154
2/22/2025
Horse
Deck Size: 87
Commander
Est deck cost: $236.67
Salt sum: 27.52
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154
2/22/2025
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Commander

Qty: 1 Price: $5.99
Morophon, the Boundless

Changeling (This card is every creature type.) As Morophon enters, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.

Creature
Morophon, the Boundless (plst) MH1-1

Commander

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Artifact

Qty: 5 Price: $12.55
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (moc) 348
Lifecrafter's Bestiary

At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.

Artifact
Lifecrafter's Bestiary (ncc) 370
Maskwood Nexus

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

Artifact
Maskwood Nexus (clb) 865
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (plst) CMD-261
Vanquisher's Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Artifact
Vanquisher's Banner (moc) 388

Artifact

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Creature

Qty: 52 Price: $170.77
Akroan Horse

Defender When this creature enters, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.

Creature Artifact
Akroan Horse (plst) C16-241
Armored Warhorse

Creature
Armored Warhorse (m12) 7
Beast Whisperer

Whenever you cast a creature spell, draw a card.

Creature
Beast Whisperer (plst) GRN-123
Bill the Pony

When Bill the Pony enters, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.") Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.

Creature
Bill the Pony (ltr) 3
Bloodline Pretender

Changeling (This card is every creature type.) As this creature enters, choose a creature type. Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.

Creature Artifact
Bloodline Pretender (moc) 350
Breaching Hippocamp

Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap another target creature you control.

Creature
Breaching Hippocamp (ths) 43
Brightfield Mustang

Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Creature
Brightfield Mustang (dft) 5
Bronze Horse

Trample As long as you control another creature, prevent all damage that would be dealt to this creature by spells that target it.

Creature Artifact
Bronze Horse (chr) 96
Carnival Hellsteed

First strike, haste Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Creature
Carnival Hellsteed (rtr) 147
Chrome Steed

Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.

Creature Artifact
Chrome Steed (som) 142
Clockwork Steed

This creature enters with four +1/+0 counters on it. This creature can't be blocked by artifact creatures. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.

Creature Artifact
Clockwork Steed (5ed) 357
Cobbled Lancer

As an additional cost to cast this spell, exile a creature card from your graveyard. {3}{U}, Exile this card from your graveyard: Draw a card.

Creature
Cobbled Lancer (vow) 52
Cosmos Charger

Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature
Cosmos Charger (khm) 51
Crested Sunmare

Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.

Creature
Crested Sunmare (plst) HOU-6
Delighted Halfling

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Creature
Delighted Halfling (ltr) 363
Diamond Mare

As this creature enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.

Creature Artifact
Diamond Mare (plst) M19-231
Dusk Charger

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature gets +2/+2 as long as you have the city's blessing.

Creature
Dusk Charger (plst) RIX-69
Dwarven Pony

{1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Creature
Dwarven Pony (hml) 70
Fleshmad Steed

Whenever another creature dies, tap this creature.

Creature
Fleshmad Steed (ths) 88
Ghoulsteed

{2}{B}, Discard two cards: Return this card from your graveyard to the battlefield tapped.

Creature
Ghoulsteed (uma) 97
Gilded Ghoda

Whenever this creature attacks while saddled, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Creature
Gilded Ghoda (dft) 130
Good-Fortune Unicorn

Whenever another creature you control enters, put a +1/+1 counter on that creature.

Creature
Good-Fortune Unicorn (moc) 326
Guardian Sunmare

Ward {2} Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. Saddle 4

Creature
Guardian Sunmare (dft) 15
Keleth, Sunmane Familiar

Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)

Creature
Keleth, Sunmane Familiar (cmr) 28
Lightning Mare

This spell can't be countered. This creature can't be blocked by blue creatures. {1}{R}: This creature gets +1/+0 until end of turn.

Creature
Lightning Mare (m19) 151
Loyal Unicorn

Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

Creature
Loyal Unicorn (plst) C18-4
Nightmare

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

Creature
Nightmare (m14) 108
Pegasus Courser

Flying Whenever this creature attacks, another target attacking creature gains flying until end of turn.

Creature
Pegasus Courser (plst) M19-32
Phantasmal Mount

Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When this creature leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice this creature.

Creature
Phantasmal Mount (ice) 88
Phantom Steed

Flash When this creature enters, exile another target creature you control until this creature leaves the battlefield. Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.

Creature
Phantom Steed (afc) 18
Phyrexian Warhorse

Kicker {W} (You may pay an additional {W} as you cast this spell.) When this creature enters, if it was kicked, create a 1/1 white Soldier creature token. {1}, Sacrifice another creature: This creature gets +2/+1 until end of turn.

Creature
Phyrexian Warhorse (dmu) 101
Plague Mare

This creature can't be blocked by white creatures. When this creature enters, creatures your opponents control get -1/-1 until end of turn.

Creature
Plague Mare (m19) 114
Realmwalker

Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Creature
Realmwalker (khm) 188
Shadowfax, Lord of Horses

Horses you control have haste. (They can attack and {T} as soon as they come under your control.) Whenever Shadowfax attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.

Creature
Shadowfax, Lord of Horses (ltr) 227
Shield Mare

This creature can't be blocked by red creatures. When this creature enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.

Creature
Shield Mare (m19) 37
Soul Warden

Whenever another creature enters, you gain 1 life.

Creature
Soul Warden (plst) MM3-24
Stallion of Ashmouth

Delirium — {1}{B}: This creature gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Creature
Stallion of Ashmouth (plst) SOI-136
Sun Quan, Lord of Wu

Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)

Creature
Sun Quan, Lord of Wu (ptk) 56
Surge Mare

This creature can't be blocked by green creatures. Whenever this creature deals damage to an opponent, you may draw a card. If you do, discard a card. {1}{U}: This creature gets +2/-2 until end of turn.

Creature
Surge Mare (m19) 77
Tarpan

When this creature dies, you gain 1 life.

Creature
Tarpan (5ed) 330
Taurean Mauler

Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

Creature
Taurean Mauler (nec) 111
Temur Charger

Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gains trample until end of turn.

Creature
Temur Charger (ktk) 153
Thundering Mightmare

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."

Creature
Thundering Mightmare (voc) 37
Thundermare

Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, tap all other creatures.

Creature
Thundermare (9ed) 224
Timbermare

Haste Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, tap all other creatures.

Creature
Timbermare (plc) 140
Underworld Charger

This creature can't block. Escape—{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.

Creature
Underworld Charger (thb) 120
Unsettled Mariner

Changeling (This card is every creature type.) Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.

Creature
Unsettled Mariner (mh1) 216
Vine Mare

Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked by black creatures.

Creature
Vine Mare (m19) 207
Wandermare

Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on this creature. (It doesn't need to have gone on the adventure first.)

Creature
Wandermare (eld) 204
Wavebreak Hippocamp

Whenever you cast your first spell during each opponent's turn, draw a card.

Creature Enchantment
Wavebreak Hippocamp (j22) 371
Workhorse

This creature enters with four +1/+1 counters on it. Remove a +1/+1 counter from this creature: Add {C}.

Creature Artifact
Workhorse (plst) EXO-142
Zodiac Horse

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Creature
Zodiac Horse (ptk) 159

Creature

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Enchantment

Qty: 3 Price: $25.97
Kindred Discovery

As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.

Enchantment
Kindred Discovery (clb) 81
Rhythm of the Wild

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Enchantment
Rhythm of the Wild (nec) 142
Temur Ascendancy

Creatures you control have haste. Whenever a creature you control with power 4 or greater enters, you may draw a card.

Enchantment
Temur Ascendancy (ktk) 207

Enchantment

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Instant

Qty: 1 Price: $11.99
Eladamri's Call

Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Instant
Eladamri's Call (mh1) 197

Instant

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Land

Qty: 25 Price: $9.40
Forest

({T}: Add {G}.)

Land
Forest (plst) HOU-198
Island

({T}: Add {U}.)

Land
Island (plst) AKH-258
Mountain

({T}: Add {R}.)

Land
Mountain (plst) AKH-264
Plains

({T}: Add {W}.)

Land
Plains (plst) AKH-256
Swamp

({T}: Add {B}.)

Land
Swamp (plst) HOU-195

Land

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Deck Info

Deck stats

19 pips - 15 cards
8 mana - 8 cards
14 pips - 11 cards
8 mana - 8 cards
10 pips - 9 cards
8 mana - 8 cards
10 pips - 9 cards
8 mana - 8 cards
16 pips - 14 cards
8 mana - 8 cards
0 pips - 0 cards
4 mana - 3 cards
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