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Commander
Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
![Velomachus Lorehold (prm) 90324 Velomachus Lorehold (prm) 90324](https://cards.scryfall.io/normal/front/5/9/5972053c-089f-4b29-ae52-5527e59a5bf2.jpg?1681081447)
Commander
Artifact
Artifact
Creature
Creature
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
![Luminarch Ascension (a25) 23 Luminarch Ascension (a25) 23](https://cards.scryfall.io/normal/front/b/3/b3770d86-4496-4c06-aab1-2917cfec100e.jpg?1562439791)
Enchantment
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
![Teferi's Protection (2x2) 32 Teferi's Protection (2x2) 32](https://cards.scryfall.io/normal/front/4/8/483fa1cb-1e35-44f2-a143-98c0f107f5ca.jpg?1673147148)
Instant
Land
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Urza's Saga gains "{T}: Add {C}." II — Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
![Urza's Saga (mh2) 259 Urza's Saga (mh2) 259](https://cards.scryfall.io/normal/front/c/1/c1e0f201-42cb-46a1-901a-65bb4fc18f6c.jpg?1667318301)
Land
Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
![Wheel of Misfortune (cmr) 211 Wheel of Misfortune (cmr) 211](https://cards.scryfall.io/normal/front/7/4/74177b51-a300-49d9-8ea7-557b19cf80c7.jpg?1608910499)
Sorcery
Deck Info
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