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Removal
Removal
Anthem
Anthem
Land
Land
Burn
Burn
Protection
Protection
Tokens
{R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
![Goro-Goro, Disciple of Ryusei (neo) 145 Goro-Goro, Disciple of Ryusei (neo) 145](https://cards.scryfall.io/normal/front/1/c/1ca736c7-35a9-48c7-b5a9-69b2a6e33ad0.jpg?1654567661)
Tokens
Creature
Creature
Draw
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
![Outpost Siege (c20) 157 Outpost Siege (c20) 157](https://cards.scryfall.io/normal/front/a/d/ad63f120-f6d0-4394-b12a-f3e1cf728a2f.jpg?1591320670)
Draw
Ramp
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
![Impulsive Pilferer (cmr) 185 Impulsive Pilferer (cmr) 185](https://cards.scryfall.io/normal/front/5/5/55ba9bea-5549-45cf-896c-501a1c81fd5a.jpg?1616447022)
Ramp
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