72
8/14/2023
Drive
Deck Size: 100
Commander
Legal
Est deck cost: $141.28
Salt sum: 32.13
No deck tags
72
8/14/2023
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $0.69
Kykar, Wind's Fury

Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}.

Creature
Kykar, Wind's Fury (cmm) 343

Commander

(CTRL to add secondary)

Enchantment

Qty: 2 Price: $0.70
Aerial Modification

Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying.

Enchantment
Aerial Modification (aer) 1
Siege Modification

Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +3/+0 and has first strike.

Enchantment
Siege Modification (aer) 99

Enchantment

(CTRL to add secondary)

Removal

Qty: 5 Price: $1.89
Ballista Charger

Whenever this Vehicle attacks, it deals 1 damage to any target. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Ballista Charger (kld) 196
Bound in Gold

Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.

Enchantment
Bound in Gold (khm) 5
Caught in the Brights

Enchant creature Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature.

Enchantment
Caught in the Brights (aer) 10
Intercessor's Arrest

Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.

Enchantment
Intercessor's Arrest (neo) 20
Surgehacker Mech

Menace When this Vehicle enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. Crew 4

Artifact
Surgehacker Mech (neo) 260

Removal

(CTRL to add secondary)

Artifact

Qty: 9 Price: $42.69
Bearded Axe

Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. Equip {2}

Artifact
Bearded Axe (khm) 388
Consulate Dreadnought

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Consulate Dreadnought (aer) 146
Deluxe Dragster

This Vehicle can't be blocked except by Vehicles. Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Crew 2

Artifact
Deluxe Dragster (moc) 21
Demolition Stomper

This Vehicle can't be blocked by creatures with power 2 or less. Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Demolition Stomper (kld) 206
Fleetwheel Cruiser

Trample, haste When this Vehicle enters, it becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Fleetwheel Cruiser (kld) 214
Mobilizer Mech

Flying Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Mobilizer Mech (neo) 65
Peacewalker Colossus

{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Peacewalker Colossus (nec) 155
Reaver Titan

Void Shields — Protection from mana value 3 or less Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Reaver Titan (40k) 163
Thundersteel Colossus

Trample, haste Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Thundersteel Colossus (neo) 261

Artifact

(CTRL to add secondary)

Evasion

Qty: 1 Price: $0.35
Aeronaut Admiral

Flying Vehicles you control have flying.

Creature
Aeronaut Admiral (nec) 79

Evasion

(CTRL to add secondary)

Tokens

Qty: 5 Price: $22.87
Born to Drive

Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. Channel — {2}{W}, Discard this card: Create two 1/1 colorless Pilot creature tokens with "This token crews Vehicles as though its power were 2 greater."

Enchantment
Born to Drive (neo) 6
Mechtitan Core

{5}, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control. Crew 2

Artifact
Mechtitan Core (neo) 249
Prodigy's Prototype

Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Prodigy's Prototype (neo) 231
Reckless Crew

Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.

Sorcery
Reckless Crew (khm) 146
Thunderhawk Gunship

Flying When this Vehicle enters, create two 2/2 white Astartes Warrior creature tokens with vigilance. Whenever this Vehicle attacks, attacking creatures you control gain flying until end of turn. Crew 2

Artifact
Thunderhawk Gunship (40k) 167

Tokens

(CTRL to add secondary)

Copy

Qty: 2 Price: $5.48
Imposter Mech

You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3

Artifact
Imposter Mech (nec) 13
Mindlink Mech

Flying Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1

Artifact
Mindlink Mech (neo) 62

Copy

(CTRL to add secondary)

Land

Qty: 37 Price: $13.39
Island

({T}: Add {U}.)

Land
Island (mom) 278
Mech Hangar

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell. {3}, {T}: Target Vehicle becomes an artifact creature until end of turn.

Land
Mech Hangar (neo) 270
Mountain

({T}: Add {R}.)

Land
Mountain (mom) 280
Plains

({T}: Add {W}.)

Land
Plains (ltr) 263

Land

(CTRL to add secondary)

Tutor

Qty: 2 Price: $1.04
Anchor to Reality

As an additional cost to cast this spell, sacrifice an artifact or creature. Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.

Sorcery
Anchor to Reality (neo) 45
Deadeye Quartermaster

When this creature enters, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.

Creature
Deadeye Quartermaster (xln) 50

Tutor

(CTRL to add secondary)

Creature

Qty: 11 Price: $5.41
Arcee, Sharpshooter

Creature Artifact
Arcee, Sharpshooter // Arcee, Acrobatic Coupe (bot) 7Arcee, Sharpshooter // Arcee, Acrobatic Coupe (bot) 7
Captain Rex Nebula

At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."

Creature
Captain Rex Nebula (unf) 164
Gearshift Ace

First strike Whenever this creature crews a Vehicle, that Vehicle gains first strike until end of turn.

Creature
Gearshift Ace (kld) 16
Giant Ox

This creature crews Vehicles using its toughness rather than its power.

Creature
Giant Ox (khm) 11
Hotshot Mechanic

This creature crews Vehicles as though its power were 2 greater.

Creature Artifact
Hotshot Mechanic (neo) 16
Katsumasa, the Animator

Flying {2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn. At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.

Creature
Katsumasa, the Animator (nec) 15
Kitsune Ace

Whenever a Vehicle you control attacks, choose one — • That Vehicle gains first strike until end of turn. • Untap this creature.

Creature
Kitsune Ace (neo) 22
Kotori, Pilot Prodigy

Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.

Creature
Kotori, Pilot Prodigy (nec) 2
Seven-Tail Mentor

When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control.

Creature
Seven-Tail Mentor (neo) 36
Speedway Fanatic

Haste Whenever this creature crews a Vehicle, that Vehicle gains haste until end of turn.

Creature
Speedway Fanatic (kld) 132
Veteran Motorist

When this creature enters, scry 2. Whenever this creature crews a Vehicle, that Vehicle gets +1/+1 until end of turn.

Creature
Veteran Motorist (kld) 188

Creature

(CTRL to add secondary)

Ramp

Qty: 7 Price: $16.75
Aerial Surveyor

Flying Whenever this Vehicle attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Crew 2

Artifact
Aerial Surveyor (nec) 5
Artificer Class

(Gain the next level as a sorcery to add its ability.) The first artifact spell you cast each turn costs {1} less to cast. {1}{U}: Level 2 When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. {5}{U}: Level 3 At the beginning of your end step, create a token that's a copy of target artifact you control.

Enchantment
Artificer Class (clb) 663
Colossal Plow

Whenever this Vehicle attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Colossal Plow (nec) 148
Cultivator's Caravan

{T}: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Cultivator's Caravan (moc) 354
Hoard Hauler

Trample Whenever this Vehicle deals combat damage to a player, create a Treasure token for each artifact they control. Crew 3

Artifact
Hoard Hauler (snc) 109
Raiders' Karve

Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Raiders' Karve (nec) 156
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmm) 410

Ramp

(CTRL to add secondary)

Draw

Qty: 16 Price: $29.18
Astor, Bearer of Blades

When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equipment you control have equip {1}. Vehicles you control have crew 1.

Creature
Astor, Bearer of Blades (dmu) 194
Bomat Bazaar Barge

When this Vehicle enters, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Bomat Bazaar Barge (kld) 198
Canoptek Spyder

Flying Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle you control enters, draw a card.

Creature Artifact
Canoptek Spyder (40k) 151
Cosima, God of the Voyage

Creature
Cosima, God of the Voyage // The Omenkeel (khm) 50Cosima, God of the Voyage // The Omenkeel (khm) 50
Daredevil Dragster

At end of combat, if this Vehicle attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Daredevil Dragster (aer) 149
Depala, Pilot Exemplar

Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1 as long as it's a creature. Whenever Depala becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.

Creature
Depala, Pilot Exemplar (kld) 178
Elsha of the Infinite

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) You may look at the top card of your library any time. You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.

Creature
Elsha of the Infinite (2x2) 208
Mighty Servant of Leuk-o

Trample Ward—Discard a card. Whenever this Vehicle becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn. Crew 4

Artifact
Mighty Servant of Leuk-o (clb) 324
Prowl, Stoic Strategist

Creature Artifact
Prowl, Stoic Strategist // Prowl, Pursuit Vehicle (bot) 1Prowl, Stoic Strategist // Prowl, Pursuit Vehicle (bot) 1
Ribskiff

Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When this Vehicle enters, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Ribskiff (one) 240
Sanwell, Avenger Ace

As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell. Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.

Creature
Sanwell, Avenger Ace (brc) 5
Shorikai, Genesis Engine

{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) Shorikai, Genesis Engine can be your commander.

Artifact
Shorikai, Genesis Engine (nec) 4
Silent Submersible

Whenever this Vehicle deals combat damage to a player or planeswalker, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Silent Submersible (war) 66
Sram, Senior Edificer

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Creature
Sram, Senior Edificer (nec) 88
Suit Up

Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5. Draw a card.

Instant
Suit Up (neo) 81
Weatherlight

Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3

Artifact
Weatherlight (nec) 165

Draw

(CTRL to add secondary)

Recursion

Qty: 2 Price: $0.84
Imperial Recovery Unit

Whenever this Vehicle attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Imperial Recovery Unit (neo) 18
Invoke Justice

Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.

Sorcery
Invoke Justice (neo) 21

Recursion

(CTRL to add secondary)

Deck Info

Deck stats

30 pips - 27 cards
17 mana - 15 cards
20 pips - 16 cards
14 mana - 14 cards
0 pips - 0 cards
0 mana - 2 cards
13 pips - 12 cards
15 mana - 15 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
3 mana - 2 cards
CategoriesQtyOdds
Click charts to focus on cards

Deck Tokens & Extras (7)

Description

No description yet.

Leave a comment

{"ops":[]}
AutoNew CategoryMaybeboardSideboard