523 views5 years ago
Commander
Size: 100Est cost: $1134.10Salt sum: 40.59
megablake
523 views5 years ago
Commander
Size: 100Est cost: $1134.10Salt sum: 40.59
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Board Wipes
Board Wipes
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Card Advantage
Card Advantage
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Creature
Thassa, God of the Sea
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
Legendary Creature Enchantment - God

Creature
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Instant
Instant
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Land
Land
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Planeswalker
Planeswalker
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Protection
Protection
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Rafiq's Armory
Kestia, the Cultivator
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature gets +4/+4.
Whenever an enchanted creature or enchantment creature you control attacks, draw a card.
Enchanted creature gets +4/+4.
Whenever an enchanted creature or enchantment creature you control attacks, draw a card.
Legendary Creature Enchantment - Nymph

Shield of the Oversoul
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Enchantment - Aura

Rafiq's Armory
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Ramp
Ramp
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Recursion
Bruna, Light of Alabaster
Flying, vigilance
Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Legendary Creature - Angel

Recursion
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Removal
Removal
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Tutors
Sovereigns of Lost Alara
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
Creature - Spirit

Tutors
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Win-Cons
Finest Hour
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Enchantment

Win-Cons
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Maybeboard
Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Post-Mortem:"},{"insert":" Do you remember the early days of EDH? Do you remember Rafiq? He was a true threat across the table, in the same tier as Uril or Zur. It's rare to see him at the table nowadays, so I figured he would be the perfect pick for a Bant deck. After all, so many new auras and equipment have been printed, so many new ways to pump him into the one-hit commander damage territory. Surely his potential would have grown as well?\n\nRafiq's potential has grown, but the voltron strategy isn't what it once was. The options for removal have exploded, with multiple new board wipes printed every year. The speed of the game has increased, and playing a voltron commander without built in evasion, haste, or protection is a risky proposition. Plus, it's never been easier to tutor up a means of giving your commander the once-vaunted double strike. \n\nNew commanders like "},{"insert":{"card-link":"Balan, Wandering Knight"}},{"insert":" and "},{"insert":{"card-link":"Syr Gwyn, Hero of Ashvale"}},{"insert":" utilize equipment far more effectively, and Bant now hosts commanders like "},{"insert":{"card-link":"Kestia, the Cultivator"}},{"insert":" and "},{"insert":{"card-link":"Tuvasa the Sunlit"}},{"insert":" who provide more advantage from auras and enchantments. The nature of voltron itself has changed thanks to commanders like "},{"insert":{"card-link":"Kathril, Aspect Warper"}},{"insert":" and "},{"insert":{"card-link":"Otrimi, the Ever-Playful"}},{"insert":", who don't require fragile and mana-intensive auras and equipment to become frightening threats. \n\nRafiq's days as top-tier commander are behind him, and there's no going back. But that only opens him up to new and more interesting builds, built around aspects like damage and exalted triggers. Leave the straightforward swings for 11 double strike commander damage to the youths, and enjoy your rest, Rafiq. You've earned it. \n"}]}



































































































