316
10/8/2018
Monowhite Lifegain
Deck Size: 60
Standard
Est deck cost: $122.23
No deck tags
316
10/8/2018
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Draw

Quantity: 6Price: $2.38
Dawn of Hope

Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.

Enchantment
Dawn of Hope (grn) 8
Revitalize

You gain 3 life. Draw a card.

Instant
Revitalize (m19) 35

Draw

(CTRL to add secondary)

Removal

Quantity: 6Price: $10.38
Ixalan's Binding

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.

Enchantment
Ixalan's Binding (xln) 17
Seal Away

Flash When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.

Enchantment
Seal Away (dom) 31
Settle the Wreckage

Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.

Instant
Settle the Wreckage (xln) 34

Removal

(CTRL to add secondary)

Land

Quantity: 24Price: $8.80
Arch of Orazca

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.

Land
Arch of Orazca (rix) 185
Field of Ruin

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Land
Field of Ruin (xln) 254
Plains

({T}: Add {W}.)

Land
Plains (rix) 192

Land

(CTRL to add secondary)

Tokens

Quantity: 4Price: $33.96
Resplendent Angel

Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink.

Creature
Resplendent Angel (m19) 34

Tokens

(CTRL to add secondary)

Lifegain

Quantity: 17Price: $43.71
Ajani's Pridemate

Whenever you gain life, put a +1/+1 counter on this creature.

Creature
Ajani's Pridemate (m15) 2
Ajani's Welcome

Whenever a creature you control enters, you gain 1 life.

Enchantment
Ajani's Welcome (m19) 6
Fountain of Renewal

At the beginning of your upkeep, you gain 1 life. {3}, Sacrifice this artifact: Draw a card.

Artifact
Fountain of Renewal (m19) 235
Lyra Dawnbringer

Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.

Creature
Lyra Dawnbringer (dom) 26
Shield Mare

This creature can't be blocked by red creatures. When this creature enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.

Creature
Shield Mare (m19) 37

Lifegain

(CTRL to add secondary)

Protection

Quantity: 3Price: $11.97
Shalai, Voice of Plenty

Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.

Creature
Shalai, Voice of Plenty (dom) 35

Protection

(CTRL to add secondary)

Sideboard

Quantity: 15Price: $11.03
Baffling End

When this enchantment enters, exile target creature an opponent controls with mana value 3 or less. When this enchantment leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

Enchantment
Baffling End (rix) 1
Cleansing Nova

Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

Sorcery
Cleansing Nova (m19) 9
Conclave Tribunal

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Enchantment
Conclave Tribunal (pgrn) 6
Dawn of Hope

Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.

Enchantment
Dawn of Hope (grn) 8
Invoke the Divine

Destroy target artifact or enchantment. You gain 4 life.

Instant
Invoke the Divine (dom) 22
Ixalan's Binding

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.

Enchantment
Ixalan's Binding (xln) 17
Seal Away

Flash When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.

Enchantment
Seal Away (dom) 31
Settle the Wreckage

Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.

Instant
Settle the Wreckage (xln) 34
Sorcerous Spyglass

As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Artifact
Sorcerous Spyglass (xln) 248

Sideboard

(CTRL to add secondary)

Deck Info

Deck stats

45 pips - 32 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
5 mana - 5 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

{"ops":[{"insert":"This deck is kinda stupid, but it works surprisingly well against decks that want to win by hitting you in the face with creatures. Obviously very strong against red decks, but it tends to have a very hard time against control decks, especially ones with many sweepers. Dawn of Hope in the main means you "},{"attributes":{"italic":true},"insert":"can"},{"insert":" win against control, but the threats are just slow and mostly not that hard to deal with.\n\nBe warned, my experience with this deck so far is that the games tend to be pretty long.\n"}]}
Unable to load comments
AutoNew CategoryMaybeboardSideboard