118
12/12/2023
Too Much Tokens
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $267.00
Salt Sum: 29.12
118
12/12/2023
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Quantity: 1Price: $3.49
Cromat

{W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library.

Creature
Cromat (apc) 94
1

Artifact

Quantity: 11Price: $81.49
Barbed Batterfist

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/-1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Barbed Batterfist (one) 121
1
Barbed Spike

When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it. Equipped creature gets +1/+0. Equip {2}

Artifact
Barbed Spike (mh2) 5
1
Bonehoard

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2}

Artifact
Bonehoard (nec) 147
1
Bronze Sword

Equipped creature gets +2/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Bronze Sword (thb) 232
1
Ceremonial Knife

Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ceremonial Knife (vow) 254
1
Dancing Sword

Equipped creature gets +2/+1. When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. Equip {1}

Artifact
Dancing Sword (afr) 8
1
Elven Bow

When Elven Bow enters the battlefield, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip {3}

Artifact
Elven Bow (j22) 653
1
Helm of Kaldra

Equipped creature has first strike, trample, and haste. {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it. Equip {2}

Artifact
Helm of Kaldra (plst) 5DN-131
1
Sword of Body and Mind

Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip {2}

Artifact
Sword of Body and Mind (2xm) 295
1
Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}

Artifact
Sword of Feast and Famine (plst) 2XM-296
1
Sword of Hearth and Home

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}

Artifact
Sword of Hearth and Home (mh2) 238
1

Creature

Quantity: 11Price: $43.55
Aegis Automaton

{4}{W}: Return another target creature you control to its owner's hand.

Creature Artifact
Aegis Automaton (aer) 141
1
Akki Ember-Keeper

Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)

Creature Enchantment
Akki Ember-Keeper (neo) 130
1
Akroan Horse

Defender When Akroan Horse enters the battlefield, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.

Creature Artifact
Akroan Horse (plst) C16-241
1
Ambassador Oak

When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.

Creature
Ambassador Oak (jmp) 375
1
Ancient Gold Dragon

Flying Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.

Creature
Ancient Gold Dragon (clb) 3
1
Ant Queen

{1}{G}: Create a 1/1 green Insect creature token.

Creature
Ant Queen (mm2) 139
1
Bloodline Keeper

Creature
Bloodline Keeper // Lord of Lineage (isd) 90Bloodline Keeper // Lord of Lineage (isd) 90
1
Brine Comber

Creature
Brine Comber // Brinebound Gift (vow) 233Brine Comber // Brinebound Gift (vow) 233
1
Death-Priest of Myrkul

Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.

Creature
Death-Priest of Myrkul (afr) 95
1
Rakka Mar

Haste {R}, {T}: Create a 3/1 red Elemental creature token with haste.

Creature
Rakka Mar (con) 71
1
Sparkspitter

{R}, {T}, Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."

Creature
Sparkspitter (plst) UMA-149
1

Enchantment

Quantity: 14Price: $79.96
Angelic Accord

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

Enchantment
Angelic Accord (ima) 7
1
Anointed Procession

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Enchantment
Anointed Procession (plst) AKH-2
1
Aquatic Incursion

When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.

Enchantment
Aquatic Incursion (j22) 271
1
Ayula's Influence

Discard a land card: Create a 2/2 green Bear creature token.

Enchantment
Ayula's Influence (mh1) 156
1
Baffling End

When Baffling End enters the battlefield, exile target creature an opponent controls with mana value 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

Enchantment
Baffling End (rix) 1
1
Battle for Bretagard

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Warrior creature token. II — Create a 1/1 green Elf Warrior creature token. III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.

Enchantment
Battle for Bretagard (khm) 203
1
Call the Bloodline

{1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.

Enchantment
Call the Bloodline (soi) 103
1
Cathar's Call

Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."

Enchantment
Cathar's Call (mid) 11
1
Cloakwood Hermit

Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."

Enchantment
Cloakwood Hermit (clb) 221
1
Commanding Presence

Enchant creature Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."

Enchantment
Commanding Presence (thb) 7
1
Curse of Shallow Graves

Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.

Enchantment
Curse of Shallow Graves (c13) 71
1
Firja's Retribution

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." III — Angels you control gain double strike until end of turn.

Enchantment
Firja's Retribution (clb) 846
1
Primal Vigor

If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.

Enchantment
Primal Vigor (plst) C13-162
1
Rite of Belzenlok

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create two 0/1 black Cleric creature tokens. III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."

Enchantment
Rite of Belzenlok (dom) 102
1

Instant

Quantity: 3Price: $1.05
Alchemist's Gift

Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Instant
Alchemist's Gift (m21) 87
1
Beast Attack

Create a 4/4 green Beast creature token. Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Beast Attack (dds) 43
1
Beckon Apparition

Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.

Instant
Beckon Apparition (uma) 211
1

Land

Quantity: 38Price: $24.90
Forest

({T}: Add {G}.)

Land
Forest (plst) HOU-199
6
Island

({T}: Add {U}.)

Land
Island (plst) AKH-258
8
Mountain

({T}: Add {R}.)

Land
Mountain (plst) AKH-264
8
Plains

({T}: Add {W}.)

Land
Plains (plst) AKH-256
8
Swamp

({T}: Add {B}.)

Land
Swamp (plst) HOU-195
8

Planeswalker

Quantity: 1Price: $1.29
Chandra, Acolyte of Flame

0: Put a loyalty counter on each red planeswalker you control. 0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. −2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.

Planeswalker
Chandra, Acolyte of Flame (m20) 126
1

Sorcery

Quantity: 21Price: $31.27
Allied Reinforcements

Create two 2/2 white Knight Ally creature tokens.

Sorcery
Allied Reinforcements (ogw) 15
1
Alrund's Epiphany

Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Alrund's Epiphany (khm) 41
1
Army of the Damned

Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Army of the Damned (scd) 68
1
Awaken the Erstwhile

Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.

Sorcery
Awaken the Erstwhile (rna) 61
1
Awaken the Woods

Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

Sorcery
Awaken the Woods (bro) 170
1
Bestial Menace

Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.

Sorcery
Bestial Menace (mic) 134
1
Blot Out the Sky

Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.

Sorcery
Blot Out the Sky (stx) 167
1
Body of Research

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.

Sorcery
Body of Research (stx) 168
1
Call of the Conclave

Create a 3/3 green Centaur creature token.

Sorcery
Call of the Conclave (mm3) 154
1
Call of the Herd

Create a 3/3 green Elephant creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Call of the Herd (dmr) 153
1
Call the Cavalry

Create two 2/2 white Knight creature tokens with vigilance.

Sorcery
Call the Cavalry (dom) 9
1
Call the Skybreaker

Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Sorcery
Call the Skybreaker (ncc) 333
1
Call to the Feast

Create three 1/1 white Vampire creature tokens with lifelink.

Sorcery
Call to the Feast (2x2) 190
1
Captain's Call

Create three 1/1 white Soldier creature tokens.

Sorcery
Captain's Call (dmu) 9
1
Circuits Act

Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.

Sorcery
Circuits Act (unf) 103
1
Containment Breach

Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Sorcery
Containment Breach (stx) 125
1
Coursers' Accord

Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)

Sorcery
Coursers' Accord (rtr) 154
1
Crush of Wurms

Create three 6/6 green Wurm creature tokens. Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Crush of Wurms (jud) 110
1
Death by Dragons

Each player other than target player creates a 5/5 red Dragon creature token with flying.

Sorcery
Death by Dragons (plst) CMA-80
1
Elemental Summoning

Create a 4/4 blue and red Elemental creature token.

Sorcery
Elemental Summoning (stx) 183
1
Ral's Reinforcements

Create two 1/1 blue and red Elemental creature tokens.

Sorcery
Ral's Reinforcements (mom) 158
1

Deck Stats

Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

No description yet.

Unable to load comments