61
9/2/2023
Boarder patrol
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $199.01
Salt sum: 31.58
Playgroup dot gg logoPower level:N/A
No deck tags
61
9/2/2023
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Quantity: 1Price: $4.99
Arcades, the Strategist

Flying, vigilance Whenever a creature you control with defender enters, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

Creature
Arcades, the Strategist (plst) M19-212

Commander

(CTRL to add secondary)

Draw

Quantity: 7Price: $29.55
Flumph

Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card.

Creature
Flumph (afr) 15
Last March of the Ents

This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

Sorcery
Last March of the Ents (ltr) 172
Wall of Blossoms

Defender When Wall of Blossoms enters, draw a card.

Creature
Wall of Blossoms (jmp) 442
Wall of Kelp

Defender (This creature can't attack.) {U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.

Creature
Wall of Kelp (hml) 40
Wall of Mulch

Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card.

Creature
Wall of Mulch (m15) 208
Wall of Omens

Defender When Wall of Omens enters, draw a card.

Creature
Wall of Omens (2x2) 33
Wall of Runes

Defender (This creature can't attack.) When Wall of Runes enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Wall of Runes (m21) 85

Draw

(CTRL to add secondary)

Protection

Quantity: 14Price: $66.39
Akroma's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Instant
Akroma's Will (cmr) 615
Crashing Drawbridge

Defender {T}: Creatures you control gain haste until end of turn.

Creature Artifact
Crashing Drawbridge (cmm) 944
Fog Bank

Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.

Creature
Fog Bank (cmm) 848
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (cmm) 295
Hover Barrier

Defender, flying

Creature
Hover Barrier (rtr) 40
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (plst) C19-217
Slagwurm Armor

Equipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Artifact
Slagwurm Armor (td2) 21
Stoneskin

Flash Enchant creature Enchanted creature gets +0/+10.

Enchantment
Stoneskin (clb) 45
Surge of Salvation

You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.

Instant
Surge of Salvation (mom) 41
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (plst) M12-219
Wall of Denial

Defender, flying Shroud (This creature can't be the target of spells or abilities.)

Creature
Wall of Denial (cmm) 939
Wall of Frost

Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

Creature
Wall of Frost (plst) MM3-56
Wall of Glare

Defender (This creature can't attack.) Wall of Glare can block any number of creatures.

Creature
Wall of Glare (uds) 25
Weathered Sentinels

Defender, vigilance, reach, trample Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender. Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.

Creature Artifact
Weathered Sentinels (ncc) 85

Protection

(CTRL to add secondary)

Tokens

Quantity: 1Price: $0.35
Thallid Shell-Dweller

Defender At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. Remove three spore counters from Thallid Shell-Dweller: Create a 1/1 green Saproling creature token.

Creature
Thallid Shell-Dweller (tsr) 237

Tokens

(CTRL to add secondary)

Anthem

Quantity: 1Price: $0.69
Stalwart Shield-Bearers

Defender Other creatures you control with defender get +0/+2.

Creature
Stalwart Shield-Bearers (roe) 46

Anthem

(CTRL to add secondary)

Evasion

Quantity: 2Price: $0.70
Suspicious Bookcase

Defender {3}, {T}: Target creature can't be blocked this turn.

Creature Artifact
Suspicious Bookcase (jmp) 487
Tetsuko Umezawa, Fugitive

Creatures you control with power or toughness 1 or less can't be blocked.

Creature
Tetsuko Umezawa, Fugitive (cmm) 126

Evasion

(CTRL to add secondary)

Pump

Quantity: 5Price: $21.25
Assault Formation

Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.

Enchantment
Assault Formation (plst) IMA-155
Solidarity

Creatures you control get +0/+5 until end of turn.

Instant
Solidarity (8ed) 46
Tower Defense

Creatures you control get +0/+5 and gain reach until end of turn.

Instant
Tower Defense (rna) 147
Unnatural Growth

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Enchantment
Unnatural Growth (mid) 206
Zopandrel, Hunger Dominus

Reach At the beginning of each combat, double the power and toughness of each creature you control until end of turn. {G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel, Hunger Dominus. ({G/P} can be paid with either {G} or 2 life.)

Creature
Zopandrel, Hunger Dominus (one) 195

Pump

(CTRL to add secondary)

Tutor

Quantity: 1Price: $0.35
Shield-Wall Sentinel

Defender When Shield-Wall Sentinel enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.

Creature Artifact
Shield-Wall Sentinel (dmu) 238

Tutor

(CTRL to add secondary)

Bounce

Quantity: 1Price: $0.99
Jeskai Barricade

Flash (You may cast this spell any time you could cast an instant.) Defender When Jeskai Barricade enters, you may return another target creature you control to its owner's hand.

Creature
Jeskai Barricade (frf) 15

Bounce

(CTRL to add secondary)

Land

Quantity: 36Price: $40.44
Azorius Chancery

Azorius Chancery enters tapped. When Azorius Chancery enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (brc) 175
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters tapped unless you control two or more basic lands.

Land
Canopy Vista (woc) 153
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (woc) 156
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (woc) 159
Flooded Grove

{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

Land
Flooded Grove (ncc) 402
Forest

({T}: Add {G}.)

Land
Forest (woe) 266
Island

({T}: Add {U}.)

Land
Island (woe) 263
Plains

({T}: Add {W}.)

Land
Plains (woe) 268
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters tapped unless you control two or more basic lands.

Land
Prairie Stream (cmm) 1020
Seaside Citadel

Seaside Citadel enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (cmm) 1029
Selesnya Sanctuary

Selesnya Sanctuary enters tapped. When Selesnya Sanctuary enters, return a land you control to its owner's hand. {T}: Add {G}{W}.

Land
Selesnya Sanctuary (cmm) 1031
Simic Growth Chamber

Simic Growth Chamber enters tapped. When Simic Growth Chamber enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (moc) 424
Spara's Headquarters

({T}: Add {G}, {W}, or {U}.) Spara's Headquarters enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Spara's Headquarters (snc) 257
Sunpetal Grove

Sunpetal Grove enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (xln) 257
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (moc) 434

Land

(CTRL to add secondary)

Ramp

Quantity: 8Price: $14.82
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (woc) 145
Axebane Guardian

Defender {T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.

Creature
Axebane Guardian (rtr) 115
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (cmm) 889
Overgrown Battlement

Defender {T}: Add {G} for each creature you control with defender.

Creature
Overgrown Battlement (ncc) 303
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (woc) 149
Sunscape Familiar

Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.

Creature
Sunscape Familiar (pls) 17
Sylvan Caryatid

Defender, hexproof {T}: Add one mana of any color.

Creature
Sylvan Caryatid (ths) 180
Vine Trellis

Defender (This creature can't attack.) {T}: Add {G}.

Creature
Vine Trellis (gvl) 4

Ramp

(CTRL to add secondary)

Untap

Quantity: 1Price: $0.69
High Alert

Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.

Enchantment
High Alert (rna) 182

Untap

(CTRL to add secondary)

Clones

Quantity: 1Price: $2.49
Wall of Stolen Identity

You may have Wall of Stolen Identity enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity.

Creature
Wall of Stolen Identity (c19) 13

Clones

(CTRL to add secondary)

Lifegain

Quantity: 4Price: $3.04
Overgrown Arch

Defender {T}: You gain 1 life. {2}, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Creature
Overgrown Arch (stx) 139
Perimeter Captain

Defender Whenever a creature you control with defender blocks, you may gain 2 life.

Creature
Perimeter Captain (wwk) 16
Wall of Essence

Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.

Creature
Wall of Essence (m15) 41
Wall of Hope

Defender (This creature can't attack.) Whenever Wall of Hope is dealt damage, you gain that much life.

Creature
Wall of Hope (lgn) 24

Lifegain

(CTRL to add secondary)

Recursion

Quantity: 2Price: $3.34
Faith's Reward

Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

Instant
Faith's Reward (cn2) 84
Mnemonic Wall

Defender When Mnemonic Wall enters, you may return target instant or sorcery card from your graveyard to your hand.

Creature
Mnemonic Wall (plst) IMA-67

Recursion

(CTRL to add secondary)

Creature

Quantity: 6Price: $2.32
Coral Colony

Defender {1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature
Coral Colony (dmu) 45
Fortified Rampart

Defender

Creature
Fortified Rampart (bfz) 27
Shifting Wall

Defender (This creature can't attack.) Shifting Wall enters with X +1/+1 counters on it.

Creature Artifact
Shifting Wall (plst) STH-140
Wall of Junk

Defender (This creature can't attack.) When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Creature Artifact
Wall of Junk (dmr) 240
Wall of Tanglecord

Defender {G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)

Creature Artifact
Wall of Tanglecord (som) 222
Wingmantle Chaplain

Defender When Wingmantle Chaplain enters, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.

Creature
Wingmantle Chaplain (dmu) 39

Creature

(CTRL to add secondary)

Mill

Quantity: 1Price: $0.35
Wall of Lost Thoughts

Defender (This creature can't attack.) When Wall of Lost Thoughts enters, target player mills four cards. (They put the top four cards of their library into their graveyard.)

Creature
Wall of Lost Thoughts (jmp) 190

Mill

(CTRL to add secondary)

Removal

Quantity: 8Price: $6.26
Cancel

Counter target spell.

Instant
Cancel (m21) 46
Dusk

Sorcery
Dusk // Dawn (clb) 691
Fell the Mighty

Destroy all creatures with power greater than target creature's power.

Sorcery
Fell the Mighty (moc) 185
Floodgate

Defender When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.

Creature
Floodgate (dmr) 49
Naturalize

Destroy target artifact or enchantment.

Instant
Naturalize (plst) M19-190
Slaughter the Strong

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Sorcery
Slaughter the Strong (clb) 43
The Battle of Bywater

Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sorcery
The Battle of Bywater (ltr) 2
Wall of Tears

Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.

Creature
Wall of Tears (sth) 50

Removal

(CTRL to add secondary)

Deck Info

Deck stats

28 pips - 23 cards
21 mana - 21 cards
19 pips - 16 cards
22 mana - 20 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
22 pips - 17 cards
24 mana - 22 cards
0 pips - 0 cards
3 mana - 2 cards
CategoriesQtyOdds
Click charts to focus on cards

Deck Tokens & Extras (3)

Description

No description yet.

Leave a comment

{"ops":[]}
AutoNew CategoryMaybeboardSideboard