100
8/1/2023
Oloro, lord of lifegain
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $632.22
Salt Sum: 55.54
No deck tags
100
8/1/2023
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Commander

Quantity: 1Price: $47.99
Oloro, Ageless Ascetic

At the beginning of your upkeep, you gain 2 life. Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life. At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.

Creature
Oloro, Ageless Ascetic (j14) 9
1

Artifact

Quantity: 8Price: $85.62
Aetherflux Reservoir

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.

Artifact
Aetherflux Reservoir (brr) 65
1
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (cmm) 367
1
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (cmm) 941
1
Commander's Plate

Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}

Artifact
Commander's Plate (plst) CMR-305
1
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (scd) 263
1
Orzhov Signet

{1}, {T}: Add {W}{B}.

Artifact
Orzhov Signet (moc) 369
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmm) 410
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (cmm) 414
1

Creature

Quantity: 26Price: $230.76
Angel of Destiny

Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

Creature
Angel of Destiny (znr) 2
1
Augury Adept

Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.

Creature
Augury Adept (c13) 227
1
Azor, the Lawbringer

Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.

Creature
Azor, the Lawbringer (rix) 154
1
Cliffhaven Vampire

Flying Whenever you gain life, each opponent loses 1 life.

Creature
Cliffhaven Vampire (ogw) 153
1
Crypt Ghast

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.

Creature
Crypt Ghast (c14) 139
1
Defiant Bloodlord

Flying Whenever you gain life, target opponent loses that much life.

Creature
Defiant Bloodlord (c21) 142
1
Drogskol Reaver

Flying, double strike, lifelink Whenever you gain life, draw a card.

Creature
Drogskol Reaver (2x2) 205
1
Kambal, Consul of Allocation

Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.

Creature
Kambal, Consul of Allocation (2x2) 237
1
Karlov of the Ghost Council

Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. {W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.

Creature
Karlov of the Ghost Council (c15) 46
1
Laboratory Maniac

If you would draw a card while your library has no cards in it, you win the game instead.

Creature
Laboratory Maniac (plst) ISD-61
1
Lighthouse Chronologist

Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.

Creature
Lighthouse Chronologist (roe) 75
1
Marauding Blight-Priest

Whenever you gain life, each opponent loses 1 life.

Creature
Marauding Blight-Priest (j22) 439
1
Queza, Augur of Agonies

Whenever you draw a card, target opponent loses 1 life and you gain 1 life.

Creature
Queza, Augur of Agonies (snc) 212
1
Righteous Valkyrie

Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Creature
Righteous Valkyrie (j22) 234
1
Rodolf Duskbringer

Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

Creature
Rodolf Duskbringer (j22) 25
1
Roiling Horror

Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. Suspend X—{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.

Creature
Roiling Horror (plc) 79
1
Shabraz, the Skyshark

Partner with Brallin, Skyshark Rider Flying Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life. {W/U}: Target Human gains flying until end of turn.

Creature
Shabraz, the Skyshark (plst) C20-14
1
Sheoldred, the Apocalypse

Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.

Creature
Sheoldred, the Apocalypse (dmu) 107
1
Thassa's Oracle

When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature
Thassa's Oracle (thb) 73
1
Tithe Drinker

Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Creature
Tithe Drinker (plst) C17-200
1
Triskaidekaphile

You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.

Creature
Triskaidekaphile (mid) 81
1
Twinblade Paladin

Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)

Creature
Twinblade Paladin (plst) M20-285
1
Veinwitch Coven

Menace Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand.

Creature
Veinwitch Coven (c21) 46
1
Vito, Thorn of the Dusk Rose

Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.

Creature
Vito, Thorn of the Dusk Rose (j22) 487
1
Voice of the Blessed

Whenever you gain life, put a +1/+1 counter on Voice of the Blessed. As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance. As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.

Creature
Voice of the Blessed (vow) 44
1
Wall of Limbs

Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on Wall of Limbs. {5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.

Creature
Wall of Limbs (m15) 121
1

Enchantment

Quantity: 22Price: $102.38
Angelic Chorus

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

Enchantment
Angelic Chorus (bbd) 87
1
Ashes of the Abhorrent

Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life.

Enchantment
Ashes of the Abhorrent (xln) 2
1
Blind Obedience

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped.

Enchantment
Blind Obedience (c17) 57
1
Circle of Affliction

As Circle of Affliction enters the battlefield, choose a color. Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.

Enchantment
Circle of Affliction (plc) 66
1
Cleric Class

(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Enchantment
Cleric Class (afr) 6
1
Contemplation

Whenever you cast a spell, you gain 1 life.

Enchantment
Contemplation (sth) 4
1
Cradle of Vitality

Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.

Enchantment
Cradle of Vitality (jmp) 98
1
Curse of Vengeance

Enchant player Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.

Enchantment
Curse of Vengeance (c16) 12
1
Dawn of Hope

Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.

Enchantment
Dawn of Hope (j22) 169
1
Dovin's Acuity

When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

Enchantment
Dovin's Acuity (rna) 168
1
Dreadhorde Invasion

At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

Enchantment
Dreadhorde Invasion (cmm) 866
1
Exquisite Blood

Whenever an opponent loses life, you gain that much life.

Enchantment
Exquisite Blood (sld) 206
1
Lich's Mastery

Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.

Enchantment
Lich's Mastery (dom) 98
1
Life Insurance

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.

Enchantment
Life Insurance (ncc) 74
1
Light of Promise

Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

Enchantment
Light of Promise (m21) 25
1
Measure of Wickedness

At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life. Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.

Enchantment
Measure of Wickedness (sok) 82
1
Polluted Bonds

Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.

Enchantment
Polluted Bonds (shm) 74
1
Sanguine Bond

Whenever you gain life, target opponent loses that much life.

Enchantment
Sanguine Bond (tsr) 330
1
Sigarda's Splendor

As Sigarda's Splendor enters the battlefield, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life.

Enchantment
Sigarda's Splendor (mid) 33
1
Sunbond

Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

Enchantment
Sunbond (bng) 28
1
Thought Lash

Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.

Enchantment
Thought Lash (all) 39
1
Trespasser's Curse

Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.

Enchantment
Trespasser's Curse (plst) AKH-112
1

Instant

Quantity: 6Price: $90.84
Ad Nauseam

Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.

Instant
Ad Nauseam (2xm) 76
1
Angel's Grace

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Instant
Angel's Grace (tsr) 4
1
Demonic Consultation

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Instant
Demonic Consultation (ice) 121
1
Nexus of Fate

Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

Instant
Nexus of Fate (m19) 306
1
Opt

Scry 1. Draw a card.

Instant
Opt (j22) 332
1
Tainted Pact

Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.

Instant
Tainted Pact (ody) 164
1

Land

Quantity: 32Price: $24.68
Island

({T}: Add {U}.)

Land
Island (woe) 263
6
Plains

({T}: Add {W}.)

Land
Plains (woe) 262
13
Swamp

({T}: Add {B}.)

Land
Swamp (woe) 264
13

Planeswalker

Quantity: 1Price: $6.49
Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.

Planeswalker
Jace, Wielder of Mysteries (war) 54
1

Sorcery

Quantity: 4Price: $43.46
Doomsday

Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

Sorcery
Doomsday (plst) WTH-66
1
Savor the Moment

Take an extra turn after this one. Skip the untap step of that turn.

Sorcery
Savor the Moment (shm) 50
1
Temporal Mastery

Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Temporal Mastery (plst) MM3-54
1
Temporal Trespass

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.

Sorcery
Temporal Trespass (frf) 55
1

Deck Stats

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