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Commander
Size: 99Est cost: $4327.29Salt sum: 58.84
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Greyhame888

7309 views3 years ago
Commander
Size: 99Est cost: $4327.29Salt sum: 58.84
No deck tags

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Commander

Qty: 1 Price: $0.00
Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God
Xenagos, God of Revels (cmr) 541

Commander

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Copy

Qty: 1 Price: $9.49
Strionic Resonator
,
: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Strionic Resonator (a25) 232

Copy

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Creature

Qty: 11 Price: $273.49
Allosaurus Shepherd
This spell can't be countered.
Green spells you control can't be countered.
: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
Creature - Elf Shaman
Allosaurus Shepherd (jmp) 28
Archetype of Endurance
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Creature Enchantment - Boar
Archetype of Endurance (bng) 116
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (pgrn) 123p
Bloodthirster
Flying, trample
Whenever this creature deals combat damage to a player, untap it. After this phase, there is an additional combat phase.
This creature can't attack a player it has already attacked this turn.
Creature - Demon
Bloodthirster (40k) 73
Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling
Karlach, Fury of Avernus (clb) 186
Klauth, Unrivaled Ancient
Flying, haste
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Dragon
Klauth, Unrivaled Ancient (afc) 320
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur
Moraug, Fury of Akoum (pl21) 1
Nylea, God of the Hunt
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each
in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
Legendary Creature Enchantment - God
Nylea, God of the Hunt (ths) 166
Old Gnawbone
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Legendary Creature - Dragon
Old Gnawbone (afr) 197
Quartzwood Crasher
Trample
Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
Creature - Beast Dinosaur
Quartzwood Crasher (iko) 201
Silverback Elder
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
Creature - Ape Shaman
Silverback Elder (dmu) 177

Creature

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Draw

Qty: 4 Price: $83.46
Etali, Primal Storm
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Legendary Creature - Elder Dinosaur
Etali, Primal Storm (rix) 100
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (bbd) 201
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (aer) 123
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (eld) 161

Draw

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Enchantment

Qty: 1 Price: $0.99
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (scd) 185

Enchantment

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Evasion

Qty: 2 Price: $3.28
Aggressive Mammoth
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other creatures you control have trample.
Creature - Elephant
Aggressive Mammoth (m19) 302
Ghalta, Primal Hunger
This spell costs
less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Legendary Creature - Elder Dinosaur
Ghalta, Primal Hunger (gnt) 44

Evasion

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Finisher

Qty: 8 Price: $103.92
Aggravated Assault
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
Aggravated Assault (e02) 25
Atarka, World Render
Flying, trample
Whenever a Dragon you control attacks, it gains double strike until end of turn.
Legendary Creature - Dragon
Atarka, World Render (frf) 149
God-Eternal Rhonas
Deathtouch
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God
God-Eternal Rhonas (war) 163
Hellkite Charger
Flying, haste
Whenever this creature attacks, you may pay
. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Creature - Dragon
Hellkite Charger (mm2) 118
Hydra Omnivore
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Creature - Hydra
Hydra Omnivore (cmd) 161
Pathbreaker Ibex
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Creature - Goat
Pathbreaker Ibex (c15) 38
Savage Beating
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Savage Beating (dst) 67
Seize the Day
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Seize the Day (ody) 220

Finisher

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Instant

Qty: 2 Price: $86.98
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (c20) 50
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (eld) 172

Instant

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Land

Qty: 35 Price: $2853.85
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (uma) 236
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (eld) 240
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (bfz) 235
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (c18) 240
Cragcrown Pathway
: Add
.
Land
Cragcrown Pathway // Timbercrown Pathway (znr) 261Cragcrown Pathway // Timbercrown Pathway (znr) 261
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (eld) 244
Fire-Lit Thicket
: Add
.
,
: Add
,
, or
.
Land
Fire-Lit Thicket (2xm) 317
Forest
(
: Add
.)
Basic Land - Forest
Forest (ust) 216
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (usg) 321
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (c16) 305
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (isd) 243
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ust) 215
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (zne) 27
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (cns) 210
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (pm19) 254
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (mid) 284
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (rtr) 245
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (xln) 256
Shinka, the Bloodsoaked Keep
: Add
.
,
: Target legendary creature gains first strike until end of turn.
Legendary Land
Shinka, the Bloodsoaked Keep (chk) 282
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (gtc) 247
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (4ed) 363
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (3ed) 287
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (ktk) 249

Land

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Protection

Qty: 4 Price: $53.46
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (aer) 109
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rna) 201
Vexing Shusher
This spell can't be countered.
: Target spell can't be countered.
Creature - Goblin Shaman
Vexing Shusher (shm) 222
Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Vigor (bbd) 215

Protection

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Ramp

Qty: 15 Price: $129.85
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eld) 331
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (a25) 165
Dockside Extortionist
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "
, Sacrifice this token: Add one mana of any color.")
Creature - Goblin Pirate
Dockside Extortionist (c19) 24
Goreclaw, Terror of Qal Sisma
Creature spells you cast with power 4 or greater cost
less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Legendary Creature - Bear
Goreclaw, Terror of Qal Sisma (m19) 186
Ilharg, the Raze-Boar
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Boar God
Ilharg, the Raze-Boar (sld) 318
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (c17) 154
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (pdom) 168
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.
: Add
.
Artifact
Mana Crypt (ema) 225
Neheb, the Eternal
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add
for each 1 life your opponents have lost this turn.
Legendary Creature - Warrior Minotaur Zombie
Neheb, the Eternal (hou) 104
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (c18) 160
Savage Ventmaw
Flying
Whenever this creature attacks, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creature - Dragon
Savage Ventmaw (dtk) 231
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (cn2) 70
Sol Ring
: Add
.
Artifact
Sol Ring (c14) 270
Somberwald Sage
: Add three mana of any one color. Spend this mana only to cast creature spells.
Creature - Human Druid
Somberwald Sage (avr) 194
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
This creature can't attack or block unless you have the city's blessing.
Creature - Dinosaur
Wayward Swordtooth (rix) 150

Ramp

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Removal

Qty: 8 Price: $73.52
Balefire Dragon
Flying
Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
Creature - Dragon
Balefire Dragon (uma) 124
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (mm3) 216
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (c16) 141
Berserk
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Instant
Berserk (cn2) 175
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (c16) 120
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (ori) 137
Song of the Dryads
Enchant permanent
Enchanted permanent is a colorless Forest land.
Enchantment - Aura
Song of the Dryads (c14) 47
Ulvenwald Tracker
,
: Target creature you control fights another target creature.
Creature - Human Shaman
Ulvenwald Tracker (mm3) 144

Removal

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Sorcery

Qty: 2 Price: $13.98
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (dmr) 170
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (clb) 837

Sorcery

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Tokens

Qty: 1 Price: $3.99
Worldspine Wurm
Trample
When this creature dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Wurm
Worldspine Wurm (rtr) 140

Tokens

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Tutor

Qty: 4 Price: $560.46
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (war) 160
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (ema) 177
Survival of the Fittest
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Enchantment
Survival of the Fittest (exo) 129
Tooth and Nail
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Tooth and Nail (mma) 170

Tutor

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Sideboard

Qty: 9 Price: $76.57
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera
Apex Devastator (cmr) 217
Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian
Defiler of Vigor (dmu) 160
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (cns) 164
Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian
Godo, Bandit Warlord (2xm) 128
Reclamation Sage
When this creature enters, you may destroy target artifact or enchantment.
Creature - Elf Shaman
Reclamation Sage (j22) 717
Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Creature - Dragon
Scourge of the Throne (cns) 35
Sneak Attack
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Enchantment
Sneak Attack (dmr) 139
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (mid) 365
Wilderness Elemental
Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
Creature - Elemental
Wilderness Elemental (c16) 230

Sideboard

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Maybeboard

Qty: 13 Price: $145.47
Battle Mammoth
Trample
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Elephant
Battle Mammoth (khm) 160
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem Phyrexian
Blightsteel Colossus (mbs) 99
Embercleave
Flash
This spell costs
less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Legendary Artifact - Equipment
Embercleave (eld) 120
Goblin Anarchomancer
Each spell you cast that's red or green costs
less to cast.
Creature - Goblin Shaman
Goblin Anarchomancer (mh2) 200
Klothys, God of Destiny
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add
or
. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
Legendary Creature Enchantment - God
Klothys, God of Destiny (thb) 220
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (zen) 172
Prowling Serpopard
This spell can't be countered.
Creature spells you control can't be countered.
Creature - Cat Snake
Prowling Serpopard (akh) 180
Stonehoof Chieftain
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
Creature - Warrior Centaur
Stonehoof Chieftain (c16) 25
Toralf, God of Fury
Trample
Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.
Legendary Creature - God
Toralf, God of Fury // Toralf's Hammer (khm) 154Toralf, God of Fury // Toralf's Hammer (khm) 154
Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Triumph of the Hordes (nph) 123
World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
World at War (roe) 172
Wurmcoil Engine
Deathtouch, lifelink
When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
Creature Artifact - Wurm Phyrexian
Wurmcoil Engine (2xm) 368
Zariel, Archduke of Avernus
+1: Creatures you control get +1/+0 and gain haste until end of turn.
0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
Legendary Planeswalker - Zariel
Zariel, Archduke of Avernus (afr) 172

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
32 pips - 22 cards
29 mana - 23 cards
67 pips - 44 cards
36 mana - 28 cards
0 pips - 0 cards
13 mana - 10 cards
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Deck extras (0)

Description

{"ops":[{"insert":"Gruul. \n\nGruul smash. Gruul make big creature. \n\nGruul take extra combat steps, make creature bigger, smash more.\n\nPretty simple deck idea. Big stompers with trample, try and kill with one creature in one swing.\n\nSuper fun to play. See below for a breakdown of the deck.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Overview"},{"insert":"\n"},{"insert":{"card-link":"Xenagos, God of Revels"}},{"insert":" is the perfect Gruul commander. Ramp hard and smash face with big nasty creatures. Our goal is to get some big creatures out as quickly as possible and turn them sideways. The deck has a number of elements to help us do this. We have a few decent removal options, ways to protect our own board, extra combat phases, damage doublers, and some pretty cool enablers. Each of these is broken down below.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Ramp"},{"insert":"\nLike most green stompy decks, one of the most important things to do early on is ramp. The faster we can drop "},{"insert":{"card-link":"Xenagos, God of Revels"}},{"insert":" , the faster we can start swinging beat nasty beaters for the win.\n\n"},{"insert":{"card-link":"Mana Crypt"}},{"insert":", "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":", and "},{"insert":{"card-link":"Exploration"}},{"insert":" are all turn one ramp. "},{"insert":{"card-link":"Dockside Extortionist"}},{"insert":", "},{"insert":{"card-link":"Sakura-Tribe Elder"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" and "},{"insert":{"card-link":"Farseek"}},{"insert":" are our 2-drops. "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":", "},{"insert":{"card-link":"Somberwald Sage"}},{"insert":", "},{"insert":{"card-link":"Cultivate"}},{"insert":", and "},{"insert":{"card-link":"Kodama's Reach"}},{"insert":" fill our 3-drop ramp slots. "},{"insert":{"card-link":"Oracle of Mul Daya"}},{"insert":" is excellent too.\n\n"},{"insert":{"card-link":"Traverse the Outlands"}},{"insert":" gets a special mention because if played properly, it can pull every basic out of our deck at once. Target a big creature with Xenagos to buff its power, then target it with Traverse on second main to pull out a TON of lands. \n\nWe have some creature/combat centered ramp in the deck as well. "},{"insert":{"card-link":"Goreclaw, Terror of Qal Sisma"}},{"insert":" makes our big thumpers cheaper to cast. "},{"insert":{"card-link":"Neheb, the Eternal"}},{"insert":" and "},{"insert":{"card-link":"Savage Ventmaw"}},{"insert":" both provide us with large amounts of mana in the second main.\n\nOr we can just use "},{"insert":{"card-link":"Ilharg, the Raze-Boar"}},{"insert":" to cheat out big nasties each turn. Even if they bounce back to hand, we can still do it often enough to be deadly.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Protection"},{"insert":"\nRamping into our big creatures is important, but if we don't have a way to protect them it's all for nothing. Xenagos being indestructible is pretty handy, but one of the best ways to protect him is actually keeping him below the devotion threshold. There aren't many cards in magic that exile enchantments, and other than "},{"insert":{"card-link":"Merciless Eviction"}},{"insert":" I rarely see them run in EDH. That being said, we have some good ways to protect any of our creatures. \n\nA few of our creatures provide protection as well. "},{"insert":{"card-link":"Archetype of Endurance"}},{"insert":" gives all of our creatures Hexproof while stripping it from our opponents. [[Vigor]] ensures that damage to our other creatures makes them stronger rather than killing them. "},{"insert":{"card-link":"Prowling Serpopard"}},{"insert":" ensures that mean blue played can't counter our big threats. "},{"insert":{"card-link":"Stonehoof Chieftain"}},{"insert":" is an all-star, as he gives your whole field of attackers indestructible and trample. \n\n"},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" is an instant speed panic button to protect our creatures from a wipe. \n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Card Draw and Selection"},{"insert":"\nThis is one area the deck is a bit light, partially because we actually don't want a game to go long. If we haven't won by the midgame, there's a problem.\n\n"},{"insert":{"card-link":"Lifecrafter's Bestiary"}},{"insert":" gives us a scry and let's our creatures become cantrips. "},{"insert":{"card-link":"Selvala, Heart of the Wilds"}},{"insert":" should end up drawing us a few cards. Both of our planeswalkers, "},{"insert":{"card-link":"Domri Rade"}},{"insert":" and "},{"insert":{"card-link":"Garruk, Primal Hunter"}},{"insert":" will be drawing us cards as well. "},{"insert":{"card-link":"The Great Henge"}},{"insert":" makes all our creatures cantrip. "},{"insert":{"card-link":"Rishkar's Expertise"}},{"insert":" is amazing here. Drop it after combat and we should be drawing 10+ cards every time. "},{"insert":{"card-link":"Reliquary Tower"}},{"insert":" is in the deck for this exact reason. \n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Removal and Disruption"},{"insert":"\nRemoval is one our deck does in a unique way. We focus primarily on player removal, but also have other decent options as well. We have creature-based removal with "},{"insert":{"card-link":"Balefire Dragon"}},{"insert":" and "},{"insert":{"card-link":"Ulvenwald Tracker"}},{"insert":". "},{"insert":{"card-link":"Domri Rade"}},{"insert":" can use his -2 as a fight effect as well. \n\n"},{"insert":{"card-link":"Beast Within"}},{"insert":", "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":", "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":", and "},{"insert":{"card-link":"Song of the Dryads"}},{"insert":" all help with removal as well. \n\n"},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" is particularly good as it often won't kill our own creatures because they will be so strongly buffed by Xenagos. \n\n"},{"insert":{"card-link":"Archetype of Endurance"}},{"insert":" can be annoying to deal with, while enabling our own strategy. \n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Evasion, Extra Combats, Damage Doublers, and Enablers"},{"insert":"\nThis section shows off some of the deck's best toys. Ensure our creatures get through and hit the player are the most important part of the deck. \n\nTo do this, we can start by ensuring everything we control has trample. "},{"insert":{"card-link":"Aggressive Mammoth"}},{"insert":", "},{"insert":{"card-link":"Goreclaw, Terror of Qal Sisma"}},{"insert":", "},{"insert":{"card-link":"Nylea, God of the Hunt"}},{"insert":", "},{"insert":{"card-link":"Pathbreaker Ibex"}},{"insert":", and "},{"insert":{"card-link":"Stonehoof Chieftain"}},{"insert":" all give all of our attackers trample. Better yet, why not just make something unblockable with "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":"?\n\n"},{"insert":{"card-link":"Xenagos, God of Revels"}},{"insert":" increase a creature's stats on "},{"attributes":{"underline":true,"italic":true},"insert":"EACH COMBAT"},{"insert":", meaning the more combat steps we take, the bigger our creature gets! "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":", "},{"insert":{"card-link":"Hellkite Charger"}},{"insert":", "},{"insert":{"card-link":"Savage Beating"}},{"insert":", and "},{"insert":{"card-link":"Seize the Day"}},{"insert":" all provide us with extra combat phases. "},{"insert":{"card-link":"Hellkite Charger"}},{"insert":" + "},{"insert":{"card-link":"Savage Ventmaw"}},{"insert":" gives us as many combat steps as we have mana. "},{"insert":{"card-link":"Scourge of the Throne"}},{"insert":" lets us do this as long as we attack the player with the greatest life total.\n\nWe also want ways to increase the damage we can do in one shot. Double strike does this well. With only Xenagos and "},{"insert":{"card-link":"Atarka, World Render"}},{"insert":" on the field, we can hit an opponent for 24 damage! But we have other tricks too. Using "},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" to copy Xenagos combat trigger on any big stomper is basically a win all on its own. \n\n"},{"insert":{"card-link":"Berserk"}},{"insert":" should often allow a total one-shot with the other damage increases in the deck. Even if we lose the creature, it's worth it to kill an opponent. We may even be able to use it on an indestructible creature, or sac it to "},{"insert":{"card-link":"Greater Good"}},{"insert":".\n\n"},{"insert":{"card-link":"Pathbreaker Ibex"}},{"insert":" is another all-star in the deck. On attack he buffs our entire field and gives them trample. With only the supergoat and Xenagos, we hit for 12 which isn't bad. But imagine a swing with "},{"insert":{"card-link":"Ghalta, Primal Hunger"}},{"insert":" and the goat? Oh hey, my whole board get's +24/+24 and trample. GG.\n\nTwo new additons, "},{"insert":{"card-link":"God-Eternal Rhonas"}},{"insert":" and "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" are massive for doubling damage as well. \n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Additional Wincons"},{"insert":"\nWell obviously our main wincon is bashing people's faces in, traditional Gruul style. Our whole strategy revolves around it. If you want to see your opponents' get sad, drop [[Triumph of the Hordes]] with a couple evasive creatures on board. \n\nIf you didn't see it above, "},{"insert":{"card-link":"Hellkite Charger"}},{"insert":" + "},{"insert":{"card-link":"Savage Ventmaw"}},{"insert":" gives us as many combat steps as we have open mana. \n\n[[Hydra Omnivore]] does this as well. Make him huge, swing at an open opponent, and kill everyone at the same time. \n\nThere are a couple useful tutors in the deck too. "},{"insert":{"card-link":"Natural Order"}},{"insert":" to sacrifice a mana dork and grab "},{"insert":{"card-link":"Worldspine Wurm"}},{"insert":", "},{"insert":{"card-link":"Stonehoof Chieftain"}},{"insert":", "},{"insert":{"card-link":"Ghalta, Primal Hunger"}},{"insert":", "},{"insert":{"card-link":"Hydra Omnivore"}},{"insert":" is always entertaining. "},{"insert":{"card-link":"Tooth and Nail"}},{"insert":" entwined can grab any two scary creatures as necessary. \n\n\nAnyway, I hope you enjoyed the read as much as I enjoy playing the deck! Feel free to drop and comments or suggestions below.\n"}]}
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