572
8/2/2023
Abdel Sheningans
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $164.52
Salt sum: 38.74
Playgroup dot gg logoPower level:N/A
No deck tags
572
8/2/2023
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Quantity: 2Price: $0.70
Abdel Adrian, Gorion's Ward

When Abdel Adrian, Gorion's Ward enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.)

Creature
Abdel Adrian, Gorion's Ward (clb) 2
Candlekeep Sage

Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."

Enchantment
Candlekeep Sage (clb) 60

Commander

(CTRL to add secondary)

Land

Quantity: 38Price: $73.94
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Land
Adarkar Wastes (dmu) 243
Brokers Hideout

When Brokers Hideout enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Brokers Hideout (snc) 248
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmd) 269
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (cn2) 219
Glacial Floodplain

({T}: Add {W} or {U}.) Glacial Floodplain enters tapped.

Land
Glacial Floodplain (khm) 257
Glacial Fortress

Glacial Fortress enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (m10) 226
Idyllic Beachfront

({T}: Add {W} or {U}.) Idyllic Beachfront enters tapped.

Land
Idyllic Beachfront (dmu) 249
Idyllic Grange

({T}: Add {W}.) Idyllic Grange enters tapped unless you control three or more other Plains. When Idyllic Grange enters untapped, put a +1/+1 counter on target creature you control.

Land
Idyllic Grange (eld) 246
Irrigated Farmland

({T}: Add {W} or {U}.) Irrigated Farmland enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (c20) 282
Island

({T}: Add {U}.)

Land
Island (usg) 335
Mystic Sanctuary

({T}: Add {U}.) Mystic Sanctuary enters tapped unless you control three or more other Islands. When Mystic Sanctuary enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247
Obscura Storefront

When Obscura Storefront enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Obscura Storefront (snc) 252
Plains

({T}: Add {W}.)

Land
Plains (ody) 333
Port Town

As Port Town enters, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters tapped. {T}: Add {W} or {U}.

Land
Port Town (soi) 278
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters tapped unless you control two or more basic lands.

Land
Prairie Stream (moc) 420
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (m13) 227
Sea of Clouds

Sea of Clouds enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (clb) 360
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (c20) 312

Land

(CTRL to add secondary)

Utility

Quantity: 2Price: $7.28
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (c21) 92
Teferi, Mage of Zhalfir

Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.

Creature
Teferi, Mage of Zhalfir (tsr) 91

Utility

(CTRL to add secondary)

ETB Draw

Quantity: 7Price: $4.55
Aether Channeler

When Aether Channeler enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.

Creature
Aether Channeler (pdmu) 42p
Confounding Conundrum

When Confounding Conundrum enters, draw a card. Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Enchantment
Confounding Conundrum (znr) 53
Mulldrifter

Flying When Mulldrifter enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Mulldrifter (lrw) 76
Omen of the Sea

Flash (You may cast this spell any time you could cast an instant.) When Omen of the Sea enters, scry 2, then draw a card. {2}{U}, Sacrifice Omen of the Sea: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Enchantment
Omen of the Sea (thb) 58
Spirited Companion

When Spirited Companion enters, draw a card.

Creature Enchantment
Spirited Companion (moc) 208
Wall of Omens

Defender When Wall of Omens enters, draw a card.

Creature
Wall of Omens (cmd) 37
Watcher for Tomorrow

Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Watcher for Tomorrow enters tapped. When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.

Creature
Watcher for Tomorrow (mh1) 76

ETB Draw

(CTRL to add secondary)

Ramp

Quantity: 4Price: $2.72
Kor Cartographer

When Kor Cartographer enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Kor Cartographer (khc) 28
Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (dmc) 191
The Restoration of Eiganjo

Enchantment
The Restoration of Eiganjo // Architect of Restoration (neo) 34The Restoration of Eiganjo // Architect of Restoration (neo) 34
Wayfarer's Bauble

{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (moc) 389

Ramp

(CTRL to add secondary)

Board Wipes

Quantity: 6Price: $12.64
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (lrw) 3
Coastal Breach

Undaunted (This spell costs {1} less to cast for each opponent.) Return all nonland permanents to their owners' hands.

Sorcery
Coastal Breach (c16) 6
Consuming Tide

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

Sorcery
Consuming Tide (vow) 53
Devastation Tide

Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Devastation Tide (avr) 48
Promise of Loyalty

Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

Sorcery
Promise of Loyalty (cmm) 833
Supreme Verdict

This spell can't be countered. Destroy all creatures.

Sorcery
Supreme Verdict (2x2) 280

Board Wipes

(CTRL to add secondary)

ETB Payoff

Quantity: 6Price: $3.52
Archaeomancer

When Archaeomancer enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (plst) C17-81
Karmic Guide

Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters, return target creature card from your graveyard to the battlefield.

Creature
Karmic Guide (c13) 14
Mnemonic Wall

Defender When Mnemonic Wall enters, you may return target instant or sorcery card from your graveyard to your hand.

Creature
Mnemonic Wall (plst) IMA-67
Peregrine Drake

Flying When Peregrine Drake enters, untap up to five lands.

Creature
Peregrine Drake (dmr) 65
Salvager of Secrets

When Salvager of Secrets enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Salvager of Secrets (m19) 70
Sun Titan

Vigilance Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (ncc) 210

ETB Payoff

(CTRL to add secondary)

Rocks

Quantity: 9Price: $15.71
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (clb) 298
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (cmm) 941
Basalt Monolith

Basalt Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap Basalt Monolith.

Artifact
Basalt Monolith (2xm) 232
Coveted Jewel

When Coveted Jewel enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.

Artifact
Coveted Jewel (moc) 353
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (cmm) 382
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (cmm) 961
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c15) 268
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.

Artifact
Talisman of Progress (cmm) 980
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (cmm) 414

Rocks

(CTRL to add secondary)

Counterspells

Quantity: 4Price: $11.76
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
An Offer You Can't Refuse (snc) 51
Counterspell

Counter target spell.

Instant
Counterspell (tmp) 57
Delay

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Instant
Delay (tsr) 61
Render Silent

Counter target spell. Its controller can't cast spells this turn.

Instant
Render Silent (dgm) 96

Counterspells

(CTRL to add secondary)

ETB Removal

Quantity: 4Price: $2.76
Grasp of Fate

When Grasp of Fate enters, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)

Enchantment
Grasp of Fate (cmm) 823
Skyclave Apparition

When Skyclave Apparition enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

Creature
Skyclave Apparition (znr) 39
Touch the Spirit Realm

When Touch the Spirit Realm enters, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield. Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Enchantment
Touch the Spirit Realm (neo) 40
Venser, Shaper Savant

Flash (You may cast this spell any time you could cast an instant.) When Venser, Shaper Savant enters, return target spell or permanent to its owner's hand.

Creature
Venser, Shaper Savant (tsr) 96

ETB Removal

(CTRL to add secondary)

Spot Removal

Quantity: 4Price: $4.76
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (scd) 20
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (cmm) 26
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (cmm) 113
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (cmm) 841

Spot Removal

(CTRL to add secondary)

Maybeboard

Quantity: 12Price: $104.64
Archmage's Charm

Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.

Instant
Archmage's Charm (mh1) 40
Charming Prince

When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Creature
Charming Prince (peld) 8p
Conjurer's Closet

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

Artifact
Conjurer's Closet (avr) 214
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rna) 251
Mystic Reflection

Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Mystic Reflection (khm) 69
Nimbus Maze

{T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.

Land
Nimbus Maze (afc) 252
Preston, the Vanisher

Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. {1}{W}, Sacrifice five Illusions: Exile target nonland permanent.

Creature
Preston, the Vanisher (j22) 8
Reality Acid

Enchant permanent Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.

Enchantment
Reality Acid (tsr) 81
Reveillark

Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Reveillark (plst) UMA-31
Soulherder

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

Creature
Soulherder (mh1) 214
Teleportation Circle

At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

Enchantment
Teleportation Circle (afr) 39
Thassa, Deep-Dwelling

Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature.

Creature Enchantment
Thassa, Deep-Dwelling (thb) 71

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

35 pips - 28 cards
31 mana - 29 cards
34 pips - 25 cards
31 mana - 29 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
10 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards

Deck Tokens & Extras (8)

Description

{"ops":[{"insert":"Main lines are:\n\n"},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" + "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" / "},{"insert":{"card-link":"Mnemonic Wall"}},{"insert":" / "},{"insert":{"card-link":"Salvager of Secrets"}},{"insert":" + Any Instant from the "},{"attributes":{"bold":true},"insert":"Blink "},{"insert":"category + "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" or sufficient mana rocks to go mana-neutral or mana-positive under "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" with your "},{"attributes":{"bold":true},"insert":"Blink "},{"insert":"card = Infinitely many 1/1 Soldiers from Abdel, possibly infinite mana\n\n"},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" + "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" / "},{"insert":{"card-link":"Flickerwisp"}},{"insert":" / "},{"insert":{"card-link":"Restoration Angel"}},{"insert":" + Any Blink effect = Infinitely many 1/1 Soldiers from Abdel\n\nAdd in the likes of "},{"insert":{"card-link":"Candlekeep Sage"}},{"insert":" straight from the command zone to churn through your deck at break-neck speeds, and "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" at instant speed to get rid of pesky things like blockers, "},{"insert":{"card-link":"Propaganda"}},{"insert":" effects and the like, and best of all, your opponents' lands!\n\nThis is a budget list with some wonky, slow mana acceleration tech in the form of "},{"insert":{"card-link":"The Restoration of Eiganjo // Architect of Restoration"}},{"insert":" + "},{"insert":{"card-link":"Brokers Hideout"}},{"insert":" & "},{"insert":{"card-link":"Obscura Storefront"}},{"insert":"; Blink "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" and put "},{"insert":{"card-link":"The Restoration of Eiganjo // Architect of Restoration"}},{"insert":" under him, thin your deck by a Plains, then on your next draw step you can return a "},{"insert":{"card-link":"Brokers Hideout"}},{"insert":" or "},{"insert":{"card-link":"Obscura Storefront"}},{"insert":" to the battlefield tapped, but it will still sacrifice to go and get you whatever color basic land you need, fixing your mana up for those triple blue plays like "},{"insert":{"card-link":"Teferi, Mage of Zhalfir"}},{"insert":" and thinning your deck all at once. Tuck the Saga under "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" later on to repeat the slow, but neat loop!\n\nWhile the deck wants to be proactive, you may notice that there are a fair few board wipes included. The way the deck functions, if you "},{"insert":{"card-link":"Coastal Breach"}},{"insert":" with an armada of dudes under "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":", you're setting back your opponents while coming out ahead with a big board. Yes, you can kiss your 1/1 Soldiers that you may have been making goodbye, but often times the established board presence with "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" in hand, ready to go off again next turn might be just what you need to pull ahead.\n\nThe shell is solid, upgrades would come in the form of a quicker manabase, cutting the slower tapped duals for "},{"insert":{"card-link":"Hallowed Fountain"}},{"insert":" and even "},{"insert":{"card-link":"Tundra"}},{"insert":" if you own a color printer 😉 Speaking of, try to keep cards with Plains in the type line in the deck, so "},{"insert":{"card-link":"Kor Cartographer"}},{"insert":" can fetch them out - that was the impetus behind choosing slower lands like "},{"insert":{"card-link":"Irrigated Farmland"}},{"insert":", "},{"insert":{"card-link":"Idyllic Beachfront"}},{"insert":" & "},{"insert":{"card-link":"Glacial Floodplain"}},{"insert":", so you can fetch up blue sources - albeit tapped - if you truly need them. Honestly, odds are that having "},{"insert":{"card-link":"Prairie Stream"}},{"insert":" with the density of basic lands in the deck will be good enough. Consider upping the speed of the manabase with "},{"insert":{"card-link":"Nimbus Maze"}},{"insert":", "},{"insert":{"card-link":"Deserted Beach"}},{"insert":", or most effectively "},{"insert":{"card-link":"Flooded Strand"}},{"insert":", and fetches are at an all-time low! But I just can't justify spending $13 on a land. Utility lands would come in handy, such as "},{"insert":{"card-link":"Hall of Heliod's Generosity"}},{"insert":" to recur your stronger enchantments, few that they are, "},{"insert":{"card-link":"Academy Ruins"}},{"insert":" to reclaim your mana rocks or "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":", "},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":" to hate on graveyard strategies (can even recur it with "},{"insert":{"card-link":"The Restoration of Eiganjo // Architect of Restoration"}},{"insert":" to repeatedly hate out your reanimator buddy!)\n"}]}

Leave a comment

{"ops":[]}
AutoNew CategoryMaybeboardSideboard