110
6/7/2023
Harbin, Vanguard Aviator
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $106.66
Salt Sum: 33.19
No deck tags
110
6/7/2023
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Commander

Quantity: 1Price: $0.49
Harbin, Vanguard Aviator

Flying Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.

Creature
Harbin, Vanguard Aviator (bro) 212
1

Artifact

Quantity: 1Price: $19.99
Coat of Arms

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Artifact
Coat of Arms (plst) DDS-58
1

Creature

Quantity: 46Price: $45.92
Adaptive Automaton

As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.

Creature Artifact
Adaptive Automaton (2xm) 231
1
Aeronaut Cavalry

Flying When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.

Creature
Aeronaut Cavalry (bro) 1
1
Air Marshal

{3}: Target Soldier gains flying until end of turn.

Creature
Air Marshal (bro) 43
1
Ambush Paratrooper

Flash Flying {5}: Creatures you control get +1/+1 until end of turn.

Creature
Ambush Paratrooper (bro) 3
1
Anafenza, Kin-Tree Spirit

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Creature
Anafenza, Kin-Tree Spirit (dmc) 97
1
Angelic Quartermaster

Flying When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.

Creature
Angelic Quartermaster (vow) 2
1
Archetype of Courage

Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.

Creature Enchantment
Archetype of Courage (bng) 4
1
Benalish Commander

Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—{X}{W}{W}. X can't be 0. Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.

Creature
Benalish Commander (tsr) 8
1
Bounty Agent

Vigilance {T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

Creature
Bounty Agent (c20) 78
1
Captain of the Watch

Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.

Creature
Captain of the Watch (ddo) 3
1
Cathar Commando

Flash {1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.

Creature
Cathar Commando (mid) 10
1
Drogskol Infantry

Creature
Drogskol Infantry // Drogskol Armaments (vow) 10Drogskol Infantry // Drogskol Armaments (vow) 10
1
Estwald Shieldbasher

Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Estwald Shieldbasher (vow) 11
1
Field Marshal

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

Creature
Field Marshal (10e) 15
1
Gigantoplasm

You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it has "{X}: This creature has base power and toughness X/X."

Creature
Gigantoplasm (j22) 304
1
Goldbug, Humanity's Ally

Creature Artifact
Goldbug, Humanity's Ally // Goldbug, Scrappy Scout (bot) 11Goldbug, Humanity's Ally // Goldbug, Scrappy Scout (bot) 11
1
Gustcloak Savior

Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.

Creature
Gustcloak Savior (ddo) 11
1
Keen-Eared Sentry

You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn.

Creature
Keen-Eared Sentry (afr) 22
1
Keeper of the Accord

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Keeper of the Accord (moc) 191
1
Lavabrink Venturer

As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.) Lavabrink Venturer has protection from each mana value of the chosen quality.

Creature
Lavabrink Venturer (iko) 19
1
Lavinia of the Tenth

Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Creature
Lavinia of the Tenth (dgm) 80
1
Lavinia, Azorius Renegade

Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Creature
Lavinia, Azorius Renegade (rna) 189
1
Mentor of the Meek

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (moc) 196
1
Mirror Image

You may have Mirror Image enter the battlefield as a copy of a creature you control.

Creature
Mirror Image (j22) 62
1
Mourning Patrol

Creature
Mourning Patrol // Morning Apparition (mid) 28Mourning Patrol // Morning Apparition (mid) 28
1
Odric, Master Tactician

First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

Creature
Odric, Master Tactician (mic) 90
1
Palace Sentinels

When Palace Sentinels enters the battlefield, you become the monarch.

Creature
Palace Sentinels (cmr) 36
1
Platoon Dispenser

At the beginning of your end step, if you control two or more other creatures, draw a card. {3}{W}: Create a 1/1 colorless Soldier artifact creature token. Unearth {2}{W}{W}

Creature Artifact
Platoon Dispenser (bro) 36
1
Ranger of Eos

When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.

Creature
Ranger of Eos (plst) ALA-21
1
Recruitment Officer

{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Recruitment Officer (bro) 23
1
Rescue Retriever

Flash When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control.

Creature
Rescue Retriever (bro) 288
1
Retrieval Agent

{2}: Retrieval Agent gets +1/-1 until end of turn.

Creature
Retrieval Agent (bro) 60
1
Scrapwork Cohort

When Scrapwork Cohort enters the battlefield, create a 1/1 colorless Soldier artifact creature token. Unearth {2}{W} ({2}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature Artifact
Scrapwork Cohort (bro) 37
1
Siege Veteran

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.

Creature
Siege Veteran (bro) 25
1
Skystrike Officer

Flying Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token. Tap three untapped Soldiers you control: Draw a card.

Creature
Skystrike Officer (bro) 62
1
Sungold Sentinel

Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

Creature
Sungold Sentinel (mid) 37
1
Survivor of Korlis

First strike {1}{W}, Exile Survivor of Korlis from your graveyard: Scry 2.

Creature
Survivor of Korlis (bro) 28
1
Taranika, Akroan Veteran

Vigilance Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

Creature
Taranika, Akroan Veteran (j22) 253
1
Thalia, Guardian of Thraben

First strike Noncreature spells cost {1} more to cast.

Creature
Thalia, Guardian of Thraben (vow) 38
1
Thalia, Heretic Cathar

First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped.

Creature
Thalia, Heretic Cathar (emn) 46
1
Tocatli Honor Guard

Creatures entering the battlefield don't cause abilities to trigger.

Creature
Tocatli Honor Guard (xln) 42
1
Wing Commando

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature
Wing Commando (bro) 73
1
Yotian Frontliner

Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn. Unearth {W} ({W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature Artifact
Yotian Frontliner (bro) 42
1
Yotian Medic

Lifelink

Creature
Yotian Medic (bro) 33
1
Yotian Tactician

Other Soldiers you control get +1/+1.

Creature
Yotian Tactician (bro) 228
1
Zephyr Sentinel

Flash Flying When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.

Creature
Zephyr Sentinel (bro) 74
1

Enchantment

Quantity: 5Price: $3.07
In the Trenches

Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.

Enchantment
In the Trenches (bro) 8
1
Meticulous Excavation

{2}{W}: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn.

Enchantment
Meticulous Excavation (bro) 16
1
Mobilization

Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token.

Enchantment
Mobilization (c14) 81
1
Omen of the Sun

Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. {2}{W}, Sacrifice Omen of the Sun: Scry 2.

Enchantment
Omen of the Sun (thb) 30
1
Rally the Ranks

As Rally the Ranks enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1.

Enchantment
Rally the Ranks (khm) 20
1

Instant

Quantity: 5Price: $1.89
Calamity's Wake

Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.

Instant
Calamity's Wake (bro) 4
1
Defabricate

Choose one — • Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard. • Counter target activated or triggered ability.

Instant
Defabricate (bro) 45
1
Urza's Rebuff

Choose one — • Counter target spell. • Tap up to two target creatures.

Instant
Urza's Rebuff (bro) 71
1
You're Confronted by Robbers

Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens.

Instant
You're Confronted by Robbers (clb) 53
1
Your Temple Is Under Attack

Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.

Instant
Your Temple Is Under Attack (clb) 52
1

Land

Quantity: 40Price: $34.60
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (plst) CMD-269
1
Fortified Beachhead

As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier. {T}: Add {W} or {U}. {5}, {T}: Soldiers you control get +1/+1 until end of turn.

Land
Fortified Beachhead (bro) 262
1
Island

({T}: Add {U}.)

Land
Island (plst) AKH-258
18
Plains

({T}: Add {W}.)

Land
Plains (plst) AKH-256
20

Sorcery

Quantity: 2Price: $0.70
Lay Down Arms

Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.

Sorcery
Lay Down Arms (bro) 11
1
Recommission

Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters the battlefield this way, it enters with an additional +1/+1 counter on it.

Sorcery
Recommission (bro) 22
1

Deck Stats

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