298
7/14/2023
Dynasty Warriors
Deck Size: 100
Commander
Legal
Est deck cost: $3445.88
Salt sum: 31.69
No deck tags
298
7/14/2023
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Commander

Quantity: 1Price: $17.99
Esika, God of the Tree

Creature
Esika, God of the Tree // The Prismatic Bridge (sld) 1208Esika, God of the Tree // The Prismatic Bridge (sld) 1208

Commander

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Field Wipes

Quantity: 3Price: $83.97
Overwhelming Forces

Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.

Sorcery
Overwhelming Forces (ptk) 79
Rolling Earthquake

Rolling Earthquake deals X damage to each creature without horsemanship and each player.

Sorcery
Rolling Earthquake (2xm) 142
Winds of Abandon

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Winds of Abandon (mh1) 37

Field Wipes

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Removal

Quantity: 3Price: $8.27
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (grn) 152
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (moc) 198
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (moc) 211

Removal

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Artifact

Quantity: 4Price: $33.06
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (cmr) 297
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (c16) 247
Coat of Arms

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Artifact
Coat of Arms (7ed) 290
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (ltc) 284

Artifact

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Instant

Quantity: 2Price: $5.98
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (voc) 102
Counterspell

Counter target spell.

Instant
Counterspell (dmr) 45

Instant

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Sorcery

Quantity: 7Price: $84.73
Ambition's Cost

You draw three cards and you lose 3 life.

Sorcery
Ambition's Cost (c15) 113
Borrowing 100,000 Arrows

Draw a card for each tapped creature target opponent controls.

Sorcery
Borrowing 100,000 Arrows (a25) 45
Brilliant Plan

Draw three cards.

Sorcery
Brilliant Plan (ptk) 36
Capture of Jingzhou

Take an extra turn after this one.

Sorcery
Capture of Jingzhou (cmm) 79
False Defeat

Return target creature card from your graveyard to the battlefield.

Sorcery
False Defeat (ptk) 4
Patriarch's Bidding

Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.

Sorcery
Patriarch's Bidding (mh2) 275
Relentless Assault

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Sorcery
Relentless Assault (ptk) 119

Sorcery

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Creature

Quantity: 33Price: $2391.53
Cao Cao, Lord of Wei

{T}: Target opponent discards two cards. Activate only during your turn, before attackers are declared.

Creature
Cao Cao, Lord of Wei (ptk) 68
Cao Ren, Wei Commander

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Cao Ren enters, you lose 3 life.

Creature
Cao Ren, Wei Commander (ptk) 69
Diaochan, Artful Beauty

{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.

Creature
Diaochan, Artful Beauty (ptk) 108
Dong Zhou, the Tyrant

When Dong Zhou enters, target creature an opponent controls deals damage equal to its power to that player.

Creature
Dong Zhou, the Tyrant (ptk) 109
Guan Yu, Sainted Warrior

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Guan Yu is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.

Creature
Guan Yu, Sainted Warrior (ptk) 6
Hua Tuo, Honored Physician

{T}: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.

Creature
Hua Tuo, Honored Physician (c13) 149
Huang Zhong, Shu General

Huang Zhong can't be blocked by more than one creature.

Creature
Huang Zhong, Shu General (ptk) 8
Jodah, the Unifier

Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.

Creature
Jodah, the Unifier (dmu) 203
Kongming, "Sleeping Dragon"

Other creatures you control get +1/+1.

Creature
Kongming, "Sleeping Dragon" (a25) 20
Lady Sun

{T}: Return Lady Sun and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.

Creature
Lady Sun (ptk) 45
Lady Zhurong, Warrior Queen

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Creature
Lady Zhurong, Warrior Queen (ptk) 139
Liu Bei, Lord of Shu

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Liu Bei gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.

Creature
Liu Bei, Lord of Shu (ptk) 11
Lu Bu, Master-at-Arms

Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Creature
Lu Bu, Master-at-Arms (pptk) 115b
Lu Meng, Wu General

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Creature
Lu Meng, Wu General (ptk) 46
Lu Su, Wu Advisor

{T}: Draw a card. Activate only during your turn, before attackers are declared.

Creature
Lu Su, Wu Advisor (ptk) 47
Lu Xun, Scholar General

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun deals damage to an opponent, you may draw a card.

Creature
Lu Xun, Scholar General (cma) 41
Ma Chao, Western Warrior

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao attacks alone, it can't be blocked this combat.

Creature
Ma Chao, Western Warrior (ptk) 116
Meng Huo, Barbarian King

Other green creatures you control get +1/+1.

Creature
Meng Huo, Barbarian King (ptk) 142
Pang Tong, "Young Phoenix"

{T}: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.

Creature
Pang Tong, "Young Phoenix" (ptk) 14
Sima Yi, Wei Field Marshal

Sima Yi's power is equal to the number of Swamps you control.

Creature
Sima Yi, Wei Field Marshal (ptk) 82
Sun Ce, Young Conquerer

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Sun Ce enters, you may return target creature to its owner's hand.

Creature
Sun Ce, Young Conquerer (ptk) 55
Sun Quan, Lord of Wu

Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)

Creature
Sun Quan, Lord of Wu (v11) 12
Wei Night Raiders

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever this creature deals damage to an opponent, that player discards a card.

Creature
Wei Night Raiders (ptk) 89
Xiahou Dun, the One-Eyed

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Sacrifice Xiahou Dun: Return target black card from your graveyard to your hand. Activate only during your turn, before attackers are declared.

Creature
Xiahou Dun, the One-Eyed (ptk) 92
Xun Yu, Wei Advisor

{T}: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared.

Creature
Xun Yu, Wei Advisor (ptk) 93
Yuan Shao, the Indecisive

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature.

Creature
Yuan Shao, the Indecisive (ptk) 128
Zhang Fei, Fierce Warrior

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Creature
Zhang Fei, Fierce Warrior (ptk) 32
Zhang He, Wei General

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhang He attacks, each other creature you control gets +1/+0 until end of turn.

Creature
Zhang He, Wei General (ptk) 95
Zhang Liao, Hero of Hefei

Whenever Zhang Liao deals damage to an opponent, that opponent discards a card.

Creature
Zhang Liao, Hero of Hefei (ptk) 96
Zhao Zilong, Tiger General

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhao Zilong blocks, it gets +1/+1 until end of turn.

Creature
Zhao Zilong, Tiger General (ptk) 33
Zhou Yu, Chief Commander

Zhou Yu can't attack unless defending player controls an Island.

Creature
Zhou Yu, Chief Commander (ptk) 65
Zhuge Jin, Wu Strategist

{T}: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared.

Creature
Zhuge Jin, Wu Strategist (ptk) 66
Zuo Ci, the Mocking Sage

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Zuo Ci can't be blocked by creatures with horsemanship.

Creature
Zuo Ci, the Mocking Sage (ptk) 165

Creature

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Land

Quantity: 37Price: $699.49
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (rtr) 238
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ktk) 230
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (gtc) 240
City of Brass

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (2x2) 321
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c16) 286
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (rna) 248
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rna) 251
Indatha Triome

({T}: Add {W}, {B}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Indatha Triome (iko) 248
Jetmir's Garden

({T}: Add {R}, {G}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Jetmir's Garden (snc) 250
Ketria Triome

({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ketria Triome (plst) IKO-250
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 248
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (grn) 253
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (plst) C17-56
Plains

({T}: Add {W}.)

Land
Plains (neo) 293
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
Raffine's Tower

({T}: Add {W}, {U}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raffine's Tower (snc) 254
Raugrin Triome

({T}: Add {U}, {R}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raugrin Triome (iko) 251
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (clb) 358
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (grn) 254
Savai Triome

({T}: Add {R}, {W}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Savai Triome (iko) 253
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
Spara's Headquarters

({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Spara's Headquarters (snc) 257
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (rtr) 247
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (gtc) 247
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (grn) 258
The World Tree

This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (plst) KHM-275
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (m15) 248
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (gtc) 249
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ktk) 249
Xander's Lounge

({T}: Add {U}, {B}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Xander's Lounge (snc) 260
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (mh2) 261
Zagoth Triome

({T}: Add {B}, {G}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Zagoth Triome (iko) 259
Ziatora's Proving Ground

({T}: Add {B}, {R}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ziatora's Proving Ground (snc) 261

Land

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Enchantment

Quantity: 3Price: $40.77
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (dmr) 179
True Conviction

Creatures you control have double strike and lifelink.

Enchantment
True Conviction (scd) 38
Unnatural Growth

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Enchantment
Unnatural Growth (mid) 206

Enchantment

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Ramp

Quantity: 7Price: $80.09
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (ltc) 244
Mirari's Wake

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Enchantment
Mirari's Wake (mh2) 291
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (ddd) 17
Ranger's Path

Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Ranger's Path (m13) 186
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (bbd) 213
Spoils of Victory

Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.

Sorcery
Spoils of Victory (c13) 172
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (ptk) 153

Ramp

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1 Not enough flavor room

Quantity: 24Price: $769.42
Anguished Unmaking

Exile target nonland permanent. You lose 3 life.

Instant
Anguished Unmaking (soi) 242
Asceticism

Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Enchantment
Asceticism (ltc) 233
Broken Dam

Tap one or two target creatures without horsemanship.

Sorcery
Broken Dam (ptk) 37
Deception

Target opponent discards two cards.

Sorcery
Deception (ptk) 73
Dolmen Gate

Prevent all combat damage that would be dealt to attacking creatures you control.

Artifact
Dolmen Gate (lrw) 256
Empty City Ruse

Target opponent skips all combat phases of their next turn.

Sorcery
Empty City Ruse (ptk) 3
Extinguish

Counter target sorcery spell.

Instant
Extinguish (ptk) 43
False Mourning

Put target card from your graveyard on top of your library.

Sorcery
False Mourning (ptk) 134
Guan Yu's 1,000-Li March

Destroy all tapped creatures.

Sorcery
Guan Yu's 1,000-Li March (ptk) 7
Imperial Edict

Target opponent chooses a creature they control. Destroy that creature.

Sorcery
Imperial Edict (ptk) 77
Imperial Recruiter

When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Imperial Recruiter (mh2) 281
Mystic Denial

Counter target creature or sorcery spell.

Instant
Mystic Denial (ptk) 49
Peach Garden Oath

You gain 2 life for each creature you control.

Sorcery
Peach Garden Oath (8ed) 34
Preemptive Strike

Counter target creature spell.

Instant
Preemptive Strike (ptk) 50
Privileged Position

({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Enchantment
Privileged Position (2x2) 263
Relic of Legends

{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.

Artifact
Relic of Legends (dmu) 236
Return to Battle

Return target creature card from your graveyard to your hand.

Sorcery
Return to Battle (ptk) 81
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (j22) 114
Riding the Dilu Horse

Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)

Sorcery
Riding the Dilu Horse (ptk) 144
Shu Cavalry

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Creature
Shu Cavalry (ptk) 19
Shu General

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Creature
Shu General (ptk) 25
Warrior's Oath

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Sorcery
Warrior's Oath (ptk) 124
Wielding the Green Dragon

Target creature gets +4/+4 until end of turn.

Sorcery
Wielding the Green Dragon (ptk) 157
Wu Elite Cavalry

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Creature
Wu Elite Cavalry (ptk) 58

1 Not enough flavor room

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Maybeboard

Quantity: 30Price: $584.76
Aura Shards

Whenever a creature you control enters, you may destroy target artifact or enchantment.

Enchantment
Aura Shards (plst) INV-233
Azorius Chancery

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (brc) 175
Boros Garrison

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land
Boros Garrison (onc) 146
Cabal Coffers

{2}, {T}: Add {B} for each Swamp you control.

Land
Cabal Coffers (ltc) 360
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (plst) UMA-93
Dimir Aqueduct

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.

Land
Dimir Aqueduct (brc) 182
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (dmr) 6
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (plst) CON-142
Fog

Prevent all combat damage that would be dealt this turn.

Instant
Fog (plst) EMA-167
Forest

({T}: Add {G}.)

Land
Forest (neo) 302
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (onc) 71
Ice Floe

You may choose not to untap this land during your untap step. {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as this land remains tapped.

Land
Ice Floe (5ed) 420
Imperial Seal

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Sorcery
Imperial Seal (2x2) 79
Island

({T}: Add {U}.)

Land
Island (neo) 296
Isochron Scepter

Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (plst) MRD-188
Izzet Boilerworks

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.

Land
Izzet Boilerworks (brc) 188
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (plst) BBD-94
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (scd) 269
Mana Crypt

At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.

Artifact
Mana Crypt (2xm) 270
Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Instant
Mana Drain (2x2) 57
Mountain

({T}: Add {R}.)

Land
Mountain (neo) 300
Orzhov Basilica

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.

Land
Orzhov Basilica (brc) 191
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (clb) 730
Rakdos Carnarium

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.

Land
Rakdos Carnarium (brc) 194
Remand

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.

Instant
Remand (mm2) 55
Simic Growth Chamber

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (moc) 424
Swamp

({T}: Add {B}.)

Land
Swamp (neo) 298
Umezawa's Jitte

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}

Artifact
Umezawa's Jitte (plst) BOK-163
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (dmr) 314
Wasteland

{T}: Add {C}. {T}, Sacrifice this land: Destroy target nonbasic land.

Land
Wasteland (ema) 248

Maybeboard

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Deck Info

Deck stats

24 pips - 15 cards
22 mana - 20 cards
25 pips - 15 cards
21 mana - 19 cards
23 pips - 14 cards
21 mana - 19 cards
11 pips - 9 cards
21 mana - 19 cards
24 pips - 16 cards
22 mana - 19 cards
0 pips - 0 cards
2 mana - 1 card
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Description

{"ops":[{"insert":"In honor of technically the first ever Universes Beyond \"collaboration\" WOTC has ever done, with history. This has got to be one of the worst price to power ratio level EDH decks out there, if not like top all time. Flavor is funny but should not be taken seriously. Honestly to make this deck good just swap Esika with Jodah and add in some more rainbow mana rocks to fix the mana.\n"}]}
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