43
6/1/2023
Copy of - Abzan Land
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $823.57
Salt Sum: 38.55
No deck tags
43
6/1/2023
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Commander

Quantity: 1Price: $4.99
Thalia and The Gitrog Monster

First strike, deathtouch You may play an additional land on each of your turns. Creatures and nonbasic lands your opponents control enter the battlefield tapped. Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.

Creature
Thalia and The Gitrog Monster (mom) 255
1

Artifact

Quantity: 5Price: $43.85
Behemoth Sledge

Equipped creature gets +2/+2 and has trample and lifelink. Equip {3}

Artifact
Behemoth Sledge (c17) 162
1
Blackblade Reforged

Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}

Artifact
Blackblade Reforged (dom) 211
1
Conduit of Worlds

You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.

Artifact
Conduit of Worlds (one) 163
1
Crucible of Worlds

You may play lands from your graveyard.

Artifact
Crucible of Worlds (2x2) 303
1
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (afc) 218
1

Creature

Quantity: 29Price: $226.11
Ancient Greenwarden

Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature
Ancient Greenwarden (znr) 178
1
Augur of Autumn

You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

Creature
Augur of Autumn (mid) 168
1
Avenger of Zendikar

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Creature
Avenger of Zendikar (2xm) 152
1
Azusa, Lost but Seeking

You may play two additional lands on each of your turns.

Creature
Azusa, Lost but Seeking (m21) 173
1
Braids, Arisen Nightmare

At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.

Creature
Braids, Arisen Nightmare (dmu) 84
1
Courser of Kruphix

Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

Creature Enchantment
Courser of Kruphix (a25) 164
1
Cultivator Colossus

Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

Creature
Cultivator Colossus (vow) 195
1
Drana and Linvala

Flying, vigilance Activated abilities of creatures your opponents control can't be activated. Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.

Creature
Drana and Linvala (mom) 222
1
Dryad of the Ilysian Grove

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Creature Enchantment
Dryad of the Ilysian Grove (thb) 169
1
Elesh Norn, Mother of Machines

Vigilance If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger.

Creature
Elesh Norn, Mother of Machines (one) 10
1
Emeria Angel

Flying Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

Creature
Emeria Angel (ima) 20
1
Emeria Shepherd

Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Creature
Emeria Shepherd (bfz) 22
1
Greensleeves, Maro-Sorcerer

Protection from planeswalkers and from Wizards Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.

Creature
Greensleeves, Maro-Sorcerer (dmc) 27
1
Lotus Cobra

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

Creature
Lotus Cobra (znr) 193
1
Nissa, Resurgent Animist

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

Creature
Nissa, Resurgent Animist (mat) 22
1
Ob Nixilis, the Fallen

Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.

Creature
Ob Nixilis, the Fallen (ima) 101
1
Oracle of Mul Daya

You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

Creature
Oracle of Mul Daya (2x2) 154
1
Rampaging Baloths

Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

Creature
Rampaging Baloths (ima) 184
1
Ramunap Excavator

You may play lands from your graveyard.

Creature
Ramunap Excavator (hou) 129
1
Sakura-Tribe Elder

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (clb) 832
1
Scute Swarm

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.

Creature
Scute Swarm (znr) 203
1
The Gitrog Monster

Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

Creature
The Gitrog Monster (plst) SOI-245
1
Tireless Provisioner

Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Tireless Provisioner (mh2) 180
1
Tireless Tracker

Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

Creature
Tireless Tracker (soi) 233
1
Titania, Nature's Force

You may play Forests from your graveyard. Whenever a Forest enters the battlefield under your control, create a 5/3 green Elemental creature token. Whenever an Elemental you control dies, you may mill three cards.

Creature
Titania, Nature's Force (brc) 25
1
Titania, Protector of Argoth

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

Creature
Titania, Protector of Argoth (mh2) 287
1
Titania, Voice of Gaea

Reach Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life. At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.

Creature
Titania, Voice of Gaea (bro) 193
1
Undergrowth Champion

If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.

Creature
Undergrowth Champion (bfz) 197
1
Wayward Swordtooth

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing.

Creature
Wayward Swordtooth (rix) 150
1

Enchantment

Quantity: 8Price: $88.42
Aura Shards

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Enchantment
Aura Shards (plst) CMD-182
1
Burgeoning

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Enchantment
Burgeoning (cn2) 178
1
Druid Class

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Enchantment
Druid Class (afr) 180
1
Exploration

You may play an additional land on each of your turns.

Enchantment
Exploration (dmr) 159
1
Felidar Retreat

Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

Enchantment
Felidar Retreat (znr) 16
1
Mirari's Wake

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Enchantment
Mirari's Wake (mh2) 291
1
Tribute to the World Tree

Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.

Enchantment
Tribute to the World Tree (mom) 211
1
Zendikar's Roil

Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.

Enchantment
Zendikar's Roil (ori) 209
1

Instant

Quantity: 8Price: $93.29
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (2x2) 175
1
Eladamri's Call

Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Instant
Eladamri's Call (mh1) 197
1
Go for the Throat

Destroy target nonartifact creature.

Instant
Go for the Throat (bro) 102
1
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (tpr) 172
1
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (m21) 188
1
Naturalize

Destroy target artifact or enchantment.

Instant
Naturalize (m19) 190
1
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (dmr) 108
1
Worldly Tutor

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Instant
Worldly Tutor (dmr) 185
1

Land

Quantity: 37Price: $253.63
Argoth, Sanctum of Nature

Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature. {T}: Add {G}. {2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery. (Melds with Titania, Voice of Gaea.)

Land
Argoth, Sanctum of Nature (bro) 256a
1
Bountiful Promenade

Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Land
Bountiful Promenade (clb) 348
1
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Land
Canopy Vista (bfz) 234
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (clb) 351
1
Deathcap Glade

Deathcap Glade enters the battlefield tapped unless you control two or more other lands. {T}: Add {B} or {G}.

Land
Deathcap Glade (vow) 261
1
Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (m21) 246
1
Forest

({T}: Add {G}.)

Land
Forest (mh2) 489
7
Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Godless Shrine (rna) 248
1
Indatha Triome

({T}: Add {W}, {B}, or {G}.) Indatha Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Indatha Triome (iko) 248
1
Isolated Chapel

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (dmr) 249
1
Lotus Field

Hexproof Lotus Field enters the battlefield tapped. When Lotus Field enters the battlefield, sacrifice two lands. {T}: Add three mana of any one color.

Land
Lotus Field (m20) 249
1
Marsh Flats

{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 248
1
Overgrown Farmland

Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Land
Overgrown Farmland (mid) 265
1
Overgrown Tomb

({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Overgrown Tomb (grn) 253
1
Plains

({T}: Add {W}.)

Land
Plains (mh2) 482
4
Sandsteppe Citadel

Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G}.

Land
Sandsteppe Citadel (ktk) 241
1
Shattered Sanctum

Shattered Sanctum enters the battlefield tapped unless you control two or more other lands. {T}: Add {W} or {B}.

Land
Shattered Sanctum (vow) 264
1
Sunpetal Grove

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (xln) 257
1
Swamp

({T}: Add {B}.)

Land
Swamp (mh2) 486
4
Temple Garden

({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Temple Garden (grn) 258
1
Undergrowth Stadium

Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}.

Land
Undergrowth Stadium (cmr) 359
1
Vault of Champions

Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}.

Land
Vault of Champions (cmr) 360
1
Verdant Catacombs

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
1
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
1
Woodland Cemetery

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (dmr) 261
1

Planeswalker

Quantity: 2Price: $15.48
Wrenn and Realmbreaker

Lands you control have "{T}: Add one mana of any color." +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. −2: Mill three cards. You may put a permanent card from among the milled cards into your hand. −7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."

Planeswalker
Wrenn and Realmbreaker (mom) 217
1
Wrenn and Seven

+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. 0: Put any number of land cards from your hand onto the battlefield tapped. −3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." −8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."

Planeswalker
Wrenn and Seven (mid) 208
1

Sorcery

Quantity: 10Price: $97.80
Awaken the Woods

Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

Sorcery
Awaken the Woods (bro) 170
1
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (j22) 644
1
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (plst) UMA-93
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (dmc) 133
1
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (uma) 171
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (dmr) 170
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (2x2) 155
1
Scapeshift

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Scapeshift (m19) 201
1
Splendid Reclamation

Return all land cards from your graveyard to the battlefield tapped.

Sorcery
Splendid Reclamation (vow) 221
1
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (cmr) 261
1

Deck Stats

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