177
6/19/2023
Azorius Senate
Deck Size: 100
Commander
Legal
Est deck cost: $100.88
Salt sum: 31.93
No deck tags
177
6/19/2023
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Commander

Qty: 1 Price: $0.49
Isperia the Inscrutable

Flying Whenever Isperia deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.

Creature
Isperia the Inscrutable (dis) 114

Commander

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Land

Qty: 38 Price: $39.60
Azorius Chancery

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (brc) 175
Azorius Guildgate

This land enters tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (khc) 107
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (xln) 255
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rna) 251
Island

({T}: Add {U}.)

Land
Island (plst) AKH-258
Meandering River

This land enters tapped. {T}: Add {W} or {U}.

Land
Meandering River (scd) 308
Nimbus Maze

{T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.

Land
Nimbus Maze (afc) 252
Plains

({T}: Add {W}.)

Land
Plains (plst) AKH-256
Port Town

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

Land
Port Town (moc) 419
Prahv, Spires of Order

{T}: Add {C}. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.

Land
Prahv, Spires of Order (dis) 177
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (brc) 196
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (moc) 421
Sejiri Refuge

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Sejiri Refuge (scd) 317
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (moc) 432
Tranquil Cove

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (mom) 275

Land

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Artifact

Qty: 10 Price: $17.18
Azorius Cluestone

{T}: Add {W} or {U}. {W}{U}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Azorius Cluestone (dgm) 136
Azorius Keyrune

{T}: Add {W} or {U}. {W}{U}: This artifact becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.

Artifact
Azorius Keyrune (cma) 209
Azorius Locket

{T}: Add {W} or {U}. {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice this artifact: Draw two cards.

Artifact
Azorius Locket (voc) 160
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (scd) 259
Fireshrieker

Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Fireshrieker (nec) 151
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (scd) 269
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (moc) 364
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (plst) CMD-261
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (scd) 279
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

Artifact
Talisman of Progress (scd) 283

Artifact

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Sorcery

Qty: 5 Price: $8.07
Govern the Guildless

Gain control of target monocolored creature. Forecast — {1}{U}, Reveal this card from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)

Sorcery
Govern the Guildless (dis) 25
Migratory Route

Create four 1/1 white Bird creature tokens with flying. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Sorcery
Migratory Route (moc) 336
Rite of Replication

Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

Sorcery
Rite of Replication (c21) 128
Search Warrant

Target player reveals their hand. You gain life equal to the number of cards in that player's hand.

Sorcery
Search Warrant (rtr) 193
Supreme Verdict

This spell can't be countered. Destroy all creatures.

Sorcery
Supreme Verdict (2x2) 280

Sorcery

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Creature

Qty: 30 Price: $25.76
Archon of the Triumvirate

Flying Whenever this creature attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Creature
Archon of the Triumvirate (rtr) 142
Ascended Lawmage

Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Creature
Ascended Lawmage (cn2) 198
Azor's Elocutors

At the beginning of your upkeep, put a filibuster counter on this creature. Then if this creature has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from this creature.

Creature
Azor's Elocutors (rtr) 210
Azorius First-Wing

Flying, protection from enchantments

Creature
Azorius First-Wing (dis) 105
Azorius Herald

This creature can't be blocked. When this creature enters, you gain 4 life. When this creature enters, sacrifice it unless {U} was spent to cast it.

Creature
Azorius Herald (c13) 6
Azorius Knight-Arbiter

Vigilance This creature can't be blocked.

Creature
Azorius Knight-Arbiter (rna) 154
Azorius Skyguard

Flying, first strike Creatures your opponents control get -1/-0.

Creature
Azorius Skyguard (rna) 155
Court Hussar

Vigilance When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When this creature enters, sacrifice it unless {W} was spent to cast it.

Creature
Court Hussar (plst) A25-51
Deputy of Acquittals

Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may return another target creature you control to its owner's hand.

Creature
Deputy of Acquittals (mm3) 159
Elite Arrester

{1}{U}, {T}: Tap target creature.

Creature
Elite Arrester (rna) 266
Grand Arbiter Augustin IV

White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast.

Creature
Grand Arbiter Augustin IV (2x2) 221
Hussar Patrol

Flash (You may cast this spell any time you could cast an instant.) Vigilance

Creature
Hussar Patrol (ddn) 55
Isperia's Skywatch

Flying When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Creature
Isperia's Skywatch (rtr) 43
Isperia, Supreme Judge

Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.

Creature
Isperia, Supreme Judge (c20) 217
Jelenn Sphinx

Flying, vigilance Whenever this creature attacks, other attacking creatures get +1/+1 until end of turn.

Creature
Jelenn Sphinx (bbd) 224
Lavinia of the Tenth

Protection from red When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Creature
Lavinia of the Tenth (dgm) 80
Lavinia, Azorius Renegade

Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Creature
Lavinia, Azorius Renegade (rna) 189
Lyev Skyknight

Flying When this creature enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Creature
Lyev Skyknight (2x2) 246
Paladin of Prahv

Whenever this creature deals damage, you gain that much life. Forecast — {1}{W}, Reveal this card from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)

Creature
Paladin of Prahv (ddg) 22
Pride of the Clouds

Flying This creature gets +1/+1 for each other creature on the battlefield with flying. Forecast — {2}{W}{U}, Reveal this creature from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)

Creature
Pride of the Clouds (dis) 125
Senate Courier

Flying {1}{W}: This creature gains vigilance until end of turn.

Creature
Senate Courier (rna) 50
Senate Griffin

Flying When this creature enters, scry 1.

Creature
Senate Griffin (rna) 219
Sky Hussar

Flying When this creature enters, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal this card from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)

Creature
Sky Hussar (plst) DIS-131
Skymark Roc

Flying Whenever this creature attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.

Creature
Skymark Roc (rtr) 196
Soulsworn Spirit

This creature can't be blocked. When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Creature
Soulsworn Spirit (rtr) 51
Sphinx of New Prahv

Flying, vigilance Spells your opponents cast that target this creature cost {2} more to cast.

Creature
Sphinx of New Prahv (rna) 208
Tower Drake

Flying {W}: This creature gets +0/+1 until end of turn.

Creature
Tower Drake (rtr) 55
Vassal Soul

Flying

Creature
Vassal Soul (rtr) 224
Walking Archive

Defender (This creature can't attack.) This creature enters with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on this creature. {2}{W}{U}: Put a +1/+1 counter on this creature.

Creature Artifact
Walking Archive (plst) DIS-169
Windreaver

Flying {W}: This creature gains vigilance until end of turn. {W}: This creature gets +0/+1 until end of turn. {U}: Switch this creature's power and toughness until end of turn. {U}: Return this creature to its owner's hand.

Creature
Windreaver (ddi) 19

Creature

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Enchantment

Qty: 6 Price: $2.48
Dovin's Acuity

When this enchantment enters, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return this enchantment to its owner's hand.

Enchantment
Dovin's Acuity (rna) 168
Ocular Halo

Enchant creature Enchanted creature has "{T}: Draw a card." {W}: Enchanted creature gains vigilance until end of turn.

Enchantment
Ocular Halo (dis) 28
Palliation Accord

Whenever a creature an opponent controls becomes tapped, put a palliation counter on this enchantment. Remove a palliation counter from this enchantment: Prevent the next 1 damage that would be dealt to you this turn.

Enchantment
Palliation Accord (dis) 122
Plumes of Peace

Enchant creature Enchanted creature doesn't untap during its controller's untap step. Forecast — {W}{U}, Reveal this card from your hand: Tap target creature. (Activate only during your upkeep and only once each turn.)

Enchantment
Plumes of Peace (dis) 124
Righteous Authority

Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.

Enchantment
Righteous Authority (c18) 188
Sentinel's Mark

Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When this Aura enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

Enchantment
Sentinel's Mark (rna) 20

Enchantment

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Instant

Qty: 10 Price: $7.30
Absorb

Counter target spell. You gain 3 life.

Instant
Absorb (dmr) 186
Arrester's Zeal

Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

Instant
Arrester's Zeal (plst) RNA-4
Azorius Charm

Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.

Instant
Azorius Charm (plst) IMA-192
Code of Constraint

Target creature gets -4/-0 until end of turn. Draw a card. Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

Instant
Code of Constraint (rna) 35
Fall of the Gavel

Counter target spell. You gain 5 life.

Instant
Fall of the Gavel (rtr) 161
Precognitive Perception

Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

Instant
Precognitive Perception (rna) 45
Render Silent

Counter target spell. Its controller can't cast spells this turn.

Instant
Render Silent (dgm) 96
Sphinx's Insight

Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life.

Instant
Sphinx's Insight (rna) 209
Steeling Stance

Creatures you control get +1/+1 until end of turn. Forecast — {W}, Reveal this card from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)

Instant
Steeling Stance (dis) 18
Unbreakable Formation

Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Instant
Unbreakable Formation (moc) 213

Instant

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Deck Info

Deck stats

50 pips - 41 cards
27 mana - 27 cards
54 pips - 44 cards
28 mana - 28 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
8 mana - 7 cards
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