303
4/21/2024
Alela’s Mischief Brew
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $230.45
Salt Sum: 36.49
303
4/21/2024
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Commander

Quantity: 1Price: $0.99
Alela, Cunning Conqueror

Flying Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.

Creature
Alela, Cunning Conqueror (woc) 3
1

Card Advantage

Quantity: 11Price: $25.96
Bident of Thassa

Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.

Artifact Enchantment
Bident of Thassa (scd) 44
1
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (pz1) 19
1
Consider

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Instant
Consider (woc) 87
1
Deadly Dispute

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Deadly Dispute (clb) 124
1
Farsight Ritual

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.

Instant
Farsight Ritual (woe) 49
1
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (woc) 93
1
Lim-Dûl's Vault

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.

Instant
Lim-Dûl's Vault (c13) 197
1
Reconnaissance Mission

Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Reconnaissance Mission (woc) 105
1
Rowdy Research

This spell costs {1} less to cast for each creature that attacked this turn. Draw three cards.

Instant
Rowdy Research (woe) 312
1
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (clb) 870
1
Village Rites

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Instant
Village Rites (sta) 35
1

Enabler

Quantity: 5Price: $32.75
Hullbreaker Horror

Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

Creature
Hullbreaker Horror (woc) 95
1
Kindred Dominance

Choose a creature type. Destroy all creatures that aren't of the chosen type.

Sorcery
Kindred Dominance (cmm) 640
1
Leyline of Anticipation

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

Enchantment
Leyline of Anticipation (wot) 23
1
Raise the Palisade

Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.

Sorcery
Raise the Palisade (ltc) 23
1
Sudden Spoiling

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Instant
Sudden Spoiling (tsr) 144
1

Enhancer

Quantity: 7Price: $9.83
Archmage of Echoes

Flying, ward {2} Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)

Creature
Archmage of Echoes (woc) 9
1
Favorable Winds

Creatures you control with flying get +1/+1.

Enchantment
Favorable Winds (scd) 52
1
Gravitational Shift

Creatures with flying get +2/+0. Creatures without flying get -2/-0.

Enchantment
Gravitational Shift (scd) 54
1
Scion of Oona

Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)

Creature
Scion of Oona (woc) 109
1
Shadow Puppeteers

Flying, ward {2} When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.

Creature
Shadow Puppeteers (woc) 12
1
Talion's Messenger

Flying Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.

Creature
Talion's Messenger (woe) 73
1
Tegwyll, Duke of Splendor

Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life.

Creature
Tegwyll, Duke of Splendor (woc) 1
1

Interaction

Quantity: 11Price: $28.75
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (woc) 84
1
Counterspell

Counter target spell.

Instant
Counterspell (6ed) 61
1
Disallow

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Instant
Disallow (aer) 31
1
Fading Hope

Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Instant
Fading Hope (mid) 51
1
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (ltc) 200
1
Gerrard's Hourglass Pendant

Flash If a player would begin an extra turn, that player skips that turn instead. {4}, {T}, Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.

Artifact
Gerrard's Hourglass Pendant (dmc) 17
1
Illusionist's Gambit

Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.

Instant
Illusionist's Gambit (woc) 97
1
Malakir Rebirth

Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
1
March of Swirling Mist

As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Instant
March of Swirling Mist (neo) 61
1
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (woc) 104
1
Run Away Together

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Instant
Run Away Together (woc) 108
1

Land

Quantity: 29Price: $13.11
Choked Estuary

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Choked Estuary (woc) 155
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmm) 659
1
Darkwater Catacombs

{1}, {T}: Add {U}{B}.

Land
Darkwater Catacombs (woc) 157
1
Dimir Aqueduct

Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}.

Land
Dimir Aqueduct (woc) 158
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (woc) 159
1
Island

({T}: Add {U}.)

Land
Island (woe) 270
11
Secluded Glen

As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. {T}: Add {U} or {B}.

Land
Secluded Glen (woc) 166
1
Sunken Hollow

({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Land
Sunken Hollow (woc) 168
1
Swamp

({T}: Add {B}.)

Land
Swamp (woe) 271
9
Tainted Isle

{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.

Land
Tainted Isle (woc) 169
1
Temple of Deceit

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. {T}: Add {U} or {B}.

Land
Temple of Deceit (woc) 170
1

Ramp

Quantity: 12Price: $30.18
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (woc) 145
1
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (mmq) 129
1
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (woc) 146
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (woc) 147
1
Liquimetal Torque

{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.

Artifact
Liquimetal Torque (mh2) 228
1
Midnight Clock

{T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

Artifact
Midnight Clock (woc) 99
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (woc) 148
1
Misleading Signpost

Flash When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) {T}: Add {U}.

Artifact
Misleading Signpost (woc) 11
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (woc) 149
1
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (plst) ORI-240
1
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.

Artifact
Talisman of Dominance (woc) 150
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (cmm) 414
1

Standalone

Quantity: 18Price: $77.36
Bitterblossom

At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

Enchantment Tribal
Bitterblossom (wot) 27
1
Blightwing Bandit

Flying, deathtouch Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.

Creature
Blightwing Bandit (woc) 13
1
Brazen Borrower

Creature
Brazen Borrower // Petty Theft (woc) 85
1
Faerie Bladecrafter

Flying Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power.

Creature
Faerie Bladecrafter (woc) 14
1
Faerie Mastermind

Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Creature
Faerie Mastermind (mom) 58
1
Glen Elendra Archmage

Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Glen Elendra Archmage (woc) 94
1
Halo Forager

Flying When Halo Forager enters the battlefield, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Creature
Halo Forager (woc) 139
1
Hypnotic Sprite

Creature
Hypnotic Sprite // Mesmeric Glare (woc) 96
1
Likeness Looter

Flying {T}: Draw a card, then discard a card. {X}: Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.

Creature
Likeness Looter (woe) 208
1
Malleable Impostor

Flash Flying You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.

Creature
Malleable Impostor (woc) 10
1
Notorious Throng

Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.

Sorcery Tribal
Notorious Throng (znc) 33
1
Obyra, Dreaming Duelist

Flash Flying Whenever another Faerie enters the battlefield under your control, each opponent loses 1 life.

Creature
Obyra, Dreaming Duelist (woe) 210
1
Oona's Blackguard

Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Creature
Oona's Blackguard (znc) 51
1
Picklock Prankster

Creature
Picklock Prankster // Free the Fae (woe) 64
1
Puppeteer Clique

Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Puppeteer Clique (woc) 115
1
Quickling

Flash (You may cast this spell any time you could cast an instant.) Flying When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.

Creature
Quickling (woc) 103
1
Spellstutter Sprite

Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.

Creature
Spellstutter Sprite (plst) LRW-89
1
Vendilion Clique

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

Creature
Vendilion Clique (j22) 368
1

Utility Land

Quantity: 6Price: $11.52
Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (woc) 152
1
Faerie Conclave

Faerie Conclave enters the battlefield tapped. {T}: Add {U}. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Land
Faerie Conclave (woc) 160
1
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (woc) 164
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (woc) 165
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (cmm) 663
1
Rivendell

Rivendell enters the battlefield tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.

Land
Rivendell (ltr) 710
1

Maybeboard

Quantity: 20Price: $43.98
Ayara, First of Locthwain

Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. {T}, Sacrifice another black creature: Draw a card.

Creature
Ayara, First of Locthwain (eld) 75
1
Cling to Dust

Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Instant
Cling to Dust (thb) 87
1
Dig Through Time

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Instant
Dig Through Time (woc) 88
1
Dire Undercurrents

Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card.

Enchantment
Dire Undercurrents (shm) 159
1
Dress Down

Flash When Dress Down enters the battlefield, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice Dress Down.

Enchantment
Dress Down (mh2) 39
1
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (cmm) 631
1
Faerie Duelist

Flash Flying When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

Creature
Faerie Duelist (rna) 39
1
Faerie Harbinger

Flash Flying When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.

Creature
Faerie Harbinger (lrw) 61
1
Faerie Vandal

Flash Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

Creature
Faerie Vandal (j22) 296
1
Glen Elendra Liege

Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.

Creature
Glen Elendra Liege (woc) 138
1
Hellish Rebuke

Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."

Instant
Hellish Rebuke (afc) 26
1
Instruments of War

Flash As Instruments of War enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1.

Artifact
Instruments of War (j22) 50
1
Keep Watch

Draw a card for each attacking creature.

Instant
Keep Watch (woc) 98
1
Kindred Discovery

As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

Enchantment
Kindred Discovery (clb) 81
1
Progenitor's Icon

As Progenitor's Icon enters the battlefield, choose a creature type. {T}: Add one mana of any color. {T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.

Artifact
Progenitor's Icon (lcc) 100
1
Reflections of Littjara

As Reflections of Littjara enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

Enchantment
Reflections of Littjara (woc) 106
1
Silundi Vision

Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
1
Sower of Temptation

Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.

Creature
Sower of Temptation (woc) 111
1
Sprite Noble

Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn.

Creature
Sprite Noble (ema) 73
1
Talion, the Kindly Lord

Flying As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.

Creature
Talion, the Kindly Lord (woe) 215
1

Upgrades

Quantity: 4Price: $75.96
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (cmm) 84
1
Diabolic Intent

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Intent (bro) 89
1
Haunted One

Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Enchantment
Haunted One (clb) 654
1
Mithril Coat

Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}

Artifact
Mithril Coat (ltr) 245
1

cut

Quantity: 4Price: $3.02
Cloud of Faeries

Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature
Cloud of Faeries (woc) 86
1
Faerie Seer

Flying When Faerie Seer enters the battlefield, scry 2.

Creature
Faerie Seer (woc) 92
1
Nettling Nuisance

Flying Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)

Creature
Nettling Nuisance (woc) 15
1
Snap

Return target creature to its owner's hand. Untap up to two lands.

Instant
Snap (woc) 110
1

Deck Stats

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Description

{"ops":[{"insert":"Alela's Mischief Brew"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a tempo based fairy tribal deck. Keep ahead of opponents by interrupting key spells. Slowly accrue value with Alela and instants while swinging in every turn for a little bit of damage. The win condition typically isn't getting out of control powerful, but to steadily stay a turn ahead of opponents and swing with evasion each turn until you quietly take the game.\n\nPlaying the deck"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"This is a tempo deck, not a control deck. "},{"insert":"Flying below the radar is the name of the game, this deck doesn't look threatening because it isn't. It trades power for consistency, interaction, and evasion. You'll notice we're running cards like "},{"insert":{"card-link":"Illusionist's Gambit"}},{"insert":" instead of things like "},{"insert":{"card-link":"Reins of Power"}},{"insert":" because we're looking to play spells that won't draw attention to us and are going to encourage our opponents to attack/interact with each other. We can't deal all the damage on our own, we're looking to move everyone towards an end game where we're in the winning position."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"You can't answer every threat."},{"insert":" You're only trying to stop power spikes that would make it hard for you to close out the game. Think an opponent gaining a ton of life, infinite combos, or cards like "},{"insert":{"card-link":"Propaganda"}},{"insert":". If you see a threat that could prevent you from winning the end game that you don't have an answer for that needs to go, but everything else can stay. Even cards like "},{"insert":{"card-link":"Ulamog, the Ceaseless Hunger"}},{"insert":" are fine to hit the battlefield as long as you're confident that you're not the perceived threat, and/or you have an answer like "},{"insert":{"card-link":"Alela, Cunning Conqueror"}},{"insert":"'s goad ability or a bounce spell. "},{"attributes":{"background":"#6b24b2"},"insert":"I can't stress enough, resources are the key to this deck, you only want to interact with things that threaten your odds of winning the end game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"You're encouraging interaction to reach an end game."},{"insert":" You should be swinging for small evasion damage every turn to keep life totals moving down, and encouraging interaction with "},{"insert":{"card-link":"Alela, Cunning Conqueror"}},{"insert":"'s goad ability. Your goal in the midgame is to set up a winning end game for yourself. You want a situation where your evasion and interaction can overcome the last few players while they're weak. You're not trying to be stronger, you're trying to close the game and removing any obstacles along the way. Think swing cards like "},{"insert":{"card-link":"Kindred Dominance"}},{"insert":", or "},{"insert":{"card-link":"Sudden Spoiling"}},{"insert":", supported by a counter spell and a small army of faeries."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Interactions to Look Out For"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Gerrard's Hourglass Pendant"}},{"insert":" will shut off "},{"insert":{"card-link":"Notorious Throng"}},{"insert":"'s prowl."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Obyra, Dreaming Duelist"}},{"insert":" is a monster in this deck but it doesn't appear so at first glance. Keeping in mind the goal is to deal incremental damage each turn (enough to impact but not to draw aggro) this card does everything we want for free. It can also close out games with cards like "},{"insert":{"card-link":"Alela, Cunning Conqueror"}},{"insert":", "},{"insert":{"card-link":"Bitterblossom"}},{"insert":", and especially "},{"insert":{"card-link":"Notorious Throng"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"March of Swirling Mist"}},{"insert":" can protect your key pieces or eliminate key pieces from an opponents board for a turn to close out games."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"insert":{"card-link":"Quickling"}},{"insert":" to loop ETBS and Adventure cards like "},{"insert":{"card-link":"Spellstutter Sprite"}},{"insert":" and "},{"insert":{"card-link":"Brazen Borrower // Petty Theft"}},{"insert":" (or protect your creatures.)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Scion of Oona"}},{"insert":" gives your faeries "},{"attributes":{"bold":true},"insert":"SHROUD"},{"insert":" meaning you cannot target your own faeries with protection spells and other buffs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sudden Spoiling"}},{"insert":" is an insane card that can not only make lethal swings possible, but also shut off lethal swings, shut off infinites, shut off aristocrat value turns, and remove evasion. The options when you remove abilities and have split second are limitless."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"It's probably never gonna be super useful but don't forget about "},{"insert":{"card-link":"Bident of Thassa"}},{"insert":"'s activated ability because it's hilarious."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}
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