die you rolled. Uninstall a 6 from Socketed Sprocketer: Draw a card.

Creature Artifact
Socketed Sprocketer (ust) 44
1
Squirrel Squatters

When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.

Creature
Squirrel Squatters (unf) 156
1
Steamflogger of the Month

When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Steamflogger of the Month (ust) 94
1
Steamflogger Service Rep

Whenever another Goblin enters the battlefield under your control, you may pay {1}. If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Steamflogger Service Rep (ust) 124
1
The Space Family Goblinson

The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.

Creature
The Space Family Goblinson (unf) 179
1
Vedalken Squirrel-Whacker

As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.

Creature
Vedalken Squirrel-Whacker (unf) 63
1
Vrondiss, Rage of Ancients

Enrage — Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it." Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.

Creature
Vrondiss, Rage of Ancients (afc) 4
1
Wall of Fortune

Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.

Creature Artifact
Wall of Fortune (und) 30
1
Willing Test Subject

Reach Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject. {6}: Roll a six-sided die.

Creature
Willing Test Subject (ust) 126
1
Wrench-Rigger

When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Wrench-Rigger (ust) 101
1
Wyll, Blade of Frontiers

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers. Choose a Background (You can have a Background as a second commander.)

Creature
Wyll, Blade of Frontiers (clb) 208
1

Enchantment

Quantity: 5Price: $2.61
As Luck Would Have It

Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

Enchantment
As Luck Would Have It (ust) 102
1
Barbarian Class

(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.

Enchantment
Barbarian Class (afr) 131
1
Chittering Doom

Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.

Enchantment
Chittering Doom (ust) 104
1
Journey to the Lost City

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1—9 | You may put a land card from among those cards onto the battlefield. 10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.

Enchantment
Journey to the Lost City (clb) 681
1
Netherese Puzzle-Ward

Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result. Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.

Enchantment
Netherese Puzzle-Ward (afc) 17
1

Instant

Quantity: 6Price: $3.54
Boing!

Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.

Instant
Boing! (unf) 40
1
Critical Hit

Target creature gains double strike until end of turn. When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)

Instant
Critical Hit (afr) 137
1
Pair o' Dice Lost

Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.

Instant
Pair o' Dice Lost (unf) 149
1
Steamfloggery

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Instant
Steamfloggery (ust) 96
1
Time Out

Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.

Instant
Time Out (und) 28
1
Wyll's Reversal

Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control. 1—14 | You may choose new targets for that spell or ability. 15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.

Instant
Wyll's Reversal (clb) 209
1

Land

Quantity: 34Price: $13.78
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (cmm) 419
1
Cinder Glade

({T}: Add {R} or {G}.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

Land
Cinder Glade (moc) 395
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (moc) 396
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (moc) 397
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (moc) 398
1
Forest

({T}: Add {G}.)

Land
Forest (woe) 276
5
Frontier Bivouac

Frontier Bivouac enters the battlefield tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (moc) 402
1
Gruul Turf

Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G}.

Land
Gruul Turf (2x2) 325
1
Island

({T}: Add {U}.)

Land
Island (woe) 269
5
Izzet Boilerworks

Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R}.

Land
Izzet Boilerworks (2x2) 326
1
Kazandu Refuge

Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.

Land
Kazandu Refuge (c19) 256
1
Mountain

({T}: Add {R}.)

Land
Mountain (woe) 274
5
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (moc) 416
1
Rugged Highlands

Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.

Land
Rugged Highlands (mom) 271
1
Simic Growth Chamber

Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (moc) 424
1
Swiftwater Cliffs

Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R}.

Land
Swiftwater Cliffs (mom) 273
1
Temple of Abandon

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. {T}: Add {R} or {G}.

Land
Temple of Abandon (moc) 430
1
Temple of Epiphany

Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}.

Land
Temple of Epiphany (moc) 433
1
Temple of Mystery

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.

Land
Temple of Mystery (moc) 434
1
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (moc) 439
1
Thornwood Falls

Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}.

Land
Thornwood Falls (mom) 274
1
Underdark Rift

{T}: Add {C}. {5}, {T}, Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.

Land
Underdark Rift (afc) 62
1

Sorcery

Quantity: 6Price: $2.10
Box of Free-Range Goblins

Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.

Sorcery
Box of Free-Range Goblins (ust) 77
1
Circuits Act

Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.

Sorcery
Circuits Act (unf) 103
1
Coming Attraction

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Sorcery
Coming Attraction (unf) 135
1
Command Performance

Choose two — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Roll to visit your Attractions. • You get {TK}{TK}. • You may put a sticker on a nonland permanent you own.

Sorcery
Command Performance (unf) 42
1
Slight Malfunction

Choose one — • Destroy target artifact. • Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.

Sorcery
Slight Malfunction (unf) 123
1
Work a Double

Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)

Sorcery
Work a Double (ust) 100
1

Attraction

Quantity: 10Price: $5.64
Clown Extruder

Visit — Create a 1/1 white Clown Robot artifact creature token.

Artifact
Clown Extruder (unf) 204a
1
Concession Stand

Visit — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Artifact
Concession Stand (unf) 205a
1
Fortune Teller

Visit — Scry 1.

Artifact
Fortune Teller (unf) 212a
1
Hall of Mirrors

Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.

Artifact
Hall of Mirrors (unf) 216a
1
Haunted House

Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.

Artifact
Haunted House (unf) 217a
1
Information Booth

Visit — Draw a card.

Artifact
Information Booth (unf) 218a
1
Storybook Ride

Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.

Artifact
Storybook Ride (unf) 229a
1
Swinging Ship

Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.

Artifact
Swinging Ship (unf) 231a
1
Trash Bin

Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)

Artifact
Trash Bin (unf) 232a
1
Tunnel of Love

Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.

Artifact
Tunnel of Love (unf) 234a
1

Contraption

Quantity: 15Price: $7.13
Arms Depot

Whenever you crank Arms Depot, put two +1/+1 counters on target creature.

Artifact
Arms Depot (ust) 169
1
Boomflinger

Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.

Artifact
Boomflinger (ust) 172
1
Division Table

Whenever you crank Division Table, target player loses 2 life.

Artifact
Division Table (ust) 177
1
Gift Horse

Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Artifact
Gift Horse (ust) 183
1
Gnomeball Machine

Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.

Artifact
Gnomeball Machine (ust) 184
1
Goblin Slingshot

Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.

Artifact
Goblin Slingshot (ust) 185
1
Hard Hat Area

Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Artifact
Hard Hat Area (ust) 187
1
Rapid Prototyper

Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.

Artifact
Rapid Prototyper (ust) 200
1
Record Store

Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

Artifact
Record Store (ust) 201
1
Refibrillator

Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.

Artifact
Refibrillator (ust) 202
1
Sap Sucker

Whenever you crank Sap Sucker, add {G}. Until end of turn, you don't lose this mana as steps and phases end.

Artifact
Sap Sucker (ust) 203
1
Sundering Fork

Whenever you crank Sundering Fork, destroy target artifact.

Artifact
Sundering Fork (ust) 204
1
Thud-for-Duds

Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.

Artifact
Thud-for-Duds (ust) 206
1
Top-Secret Tunnel

Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.

Artifact
Top-Secret Tunnel (ust) 207
1
Widget Contraption

Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Artifact
Widget Contraption (ust) 211
1

Maybeboard

Quantity: 4Price: $20.68
Maddening Hex

Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.

Enchantment
Maddening Hex (afc) 32
1
Painiac

At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.

Creature
Painiac (und) 55
1
Vegetation Abomination

Deathtouch {T}, Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result.

Creature Artifact
Vegetation Abomination (unf) 160
1
Very Cryptic Command

Choose two — • Counter target black-bordered spell. • Return target creature to its owner's hand. • Untap each permanent you control with a watermark. • Roll two six-sided dice. Target player mills X cards, where X is the total of those results.

Instant
Very Cryptic Command (ust) 49e
1

Deck Stats

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