143
9/8/2023
A Love Letter to Tarkir
Deck Size: 110
Commander / EDH
Legal
Est deck cost: $123.18
Salt Sum: 20.02
No deck tags
143
9/8/2023
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Commander

Quantity: 1Price: $0.49
Daghatar the Adamant

Vigilance Daghatar the Adamant enters the battlefield with four +1/+1 counters on it. {1}{B/G}{B/G}: Move a +1/+1 counter from target creature onto a second target creature.

Creature
Daghatar the Adamant (frf) 9
1

Artifact

Quantity: 5Price: $2.19
Abzan Banner

{T}: Add {W}, {B}, or {G}. {W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.

Artifact
Abzan Banner (ktk) 215
1
Cranial Archive

{2}, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.

Artifact
Cranial Archive (ktk) 218
1
Dragon Throne of Tarkir

Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." Equip {3}

Artifact
Dragon Throne of Tarkir (plst) KTK-219
1
Dromoka Monument

{T}: Add {G} or {W}. {4}{G}{W}: Dromoka Monument becomes a 4/4 green and white Dragon artifact creature with flying until end of turn.

Artifact
Dromoka Monument (dtk) 238
1
Lens of Clarity

You may look at the top card of your library and at face-down creatures you don't control any time.

Artifact
Lens of Clarity (ktk) 223
1

Creature

Quantity: 41Price: $62.21
Abzan Battle Priest

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.

Creature
Abzan Battle Priest (ktk) 1
1
Abzan Beastmaster

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

Creature
Abzan Beastmaster (frf) 119
1
Abzan Falconer

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

Creature
Abzan Falconer (ktk) 2
1
Ainok Bond-Kin

Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.

Creature
Ainok Bond-Kin (ktk) 3
1
Anafenza, Kin-Tree Spirit

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Creature
Anafenza, Kin-Tree Spirit (dtk) 2
1
Anafenza, the Foremost

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.

Creature
Anafenza, the Foremost (ktk) 163
1
Arashin Foremost

Double strike Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.

Creature
Arashin Foremost (dtk) 3
1
Avatar of the Resolute

Reach, trample Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.

Creature
Avatar of the Resolute (dtk) 175
1
Bannerhide Krushok

Trample Reinforce 2—{1}{G} ({1}{G}, Discard this card: Put two +1/+1 counters on target creature.) Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Creature
Bannerhide Krushok (mh2) 149
1
Battlefront Krushok

Battlefront Krushok can't be blocked by more than one creature. Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

Creature
Battlefront Krushok (frf) 125
1
Blood-Chin Fanatic

{1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.

Creature
Blood-Chin Fanatic (dtk) 88
1
Blood-Chin Rager

Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Creature
Blood-Chin Rager (dtk) 89
1
Bloodsoaked Champion

Bloodsoaked Champion can't block. Raid — {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.

Creature
Bloodsoaked Champion (clb) 740
1
Chief of the Edge

Other Warrior creatures you control get +1/+0.

Creature
Chief of the Edge (ktk) 169
1
Chief of the Scale

Other Warrior creatures you control get +0/+1.

Creature
Chief of the Scale (ktk) 170
1
Dragonlord Dromoka

This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.

Creature
Dragonlord Dromoka (dtk) 217
1
Dragonscale General

At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

Creature
Dragonscale General (frf) 11
1
Dromoka Captain

First strike Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Creature
Dromoka Captain (dtk) 12
1
Elite Scaleguard

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Creature
Elite Scaleguard (frf) 12
1
Enduring Scalelord

Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.

Creature
Enduring Scalelord (dtk) 222
1
Falconer Adept

Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.

Creature
Falconer Adept (m21) 18
1
Guardian Scalelord

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.

Creature
Guardian Scalelord (moc) 16
1
Hamza, Guardian of Arashin

This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.

Creature
Hamza, Guardian of Arashin (cmr) 278
1
Herald of Anafenza

Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Whenever you activate Herald of Anafenza's outlast ability, create a 1/1 white Warrior creature token.

Creature
Herald of Anafenza (ktk) 12
1
High Sentinels of Arashin

Flying High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. {3}{W}: Put a +1/+1 counter on target creature.

Creature
High Sentinels of Arashin (ktk) 13
1
Hooded Hydra

Hooded Hydra enters the battlefield with X +1/+1 counters on it. When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph {3}{G}{G} As Hooded Hydra is turned face up, put five +1/+1 counters on it.

Creature
Hooded Hydra (ktk) 136
1
Ivorytusk Fortress

Untap each creature you control with a +1/+1 counter on it during each other player's untap step.

Creature
Ivorytusk Fortress (ktk) 179
1
Longshot Squad

Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

Creature
Longshot Squad (ktk) 140
1
Mardu Shadowspear

Whenever Mardu Shadowspear attacks, each opponent loses 1 life. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Mardu Shadowspear (frf) 74
1
Mardu Strike Leader

Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Mardu Strike Leader (frf) 75
1
Mer-Ek Nightblade

Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch.

Creature
Mer-Ek Nightblade (ktk) 79
1
Monastery Mentor

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

Creature
Monastery Mentor (frf) 20
1
Reyhan, Last of the Abzan

Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)

Creature
Reyhan, Last of the Abzan (c16) 40
1
Servant of the Scale

Servant of the Scale enters the battlefield with a +1/+1 counter on it. When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.

Creature
Servant of the Scale (j22) 727
1
Siege Rhino

Trample When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.

Creature
Siege Rhino (ktk) 200
1
Sunscorch Regent

Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.

Creature
Sunscorch Regent (dtk) 41
1
Surrak and Goreclaw

Trample Other creatures you control have trample. Whenever another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn.

Creature
Surrak and Goreclaw (mom) 337
1
Surrak, the Hunt Caller

Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.

Creature
Surrak, the Hunt Caller (dtk) 210
1
Tuskguard Captain

Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.

Creature
Tuskguard Captain (ktk) 156
1
Warden of the First Tree

{1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3. {2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink. {3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.

Creature
Warden of the First Tree (frf) 143
1
Wingmate Roc

Flying Raid — When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying. Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.

Creature
Wingmate Roc (ktk) 31
1

Enchantment

Quantity: 12Price: $10.92
Abzan Ascendancy

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.

Enchantment
Abzan Ascendancy (ktk) 160
1
Abzan Runemark

Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent.

Enchantment
Abzan Runemark (frf) 3
1
Brave the Sands

Creatures you control have vigilance. Each creature you control can block an additional creature each combat.

Enchantment
Brave the Sands (ktk) 5
1
Citadel Siege

As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

Enchantment
Citadel Siege (frf) 8
1
Frontier Siege

As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.

Enchantment
Frontier Siege (frf) 131
1
Fruit of the First Tree

Enchant creature When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.

Enchantment
Fruit of the First Tree (frf) 132
1
Gleam of Authority

Enchant creature Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Enchantment
Gleam of Authority (dtk) 19
1
Hardened Scales

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Enchantment
Hardened Scales (ktk) 133
1
Palace Siege

As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

Enchantment
Palace Siege (frf) 79
1
Raiders' Spoils

Creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.

Enchantment
Raiders' Spoils (ktk) 83
1
Retribution of the Ancients

{B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.

Enchantment
Retribution of the Ancients (ktk) 85
1
Sheltered Aerie

Enchant land Enchanted land has "{T}: Add two mana of any one color."

Enchantment
Sheltered Aerie (dtk) 206
1

Instant

Quantity: 9Price: $5.95
Abzan Charm

Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.

Instant
Abzan Charm (ktk) 161
1
Center Soul

Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Center Soul (plst) DTK-8
1
Dromoka's Command

Choose two — • Prevent all damage target instant or sorcery spell would deal this turn. • Target player sacrifices an enchantment. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature you don't control.

Instant
Dromoka's Command (dtk) 221
1
Feat of Resistance

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Instant
Feat of Resistance (m21) 19
1
Harsh Sustenance

Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.

Instant
Harsh Sustenance (frf) 154
1
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (dtk) 191
1
Scale Blessing

Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Instant
Scale Blessing (2x2) 27
1
Secure the Wastes

Create X 1/1 white Warrior creature tokens.

Instant
Secure the Wastes (dtk) 36
1
Utter End

Exile target nonland permanent.

Instant
Utter End (ktk) 210
1

Land

Quantity: 36Price: $35.52
Blossoming Sands

Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.

Land
Blossoming Sands (ktk) 231
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (dtk) 248
1
Forest

({T}: Add {G}.)

Land
Forest (ktk) 266
10
Jungle Hollow

Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}.

Land
Jungle Hollow (ktk) 235
1
Plains

({T}: Add {W}.)

Land
Plains (ktk) 251
10
Sandsteppe Citadel

Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G}.

Land
Sandsteppe Citadel (ktk) 241
1
Scoured Barrens

Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}.

Land
Scoured Barrens (ktk) 242
1
Swamp

({T}: Add {B}.)

Land
Swamp (ktk) 259
10
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
1

Planeswalker

Quantity: 1Price: $2.29
Sorin, Solemn Visitor

+1: Until your next turn, creatures you control get +1/+0 and gain lifelink. −2: Create a 2/2 black Vampire creature token with flying. −6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."

Planeswalker
Sorin, Solemn Visitor (ktk) 202
1

Sorcery

Quantity: 5Price: $3.61
End Hostilities

Destroy all creatures and all permanents attached to creatures.

Sorcery
End Hostilities (ktk) 8
1
Explosive Vegetation

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Explosive Vegetation (dtk) 186
1
Map the Wastes

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Sorcery
Map the Wastes (frf) 134
1
Shamanic Revelation

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Sorcery
Shamanic Revelation (frf) 138
1
Sunbringer's Touch

Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

Sorcery
Sunbringer's Touch (dtk) 209
1

Deck Stats

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