172
1/26/2025
Raise the Reef
Deck Size: 100
Pauper EDH
Legal
Est deck cost: $56.24
Salt sum: 28.78
Est Commander Bracket: 1 or 2
No deck tags
172
1/26/2025
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Commander

Quantity: 1Price: $1.99
Risen Reef

Whenever Risen Reef or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.

Creature
Risen Reef (plst) M20-217

Commander

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Land

Quantity: 39Price: $14.35
Cave of Temptation

{T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Land
Cave of Temptation (mh1) 237
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmm) 420
Fertile Thicket

Fertile Thicket enters tapped. When Fertile Thicket enters, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. {T}: Add {G}.

Land
Fertile Thicket (ddr) 27
Forest

({T}: Add {G}.)

Land
Forest (one) 276
Forge of Heroes

{T}: Add {C}. {T}: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.

Land
Forge of Heroes (cmm) 995
Halimar Depths

Halimar Depths enters tapped. When Halimar Depths enters, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.

Land
Halimar Depths (afc) 244
Island

({T}: Add {U}.)

Land
Island (gn3) 126
Opal Palace

{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Land
Opal Palace (nec) 172
Path of Ancestry

Path of Ancestry enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (cmm) 423
Tangled Islet

({T}: Add {G} or {U}.) Tangled Islet enters tapped.

Land
Tangled Islet (dmu) 258

Land

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Artifact

Quantity: 2Price: $1.98
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (clb) 298
Simic Signet

{1}, {T}: Add {G}{U}.

Artifact
Simic Signet (cm2) 215

Artifact

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Sorcery

Quantity: 11Price: $9.93
Contentious Plan

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.

Sorcery
Contentious Plan (war) 46
Courage in Crisis

Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Courage in Crisis (plst) WAR-158
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (onc) 107
Dance of the Tumbleweeds

Spree (Choose one or more additional costs.) + {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.

Sorcery
Dance of the Tumbleweeds (otj) 160
Distant Melody

Choose a creature type. Draw a card for each permanent you control of that type.

Sorcery
Distant Melody (moc) 220
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (cmm) 894
Lead the Stampede

Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Sorcery
Lead the Stampede (plst) DDU-16
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (ltc) 196
Ravenform

Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Ravenform (khm) 72
Smell Fear

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't control.

Sorcery
Smell Fear (mh2) 173
You Meet in a Tavern

Choose one — • Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. • Start a Brawl — Creatures you control get +2/+2 until end of turn.

Sorcery
You Meet in a Tavern (clb) 263

Sorcery

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Creature

Quantity: 34Price: $13.86
Aethersnipe

When Aethersnipe enters, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Aethersnipe (2x2) 37
Amoeboid Changeling

Changeling (This card is every creature type.) {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn.

Creature
Amoeboid Changeling (j22) 269
Blanchwood Prowler

When Blanchwood Prowler enters, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.)

Creature
Blanchwood Prowler (bro) 172
Bloodbriar

Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.

Creature
Bloodbriar (2xm) 154
Bloom Hulk

When Bloom Hulk enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Bloom Hulk (war) 154
Brackwater Elemental

When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature
Brackwater Elemental (ddh) 46
Cloudkin Seer

Flying When Cloudkin Seer enters, draw a card.

Creature
Cloudkin Seer (plst) M20-54
Cytospawn Shambler

Graft 6 (This creature enters with six +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains trample until end of turn.

Creature
Cytospawn Shambler (dis) 82
Dreamtail Heron

Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card.

Creature
Dreamtail Heron (iko) 47
Embodiment of Spring

{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Embodiment of Spring (plst) KTK-39
Fertilid

Fertilid enters with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

Creature
Fertilid (moc) 296
Floodchaser

Floodchaser enters with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.

Creature
Floodchaser (mor) 34
Floodhound

{3}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Creature
Floodhound (j22) 300
Frost Lynx

When Frost Lynx enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Creature
Frost Lynx (iko) 51
Glade Watcher

Defender Formidable — {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater.

Creature
Glade Watcher (plst) DTK-188
Guardian Gladewalker

Changeling (This card is every creature type.) When Guardian Gladewalker enters, put a +1/+1 counter on target creature.

Creature
Guardian Gladewalker (khm) 174
Hydromorph Guardian

{U}, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.

Creature
Hydromorph Guardian (tor) 39
Ivy Elemental

Ivy Elemental enters with X +1/+1 counters on it.

Creature
Ivy Elemental (ima) 170
Leafkin Druid

{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.

Creature
Leafkin Druid (scd) 196
Littjara Kinseekers

Changeling (This card is every creature type.) When Littjara Kinseekers enters, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1.

Creature
Littjara Kinseekers (j22) 315
Living Totem

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Living Totem enters, you may put a +1/+1 counter on another target creature.

Creature
Living Totem (m15) 184
Masked Vandal

Changeling (This card is every creature type.) When Masked Vandal enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.

Creature
Masked Vandal (khm) 184
Mulldrifter

Flying When Mulldrifter enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Mulldrifter (2x2) 60
Orchard Elemental

Council's dilemma — When Orchard Elemental enters, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.

Creature
Orchard Elemental (cn2) 68
Phase Dolphin

Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.

Creature
Phase Dolphin (iko) 62
Primal Plasma

As Primal Plasma enters, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

Creature
Primal Plasma (tsr) 80
Sage of Epityr

When Sage of Epityr enters, look at the top four cards of your library, then put them back in any order.

Creature
Sage of Epityr (tsp) 74
Thicket Crasher

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other Elementals you control have trample.

Creature
Thicket Crasher (m20) 196
Thunder Drake

Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.

Creature
Thunder Drake (plst) WAR-73
Universal Automaton

Changeling (This card is every creature type.)

Creature Artifact
Universal Automaton (j22) 803
Updraft Elemental

Flying

Creature
Updraft Elemental (dtk) 82
Vaporkin

Flying Vaporkin can block only creatures with flying.

Creature
Vaporkin (cn2) 124
Wavesifter

Flying When Wavesifter enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Evoke {G}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Wavesifter (mh2) 217
Zephyr Winder

Flying Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature.

Creature
Zephyr Winder (mom) 328

Creature

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Enchantment

Quantity: 2Price: $1.14
Lignify

Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Enchantment Kindred
Lignify (plst) DDD-16
Master Chef

Commander creatures you own have "This creature enters with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."

Enchantment
Master Chef (clb) 241

Enchantment

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Instant

Quantity: 11Price: $12.99
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (plst) A25-46
Counterspell

Counter target spell.

Instant
Counterspell (dmr) 45
Displace

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Instant
Displace (plst) EMN-55
Fertilid's Favor

Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature.

Instant
Fertilid's Favor (mom) 186
Geistwave

Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

Instant
Geistwave (mid) 56
Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Instant
Ghostly Flicker (khc) 39
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (dmc) 153
Into the Roil

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Instant
Into the Roil (cmr) 397
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (afc) 169
Snakeskin Veil

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Snakeskin Veil (khm) 194
Teferi's Time Twist

Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.

Instant
Teferi's Time Twist (war) 72

Instant

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
34 pips - 33 cards
27 mana - 27 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
29 pips - 28 cards
23 mana - 21 cards
0 pips - 0 cards
3 mana - 3 cards
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Deck Tokens & Extras (3)

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