4.1k
4/15/2024
Treasure Cruise (EDH Variant - 200 cards)
Deck Size: 200
Commander / EDH
Legal
Est deck cost: $49106.69
Salt Sum: 62.17
No deck tags
4.1k
4/15/2024
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Artifact

Quantity: 19Price: $67.48
Amulet of Vigor

Whenever a permanent enters the battlefield tapped and under your control, untap it.

Artifact
Amulet of Vigor (plst) WWK-121
1
Angel's Feather

Whenever a player casts a white spell, you may gain 1 life.

Artifact
Angel's Feather (dvd) 23
1
Avarice Totem

{5}: Exchange control of Avarice Totem and target nonland permanent.

Artifact
Avarice Totem (5dn) 104
1
Cloud Key

As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.

Artifact
Cloud Key (tsr) 265
1
Demon's Horn

Whenever a player casts a black spell, you may gain 1 life.

Artifact
Demon's Horn (dvd) 57
1
Dragon's Claw

Whenever a player casts a red spell, you may gain 1 life.

Artifact
Dragon's Claw (m12) 206
1
Eye of Vecna

When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life. At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life.

Artifact
Eye of Vecna (afr) 243
1
Font of Mythos

At the beginning of each player's draw step, that player draws two additional cards.

Artifact
Font of Mythos (plst) CON-136
1
Golem's Heart

Whenever a player casts an artifact spell, you may gain 1 life.

Artifact
Golem's Heart (plst) SOM-161
1
Herald's Horn

As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
Herald's Horn (moc) 360
1
Horn of Greed

Whenever a player plays a land, that player draws a card.

Artifact
Horn of Greed (cn2) 211
1
Howling Mine

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Artifact
Howling Mine (plst) M10-212
1
Kraken's Eye

Whenever a player casts a blue spell, you may gain 1 life.

Artifact
Kraken's Eye (m12) 211
1
Lens of Clarity

You may look at the top card of your library and at face-down creatures you don't control any time.

Artifact
Lens of Clarity (ktk) 223
1
Mirage Mirror

{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.

Artifact
Mirage Mirror (nec) 154
1
Prism Ring

As Prism Ring enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.

Artifact
Prism Ring (ori) 235
1
Temple Bell

{T}: Each player draws a card.

Artifact
Temple Bell (c16) 277
1
Vedalken Orrery

You may cast spells as though they had flash.

Artifact
Vedalken Orrery (2x2) 317
1
Wurm's Tooth

Whenever a player casts a green spell, you may gain 1 life.

Artifact
Wurm's Tooth (m12) 223
1

Curses (x5)

Quantity: 50Price: $42.10
Curse of Bounty

Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.

Enchantment
Curse of Bounty (scd) 178
5
Curse of Disturbance

Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.

Enchantment
Curse of Disturbance (scd) 74
5
Curse of Opulence

Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")

Enchantment
Curse of Opulence (moc) 274
5
Curse of Predation

Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

Enchantment
Curse of Predation (ima) 159
5
Curse of Shallow Graves

Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.

Enchantment
Curse of Shallow Graves (c13) 71
5
Curse of Stalked Prey

Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.

Enchantment
Curse of Stalked Prey (isd) 136
5
Curse of the Bloody Tome

Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.

Enchantment
Curse of the Bloody Tome (isd) 50
5
Curse of the Forsaken

Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.

Enchantment
Curse of the Forsaken (cma) 8
5
Curse of Verbosity

Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

Enchantment
Curse of Verbosity (clb) 717
5
Curse of Vitality

Enchant player Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.

Enchantment
Curse of Vitality (c17) 3
5

Enchantment

Quantity: 15Price: $154.81
Exploration

You may play an additional land on each of your turns.

Enchantment
Exploration (dmr) 159
1
Fervor

Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

Enchantment
Fervor (m13) 129
1
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (onc) 71
1
Impact Tremors

Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.

Enchantment
Impact Tremors (moc) 285
1
Leyline of Anticipation

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

Enchantment
Leyline of Anticipation (clb) 726
1
Leyline of Combustion

If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.

Enchantment
Leyline of Combustion (m20) 148
1
Leyline of Sanctity

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Enchantment
Leyline of Sanctity (m20) 26
1
Leyline of the Void

If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.

Enchantment
Leyline of the Void (m20) 107
1
Leyline of Vitality

If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature enters the battlefield under your control, you may gain 1 life.

Enchantment
Leyline of Vitality (m11) 183
1
Phyrexian Arena

At the beginning of your upkeep, you draw a card and you lose 1 life.

Enchantment
Phyrexian Arena (one) 104
1
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (clb) 730
1
Revenge of Ravens

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.

Enchantment
Revenge of Ravens (eld) 104
1
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (j22) 114
1
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enchantment
Smothering Tithe (2x2) 31
1
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (dmr) 179
1

Equipment

Quantity: 40Price: $135.17
+2 Mace

Equipped creature gets +2/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
+2 Mace (afr) 1
1
Adventuring Gear

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Adventuring Gear (j22) 751
1
Basilisk Collar

Equipped creature has deathtouch and lifelink. Equip {2}

Artifact
Basilisk Collar (clb) 300
1
Belt of Giant Strength

Equipped creature has base power and toughness 10/10. Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.

Artifact
Belt of Giant Strength (afc) 38
1
Blackblade Reforged

Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}

Artifact
Blackblade Reforged (dmc) 178
1
Boots of Speed

Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Boots of Speed (afr) 133
1
Cloak of the Bat

Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Cloak of the Bat (clb) 307
1
Colossus Hammer

Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Colossus Hammer (afc) 202
1
Commander's Plate

Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}

Artifact
Commander's Plate (plst) CMR-305
1
Dancing Sword

Equipped creature gets +2/+1. When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. Equip {1}

Artifact
Dancing Sword (afr) 8
1
Dueling Rapier

Flash When Dueling Rapier enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Dueling Rapier (afr) 140
1
Dwarven Hammer

When Dwarven Hammer enters the battlefield, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it. Equipped creature gets +3/+0 and has trample. Equip {3}

Artifact
Dwarven Hammer (khm) 133
1
Elven Bow

When Elven Bow enters the battlefield, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip {3}

Artifact
Elven Bow (j22) 653
1
Fireshrieker

Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Fireshrieker (nec) 151
1
Goggles of Night

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Goggles of Night (clb) 74
1
Greataxe

Equipped creature gets +4/+0. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Greataxe (afr) 245
1
Hand of Vecna

At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip {2}

Artifact
Hand of Vecna (afr) 246
1
Javelin of Lightning

Flash When Javelin of Lightning enters the battlefield, attach it to target creature you control. As long as it's your turn, equipped creature gets +2/+0 and has first strike. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Javelin of Lightning (clb) 185
1
Leather Armor

Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.

Artifact
Leather Armor (afr) 248
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (scd) 269
1
Mystery Key

When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mystery Key (clb) 85
1
Pact Weapon

As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.

Artifact
Pact Weapon (clb) 139
1
Paladin's Shield

Flash When Paladin's Shield enters the battlefield, attach it to target creature you control. Equipped creature gets +0/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Paladin's Shield (afr) 30
1
Plate Armor

Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control.

Artifact
Plate Armor (afr) 32
1
Ranger's Longbow

Equipped creature gets +2/+1 and has reach. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ranger's Longbow (afr) 203
1
Reaper's Talisman

Whenever equipped creature attacks, it gains deathtouch until end of turn. Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Reaper's Talisman (afr) 117
1
Robe of the Archmagi

Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip {4} Equip Shaman, Warlock, or Wizard {1}

Artifact
Robe of the Archmagi (clb) 91
1
Saddle of the Cavalier

Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less. Equip {3}

Artifact
Saddle of the Cavalier (clb) 251
1
Shadowspear

Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}

Artifact
Shadowspear (plst) THB-236
1
Short Sword

Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Short Sword (m21) 236
1
Skeleton Key

Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip {2}

Artifact
Skeleton Key (soi) 263
1
Spare Dagger

Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Spare Dagger (afr) 250
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (scd) 279
1
Sword of Dungeons & Dragons

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2}

Artifact
Sword of Dungeons & Dragons (ulst) 61
1
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (afc) 218
1
Thieves' Tools

When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Thieves' Tools (clb) 152
1
Vorpal Sword

Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip {B}{B}

Artifact
Vorpal Sword (afr) 124
1
Whispersilk Cloak

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}

Artifact
Whispersilk Cloak (plst) M11-221
1
Winged Boots

Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) Equip {1}

Artifact
Winged Boots (afc) 20
1
Zephyr Boots

Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Zephyr Boots (stx) 261
1

General Ramp

Quantity: 15Price: $27.24
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (moc) 348
1
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (plst) RTR-226
1
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (plst) C14-54
1
Darksteel Ingot

Indestructible {T}: Add one mana of any color.

Artifact
Darksteel Ingot (cm2) 184
1
Decanter of Endless Water

You have no maximum hand size. {T}: Add one mana of any color.

Artifact
Decanter of Endless Water (clb) 309
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (plst) CMD-248
1
Guardian Idol

Guardian Idol enters the battlefield tapped. {T}: Add {C}. {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

Artifact
Guardian Idol (jmp) 467
1
Mana Geode

When Mana Geode enters the battlefield, scry 1. {T}: Add one mana of any color.

Artifact
Mana Geode (jmp) 472
1
Mana Prism

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Artifact
Mana Prism (vma) 273
1
Manalith

{T}: Add one mana of any color.

Artifact
Manalith (m19) 239
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (moc) 364
1
Pristine Talisman

{T}: Add {C}. You gain 1 life.

Artifact
Pristine Talisman (c21) 258
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (scd) 285
1
Unstable Obelisk

{T}: Add {C}. {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.

Artifact
Unstable Obelisk (scd) 286
1
Vexing Puzzlebox

Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result. {T}: Add one mana of any color. Roll a d20. {T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.

Artifact
Vexing Puzzlebox (clb) 343
1

MEGA RAMP

Quantity: 5Price: $20114.95
Black Lotus

{T}, Sacrifice Black Lotus: Add three mana of any one color.

Artifact
Black Lotus (2ed) 233
1
Coveted Jewel

When Coveted Jewel enters the battlefield, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.

Artifact
Coveted Jewel (moc) 353
1
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (dom) 215
1
Jeweled Lotus

{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.

Artifact
Jeweled Lotus (cmm) 396
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (plst) CMD-261
1

Mox Cycle

Quantity: 5Price: $28299.95
Mox Emerald

{T}: Add {G}.

Artifact
Mox Emerald (2ed) 262
1
Mox Jet

{T}: Add {B}.

Artifact
Mox Jet (2ed) 263
1
Mox Pearl

{T}: Add {W}.

Artifact
Mox Pearl (2ed) 264
1
Mox Ruby

{T}: Add {R}.

Artifact
Mox Ruby (2ed) 265
1
Mox Sapphire

{T}: Add {U}.

Artifact
Mox Sapphire (2ed) 266
1

Signet Cycle

Quantity: 10Price: $7.66
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (scd) 259
1
Boros Signet

{1}, {T}: Add {R}{W}.

Artifact
Boros Signet (onc) 126
1
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (scd) 263
1
Golgari Signet

{1}, {T}: Add {B}{G}.

Artifact
Golgari Signet (onc) 131
1
Gruul Signet

{1}, {T}: Add {R}{G}.

Artifact
Gruul Signet (moc) 358
1
Izzet Signet

{1}, {T}: Add {U}{R}.

Artifact
Izzet Signet (moc) 362
1
Orzhov Signet

{1}, {T}: Add {W}{B}.

Artifact
Orzhov Signet (moc) 369
1
Rakdos Signet

{1}, {T}: Add {B}{R}.

Artifact
Rakdos Signet (scd) 272
1
Selesnya Signet

{1}, {T}: Add {G}{W}.

Artifact
Selesnya Signet (cma) 228
1
Simic Signet

{1}, {T}: Add {G}{U}.

Artifact
Simic Signet (moc) 378
1

Sword of Cycle

Quantity: 10Price: $222.40
Sword of Body and Mind

Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip {2}

Artifact
Sword of Body and Mind (2xm) 295
1
Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}

Artifact
Sword of Feast and Famine (plst) 2XM-296
1
Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip {2}

Artifact
Sword of Fire and Ice (2xm) 297
1
Sword of Forge and Frontier

Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}

Artifact
Sword of Forge and Frontier (one) 244
1
Sword of Hearth and Home

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}

Artifact
Sword of Hearth and Home (mh2) 238
1
Sword of Light and Shadow

Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}

Artifact
Sword of Light and Shadow (2xm) 298
1
Sword of Once and Future

Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip {2}

Artifact
Sword of Once and Future (mom) 265
1
Sword of Sinew and Steel

Equipped creature gets +2/+2 and has protection from black and from red. Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. Equip {2}

Artifact
Sword of Sinew and Steel (mh1) 228
1
Sword of Truth and Justice

Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip {2}

Artifact
Sword of Truth and Justice (mh1) 229
1
Sword of War and Peace

Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}

Artifact
Sword of War and Peace (plst) 2XM-300
1

Talisman Cycle

Quantity: 10Price: $14.32
Talisman of Conviction

{T}: Add {C}. {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.

Artifact
Talisman of Conviction (onc) 143
1
Talisman of Creativity

{T}: Add {C}. {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.

Artifact
Talisman of Creativity (clb) 876
1
Talisman of Curiosity

{T}: Add {C}. {T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.

Artifact
Talisman of Curiosity (mh1) 232
1
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.

Artifact
Talisman of Dominance (scd) 280
1
Talisman of Hierarchy

{T}: Add {C}. {T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.

Artifact
Talisman of Hierarchy (moc) 385
1
Talisman of Impulse

{T}: Add {C}. {T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.

Artifact
Talisman of Impulse (scd) 281
1
Talisman of Indulgence

{T}: Add {C}. {T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.

Artifact
Talisman of Indulgence (scd) 282
1
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.

Artifact
Talisman of Progress (scd) 283
1
Talisman of Resilience

{T}: Add {C}. {T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you.

Artifact
Talisman of Resilience (c21) 270
1
Talisman of Unity

{T}: Add {C}. {T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.

Artifact
Talisman of Unity (scd) 284
1

Tapped Diamond Cycle

Quantity: 5Price: $1.97
Charcoal Diamond

Charcoal Diamond enters the battlefield tapped. {T}: Add {B}.

Artifact
Charcoal Diamond (clb) 305
1
Fire Diamond

Fire Diamond enters the battlefield tapped. {T}: Add {R}.

Artifact
Fire Diamond (clb) 313
1
Marble Diamond

Marble Diamond enters the battlefield tapped. {T}: Add {W}.

Artifact
Marble Diamond (clb) 320
1
Moss Diamond

Moss Diamond enters the battlefield tapped. {T}: Add {G}.

Artifact
Moss Diamond (clb) 327
1
Sky Diamond

Sky Diamond enters the battlefield tapped. {T}: Add {U}.

Artifact
Sky Diamond (scd) 273
1

Very Bad Curses (x4)

Quantity: 16Price: $18.64
Curse of Bloodletting

Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.

Enchantment
Curse of Bloodletting (dka) 85
4
Curse of Death's Hold

Enchant player Creatures enchanted player controls get -1/-1.

Enchantment
Curse of Death's Hold (isd) 94
4
Curse of Echoes

Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.

Enchantment
Curse of Echoes (plst) DKA-34
4
Curse of Exhaustion

Enchant player Enchanted player can't cast more than one spell each turn.

Enchantment
Curse of Exhaustion (dka) 5
4

Deck Stats

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Description

{"ops":[{"insert":"Treasure Cruise is a multiplayer variant rule, especially for groups playing casual Commander/EDH, where players may pay mana to take cards from a shared deck.\n\nThe game starts with a Treasure Deck in the center of the table that contains a number of artifact and enchantment cards (including curses!).\n\nDuring a player’s main phase, and only once per turn, that player may pay ( 1 ) to roll a Treasure Cruise die, which is a d6. Each time a player chooses to do so, the cost they must pay increases by ( 1 ).\n\nOn a roll of 1-5, take the top card from the Treasure Deck and put it into play.\n\nOn a roll of 6, reveal the top 3 cards of the Treasure Deck and choose one to put into play. Exile the rest.\n\nOptional Rules:\nFIRST ONE IS FREE - The initial cost of rolling a Treasure Cruise die is ( 0 ) and then increases normally.\nPIRACY - Once per turn, if you would deal combat damage to a player, you may instead deal no damage and gain control of a non-equipped Treasure Cruise artifact if the damage you would have dealt is greater than or equal to the artifact’s converted mana cost.\nLIFT CURSES - When you roll a Treasure Cruise die, instead of taking a card from the Treasure Deck, you may destroy a Treasure Cruise curse if your roll is greater than or equal to the curse’s converted mana cost.\n\nRule Clarifications:\n- You may pay to roll a Treasure Cruise die at sorcery speed during your turn.\n- Taking cards from the top of the Treasure Deck does not count as drawing a card.\n- Rolling a Treasure Cruise die is not affected by any effect that would interact with a die roll.\n- The Treasure Deck cannot be interacted with outside of paying to roll a Treasure Cruise die.\n- Permanents from the Treasure Deck are not cast when they come into play.\n- When a permanent from the Treasure Deck is destroyed, it is exiled and cannot return to play.\n- Artifacts and non-curse enchantments enter the battlefield under your control.\n- Curses enter the battlefield attached to you but have no controller, although they remain in play until destroyed or otherwise removed.\n\nIn the spirit of the treasure cruise variant, any artifacts or enchantments could be used to construct the \"Treasure Deck\". This oversized list is just my personal creation which includes:\n\nx50 Ramp Artifacts (25%)\nx50 Equipment (25%)\nx34 Misc Beneficial Artifacts/Enchantments (17%)\nx66 Curses (33%)\n\nI use a fully proxied version of this deck for casual play. Functionally it is unrealistic to use this list to construct a deck using real cards.\n"}]}
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