124
11/29/2023
Jace, Prodigy Of Vryn
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $179.03
Salt Sum: 46.1
No deck tags
124
11/29/2023
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Commander

Quantity: 1Price: $7.49
Jace, Vryn's Prodigy

Creature
Jace, Vryn's Prodigy // Jace, Telepath Unbound (plst) ORI-60Jace, Vryn's Prodigy // Jace, Telepath Unbound (plst) ORI-60
1

Artifact

Quantity: 4Price: $5.23
Azor's Gateway

Artifact
Azor's Gateway // Sanctum of the Sun (rix) 176Azor's Gateway // Sanctum of the Sun (rix) 176
1
Embalmer's Tools

Activated abilities of creature cards in your graveyard cost {1} less to activate. Tap an untapped Zombie you control: Target player mills a card.

Artifact
Embalmer's Tools (akh) 227
1
Hedron Archive

{T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards.

Artifact
Hedron Archive (brc) 142
1
Seal of the Guildpact

As Seal of the Guildpact enters the battlefield, choose two colors. Each spell you cast costs {1} less to cast for each of the chosen colors it is.

Artifact
Seal of the Guildpact (pz1) 128
1

Creature

Quantity: 11Price: $11.87
Eternal of Harsh Truths

Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) Whenever Eternal of Harsh Truths attacks and isn't blocked, draw a card.

Creature
Eternal of Harsh Truths (hou) 34
1
Exultant Cultist

When Exultant Cultist dies, draw a card.

Creature
Exultant Cultist (emn) 59
1
Illusionary Servant

Flying When Illusionary Servant becomes the target of a spell or ability, sacrifice it.

Creature
Illusionary Servant (m10) 57
1
Jace's Archivist

{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Creature
Jace's Archivist (c13) 48
1
Jace's Mindseeker

Flying When Jace's Mindseeker enters the battlefield, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.

Creature
Jace's Mindseeker (ddm) 19
1
Jace's Phantasm

Flying Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

Creature
Jace's Phantasm (ima) 60
1
Jace's Projection

Whenever you draw a card, put a +1/+1 counter on Jace's Projection. {3}{U}: Put a loyalty counter on target Jace planeswalker.

Creature
Jace's Projection (war) 272
1
Jace's Sentinel

As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.

Creature
Jace's Sentinel (xln) 283
1
Krovikan Mist

Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.

Creature
Krovikan Mist (ddm) 8
1
Leyline Phantom

When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)

Creature
Leyline Phantom (ddm) 16
1
Phantom Warrior

Phantom Warrior can't be blocked.

Creature
Phantom Warrior (m14) 67
1

Enchantment

Quantity: 9Price: $32.59
Control Magic

Enchant creature You control enchanted creature.

Enchantment
Control Magic (ddm) 30
1
Hive Mind

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.

Enchantment
Hive Mind (m10) 54
1
Jace's Erasure

Whenever you draw a card, you may have target player mill a card.

Enchantment
Jace's Erasure (m12) 60
1
Jace's Sanctum

Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Enchantment
Jace's Sanctum (c19) 88
1
Mind Control

Enchant creature You control enchanted creature.

Enchantment
Mind Control (m11) 67
1
Oath of Jace

When Oath of Jace enters the battlefield, draw three cards, then discard two cards. At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

Enchantment
Oath of Jace (ogw) 60
1
Omniscience

You may cast spells from your hand without paying their mana costs.

Enchantment
Omniscience (m19) 65
1
Psychic Corrosion

Whenever you draw a card, each opponent mills two cards.

Enchantment
Psychic Corrosion (m19) 68
1
Trail of Evidence

Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Enchantment
Trail of Evidence (soi) 93
1

Instant

Quantity: 19Price: $11.09
Bring the Ending

Counter target spell unless its controller pays {2}. Corrupted — Counter that spell instead if its controller has three or more poison counters.

Instant
Bring the Ending (one) 44
1
Clash of Wills

Counter target spell unless its controller pays {X}.

Instant
Clash of Wills (ori) 49
1
Comparative Analysis

Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Target player draws two cards.

Instant
Comparative Analysis (ogw) 51
1
Counterspell

Counter target spell.

Instant
Counterspell (dd2) 24
1
Dispel

Counter target instant spell.

Instant
Dispel (bfz) 76
1
Dramatic Reversal

Untap all nonland permanents you control.

Instant
Dramatic Reversal (kld) 44
1
Epiphany at the Drownyard

Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Instant
Epiphany at the Drownyard (soi) 59
1
Essence Scatter

Counter target creature spell.

Instant
Essence Scatter (m14) 55
1
Jace's Ingenuity

Draw three cards.

Instant
Jace's Ingenuity (m15) 63
1
Jace's Scrutiny

Target creature gets -4/-0 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Instant
Jace's Scrutiny (soi) 70
1
Lay Bare

Counter target spell. Look at its controller's hand.

Instant
Lay Bare (roe) 74
1
Memory Lapse

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Instant
Memory Lapse (ddm) 24
1
Negate

Counter target noncreature spell.

Instant
Negate (aer) 40
1
No Escape

Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1.

Instant
No Escape (war) 63
1
Psychic Rebuttal

Counter target instant or sorcery spell that targets you. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.

Instant
Psychic Rebuttal (ori) 67
1
Redirect

You may choose new targets for target spell.

Instant
Redirect (m13) 64
1
Summoner's Bane

Counter target creature spell. Create a 2/2 blue Illusion creature token.

Instant
Summoner's Bane (ddm) 31
1
Unity of Purpose

Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Untap each creature you control with a +1/+1 counter on it.

Instant
Unity of Purpose (ogw) 66
1
Unsubstantiate

Return target spell or creature to its owner's hand.

Instant
Unsubstantiate (m21) 82
1

Land

Quantity: 34Price: $26.28
Castle Vantress

Castle Vantress enters the battlefield tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.

Land
Castle Vantress (eld) 242
1
Drownyard Temple

{T}: Add {C}. {3}: Return Drownyard Temple from your graveyard to the battlefield tapped.

Land
Drownyard Temple (c19) 240
1
Island

({T}: Add {U}.)

Land
Island (cmm) 441
29
Karn's Bastion

{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Land
Karn's Bastion (war) 248
1
Mage-Ring Network

{T}: Add {C}. {1}, {T}: Put a storage counter on Mage-Ring Network. {T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way.

Land
Mage-Ring Network (c21) 300
1
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (c14) 314
1

Planeswalker

Quantity: 12Price: $74.18
Jace Beleren

+2: Each player draws a card. −1: Target player draws a card. −10: Target player mills twenty cards.

Planeswalker
Jace Beleren (m11) 58
1
Jace, Arcane Strategist

Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. +1: Draw a card. −7: Creatures you control can't be blocked this turn.

Planeswalker
Jace, Arcane Strategist (war) 270
1
Jace, Architect of Thought

+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. −2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. −8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

Planeswalker
Jace, Architect of Thought (c20) 114
1
Jace, Cunning Castaway

+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. −2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it." −5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

Planeswalker
Jace, Cunning Castaway (xln) 60
1
Jace, Ingenious Mind-Mage

+1: Draw a card. +1: Untap all creatures you control. −9: Gain control of up to three target creatures.

Planeswalker
Jace, Ingenious Mind-Mage (xln) 280
1
Jace, Memory Adept

+1: Draw a card. Target player mills a card. 0: Target player mills ten cards. −7: Any number of target players each draw twenty cards.

Planeswalker
Jace, Memory Adept (m14) 60
1
Jace, Mirror Mage

Kicker {2} When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. +1: Scry 2. 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.

Planeswalker
Jace, Mirror Mage (znr) 63
1
Jace, the Living Guildpact

+1: Look at the top two cards of your library. Put one of them into your graveyard. −3: Return another target nonland permanent to its owner's hand. −8: Each player shuffles their hand and graveyard into their library. You draw seven cards.

Planeswalker
Jace, the Living Guildpact (m15) 62
1
Jace, the Mind Sculptor

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library.

Planeswalker
Jace, the Mind Sculptor (2xm) 56
1
Jace, the Perfected Mind

Compleated ({U/P} can be paid with {U} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Until your next turn, up to one target creature gets -3/-0. −2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card. −X: Target player mills three times X cards.

Planeswalker
Jace, the Perfected Mind (one) 57
1
Jace, Unraveler of Secrets

+1: Scry 1, then draw a card. −2: Return target creature to its owner's hand. −8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."

Planeswalker
Jace, Unraveler of Secrets (soi) 69
1
Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.

Planeswalker
Jace, Wielder of Mysteries (war) 54
1

Sorcery

Quantity: 10Price: $10.30
Contingency Plan

Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Sorcery
Contingency Plan (emn) 52
1
Flood of Recollection

Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.

Sorcery
Flood of Recollection (cmr) 61
1
Grasping Current

Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.

Sorcery
Grasping Current (xln) 282
1
Jace's Ruse

Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle.

Sorcery
Jace's Ruse (war) 273
1
Jace's Triumph

Draw two cards. If you control a Jace planeswalker, draw three cards instead.

Sorcery
Jace's Triumph (war) 55
1
Maddening Cacophony

Kicker {3}{U} Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.

Sorcery
Maddening Cacophony (znr) 67
1
Mind Sculpt

Target opponent mills seven cards.

Sorcery
Mind Sculpt (m15) 70
1
Selective Memory

Search your library for any number of nonland cards, exile them, then shuffle.

Sorcery
Selective Memory (wwk) 37
1
Strategic Planning

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Sorcery
Strategic Planning (cmr) 101
1
Ugin's Insight

Scry X, where X is the highest mana value among permanents you control, then draw three cards.

Sorcery
Ugin's Insight (bfz) 87
1

Deck Stats

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