119 views2 years ago
Size: 86Est cost: $127.34
No deck tags
 avatar

bushnellwc

119 views2 years ago
Size: 86Est cost: $127.34
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Red Draw

Qty: 86 Price: $127.34
Accelerate
Target creature gains haste until end of turn.
Draw a card.
Instant
Accelerate (tor) 90
Acolyte Hybrid
Heavy Rock Cutter — Whenever this creature attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.
Creature - Human Tyranid
Acolyte Hybrid (40k) 70
Aggressive Mining
You can't play lands.
Sacrifice a land: Draw two cards. Activate only once each turn.
Enchantment
Aggressive Mining (m15) 127
Akki Scrapchomper
,
, Sacrifice an artifact or land: Draw a card.
Creature - Goblin Phyrexian
Akki Scrapchomper (mom) 130
Aleatory
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Aleatory (mir) 155
Ambitious Assault
Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
Instant
Ambitious Assault (neo) 133
Ancestral Anger
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
Sorcery
Ancestral Anger (vow) 142
Balduvian Rage
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Balduvian Rage (2xm) 115
Bestial Fury
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Enchantment - Aura
Bestial Fury (me1) 88
Blindblast
Blindblast deals 1 damage to target creature. That creature can't block this turn.
Draw a card.
Instant
Blindblast (jmp) 295
Blood Sun
When this enchantment enters, draw a card.
All lands lose all abilities except mana abilities.
Enchantment
Blood Sun (rix) 92
Bloodhaze Wolverine
Whenever you draw your second card each turn, this creature gets +1/+1 and gains first strike until end of turn.
Creature - Wolverine
Bloodhaze Wolverine (eld) 113
Boiling Blood
Target creature attacks this turn if able.
Draw a card.
Instant
Boiling Blood (wth) 92
Browbeat
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
Sorcery
Browbeat (a25) 123
Burnout
Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.
Instant
Burnout (me2) 121
Chaotic Strike
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.
Instant
Chaotic Strike (inv) 140
Cleansing Wildfire
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
Sorcery
Cleansing Wildfire (znr) 137
Combustible Gearhulk
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Creature Artifact - Construct
Combustible Gearhulk (c21) 163
Crash Through
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Sorcery
Crash Through (m21) 140
Crimson Wisps
Target creature becomes red and gains haste until end of turn. (It can attack and
this turn.)
Draw a card.
Instant
Crimson Wisps (shm) 88
Destructive Digger
,
, Sacrifice an artifact or land: Draw a card.
Creature - Goblin
Destructive Digger (m20) 134
Dragon Mantle
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has "
: This creature gets +1/+0 until end of turn."
Enchantment - Aura
Dragon Mantle (cmr) 174
Ember Shot
Ember Shot deals 3 damage to any target.
Draw a card.
Instant
Ember Shot (jud) 87
Expedite
Target creature gains haste until end of turn.
Draw a card.
Instant
Expedite (cmr) 413
Explosion of Riches
Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.
Sorcery
Explosion of Riches (cmr) 176
Fiery Gambit
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Sorcery
Fiery Gambit (mrd) 90
Fire Prophecy
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Instant
Fire Prophecy (iko) 116
Fists of Flame
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Fists of Flame (cmm) 223
Flare
Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.
Instant
Flare (5ed) 230
Flick a Coin
Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Draw a card.
Instant
Flick a Coin (woe) 128
Furnace Skullbomb
, Sacrifice this artifact: Draw a card.
, Sacrifice this artifact: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery.
Artifact
Furnace Skullbomb (one) 228
Geomancer's Gambit
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Draw a card.
Sorcery
Geomancer's Gambit (mh1) 125
Giant's Ire
Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.
Sorcery Kindred - Giant
Giant's Ire (lrw) 170
Goblin Artisans
: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
Creature - Goblin Artificer
Goblin Artisans (chr) 48
Gorilla War Cry
Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.
Instant
Gorilla War Cry (me4) 124
Grabby Giant
Reach
, Sacrifice an artifact or land: Draw a card.
Creature - Giant
Grabby Giant // That's Mine (woe) 133
Humble Defector
: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Creature - Human Rogue
Humble Defector (ltc) 222
Ignorant Bliss
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
Instant
Ignorant Bliss (dis) 64
Implement of Combustion
, Sacrifice this artifact: It deals 1 damage to target player or planeswalker.
When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact
Implement of Combustion (aer) 155
Implode
Destroy target land.
Draw a card.
Sorcery
Implode (pls) 62
Into the Fire
Choose one —
• Into the Fire deals 2 damage to each creature, planeswalker, and battle.
• Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Sorcery
Into the Fire (mom) 144
Irencrag Pyromancer
Whenever you draw your second card each turn, this creature deals 3 damage to any target.
Creature - Human Wizard
Irencrag Pyromancer (eld) 128
Khârn the Betrayer
Berzerker — Khârn the Betrayer attacks or blocks each combat if able.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
Legendary Creature - Berserker Astartes
Khârn the Betrayer (40k) 79
Mad Ratter
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
Creature - Goblin
Mad Ratter (eld) 130
Mindmoil
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Enchantment
Mindmoil (rav) 135
Molten Firebird
Flying
When this creature dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
: Exile this creature.
Creature - Phoenix
Molten Firebird (plc) 117
Molten Psyche
Each player shuffles the cards from their hand into their library, then draws that many cards.
Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Sorcery
Molten Psyche (som) 98
Nahiri's Lithoforming
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.
Sorcery
Nahiri's Lithoforming (znr) 151
Needle Drop
Needle Drop deals 1 damage to any target that was dealt damage this turn.
Draw a card.
Instant
Needle Drop (lrw) 186
Neonate's Rush
This spell costs
less to cast if you control a Vampire.
Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
Instant
Neonate's Rush (mid) 151
Obstinate Familiar
If you would draw a card, you may skip that draw instead.
Creature - Lizard
Obstinate Familiar (ody) 210
Orcish Cannonade
Orcish Cannonade deals 2 damage to any target and 3 damage to you.
Draw a card.
Instant
Orcish Cannonade (tsr) 178
Overmaster
The next instant or sorcery spell you cast this turn can't be countered.
Draw a card.
Sorcery
Overmaster (tor) 104
Pack Attack
Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked.
Draw a card.
Instant
Pack Attack (clb) 190
Panic
Cast this spell only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Panic (me2) 145
Panic Spellbomb
, Sacrifice this artifact: Target creature can't block this turn.
When this artifact is put into a graveyard from the battlefield, you may pay
. If you do, draw a card.
Artifact
Panic Spellbomb (cm2) 208
Psychotic Fury
Target multicolored creature gains double strike until end of turn.
Draw a card.
Instant
Psychotic Fury (dis) 68
Pyrite Spellbomb
, Sacrifice this artifact: It deals 2 damage to any target.
, Sacrifice this artifact: Draw a card.
Artifact
Pyrite Spellbomb (2xm) 283
Pyrrhic Blast
As an additional cost to cast this spell, sacrifice a creature.
Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card.
Instant
Pyrrhic Blast (bro) 148
Raze to the Ground
This spell can't be countered.
Destroy target artifact. If its mana value was 1 or less, draw a card.
Sorcery
Raze to the Ground (bro) 149
Renegade Tactics
Target creature can't block this turn.
Draw a card.
Sorcery
Renegade Tactics (cmr) 195
Reroute
Change the target of target activated ability with a single target. (Mana abilities can't be targeted.)
Draw a card.
Instant
Reroute (rav) 139
Rile
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.
Sorcery
Rile (afc) 136
Risk Factor
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Instant
Risk Factor (grn) 113
Rune of Speed
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it gets +1/+0 and has haste.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
Enchantment - Aura Rune
Rune of Speed (khm) 148
Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery
Seize the Spotlight (ncc) 52
Shah of Naar Isle
Trample
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature's echo cost is paid, each opponent may draw up to three cards.
Creature - Efreet
Shah of Naar Isle (fut) 119
Shake the Foundations
Shake the Foundations deals 1 damage to each creature without flying.
Draw a card.
Instant
Shake the Foundations (rix) 113
Smash
Destroy target artifact.
Draw a card.
Instant
Smash (10e) 235
Solfatara
Target player can't play lands this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Solfatara (vis) 93
Spinehorn Minotaur
As long as you've drawn two or more cards this turn, this creature has double strike.
Creature - Minotaur Berserker
Spinehorn Minotaur (mh1) 147
Stensia Banquet
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.
Draw a card.
Sorcery
Stensia Banquet (emn) 144
Sticky Fingers
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchantment - Aura
Sticky Fingers (snc) 124
Stun
Target creature can't block this turn.
Draw a card.
Instant
Stun (tpr) 163
Telim'Tor's Edict
Exile target permanent you own or control.
Draw a card at the beginning of the next turn's upkeep.
Instant
Telim'Tor's Edict (mir) 198
The Autonomous Furnace
This land enters tapped.
: Add
.
,
, Sacrifice this land: Draw a card.
Land - Sphere
The Autonomous Furnace (one) 247
Turf Wound
Target player can't play lands this turn.
Draw a card.
Instant
Turf Wound (inv) 177
Unpredictable Cyclone
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Unpredictable Cyclone (iko) 139
Urabrask, Heretic Praetor
Haste
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
Legendary Creature - Praetor Phyrexian
Urabrask, Heretic Praetor (snc) 129
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (znr) 174Valakut Awakening // Valakut Stoneforge (znr) 174
Volcanic Spite
Volcanic Spite deals 3 damage to target creature, planeswalker, or battle. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Instant
Volcanic Spite (mom) 170
Warlord's Fury
Creatures you control gain first strike until end of turn.
Draw a card.
Sorcery
Warlord's Fury (dom) 151
Winds of Change
Each player shuffles the cards from their hand into their library, then draws that many cards.
Sorcery
Winds of Change (me1) 111
Winter Sky
Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
Sorcery
Winter Sky (hml) 80
Words of War
: The next time you would draw a card this turn, this enchantment deals 2 damage to any target instead.
Enchantment
Words of War (ons) 244
Zap
Zap deals 1 damage to any target.
Draw a card.
Instant
Zap (inv) 180

Red Draw

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
2 mana - 2 cards
88 pips - 81 cards
4 mana - 4 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

This deck has no description

Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards