208
9/20/2023
Racial Discrimination
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $108.46
Salt Sum: 54.89
No deck tags
208
9/20/2023
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Commander

Quantity: 1Price: $0.69
Blind Seer

{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.

Creature
Blind Seer (inv) 47
1

Artifact

Quantity: 10Price: $22.40
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (woc) 145
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (woc) 147
1
Heartstone

Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Artifact
Heartstone (sth) 134
1
Illusionist's Bracers

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip {3}

Artifact
Illusionist's Bracers (plst) GTC-231
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (plst) C19-217
1
Neurok Stealthsuit

Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Neurok Stealthsuit (5dn) 140
1
Robe of the Archmagi

Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip {4} Equip Shaman, Warlock, or Wizard {1}

Artifact
Robe of the Archmagi (clb) 566
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (woc) 149
1
Thran Dynamo

{T}: Add {C}{C}{C}.

Artifact
Thran Dynamo (cmm) 415
1
Worn Powerstone

Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.

Artifact
Worn Powerstone (cmm) 984
1

Creature

Quantity: 16Price: $14.14
Apprentice Wizard

{U}, {T}: Add {C}{C}{C}.

Creature
Apprentice Wizard (2xm) 40
1
Arcanis the Omnipotent

{T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.

Creature
Arcanis the Omnipotent (dmr) 39
1
Azami, Lady of Scrolls

Tap an untapped Wizard you control: Draw a card.

Creature
Azami, Lady of Scrolls (cmm) 74
1
Balduvian Shaman

{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Creature
Balduvian Shaman (ice) 59
1
Baral, Chief of Compliance

Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

Creature
Baral, Chief of Compliance (aer) 28
1
Cerulean Drake

Flying Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) Sacrifice Cerulean Drake: Counter target spell that targets you.

Creature
Cerulean Drake (m20) 53
1
Defiler of Dreams

Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. Whenever you cast a blue permanent spell, draw a card.

Creature
Defiler of Dreams (dmu) 46
1
Gadwick, the Wizened

When Gadwick, the Wizened enters the battlefield, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

Creature
Gadwick, the Wizened (eld) 48
1
Homarid Shaman

{U}: Tap target green creature.

Creature
Homarid Shaman (fem) 20
1
King Crab

{1}{U}, {T}: Put target green creature on top of its owner's library.

Creature
King Crab (ulg) 34
1
Llawan, Cephalid Empress

When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells.

Creature
Llawan, Cephalid Empress (sld) 1277
1
Master of Waves

Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature
Master of Waves (ths) 53
1
Seasinger

When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

Creature
Seasinger (fem) 25
1
Stormtide Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.

Creature
Stormtide Leviathan (cmr) 407
1
Vedalken Aethermage

Flash (You may cast this spell any time you could cast an instant.) When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand. Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Creature
Vedalken Aethermage (fut) 61
1
Willbreaker

Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.

Creature
Willbreaker (ori) 84
1

Enchantment

Quantity: 21Price: $26.91
Breath of Dreams

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep {1}."

Enchantment
Breath of Dreams (ice) 62
1
Ceta Sanctuary

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Enchantment
Ceta Sanctuary (apc) 20
1
Chill

Red spells cost {2} more to cast.

Enchantment
Chill (6ed) 60
1
Cowardice

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

Enchantment
Cowardice (9ed) 70
1
Dismiss into Dream

Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

Enchantment
Dismiss into Dream (m14) 50
1
Douse

{1}{U}: Counter target red spell.

Enchantment
Douse (usg) 70
1
Dream Tides

Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.

Enchantment
Dream Tides (vis) 31
1
High Seas

Red creature spells and green creature spells cost {1} more to cast.

Enchantment
High Seas (mmq) 83
1
Homarid Spawning Bed

{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.

Enchantment
Homarid Spawning Bed (fem) 21
1
Insight

Whenever an opponent casts a green spell, you draw a card.

Enchantment
Insight (6ed) 75
1
Leyline of Anticipation

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

Enchantment
Leyline of Anticipation (clb) 726
1
Mana Maze

Players can't cast spells that share a color with the spell most recently cast this turn.

Enchantment
Mana Maze (inv) 59
1
Mind Harness

Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature.

Enchantment
Mind Harness (mir) 78
1
Parallel Thoughts

When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. If you would draw a card, you may instead put the top card of the pile you exiled into your hand.

Enchantment
Parallel Thoughts (scg) 44
1
Psychic Allergy

As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.

Enchantment
Psychic Allergy (drk) 34
1
Shifting Sky

As Shifting Sky enters the battlefield, choose a color. All nonland permanents are the chosen color.

Enchantment
Shifting Sky (8ed) 100
1
Swirl the Mists

As Swirl the Mists enters the battlefield, choose a color word. All instances of color words in the text of spells and permanents are changed to the chosen color word.

Enchantment
Swirl the Mists (chk) 94
1
Tidal Control

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.

Enchantment
Tidal Control (all) 40
1
Training Grounds

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Enchantment
Training Grounds (mat) 9
1
Well-Laid Plans

Prevent all damage that would be dealt to a creature by another creature if they share a color.

Enchantment
Well-Laid Plans (inv) 88
1
Wrath of Marit Lage

When Wrath of Marit Lage enters the battlefield, tap all red creatures. Red creatures don't untap during their controllers' untap steps.

Enchantment
Wrath of Marit Lage (8ed) 115
1

Instant

Quantity: 15Price: $17.01
Alter Reality

Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Alter Reality (tor) 22
1
Blue Elemental Blast

Choose one — • Counter target red spell. • Destroy target red permanent.

Instant
Blue Elemental Blast (4ed) 63
1
Flash Flood

Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand.

Instant
Flash Flood (chr) 21
1
Flashfreeze

Counter target red or green spell.

Instant
Flashfreeze (plst) MM2-45
1
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (cmm) 632
1
Gainsay

Counter target blue spell.

Instant
Gainsay (ths) 49
1
Glamerdye

Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Instant
Glamerdye (eve) 21
1
Hibernation

Return all green permanents to their owners' hands.

Instant
Hibernation (8ed) 82
1
High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Instant
High Tide (dmr) 54
1
Hydroblast

Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.

Instant
Hydroblast (ema) 55
1
Jaded Response

Counter target spell if it shares a color with a creature you control.

Instant
Jaded Response (apc) 26
1
Mind Bend

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

Instant
Mind Bend (10e) 93
1
Riptide

Tap all blue creatures.

Instant
Riptide (drk) 35
1
Spectral Shift

Choose one — • Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.) • Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Entwine {2} (Choose both if you pay the entwine cost.)

Instant
Spectral Shift (5dn) 37
1
Sway of Illusion

Any number of target creatures become the color of your choice until end of turn. Draw a card.

Instant
Sway of Illusion (inv) 77
1

Land

Quantity: 33Price: $19.63
Island

({T}: Add {U}.)

Land
Island (woe) 270
25
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (cmm) 425
1
Riptide Laboratory

{T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand.

Land
Riptide Laboratory (mh2) 303
1
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (cmm) 426
1
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (woc) 172
1
Terrain Generator

{T}: Add {C}. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.

Land
Terrain Generator (clb) 926
1
Urza's Mine

{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.

Land
Urza's Mine (cmm) 1051
1
Urza's Power Plant

{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.

Land
Urza's Power Plant (cmm) 1052
1
Urza's Tower

{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.

Land
Urza's Tower (cmm) 1053
1

Sorcery

Quantity: 4Price: $7.68
Inundate

Return all nonblue creatures to their owners' hands.

Sorcery
Inundate (eve) 25
1
Step Through

Return two target creatures to their owners' hands. Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Sorcery
Step Through (mh2) 66
1
Trait Doctoring

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Sorcery
Trait Doctoring (dgm) 18
1
Wash Out

Return all permanents of the color of your choice to their owners' hands.

Sorcery
Wash Out (2x2) 67
1

Maybeboard

Quantity: 24Price: $35.06
Abjure

As an additional cost to cast this spell, sacrifice a blue permanent. Counter target spell.

Instant
Abjure (wth) 31
1
Baleful Stare

Target opponent reveals their hand. You draw a card for each Mountain and red card in it.

Sorcery
Baleful Stare (9ed) 64
1
Barrin's Unmaking

Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.

Instant
Barrin's Unmaking (inv) 46
1
Chameleon Spirit

As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

Creature
Chameleon Spirit (mmq) 65
1
Consign to Dream

Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.

Instant
Consign to Dream (shm) 32
1
Curse of the Swine

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Sorcery
Curse of the Swine (clb) 716
1
Essence Leak

Enchant permanent As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."

Enchantment
Essence Leak (inv) 55
1
Ether Well

Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.

Instant
Ether Well (mir) 65
1
Flow of Knowledge

Draw a card for each Island you control, then discard two cards.

Instant
Flow of Knowledge (bro) 49
1
Govern the Guildless

Gain control of target monocolored creature. Forecast — {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)

Sorcery
Govern the Guildless (dis) 25
1
Hunting Drake

Flying When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.

Creature
Hunting Drake (pls) 27
1
Lifetap

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

Enchantment
Lifetap (5ed) 99
1
Mourner's Shield

Imprint — When Mourner's Shield enters the battlefield, you may exile target card from a graveyard. {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.

Artifact
Mourner's Shield (mrd) 209
1
Narwhal

First strike, protection from red

Creature
Narwhal (hml) 35
1
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (clb) 730
1
Ray of Frost

Flash Enchant creature When Ray of Frost enters the battlefield, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Ray of Frost (afr) 68
1
Sea Kings' Blessing

One or more target creatures become blue until end of turn.

Instant
Sea Kings' Blessing (leg) 75
1
Shimmer

As Shimmer enters the battlefield, choose a land type. Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Enchantment
Shimmer (mir) 92
1
Sun Quan, Lord of Wu

Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)

Creature
Sun Quan, Lord of Wu (cmm) 123
1
Telepathy

Your opponents play with their hands revealed.

Enchantment
Telepathy (m10) 74
1
Tidebinder Mage

When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.

Creature
Tidebinder Mage (ddt) 22
1
Trophy Mage

When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.

Creature
Trophy Mage (ddu) 42
1
Withering Gaze

Target opponent reveals their hand. You draw a card for each Forest and green card in it.

Sorcery
Withering Gaze (por) 78
1
Zur's Weirding

Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Enchantment
Zur's Weirding (plst) 8ED-116
1

Deck Stats

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Description

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